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    Episode I, chapter 1

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    MAS
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    Re: Episode I, chapter 1

    Post  MAS on Mon Jul 15, 2013 9:41 pm

    So we are totally abandoning the plan then...Neat.
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    Re: Episode I, chapter 1

    Post  navyik on Mon Jul 15, 2013 9:56 pm

    amateurs... rakhu whispers under his breath. looks like we'll have to gun them all down now...
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    Re: Episode I, chapter 1

    Post  Chris on Mon Jul 15, 2013 11:35 pm

    new map is posted in the Combat Map thread, please check and verify for accuracy as the plan seems to have changed.

    once i get a confirmation from everyone, besides maybe Matt who didn't change and is probably afk until tomorrow night, I will go ahead and post initiative order and resolve stealth vs perception checks to determine if some\all of you get a surprise round.
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    Re: Episode I, chapter 1

    Post  whit10 on Mon Jul 15, 2013 11:56 pm

    hold on. what do you mean?
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    Re: Episode I, chapter 1

    Post  navyik on Tue Jul 16, 2013 12:58 am

    navyik wrote:Launcher range is 30' if u can use it.  "I will flank left and cover,  t'son up center with grenades, the rest loop wide right to the gun."

    I think this is what he means...
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 9:12 am

    uh, I can't fly guys... have to get up to the gun somehow and the speeder bike is the best option. Climbing during combat sucks anyway
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 10:14 am

    whit10 wrote:uh, I can't fly guys... have to get up to the gun somehow and the speeder bike is the best option.  Climbing during combat sucks anyway

    uh, speeder bikes can't fly either. we have talked about this before.

    Cool  but you are a Jedi.....
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 10:22 am

    I think you're underestimating their flight ceiling. If I remember correctly, it's about 30'. Unless the movies are totally off.

    And so I'm a jedi, I don't have the super jump ability (or whatever it's called).

    ...and I just checked, it is 30'. How high up is that gun?
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 10:45 am

    whit10 wrote:I think you're underestimating their flight ceiling.  If I remember correctly, it's about 30'.  Unless the movies are totally off.
    And so I'm a jedi, I don't have the super jump ability (or whatever it's called).
    ...and I just checked, it is 30'.  How high up is that gun?

    how about just move object?

    30' = 10m = 5 hexes..... so about the height of a 2 story house. look at the pictures with the front on view of the guards standing there by the door for a height reference. I would say for sure the speeder could get up to the large flat rock, but not up to the gun itself, if that helps.
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 11:50 am

    I don't even have ranks in move object... just didn't have the skill points.
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 1:20 pm

    ok, whatever man, we don't need to discuss it, I was just trying to help. I presented the challenge, it is up to you all to figure out how to proceed. I can think of several possible options and I am sure there are many more that you guys can come up with, that's the fun of gaming.

    I was just reminding you that a speeder is a hovering motorcycle, not a flying machine, since your character would know that, so the player doesn't go 1 way and then get frustrated at the end when it doesn't work the way you envision it.
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 1:38 pm

    all good man, the bike can get me up close enough and then I can jump and hack at it... anyone else have a criticism that needs airing?
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 1:45 pm


    is everyone ok with the current map setup on the "fighting with flak" thread?

    I took the last instructions each player gave me. So if that is correct, we can get this party started!
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    Re: Episode I, chapter 1

    Post  navyik on Tue Jul 16, 2013 2:13 pm

    Chris wrote:ok, whatever man, we don't need to discuss it, I was just trying to help.  I presented the challenge, it is up to you all to figure out how to proceed.  I can think of several possible options and I am sure there are many more that you guys can come up with, that's the fun of gaming.

    I was just reminding you that a speeder is a hovering motorcycle, not a flying machine, since your character would know that, so the player doesn't go 1 way and then get frustrated at the end when it doesn't work the way you envision it.

    Rakhu thinks daxx is a loose canon as a companion, but probably still preferable to typical jedi...

    One rakhu sees the plan abandoned he stays with t'son.
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 2:23 pm

    navyik wrote:
    One rakhu sees the plan abandoned he stays with t'son.

    Ok - so when I get home, I will move Rakhu to the middle of the left side of the map and place your token next to T'son.

    we will have Daxx and Sharn going across the left flank of the hilltop - which is the top of the map - towards the Garindan, Trandoshan and the speeder.

    we will have T'son and Rakhu going up the middle of the hilltop - which is the middle of the map - in between the above mentioned enemies and the guy with the 2 droids, essentially straight up towards the set of blast doors on the map
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    Re: Episode I, chapter 1

    Post  MAS on Tue Jul 16, 2013 2:46 pm

    "Amatuers indeed. SGT Raku, since our compoanions seem intent on starting a melee rather than iniating an ambush, I reccomend we flex to the right side. We can support them by fire if needed, or just move briskly to the gun and comeplete the mission while they are.....pursuing their distractions".


    Alan - you cool with hugging the right side of the map? With this new plan, I think the middle is going to be hotter than we aniticpated.


