Renda still on the clock for today. WisSV before turn.
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+3
Chris
Robyo
MAS
7 posters
Siege of Bhornalduhr
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°251
Re: Siege of Bhornalduhr
Oh yeah, that's hella handy. Grappled will have to do.
Renda still on the clock for today. WisSV before turn.
Renda still on the clock for today. WisSV before turn.
Josef909- Posts : 848
Join date : 2017-09-22
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Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°252
Re: Siege of Bhornalduhr
Matt has asked that someone take control of Renda until he sorts out his data issues. Volunteers? First to make his SV gets to take his current turn.
Chris- Posts : 9473
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°253
Re: Siege of Bhornalduhr
Josef909 wrote:Flayer 1 comes around the corner and instead of seeing the dragonborn who splashed him with fire, he sees the fake wounded bird the pets told him about. He advances to I-28 and reaches out to Kruhl with his tentacles. Kruhl's incredble AC of 20 keeps the the Mind Flayer's tentacles from ensnaring him as Kruhl expertly evades the grasping appendages.
Renda forfeits his action from last round and is on a 24 hour clock to take his turn (after resolving a WisSV I believe) or be on delay again.
Initiative Order
Abagail
Walker 1 (-41)
Walker 2 (-23)
Renda
Kruhl
Sam
Floating Bad Dude 4
Hawkes
Crispy
am I ok to go? it has been 24hrs+ on Renda and Kruhl is up next
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°254
Re: Siege of Bhornalduhr
Go for it. If someone wants to take Rendas delayed turn after making Rendas SV, that's fine as well.
Chris- Posts : 9473
Join date : 2011-10-26
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Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°255
Re: Siege of Bhornalduhr
Renda WISsave with +4 from proximity to Kruhl
Result of the throw of dice "1d20 +6" :
6 + 6 = 12
Result of the throw of dice "1d20 +6" :
6 + 6 = 12
Chris- Posts : 9473
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°256
Re: Siege of Bhornalduhr
Chris wrote:Kruhl
saves: Cha +12, Wis +8, all +4 from aura. Dex +9 (shield master)
Passive Perception 14
Auras: Protection (cha to all saves 10ft) and Hatred (+cha damage fiends\undead 10ft)
Spell\channel save DC = 16
AC = 20 (breastplate +1, shield +1, dex +2)HP: 82/82
Paladin Spells
1st = 3/4
2nd = 2/3
Warlock 2/2
Hexblade Curse 0/1
HP: 65/87
A hot, tingling sensation washes over Kruhl as he faces the Tentacle Flayer that stunned him last round. He knows Nemesis' presence all too well. Vengeance flows through him, quick to join him in a fight.
Kruhl unleashes his revenge on the Flayer, first as a Hexblade Curse
Hexblade's Curse
Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.
You can't use this feature again until you finish a short or long rest.
KRuhl will make 2 swings with his warhammer....
attack 1
Result of the throw of dice "1d20 +10" :
15 + 10 = 25
damage, if that hits
Result of the throw of dice "1d8 +16" :
7 + 16 = 23 m\b
attack 2
Result of the throw of dice "1d20 +10" :
7 + 10 = 17
damage if that hits
Result of the throw of dice "1d8 +16" :
3 + 16 = 19 m\b
*Kruhl still has a Move, pending the results
Josef909- Posts : 848
Join date : 2017-09-22
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Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°257
Re: Siege of Bhornalduhr
At work, so this is bare basics.
Kruhl smashes his foe twice, inflicting serious wounds, but it is not enough to kill the Flayer. You may proceed.
I will resolve rendas save after Kruhls turn is done.
Kruhl smashes his foe twice, inflicting serious wounds, but it is not enough to kill the Flayer. You may proceed.
I will resolve rendas save after Kruhls turn is done.
Chris- Posts : 9473
Join date : 2011-10-26
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Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°258
Re: Siege of Bhornalduhr
Josef909 wrote:At work, so this is bare basics.
Kruhl smashes his foe twice, inflicting serious wounds, but it is not enough to kill the Flayer. You may proceed.
I will resolve rendas save after Kruhls turn is done.
