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    Fighting for FLAK - combat only

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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Thu Aug 01, 2013 5:16 pm

    ...and "wasn't too bad"... I hope you're joking. Crit damage in this game is always bad given that rarely does anyone have much of a con score
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Thu Aug 01, 2013 5:25 pm

    whit10 wrote:fucking puts me down... Daxx is done. (that was quick)

    What a second... can you confirm that crit please?

    he did. 1st 20 is crit threat, 2nd 20 is confirmation.

    what negative is Daxx at? -1 to -9 is just dying, not dead.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Thu Aug 01, 2013 5:27 pm

    whit10 wrote:...and "wasn't too bad"... I hope you're joking.  Crit damage in this game is always bad given that rarely does anyone have much of a con score

    I wasn't joking. 11 is a low damage score really. 3d6 is better than 3d8 or something with a strength modifier

    don't worry, Sharn is a HEALBOT sunny 
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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Thu Aug 01, 2013 5:41 pm

    uh.. since I was already wounded... it's way more than enough to put me down and dying, regardless of the saving throw. Oh, and I think I need another damned save or continue to keep bleeding out something?

    he's at -14 with a save, -21 without.... so, dead I believe
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    Re: Fighting for FLAK - combat only

    Post  Chris on Thu Aug 01, 2013 5:54 pm

    whit10 wrote:uh.. since I was already wounded... it's way more than enough to put me down and dying, regardless of the saving throw.  Oh, and I think I need another damned save or continue to keep bleeding out something?

    he's at -14 with a save, -21 without.... so, dead I believe

    you were up and moving a minute ago and only took 11 points of wound damage.... how can you possibly be at -14 or -21

    the save does not negate any damage, either way, so there is only 1 number we are talking about.

    this is why I asked people to post their wounds\vitality with their actions, to avoid 5 more posts wondering about it.

    post your starting wound points, before getting hit and maybe I can help you figure this out

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Thu Aug 01, 2013 6:00 pm

    My mistake. I'm at -17... (I had 6 wound points already)

    So "he's dead Jim"
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    navyik

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    Re: Fighting for FLAK - combat only

    Post  navyik on Thu Aug 01, 2013 6:02 pm

    Crits dont double josh.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Thu Aug 01, 2013 6:07 pm

    whit10 wrote:My mistake.  I'm at -17... (I had 6 wound points already)

    So "he's dead Jim"

    You had 6 wound points remaining out of 13 or you had taken 6 wound points of damage?

    I still don't understand...

    just state it like it would on a piece of paper character sheet ______\_____
    for instance: 6\13 wounds - meaning you have 6 wounds remaining out of 13.

    so if you had 6 wound points remaining (you had already taken 7 wound pts of damage)

    6 - 11 = (-5)

    I don't get how you are coming to -14, -17, -21....

    you are only dying between -1 and -9
    at -10 you are dead, jim
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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Thu Aug 01, 2013 6:08 pm

    I had 7 points left (I had taken 6 wound damage from the previous crit)... now I've taken 11 more. by my math, that's 18 wound points.

    You tell me if he's dead or not, since I apparently am missing something
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Thu Aug 01, 2013 6:16 pm

    whit10 wrote:I had 7 points left (I had taken 6 wound damage from the previous crit)... now I've taken 11 more.  by my math, that's 18 wound points.

    You tell me if he's dead or not, since I apparently am missing something

    6+11 = 17 Wink 



    Daxx is not dead.

    Daxx has 13 total wound points = his CON score
    first he took 6 wound points of damage, so then (before this hit), you should have recorded his wounds as 7\13

    Daxx then took 11 more pts of wound damage

    7 - 11 = (-4)

    or the way you are looking at it.... Daxx starts with 13 Wound Pts (CON) - 17 = (-4)

    either way you look at it....

    Daxx is at -4, so he is dying.  he will be dead at -10.

    each round following, Daxx will either lose 1 more wound point (bleeding out) or must make a FORT save DC 10.  If he saves 1 time, he is stable.  or if someone else using Treat Injury or Heal Another, he can become stable.
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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Thu Aug 01, 2013 6:22 pm

    ... ok, so he's just useless for the moment.

    let me know when he needs to try that save
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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Thu Aug 01, 2013 6:29 pm

    here's the save... since I won't be able to do shit anyway.