    GM - If Alan agrees, please adjust accodringly.
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 2:59 pm


    okie dokie pirat 
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    Re: Episode I, chapter 1

    Post  MAS on Tue Jul 16, 2013 3:07 pm

    I was partial to the one that you agreed to TWICE, but I am not going to cluter the thread further with an agruement about it. Moving on...
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 3:08 pm

    just keep up the amateur talk... see how often you get healed Razz

    and anyway... unless someone tells me why this revision of the plan is bad, I'm just not seeing the downside.
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    Re: Episode I, chapter 1

    Post  MAS on Tue Jul 16, 2013 3:51 pm

    And your calling ME "Monty" ? LOL! This isnt strategy, this is tactics, and thats MY HOUSE SUCKA! hahahaha! lol! 

    The intial plan would have most likely created an entire surprise round where we could engage from a distance, seriously weakening them before they got to shoot back. Not only does moving up close into melee negate the advanatge of standoff weapons, it restricts our ability to utilze heavy/area effect weapons because you and Sharn will be within burst radius. Additionally, you two being so close together leaves us vulnerable to grenades and other AOE attacks. We arnt the only ones carrying grenades and AOE weapons! Ideally, we need to stay 5-6 sqaures away frome each other in these fights, so burst attacks cant take us apart in chunks.

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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 3:55 pm

    I had no intention of going before you guys start shooting... I should have been more clear. sorry bout that....


    and yes Matt, I'm calling you monty because I've routinely whipped you in most strategy games. lol Wink
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 4:33 pm

    whit10 wrote:
    and yes Matt, I'm calling you monty because I've routinely whipped you in most strategy games. lol Wink

    sounds like a challenge to me Rolling Eyes 

    now to find a suitable online strategy game.....
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 4:36 pm

    Agreed! Haven't found one yet though... that's the biggest disappointment for me as far as the TW games go
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    Re: Episode I, chapter 1

    Post  MAS on Tue Jul 16, 2013 5:16 pm

    Napolean and Shogun have online mutli-player.....


    or theres Close Combat if Josh wants to get whipped so bad he surrenders in 10 seconds again.........
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 5:19 pm

    close combat sucks for p vs p. Can you actually play a campaign vs another player in those, or just a battle?

    And if memory serves, we are about even on CC battles
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 5:21 pm

    Close combat!

    or I would duel anyone in Guild Wars 2 Twisted Evil 
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 5:25 pm

    do you even have those games anymore? Hell, I lost mine somehow years ago.
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    Re: Episode I, chapter 1

    Post  MAS on Tue Jul 16, 2013 5:29 pm

    I have digital copies of a few of the re-releases. You can indeed play campaigns or operations - not certain why you think it sucks in pvp, I always had great fun fighting Chris and Ryan. Fighting you was just too easy to be entertaining for very long....Twisted Evil 


    GM - you should probably delete all this off topic stuff tonight Suspect 


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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 5:33 pm

    MAS wrote:I have digital copies of a few of the re-releases. You can indeed play campaigns or operations - not certain why you think it sucks in pvp, I always had great fun fighting Chris and Ryan. Fighting you was just too easy to be entertaining for very long....Twisted Evil 

    ooh, snap!

    I had fun, even getting zerged by your waves of flamethrowing Vietnamese... I will never forget those battles in Ryan's basement

    I seem to recall we did a campaign, or part of one, in the Normandy invasion one. you could plot moves, supply lines and then you did individual map fights too, I think


    MAS wrote:
    GM - you should probably delete all this off topic stuff tonight Suspect 




    nah, entertaining stuff.

    but I will start a new thread for the fight, methinks
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 5:41 pm

    wow Matt, one battle and ya think you're Hannibal eh? Yeah, ya kicked my ass once. Your trophy is in the mail...

    I guess we won't discuss the multiple times you were cleaned out at A&A eh or the time I wiped you out on a russian front battle? Wink
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    Re: Episode I, chapter 1

    Post  navyik on Tue Jul 16, 2013 5:55 pm

    MAS wrote:And your calling ME "Monty" ? LOL! This isnt strategy, this is tactics, and thats MY HOUSE SUCKA! hahahaha! lol! 

    The intial plan would have most likely created an entire surprise round where we could engage from a distance, seriously weakening them before they got to shoot back. Not only does moving up close into melee negate the advanatge of standoff weapons, it restricts our ability to utilze heavy/area effect weapons because you and Sharn will be within burst radius. Additionally, you two being so close together leaves us vulnerable to grenades and other AOE attacks. We arnt the only ones carrying grenades and AOE weapons! Ideally, we need to stay 5-6 sqaures away frome each other in these fights, so burst attacks cant take us apart in chunks.


    Very old gaming rule: dont get in the way of the wizards fireball!
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    Re: Episode I, chapter 1

    Post  Robyo on Tue Jul 16, 2013 5:56 pm

    I don't remember a consensus of any plan. You guys seem to post more often than I. I don't agree decisions be made until everyone has a chance to chime in. Then everyone agrees. I did see some cool tactics from Matt and Alan, but there was never any plan agreed-upon.

    These tactics are interesting, but also quite metagamey. I'm trying to play my character. Sharn wants to help, but he sees a racial enemy. He also wishes to secure the speeder bike for the attack.

