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    Fighting for FLAK - combat only

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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sat Jul 27, 2013 12:05 pm

    fine, I'll deflect. I don't feel like arguing about shit like this anymore...

    still moving over toward the wall so that, if I ever get a full round action, I can climb up and disable that gun





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    navyik

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    Re: Fighting for FLAK - combat only

    Post  navyik on Sat Jul 27, 2013 12:23 pm

    Pick up hvy blaster. 2m step "up" on map to take the droids cover away. Fire at droid directly across.

    7+8=15 (-2 range) =13

    If that hits:
    Dmg 3d8+2= 10
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Jul 27, 2013 12:46 pm

    whit10 wrote: fine, I'll deflect. I don't feel like arguing about shit like this anymore...

    still moving over toward the wall so that, if I ever get a full round action, I can climb up and disable that gun

    nobody is arguing or telling you how to play your character, my man, we are just sharing our opinion. And you don't have to declare the Deflect until someone actually decides to shoot (or not) at Daxx
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sat Jul 27, 2013 12:52 pm

    By the way... I've been meaning to ask where the hell is Absorb/Dissipate Energy at? Teh thing that Vader does on Cloud City.. the only thing I can find was in the Sith book (yes I looked at some of their force skills and such. no storyline stuff)

    Only the Sith can absorb a blaster bolt? Tell me I'm wrong about this
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Jul 27, 2013 12:53 pm

    navyik wrote:Pick up hvy blaster.  2m step "up" on map to take the droids cover away.  Fire at droid directly across.

    7+8=15  (-2 range) =13

    If that hits:
    Dmg 3d8+2= 10

    Battle droids are pretty easy targets, it seems to Rakhu, who's shoot connects solidly into the droid's torso. Metal goes flying in all directions.

    The droid fails it's save vs wound damage (it only has wound points) and topples over in a sparking heap of scrap.

    Since Rakhu was kind enough to expose himself from cover, the sharpshooter will take a full round shot at the Rodian

    a long thin blaster bolt whizzes past Rakhu's shoulder for a rare miss!

    Daxx thinks he hears a muffled curse in Huttese from the rocks above his head




    SHARN is up
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Jul 27, 2013 12:58 pm

    whit10 wrote: Tell me I'm wrong about this

    ok, "you're wrong about this!" lol! 

    pg 107 of the Core rule book - FEATS: Dissipate Energy.

    Great feat! covers your butt when you miss a deflect, reactionary skill, actually GIVES vitality points back when you absorb 1vit per 2 pts of damage.

    you must make a Fort save of DC 10 + damage done

    so not easy at low levels, but very easy at higher levels given the hard cap on blaster damage


    Jedi can do it.... Yoda absorbed and dissipated Dooku's Lightning attack afro 

    Satele Shan, in the SWTOR, blocks a lightsaber (energy) with her hand after she was disarmed. THAT is very hard because Lightsaber damage scales UP and adds Strength, Power Attack, etc.
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sat Jul 27, 2013 1:38 pm

    ah...thanks for that. That's a must pick up later on.. as well as Great Fortitude. lol
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    Re: Fighting for FLAK - combat only

    Post  navyik on Sat Jul 27, 2013 2:06 pm

    Vader absorbed solo's blaster shots in cloud city at a dinner party...
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    Re: Fighting for FLAK - combat only

    Post  navyik on Sat Jul 27, 2013 2:11 pm

    navyik wrote:Vader absorbed solo's blaster shots in cloud city at a dinner party...

    Probably should have read further back.tongue aparently im redundant...
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    Re: Fighting for FLAK - combat only

    Post  Robyo on Sat Jul 27, 2013 2:47 pm

    Double-move, around the rock, and down to the base of the tower. He should end up on the side, away from the blast doors.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Jul 27, 2013 3:27 pm

    Robyo wrote:Double-move, around the rock, and down to the base of the tower. He should end up on the side, away from the blast doors.

    not exactly sure where you want to be - is this right?  
    can you try to give me a column (across the bottom) that would help

    so below you are in column %, "around the rock" and "on the side, away from the blast doors"

    I want to get your placement correct, then we can move along

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Jul 27, 2013 3:28 pm

    navyik wrote:
    navyik wrote:Vader absorbed solo's blaster shots in cloud city at a dinner party...