    Roll(1d20)+5:
    19,+5
    Total:24

    well there's a fucking wasted roll.

    ...I assume he's unconscious as well?
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    navyik

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    Re: Fighting for FLAK - combat only

    Post  navyik on Thu Aug 01, 2013 7:19 pm

    What's that sound? Wait... its the wahmbulance!!!lol! 
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    Robyo

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    Re: Fighting for FLAK - combat only

    Post  Robyo on Thu Aug 01, 2013 7:34 pm

    How far down the rock tower is Sharn? Can he make it up to the sniper in one move?
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Thu Aug 01, 2013 8:16 pm


    Robyo wrote:How far down the rock tower is Sharn? Can he make it up to the sniper in one move?

    yeah, I believe he can
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    Re: Fighting for FLAK - combat only

    Post  Chris on Thu Aug 01, 2013 8:16 pm

    whit10 wrote:here's the save... since I won't be able to do shit anyway.

    Roll(1d20)+5:
    19,+5
    Total:24

    well there's a fucking wasted roll.

    ...I assume he's unconscious as well?

    not until next round. and yes, dying and bleeding is also unconscious
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Thu Aug 01, 2013 8:39 pm

    great
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    Re: Fighting for FLAK - combat only

    Post  Robyo on Thu Aug 01, 2013 10:19 pm

    Sharn climbs up to the top.
    Climb (Athletics) check: 9+6=15 Whew! I hope that makes it.

    When he peeks over the edge, and sees his comrade, the fallen Jedi, a fever beats inside him like a drum. The rage that ever simmers below the collected wookie nerves begins to boil over. Yet, Sharn takes a steady breath and focuses. He recalls the meager training he gained from the elder jedi knight many years ago. One must not let emotions take over. So the rage subsides, but it is still there, simmering and waiting to explode, when needed.

    Grab the sniper who shot my friend. Preferably by the leg and arm. Do I get +4 since he's prone?
    CMB check: 6+6+4= 16
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    Re: Fighting for FLAK - combat only

    Post  Chris on Thu Aug 01, 2013 10:34 pm

    Robyo wrote:Sharn climbs up to the top.
    Climb (Athletics) check: 9+6=15  Whew! I hope that makes it.

    When he peeks over the edge, and sees his comrade, the fallen Jedi, a fever beats inside him like a drum. The rage that ever simmers below the collected wookie nerves begins to boil over. Yet, Sharn takes a steady breath and focuses. He recalls the meager training he gained from the elder jedi knight many years ago. One must not let emotions take over. So the rage subsides, but it is still there, simmering and waiting to explode, when needed.

    Grab the sniper who shot my friend. Preferably by the leg and arm. Do I get +4 since he's prone?
    CMB check:  6+6+4= 16

    Yes, you would get +4 against him since he is still prone

    *I am still fairly new to CMB\CMD, so help me if this isn't figured right

    CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier
    sniper= 10 + 3 BAB + 0 str + 3 Dex + 0 = 16

    Ok, so the Sniper and Sharn are both "grappled" condition, though Sharn is the initiator and gets a +5 bonus to maintain the hold and can take other actions next turn like: move, damage, pin or tie-up

    basically the sniper can only try to break the grapple or use escape artist or some such
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    Robyo

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    Re: Fighting for FLAK - combat only

    Post  Robyo on Thu Aug 01, 2013 10:36 pm

    Chris wrote:
    Robyo wrote:How far down the rock tower is Sharn? Can he make it up to the sniper in one move?

    yeah, I believe he can

    Uh, post 258 says it would've taken two moves to scale to the top. If that's the case, I spend a force point to gain a standard action for the grapple check.
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Thu Aug 01, 2013 11:30 pm

    Chris, you're dead on with CMB and CMD... Sharn has him unless he breaks free or does Escape Artist (in other words, I think he's screwed. lol)

    Rob... stop helping the GM! Wink
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Fri Aug 02, 2013 9:10 am

    Crying or Very sad I posted a full reply last night... I guess I only hit preview

    Robyo wrote:
    Uh, post 258 says it would've taken two moves to scale to the top. If that's the case, I spend a force point to gain a standard action for the grapple check.

    thanks for the honesty

    I guess I look at it like this, it was 8m total climb, we figured Sharn went 5m\8m the first double climb, so he is climbing at 2.5m per turn.  1 move gets him 7.5m\8m up, which I take to be up to a standing position.  At 7.5m, Sharn is basically just standing on part of a ledge or something at 7.5m (in my mind) and reaches his torso up over the edge of the rock and mauls the sniper who is still laying prone and rolled away from the Jedi - towards Sharn's side.  I see the sniper as laying prone right by the edge of the rock, in easy reach as Sharn climbs up.  If the sniper were melee, he would get an AoO on the climbing up Sharn.

