Fezzik
Tiny Fey (mereman)
Arcanist 7 (white mage)
S 7 -2 -2/+2
D 18 +4 +2/+2
C 14 +2 +2
I 22 +6 +4
W 8 -1 -2
C 16 +3 --
AC: 16 4dx/2sz
Hp: 56
SR: 18
F 8 2 2 2 2
R 10 2 4 2 2
W 8 5 -1 2 2
Nondetection constant
1/day: faerie fire, obscure object, sanctuary
+1 CL Abjurations
Arcane Reservoir: (6/10) = 6
Exploits:
Dimensional slide
Counterspell
Quick study
Cure spells
Spell slots: -/4+2/4+2/3+1/
Spells Prepared: 7/5/3/2
0: detect magic, detect poison,
Dancing lights, ghost sound, disrupt undead,
Mage hand, open/close
1: ray of enfeeblement, ventriloquism, magic missle, mage armor, shield
2: resist energy, acid arrow, web
3: fireball, stinking cloud (or halt undead?)
Skills: 52+6
Acrobatics 15 7 4 0 4
Appraise. 7 1 6
Bluff 3 0 3
Climb 5 7 -2
Diplomacy 3
Disable dev. 20 6 6 3 1 4
Disguise 3
Conc. 10 1 3 3 (3)
Craft. 6
Escape artist 10 4 - 6
Fly. 4
Handle animal. 7 1 3 3
Heal 3
Know.
-arcana 10 1 6 3
-dungeoneer 10 1 6 3
-geography 1 6 3
-nature 1 6 3
-planes 1 6 3
Lingust. 10 1 6 3
Percept. 15 7 -1 3 1 5
Profession. -1
Ride. 8 1 4 3
Sense motive -1
Sleight of hand 4
Spellcraft. 15 6 6 3
Stealth 19 7 4 0 8
Survival 0 1 -1
Swim 0 2 -2
UMD. 13 7 3 3
Vagabond child +1 dis.dev. always class
Seeker +1 perception, always class
Desperate Resolve: You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are grappled, pinned, in violent weather, or entangled.
Flaw: Pride.
23,500
Mnemonic vestment 5000
Vest of escape 5,200 +4 dd / +6 esc.
Eyes of the eagle 2,500
Tumbling belt 800
Cloak of resistence 4,000
Beast bond brand 1000
Bead of force?
Elixir dragon breath 1400
Stubborn nail 100
Ring spell know typ I 1500
Wand 1 15/
Wand 2 90/
Wand 3 225/
Wand 4 420/
Tiny Fey (mereman)
Arcanist 7 (white mage)
S 7 -2 -2/+2
D 18 +4 +2/+2
C 14 +2 +2
I 22 +6 +4
W 8 -1 -2
C 16 +3 --
AC: 16 4dx/2sz
Hp: 56
SR: 18
F 8 2 2 2 2
R 10 2 4 2 2
W 8 5 -1 2 2
Nondetection constant
1/day: faerie fire, obscure object, sanctuary
+1 CL Abjurations
Arcane Reservoir: (6/10) = 6
Exploits:
Dimensional slide
Counterspell
Quick study
Cure spells
Spell slots: -/4+2/4+2/3+1/
Spells Prepared: 7/5/3/2
0: detect magic, detect poison,
Dancing lights, ghost sound, disrupt undead,
Mage hand, open/close
1: ray of enfeeblement, ventriloquism, magic missle, mage armor, shield
2: resist energy, acid arrow, web
3: fireball, stinking cloud (or halt undead?)
Skills: 52+6
Acrobatics 15 7 4 0 4
Appraise. 7 1 6
Bluff 3 0 3
Climb 5 7 -2
Diplomacy 3
Disable dev. 20 6 6 3 1 4
Disguise 3
Conc. 10 1 3 3 (3)
Craft. 6
Escape artist 10 4 - 6
Fly. 4
Handle animal. 7 1 3 3
Heal 3
Know.
-arcana 10 1 6 3
-dungeoneer 10 1 6 3
-geography 1 6 3
-nature 1 6 3
-planes 1 6 3
Lingust. 10 1 6 3
Percept. 15 7 -1 3 1 5
Profession. -1
Ride. 8 1 4 3
Sense motive -1
Sleight of hand 4
Spellcraft. 15 6 6 3
Stealth 19 7 4 0 8
Survival 0 1 -1
Swim 0 2 -2
UMD. 13 7 3 3
Vagabond child +1 dis.dev. always class
Seeker +1 perception, always class
Desperate Resolve: You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are grappled, pinned, in violent weather, or entangled.
Flaw: Pride.
23,500
Mnemonic vestment 5000
Vest of escape 5,200 +4 dd / +6 esc.
Eyes of the eagle 2,500
Tumbling belt 800
Cloak of resistence 4,000
Beast bond brand 1000
Bead of force?
Elixir dragon breath 1400
Stubborn nail 100
Ring spell know typ I 1500
Wand 1 15/
Wand 2 90/
Wand 3 225/
Wand 4 420/
Last edited by navyik on Thu Jun 11, 2015 1:13 am; edited 24 times in total