Kruhl will stay put then
Josef909- Posts : 848
Join date : 2017-09-22
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Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°259
Re: Siege of Bhornalduhr
Very good. The Flayer next to Kruhl is severely injured. The orange ray catches Renda off-guard and suddenly Renda is frightened of the floater to the north.
Frightened
A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
The creature can’t willingly move closer to the source of its fear.
Chris, you can take the turn for Renda if you'd like, or you can pass and it'll be Sam's turn to act.
Initiative Order
Abagail
Walker 1 (-41)
Walker 2 (-65)
Renda
Kruhl
Sam
Floating Bad Dude 4
Hawkes
Crispy
Frightened
A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
The creature can’t willingly move closer to the source of its fear.
Chris, you can take the turn for Renda if you'd like, or you can pass and it'll be Sam's turn to act.
Initiative Order
Abagail
Walker 1 (-41)
Walker 2 (-65)
Renda
Kruhl
Sam
Floating Bad Dude 4
Hawkes
Crispy
Chris- Posts : 9473
Join date : 2011-10-26
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Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°260
Re: Siege of Bhornalduhr
Sam can go
If i remember, i will have Renda come help Kruhl tomorrow
If i remember, i will have Renda come help Kruhl tomorrow
Robyo- Posts : 3587
Join date : 2012-04-29
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(0/0)
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(0/0)
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- Post n°261
Re: Siege of Bhornalduhr
whit10- Posts : 6598
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°262
Re: Siege of Bhornalduhr
I believe that Sam has Advantage on this attack unless the Mind Flayer saw where he was (which I don't think he did)
Sneak attack on the one picking on Kruhl.
Firebolt at target:
Roll(1d20)+6:
19,+6
Total:25
Should hit,
Damage:
Roll(2d10)+0:
7,9,+0
Total:16
Sneak Attack damage:
Roll(5d6)+0:
1,1,6,6,5,+0
Total:19
35 total damage
Assuming that kills the bugger Sam will move south to J-27 and attempt another hide roll with Cunning Action
Stealth:
Roll(1d20)+13:
15,+13
Total:28
...and I just realized that IF Sam has sneak attack, then he also has advantage on that attack, so there should have been two rolls: (just in case he gets a crit...)
2nd attack roll (assuming Advantage and Sneak Attack)
Roll(1d20)+6:
3,+6
Total: 9
lol.. nevermind
Sneak attack on the one picking on Kruhl.
Firebolt at target:
Roll(1d20)+6:
19,+6
Total:25
Should hit,
Damage:
Roll(2d10)+0:
7,9,+0
Total:16
Sneak Attack damage:
Roll(5d6)+0:
1,1,6,6,5,+0
Total:19
35 total damage
Assuming that kills the bugger Sam will move south to J-27 and attempt another hide roll with Cunning Action
Stealth:
Roll(1d20)+13:
15,+13
Total:28
...and I just realized that IF Sam has sneak attack, then he also has advantage on that attack, so there should have been two rolls: (just in case he gets a crit...)
2nd attack roll (assuming Advantage and Sneak Attack)
Roll(1d20)+6:
3,+6
Total: 9
lol.. nevermind
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°263
Re: Siege of Bhornalduhr
Sams first strike finds a vital organ and the Mind Flayer slouches to the ground. Moving silently, he crouches among the meager garden rows. He feels pretty good about it.
The Mindwitness to the north fires off a yellow beam at Kruhl as it advances. Please make an IntSV DC13, else take 27 psychic damage.
Hawkes, you may proceed.
Initiative Order
Abagail
Walker 2 (-65)
Renda
Kruhl
Sam
Floating Bad Dude 4
Hawkes
Crispy
The Mindwitness to the north fires off a yellow beam at Kruhl as it advances. Please make an IntSV DC13, else take 27 psychic damage.
Hawkes, you may proceed.
Initiative Order
Abagail
Walker 2 (-65)
Renda
Kruhl
Sam
Floating Bad Dude 4
Hawkes
Crispy
navyik- Posts : 5020
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°264
Re: Siege of Bhornalduhr
AC 18
Hp 74/42
Spell save 15
Passive perception 14
Passive insight 17
Spell Resistance
Cannot be surprised
Immune to stun
Hawkes attacks his grappler. I’m not aware of any modifier against this...