    I would let Sharn make a grapple check after 1 move, but realize he is standing on shaky ground.  Sharn is not prone, but I would take away the +5 circumstance bonus to maintaining the hold next round, until Sharn can "move" him enough to get that last 1/2m up.



    The Lando door guard sees the melee on the rock as a big mess and turns his attention around.  His move action is to stand up and turn around, now partially exposing himself over the rock.  He sees Rakhu, out in the open, dancing in the tulips.  He takes aim and fires....... but due to his injures and overall ineptitude, he misses badly.



    Chris wrote:
    Chris wrote:
    T'son 23  - partial cover
    Daxx 21   *2 rds BM, 3 rds of EA  WOUNDED + INC + Bleeding
    Scouts - Garindan  - Fled
    Rakhu 19   * permanent BAMF *
    Sharpshooter on rock 16      GRAPPLEE
    Sharn 12   *buff gone*        GRAPPLER
    door guards 9 - partial cover behind rock INJURED

    Top of the Round!

    T'son is up
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    Robyo

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    Re: Fighting for FLAK - combat only

    Post  Robyo on Fri Aug 02, 2013 2:03 pm

    BTW, with Martial Arts feat, I'm not subject to melee AoO. In fact, if he were to melee attack Sharn, then I would get the AoO.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Fri Aug 02, 2013 2:45 pm

    Robyo wrote:BTW, with Martial Arts feat, I'm not subject to melee AoO. In fact, if he were to melee attack Sharn, then I would get the AoO.

    I meant the AoO for climbing within his threatened zone, not for making an unarmed attack. I know martial arts feat = monk = armed.

    Kara Te = Empty Hands. "I stand before with you empty hands, but I am not unarmed"

    that was like my first karate school moto or something. good old John Monzack and "Bad" Brad Hefton in Rockford.
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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Fri Aug 02, 2013 4:48 pm

    hmmm... Django Unchained has the same thing going on in a couple scenes... only the "men with nothing in their hands" have spring loaded Derringer pistols up their sleeves.... I like that method better Wink
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    MAS
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    Re: Fighting for FLAK - combat only

    Post  MAS on Fri Aug 02, 2013 8:27 pm

    T'son fires a blast from the Firelance carbine at the lando guard -

    Result of the throw of dice "1d20 +4" :

    15 + 4 = 19

    If hits- 

    Result of the throw of dice "3d8" :

    5 + 8 + 1 = 14
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Fri Aug 02, 2013 9:56 pm

    MAS wrote:T'son fires a blast from the Firelance carbine at the lando guard -
    Result of the throw of dice "1d20 +4" :
    15 + 4 = 19
    If hits- 
    Result of the throw of dice "3d8" :
    5 + 8 + 1 = 14

    poor lando door guard is having a bad day.... just when he pops his head up POW, he gets dropped by T'son's shot.

    Chris wrote:
    T'son 23 - partial cover
    Daxx 21 *2 rds BM, 3 rds of EA WOUNDED + INC + Bleeding
    Scouts - Garindan - Fled
    Rakhu 19 * permanent BAMF *
    Sharpshooter on rock 16 GRAPPLEE
    Sharn 12 *buff gone* GRAPPLER
    door guards 9 - partial cover behind rock INJURED

    Daxx - now you can make your Fort save DC 10
    no scouts left

    Rakhu is up

    map is the same, except door guard is dead and Sniper and Wookie are grappling
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Fri Aug 02, 2013 9:58 pm

    Stabilize Check:

    Fort Save:
    Roll(1d20)+5:
    8,+5
    Total:13

    yikes... barely
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    Re: Fighting for FLAK - combat only

    Post  Robyo on Sat Aug 03, 2013 2:07 am

    I do recall hearing about Bad Brad when I was a kid. Did he ever fight Chuck Norris? Seems like everyone's fought Chuck at some point.