    Probably should have read further back.tongue aparently im redundant...

    and THANK YOU, Counselor Troy geek 
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Jul 27, 2013 3:43 pm

    whit10 wrote:ah...thanks for that.  That's a must pick up later on.. as well as Great Fortitude.  lol

    I think it is only Force User lvl 4th, so maybe at 6th is your next chance for a new Feat?

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sat Jul 27, 2013 5:49 pm

    it'll be 6th level... I'm really missing the way feats are done in PF. That's a convo for another time though

    I think I can get absorb energy as a bonus feat at 7th though. It's part of the whole 'Jedi Knight' thing that you get at that level
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    Re: Fighting for FLAK - combat only

    Post  Robyo on Sat Jul 27, 2013 5:50 pm

    Sharn's current position looks fine.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Jul 27, 2013 6:00 pm



    Lando door guard will move behind the rock for cover and fire at the Jedi  - he rolls a total of 22, so within Daxx's deflect\redirect zone (bummer for Lando).  He is using a regular blaster pistol.

    The two droids will adjust their positions and fire once each at Rakhu and T'son, but neither shot hits.

    Daxx has his deflection, then T'son will be up for TOP OF THE ROUND!



    [/quote="Chris"]
    T'son 23  
    Daxx 21   *4 rds BM, 5 rds of EA
    Scouts - Garindan  - PRONE - mad as hell!
    Rakhu 19   * permanent BAMF *
    Sharpshooter on rock 16
    Sharn 12   *3 rds EA *  
    door guards 9
    droid guy 8  ------- dead
    droids  6  "roger, roger"

    [/quote]
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sat Jul 27, 2013 9:32 pm

    Daxx's deflection:

    Roll(1d20)+9:
    20,+9
    Total:29

    Hot! Confirmation roll:

    Roll(1d20)+9:
    15,+9
    Total:24 Uh, hit?

    Damage

    Roll(3d6)+0:
    5,1,4,+0
    Total:10
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Jul 27, 2013 10:20 pm

    whit10 wrote:Daxx's deflection:
    Damage
    Roll(3d6)+0:
    5,1,4,+0
    Total:10

    wow, nice dice outta da Jedi

    The Lando guard staggers as his own attack comes back to bite him. He makes his Fort save and is still standing, though is now injured.


    T'son is up
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    MAS
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    Re: Fighting for FLAK - combat only

    Post  MAS on Sat Jul 27, 2013 10:26 pm

    Hate to say this, but isnt Tson stunned?
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    Re: Fighting for FLAK - combat only

    Post  navyik on Sat Jul 27, 2013 10:45 pm

    MAS wrote:Hate to say this, but isnt Tson stunned?

    We missed a turn already...
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Jul 28, 2013 1:50 am

    navyik wrote:
    MAS wrote:Hate to say this, but isnt Tson stunned?

    We missed a turn already...

    yup, that round went fast with only 2 PCs
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    Re: Fighting for FLAK - combat only

    Post  MAS on Sun Jul 28, 2013 8:07 am

    Right then -

    Starfire carbine has "multi-fire" - full attack against dismounted biker at far bottom right -

    1st shot =
    Result of the throw of dice "1d20 +4" :

    16 + 4 = 20

    Dmg if hits:
    Result of the throw of dice "3d8" :

    2 + 8 + 2 = 12

    Second shot @ -4
    Result of the throw of dice "1d20" :

    13

    Dmg if hits:
    Result of the throw of dice "3d8" :

    5 + 1 + 5 = 11
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Jul 28, 2013 10:10 am

    MAS wrote:Right then -

    Starfire carbine has "multi-fire" - full attack against dismounted biker at far bottom right -

    1st shot =
    Result of the throw of dice "1d20 +4" :

    16 + 4 = 20

    Dmg if hits:
    Result of the throw of dice "3d8" :