    Now being that our characters have just met, shouldn't we be role-playing out this discussion? Maybe that's too dull? Maybe it would add realism to the scene. It's still an RPG.

    Cinematically, how much plan did Luke and Han have for busting Leia out of the Death Star? You guys are acting like we're some honed commando unit, or something. That's great, but all this discussion is very outside of what's going on in the present scene.

    As for AOE, I'm sorry if you guys don't get to blast the whole field now. It's just one little corner of a hilltop that we'll be attacking. You are still free to use ranged attacks. It would actually be appreciated! Sharn doesn't use any standard ranged attacks, except for the Force.
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    Re: Episode I, chapter 1

    Post  navyik on Tue Jul 16, 2013 6:00 pm

    I expected the wookie to go after the dosh... totally in character...rakhu will take issue with it all later...damn celebrities...
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 6:04 pm

    I think you have some wonderful points Rob. However, I'd argue that Rahku is pretty experienced with this sort of thing, so he might try to script out a plan.

    as for Daxx... makes it up as he goes along. He's not dumb enough to go in before the big guns have sounded off though...

    and frankly, we've been gaming for too long for there to not be SOME meta-gaming. I will state this again.. this format makes 'normal' gaming more difficult. It's harder to plan, discuss and implement ideas. Just a side-effect that has to be dealt with... this has been the case since the Conan campaign that Chris and I started years ago.
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    Re: Episode I, chapter 1

    Post  Chris on Tue Jul 16, 2013 6:07 pm

    Robyo wrote:I don't remember a consensus of any plan. You guys seem to post more often than I. I don't agree decisions be made until everyone has a chance to chime in. Then everyone agrees. I did see some cool tactics from Matt and Alan, but there was never any plan agreed-upon.

    These tactics are interesting, but also quite metagamey. I'm trying to play my character. Sharn wants to help, but he sees a racial enemy. He also wishes to secure the speeder bike for the attack.

    Now being that our characters have just met, shouldn't we be role-playing out this discussion? Maybe that's too dull? Maybe it would add realism to the scene. It's still an RPG.

    Cinematically, how much plan did Luke and Han have for busting Leia out of the Death Star? You guys are acting like we're some honed commando unit, or something. That's great, but all this discussion is very outside of what's going on in the present scene.

    As for AOE, I'm sorry if you guys don't get to blast the whole field now. It's just one little corner of a hilltop that we'll be attacking. You are still free to use ranged attacks. It would actually be appreciated! Sharn doesn't use any standard ranged attacks, except for the Force.

    I agree completely, which is how this discussion got started.  I posted this and I have been waiting for approval Smile

    Chris wrote:new map is posted in the Combat Map thread, please check and verify for accuracy as the plan seems to have changed.

    once i get a confirmation from everyone, besides maybe Matt who didn't change and is probably afk until tomorrow night,  I will go ahead and post initiative order and resolve stealth vs perception checks to determine if some\all of you get a surprise round.

    I agree that this would have been more interesting if it had been done in character, while hiding in the bushes on the hillside cheers
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    Re: Episode I, chapter 1

    Post  whit10 on Tue Jul 16, 2013 6:11 pm

    go for it man. I'm ready
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    Re: Episode I, chapter 1

    Post  Robyo on Tue Jul 16, 2013 6:22 pm

    Or we could get on with the combat pirat 


    Sharn is being quiet. He points at the Trandoshan. The wookie communicates his intentions with gestures. He acts as if to put the Trandoshan in a headlock, then mimics twisting his head off.
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    Re: Episode I, chapter 1

    Post  MAS on Tue Jul 16, 2013 6:51 pm

    As a player, I am totally fine with this going down however - I genuinely am ok with however this goes, and whatever folks do with their characters.

    - But be advised -

    We were in the process of roleplaying the discusion when you snuck forward, we had made comments in character, and were kicking around a few ideas and getting some clairifications while waiting for your input . You just up and went - without talking to US. We didnt cut you out.

    Raku and Tson are both experienced soldiers, and we are playing them that way. "Metagamey" would be experinced soldiers holding hands and singing cumbyah when a media star decides to engage in melee without regard for how that would effect the mission. THAT would be "metagamey". You can surely roleplay Sharn your way, but that doesnt mean that other characters are going like what your doing.

    Now lets kick some ass!

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    Re: Episode I, chapter 1

    Post  Robyo on Tue Jul 16, 2013 8:53 pm

    Okay Matt. So you don't appreciate my input and decide to burn me. That's fine. Go ahead soldiers and use your grenade launchers. Sharn will sit this one out and watch the fireworks.

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    Re: Episode I, chapter 1

    Post  MAS on Tue Jul 16, 2013 9:37 pm

    Rob - I think you are taking somethings out of conetx here, and perhaps a bit too personal. email on the way-



    Tson will remain on station, in the middle...
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    Re: Episode I, chapter 1

    Post  Chris on Wed Jul 17, 2013 12:16 am

    go to Fighting for Flak for combat! cheers 

    May the Force be with you!

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    Re: Episode I, chapter 1

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