    Also interesting is the topic of Threatened Square AoO regarding Sharn's attack. I take it then, making a climb move into a threatened square provokes an AoO? Is there a way to make a "guarded" movement? A 2 meter-step or shift from a climb?

    I'm also wondering, because standing up from prone is a move action. Yet, going from a climbing position, moving 1/4 speed, and then going to standing position is also only a move action.
    Or would you say "getting up" from a climb is a separate move action?
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Aug 03, 2013 11:11 am

    Bad Brad was a little bit too late to fight Chuck Norris.  Chuch had his fighting hey-day in the late 1960's.  He had International championship fights in '66 (Allen Steed) and '67 (Joe Lewis).

    Bad Brad was a product of the 80's.

    By the 70's Chuck had parlayed his karate fighting career into a movie career, originally acting with Bruce Lee in Enter the Dragon 1973, seen here:

    http://www.youtube.com/watch?v=ly0tEC4f3Ic

    classic stuff!  I have read a LOT about Bruce Lee and this fight was not sped up.  In the second half, around 5-6m mark, you can really see the difference in speed between the 2.  They were actually friends and Chuck trained under Bruce Lee after they met.   Some very subtle facial acting at the end of the video (seriously).  I particularly like the respect that both enemies show each other through-out the video.  Bruce Lee was an actor, but also had a lot of creative influence over the movies and choreographed all the fight scenes.  That show of respect was intentional.


    Anyways - good questions about AoO's.  It is a little hard to answer since we are using a mix of SW and PF rules here.  I definitely used the PF rules for climbing, since we decided it was covered under athletics\acrobatics.  SW climbing rules a actually a bit better for strictly climbing - you move at 1/2 speed (not 1/4) and can attempt Accelerated Climbing at full speed.  

    Remember an AoO is only a melee attack (except in Radiance, I think).  Climbing skill use is a way to modify your normal movement speed (by going vertical for example).  We normally think of a Threat zone as a circle of hexes on a map - but really it should be a sphere in 3 dimensions, extending up and down and all around.  

    So in the above example (at least the way I see it - open to interpretation of course!) Sharn entered the Sniper's 3d threat sphere by coming diagonally up and into the threat zone (assuming he had a melee wpn).  Sharn stopped and made an attack - just like anyone on a map does, which does NOT provoke an AoO.  

    All the games say if you enter a threat zone and stop, you don't provoke the AoO.  Only movement within or skill use or casting or whatever, while inside the threat zone of a melee character provoke the AoO.

    Sharn stopped and attacked (let's pretend it was a punch).  next turn he could take his 2m step (shift\5ft step) to finish the climb without provoking an AoO.  This is 3 dimensional movement within the spherical threat zone, since Sharn was already adjacent to the sniper, but not on the same plane.  If you think about the 3d sphere like a clock, Sharn is moving up from about 7 to 12.

    I hadn't really thought about standing up as another action, though it makes sense too, since the climb might only put you at the bottom of the distance.  I guess I thought about it as a total climb back to standing, but that might not be correct.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Aug 03, 2013 12:21 pm

    speaking of Chuck Norris and Bruce Lee....

    this is what my tournament matches looked like

    http://uk.eurosport.yahoo.com/blogs/world-of-sport/taekwondo-match-does-not-expected-102124762.html?vp=1
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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sat Aug 03, 2013 12:27 pm

    ah... the old "shake my rump till you fall over laughing" technique... very wise Wink
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    Re: Fighting for FLAK - combat only

    Post  navyik on Sat Aug 03, 2013 11:04 pm

    10m forward next to fallen lando guard. "I think youd better say uncle before the wookie rips your arms off." Ready an action to fire at sniper if he resists.
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sat Aug 03, 2013 11:29 pm

    navyik wrote:10m forward next to fallen lando guard.  "I think youd better say uncle before the wookie rips your arms off."  Ready an action to fire at sniper if he resists.

    ok, give me a perception check please
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    navyik

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    Re: Fighting for FLAK - combat only

    Post  navyik on Sun Aug 04, 2013 12:30 am

    10+9=19 perc.