    2 + 8 + 2 = 12

    Second shot @ -4
    Result of the throw of dice "1d20" :

    13

    Dmg if hits:
    Result of the throw of dice "3d8" :

    5 + 1 + 5 = 11

    Ok, I know the rules are a bit confusing, but you can check Alan's character page for more info.  Multifire on a gun, basically allows you to take 2 shots, even without any feats.  However BOTH shots are at -4, not just the second one.  Here is a quick reference chart from the book





    T'son has a BAB of +2 and +2 from Dex.  So reading across the +2 BAB line, his new BAB would be -2\-2 for using a multifire wpn without any feats.  Then add your dex bonus, which gets you up to 0\0.  

    This is the same as just applying a -4 to each shot, but it gets more complicated the more shots\feats you have.

    Just like Rapid Shot or 2 wpn fighthing Feats, which apply a -2 to both attacks (the feats just reduce the penalty or the gun allows you to fire without the feats)  but the rules are consistent for any kind of multiple attack - the penalties always apply to ALL attacks.

    **edit** taking the correct penalties, T'son misses with both shots


    Last edited by Chris on Sun Jul 28, 2013 1:50 pm; edited 1 time in total
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Jul 28, 2013 1:50 pm

    I know Matt said he is really busy, so let's just take his action as stated and move along.  T'son misses with both shots

    Chris wrote:
    T'son 23  
    Daxx 21   *4 rds BM, 5 rds of EA
    Scouts - Garindan  - PRONE - mad as hell!
    Rakhu 19   * permanent BAMF *
    Sharpshooter on rock 16
    Sharn 12   *3 rds EA *  
    door guards 9
    droid guy 8  ------- dead
    droids  6  "roger, roger"


    Daxx is up
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sun Jul 28, 2013 2:22 pm

    Chris, it looks to me to be about a 6 - 7 meter vertical jump to get up on the rock to Daxx's right (the rock right next to the door if you're looking at that formation straight on) Is that correct?
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Jul 28, 2013 3:05 pm

    whit10 wrote:Chris, it looks to me to be about a 6 - 7 meter vertical jump to get up on the rock to Daxx's right (the rock right next to the door if you're looking at that formation straight on)  Is that correct?

    Chris wrote:
    Looking at the hexes on the ground, I think my earlier estimates for the height of the rocks was a bit too high.  I would say the rock shelf is about 4m (2 hexes) tall and the sniper is up another 4m, so 8m total.  remember he is now laying down with a portable shield.

    The black base of the gun is about 10m and the barrels are at about 12-14m, assuming they are actually pointing UP since it is an AA gun and not horizontal like the anti-walker turret model.

    here is a pic from earlier that shows the heights, disregard the miniatures as they have moved



    reference the heights listed here - the rock shelft and the rocks right next to the doors are all about 4m
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sun Jul 28, 2013 3:42 pm

    thank you.

    I have to be honest, I cannot for the life of me figure the DC of a jump check to get up that first 4 meters (math was never exactly my strong suit)
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Jul 28, 2013 6:20 pm

    whit10 wrote:thank you.

    I have to be honest, I cannot for the life of me figure the DC of a jump check to get up that first 4 meters (math was never exactly my strong suit)

    The "Jump" rules from SW and D&D 3.5 are not as good or as clearly worded as Pathfinder, so let's use PF to make life simpler

    Remember this falls under Acrobatics, a strength based skill

    Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump).


    So using the above x4 the height as the DC that would mean a jump up 4m (12ft) would be a jump DC of 48 or 96 if you don't take a 4m running start.

    Rolling Eyes  or a Move Object DC 15 to lift yourself up
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sun Jul 28, 2013 8:34 pm

    is there a penalty to use a force skill that you have no ranks in? I don't think there is but want to make sure before I make my decision here.

    I thought we were using Athletics for Jump since both are strength based?
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    Re: Fighting for FLAK - combat only

    Post  Robyo on Sun Jul 28, 2013 9:38 pm

    Yeah, Athletics covers Str and Acrobatics covers Dex-based.
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sun Jul 28, 2013 9:43 pm

    Don't get me wrong, I'd prefer Acrobatics at this point. I just want to get it right
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Jul 28, 2013 10:06 pm

    whit10 wrote:is there a penalty to use a force skill that you have no ranks in? I don't think there is but want to make sure before I make my decision here.