    Dang...forgot about the mines...
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Aug 04, 2013 12:55 am

    navyik wrote:10+9=19 perc.

    Dang...forgot about the mines...

    (in my best Scottish accent) "Aye, Yew shulda remembeard da mines"

    Rakhu charges across the open field.  He hears a "click" underfoot and just before the explosions, his tactical mind thinks,  "this is about the same perimeter line as Daxx ran through"

    KABOOM!




    And now a Reflex save for Rakhu to see if he is knocked down with full damage or only takes half and can keep going

    Chris wrote:
    T'son 23  - partial cover
    Daxx 21   *2 rds BM, 3 rds of EA  WOUNDED + INC + Bleeding
    Scouts - Garindan  - Fled
    Rakhu 19   * permanent BAMF *
    Sharpshooter on rock 16      GRAPPLEE
    Sharn 12   *buff gone*        GRAPPLER
    door guards 9 - partial cover behind rock INJURED

    We can resolve Rakhu's mess as we go, but I think I can move onto the wrastin match

    The Sharpshooter wiggles and squirms (rolls a 12) but remains firmly in the clutches of the Beast Brawler.

    Sharn is up
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    navyik

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    Re: Fighting for FLAK - combat only

    Post  navyik on Sun Aug 04, 2013 1:17 am

    4+7=11 save...
    Ugh...Suspect 

    Vitality 35of 46.
    Buffs: keepin' his ho's in line, yo.


    Last edited by navyik on Sun Aug 04, 2013 10:37 am; edited 1 time in total (Reason for editing : corrected damage)
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    Robyo

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    Re: Fighting for FLAK - combat only

    Post  Robyo on Sun Aug 04, 2013 9:11 am

    CMB Check: fumble!
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Aug 04, 2013 9:57 am

    navyik wrote:4+7=11 save...
    Ugh...Suspect

    Vitality 32 of 46.
    Buffs: keepin' his ho's in line, yo.

    Rakhu is launched through the air (like a grenade, he went long and the right) and lands prone.

    damage from blast to vitality

    Roll(6d6)+0:
    1,1,6,3,6,5,+0
    Total:22

    damage from fall - to the wounds

    Roll(1d6)+0:
    1,+0
    Total:1

    any armor would apply to EACH source of damage, reducing both


    Robyo wrote:CMB Check: fumble!

    study you are really making me learn CMB......  ok, so Sharn loses his grapple on the sniper, but since he already acted this round, he can't really do anything about his improved condition.

    However, since Sharn was still standing on that ledge when he initiated the grapple.... give me a quick climb check to make sure he doesn't lose his footing and fall.  It is not the difficult "catch from falling" roll, just a regular climb check.

    The Lando door guard snickers at the large blast and runs around the back side of the rock, drawing his vibro blade.  Rakhu's ears are ringing too loudly, but T'son can hear him say, "nerd-boy got another one!"

    The door guard will attempt to stab Rakhu while he is prone (+4 to hit) but he is injured (-1)

    Roll(1d20)+7:
    12,+7
    Total:19

    sadly, he still misses



    Chris wrote:
    T'son 23  - partial cover
    Daxx 21   *1 rds BM, 2 rds of EA  WOUNDED + INC + Bleeding
    Scouts - Garindan  - Fled
    Rakhu 19   * permanent BAMF * PRONE
    Sharpshooter on rock 16      
    Sharn 12   *buff gone*      
    door guards 9 - partial cover behind rock INJURED

    TOP OF THE ROUND!

    T'son is up
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    navyik

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    Re: Fighting for FLAK - combat only

    Post  navyik on Sun Aug 04, 2013 10:29 am

    Ok, i thought i read the lando guard was dead!  Im having a hard time keeping track of what is going on.  scratch

    Vit16
    Not wounded


    Last edited by navyik on Sun Aug 04, 2013 10:36 am; edited 1 time in total (Reason for editing : damage update)
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    Chris

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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Aug 04, 2013 10:35 am

    navyik wrote:Ok, i thought i read the lando guard was dead!  Im having a hard time keeping track of what is going on.  scratch 

    Chris wrote:
    MAS wrote:T'son fires a blast from the Firelance carbine at the lando guard -

    poor lando door guard is having a bad day.... just when he pops his head up POW, he gets dropped by T'son's shot.