    I thought we were using Athletics for Jump since both are strength based?

    pg 74-75 have the charts that show which skills can\cannot be used untrained

    Move Object - CAN be used untrained

    Robyo wrote:Yeah, Athletics covers Str and Acrobatics covers Dex-based.

    yeah, that makes sense, I was just going directly from what I copied in PF. either way, I don't think Daxx is going to make a DC 48 or DC 96

    but a DC 15, even untrained, is possible with a lucky roll
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sun Jul 28, 2013 10:59 pm

    Chris wrote:

    but a DC 15, even untrained, is possible with a lucky roll

    Right you are.
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sun Jul 28, 2013 11:00 pm

    Move Object (Me.. lol)

    Roll(1d20)+2:
    11,+2
    Total:13

    Ugh... so close! Daxx tries hard, but the force is not with him right now.

    Does that really only cost 1 vitality?

    Daxx's Vitality -18/44 Wounds: 6
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 8:33 am

    whit10 wrote:
    Daxx tries hard, but the force is not with him right now.

    "Do. Or do not. There is no try."
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 8:37 am

    Chris wrote:
    T'son 23  - partial cover
    Daxx 21   *4 rds BM, 5 rds of EA
    Scouts - Garindan  - partial cover
    Rakhu 19   * permanent BAMF * partial cover
    Sharpshooter on rock 16
    Sharn 12   *3 rds EA *  
    door guards 9 - full cover behind rock
    droid guy 8  ------- dead
    droids  6  "roger, roger"

    Last round, the Garindan was hiding behind the cover and drew his rifle. He will lean over the fallen tree and return fire at T'son.... but he misses

    Rakhu is up
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    Re: Fighting for FLAK - combat only

    Post  navyik on Mon Jul 29, 2013 12:01 pm

    Chris wrote:
    whit10 wrote:
    Daxx tries hard, but the force is not with him right now.

    "Do.  Or do not.  There is no try."

    I was gonna say that!
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Mon Jul 29, 2013 12:20 pm

    When you see Yoda tossing dice, then that will be an appropriate quote. Until then...
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    Re: Fighting for FLAK - combat only

    Post  navyik on Mon Jul 29, 2013 12:33 pm

    1 shot at each droid:

    12+7=19-2(range)=17
    9+7=16-2(rang)=14

    Dmg=10
    Dmg=14

    2m step into cover.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 12:34 pm

    whit10 wrote:When you see Yoda tossing dice, then that will be an appropriate quote.  Until then...

    We saw Qui-gon tossing dice with Watto.

    Qui-gon Jinn = patient, forgiving, compassionate Jedi Master.... who cheats at dice games.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 12:35 pm

    navyik wrote:1 shot at each droid:

    12+7=19-2(range)=17
    9+7=16-2(rang)=14

    Dmg=10
    Dmg=14

    2m step into cover.

    I'll have to check the DC of the droids at home later, but I know the first shot is a hit and the droid fails his Fort save, so it goes down in a heap of metal. The second droid will be destroyed if that is a hit.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 12:39 pm

    navyik wrote:1 shot at each droid:

    12+7=19-2(range)=17
    9+7=16-2(rang)=14

    Dmg=10
    Dmg=14

    2m step into cover.

    is Rakhu dropping prone behind the rock for full cover or just 1/2 cover so he remains standing\crouching (not prone)?
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Mon Jul 29, 2013 12:39 pm

    Which invalidates Yoda's assertion. "Do or do not there is no try... unless I want to cheat, then that's ok." Wink
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 12:51 pm

    whit10 wrote:Which invalidates Yoda's assertion.  "Do or do not there is no try... unless I want to cheat, then that's ok." Wink

    not at all, take the metagaming out of it. if it is important enough to "try" to do it, then it is important enough to make sure it gets done. you think Qui-gon would have spent a force point if he missed the roll by 2?

    then again, maybe the universe would have been better off with Anakin staying as Watto's slave. History and countless lives hinged on that "one little toss, outlander"

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Mon Jul 29, 2013 12:59 pm

    or, I don't know, Lucas could have written A BETTER STORY??!!!

    Sorry man, that movie should only be used as a reference when someone is researching how NOT to make a good movie, or how not to have a coherent story-line. And maybe its just me, but I thought that movie showed the Jedi to be utterly worthless.... "I'm not here to fight a war for you." Really? Some fucking 'guardian of peace and justice' you are
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    Re: Fighting for FLAK - combat only

    Post  navyik on Mon Jul 29, 2013 12:59 pm

    Not prone.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 1:05 pm

    navyik wrote:Not prone.

    ok, +4 cover behind the rock

    The Sharpshooter just watched Rakhu blast 1 or both of his droids. He will take a careful shot, after missing his last 2

    Result of the throw of dice "1d20 +9" :

    17 + 9 = 26

    hit!

    Result of the throw of dice "3d6 +1" :

    4 + 6 + 1 + 1 = 12

    damage to Rakhu


    Sharn is up
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 1:23 pm

    whit10 wrote:or, I don't know, Lucas could have written A BETTER STORY??!!!

    Sorry man, that movie should only be used as a reference when someone is researching how NOT to make a good movie, or how not to have a coherent story-line.  And maybe its just me, but I thought that movie showed the Jedi to be utterly worthless.... "I'm not here to fight a war for you."  Really?  Some fucking 'guardian of peace and justice' you are

    look, I am not going to argue that Phantom Menace was a good movie. But I think the Jedi were portrayed well. They showed flaws and weaknesses... they are only human (or alien).

    The Jedi do not have an army. They were not there to fight a war. They protected the queen and tried to get her to the Senate to resolve the issue without bloodshed. I think that is totally how a more highly evolved guardian of PEACE and JUSTICE should act.

    It would have been inappropriate and illegal for the Jedi to go vigilante against the Trade Federation. Maybe the TF did have a legal claim, not up to the Jedi to decide.

    The Jedi caused a stalemate by removing the queen. No queen = no treaty\surrender.


    just my opinion.....

    Phantom Menace was 1/4 of a good movie. Take away the Anakin-child drama, take away Jar Jar, the Gungans, take away a lot of stupid crap.... and you are left with a political commentary on the abuse of power, the faith (or loss of it) in democracy, and what happens when fear takes over a government.

    Phantom Menace (the good, politcal parts of it) are a fabulous commentary on the Bush\Cheney era of America. We lived it, we watched it happen. A popular politician stole the Supreme Chancellorship of America from a good, but uncharismatic leader (Gore\Valorum). They invented a war, of their own making, to further their own ends. They stripped away civil liberties. They beat the fear\war drum and got people\politicians to go along with them.
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Mon Jul 29, 2013 1:42 pm

    And the proper response, if one is more concerned with peace and justice, is to wipe out the threat to peace right away. Had the fought the TF (and won I'd have to argue) then no more problem.

    The commentary part was only accurate to a point... remember, the majority of this idiot nation supported Bush and Cheney's war...

    so what's the lesson? People are too stupid to competently run a democracy? (I'd argue that this IS a valid point, but that's just me)

    I like this philosophy better when it comes to corruption or what have you ... from Batman Begins: "If someone stands in the way of true justice, you simply walk up behind them, and stab them in the heart."
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    Re: Fighting for FLAK - combat only

    Post  Chris on Mon Jul 29, 2013 1:58 pm

    but 2 Jedi could not possibly have stopped the TF from landing and occupying the planet. no army. and if the Naboo-ians fought back, they would have all been killed. remember they said something about a volunteer army or peace-force or something. no trained army, that is why they needed the glob-lobbing gungans, they'sa havin a grand army (unlike the Naboo)

    and the majority of the galaxy did support senator Palpatine and the TF, same same

    which is exactly what Anakin said to Padme in the dreadful Massengill douche commercial scene in the hills, with the bloated tick cows.... which lead to an Emporer

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