    drunken nah.... you are right.  The GM is having a hard time keeping track of what is going on drunken 

    scratch that last part

    I think I got confused when you declared that you were running up to cover him and talk to him.  
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    Re: Fighting for FLAK - combat only

    Post  Robyo on Sun Aug 04, 2013 3:54 pm

    Climb Check: 9+20= 29
    Now I roll a twenty when it doesn't matter that much. Rolling Eyes 
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Aug 04, 2013 4:28 pm

    Robyo wrote:Climb Check: 9+20= 29
    Now I roll a twenty when it doesn't matter that much. Rolling Eyes 

    better than falling!


    T'son is up
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    MAS
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    Re: Fighting for FLAK - combat only

    Post  MAS on Sun Aug 04, 2013 6:29 pm

    Tson runs 5 hexes forward to end under cover at N/O -

    He then raises his carbine to cover the blast doors - lest something sally forth while Raku recovers from the blast. 

    Attack action on "ready" - if the blast doors open, Tson will launch a grenade into the bunker/door area.

    "Your covered Raku - MOVE!"
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Aug 04, 2013 7:10 pm

    MAS wrote:Tson runs 5 hexes forward to end under cover at N/O -
    He then raises his carbine to cover the blast doors - lest something sally forth while Raku recovers from the blast. 
    Attack action on "ready" - if the blast doors open, Tson will launch a grenade into the bunker/door area.
    "Your covered Raku - MOVE!"

    Ok

    Daxx is still napping, guards are all dead.... Rakhu is up again



    Chris wrote:
    T'son 23 - partial cover
    Daxx 21 *2 rds BM, 3 rds of EA WOUNDED + INC + Bleeding
    Rakhu 19 * permanent BAMF *
    Sharpshooter on rock 16
    Sharn 12 *buff gone*
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    navyik

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    Re: Fighting for FLAK - combat only

    Post  navyik on Sun Aug 04, 2013 8:25 pm

    Stand up. Crouch by upper edge of the rock he just flew over at letter t, drawing slug pistol as he moves. "On you t'son. You okay sharn?"
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Aug 04, 2013 10:59 pm

    navyik wrote:Stand up. Crouch by upper edge of the rock he just flew over at letter t, drawing slug pistol as he moves.  "On you t'son.  You okay sharn?"

    ok

    The sniper will take his 2m step (free 5' step, since he is not taking another movement) which does not provoke at AoO, to scooch back away from Sharn on top of the rock.  He then levels his sniper rifle at Sharn's torso and fires at point blank range.

    Roll(1d20)+10:
    18,+10
    Total:28

    crit threat

    Roll(1d20)+10:
    8,+10
    Total:18

    I think that is a crit, I see Sharn's DC listed as 16, his buff is gone....

    wound damage
    Roll(3d6)+2:
    5,1,2,+2
    Total:10

    ouch....  so Sharn is now at 0 wound points which is a unique condition called disabled.  Sharn can now only make a single more or attack action in a round, not a full round action.  IF Sharn attacks, he inflicts -1 wound pt of damage to himself (thus becoming incapacitated).

    Sharn does still need to make a climb check DC of 15 or fall, from the damage.

    Remember, Sharn is also now "wounded" so he is -2 to Str and Dex (-1 to rolls) and fatigued.



    assuming Sharn makes his climb check, it is his turn.

    Twisted Evil I think this sniper stole Josh's magical dice
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    whit10

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    Re: Fighting for FLAK - combat only

    Post  whit10 on Sun Aug 04, 2013 11:07 pm

    yeah... and kinda fucked us in the process. There goes the healing
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    Re: Fighting for FLAK - combat only

    Post  Chris on Sun Aug 04, 2013 11:19 pm

    whit10 wrote:yeah...  and kinda fucked us in the process.  There goes the healing

    or you could have sundered the rifle and not the shield.....

    *and Rakhu has Treat Injury. really as long as everyone is stable, you'll be fine
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    Re: Fighting for FLAK - combat only

    Post  whit10 on Mon Aug 05, 2013 12:52 am

    uh... how exactly could I have sundered the rifle given that shield was protecting him?  I know nothing of this shield thing that he had anyway... can't find it in the equipment guide.


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