Rolling "1d20 +10" 2 times
1: 18 + 10 = 28
2: 4 + 10 = 14
Damage
Rolling "1d8 +6" 2 times
1: 6 + 6 = 12
2: 7 + 6 = 13
Bonus action for bardic inspiration. “Renda lad, this one smells like calamari. Wonder how he tastes?!” He gains 1d8.
Renda still has not used his turn, correct?
Hp 74/42
Spell save 15
Passive perception 14
Passive insight 17
Spell Resistance
Cannot be surprised
Immune to stun
Hawkes attacks his grappler. I’m not aware of any modifier against this...
Rolling "1d20 +10" 2 times
1: 18 + 10 = 28
2: 4 + 10 = 14
Damage
Rolling "1d8 +6" 2 times
1: 6 + 6 = 12
2: 7 + 6 = 13
Bonus action for bardic inspiration. “Renda lad, this one smells like calamari. Wonder how he tastes?!” He gains 1d8.
Renda still has not used his turn, correct?
whit10- Posts : 6598
Join date : 2012-03-27
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Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°265
Re: Siege of Bhornalduhr
Nope Alan, he has not gone. I was going to take care of him the other day but my cold-addled brain couldn't figure out how he does stuff (this week just sucked).
Take a stab at him!
Take a stab at him!
Whitey- Posts : 1741
Join date : 2017-09-17
Age : 48
Location : ColoRADo
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Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°266
Re: Siege of Bhornalduhr
I’ll take Renda’s turn for him after Hawkes’ is resolved. I’ve got a ton of downtime at swim meet this morning.
Josef909- Posts : 848
Join date : 2017-09-22
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Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°267
Re: Siege of Bhornalduhr
@Group: Renda can still act for his turn this round, whoever decides to take it.
Hawkes creates enough space between himself and his attacker to take a couple stabs, one of which hits for enough to finish off the grappling flayer. The tentacles that had been latched on go limp and begin to slough off Hawkes' shoulders.
Just the lonely midwitness remains. Crispy/Renda to go.
Initiative Order
Abagail
Renda
Kruhl
Sam
Floating Bad Dude 4
Hawkes
Crispy
Hawkes creates enough space between himself and his attacker to take a couple stabs, one of which hits for enough to finish off the grappling flayer. The tentacles that had been latched on go limp and begin to slough off Hawkes' shoulders.
Just the lonely midwitness remains. Crispy/Renda to go.
Initiative Order
Abagail
Renda
Kruhl
Sam
Floating Bad Dude 4
Hawkes
Crispy
Whitey- Posts : 1741
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°268
Re: Siege of Bhornalduhr
Pyriannix "Crispy"
HP: 59/59 (64/64)
AC: 17
Hit Dice 4d8/7d6
Ki: (3/3)
Sorcery Points: (5/7)
Spells:
1st: (3/4)
2nd: (2/3)
3rd: (2/3)
4th:(1/1)
Spell DC: 15
Crispy will duck out of hiding to K—29 and uncork a Scorching Ray spell, aiming all three blasts at the remaining bad guy:
Roll(1d20)+7:
9,+7
Total:16
Roll(1d20)+7:
8,+7
Total:15
Roll(1d20)+7:
2,+7
Total:9
Damage:
Roll(2d6)+3:
2,6,+3
Total:11
Roll(2d6)+0:
1,4,+0
Total:5
Roll(2d6)+0:
2,5,+0
Total:7
Crispy will move back to his original Cover spot at L-24 and be done.
HP: 59/59 (64/64)
AC: 17
Hit Dice 4d8/7d6
Ki: (3/3)
Sorcery Points: (5/7)
Spells:
1st: (3/4)
2nd: (2/3)
3rd: (2/3)
4th:(1/1)
Spell DC: 15
Crispy will duck out of hiding to K—29 and uncork a Scorching Ray spell, aiming all three blasts at the remaining bad guy:
Roll(1d20)+7:
9,+7
Total:16
Roll(1d20)+7:
8,+7
Total:15
Roll(1d20)+7:
2,+7
Total:9
Damage:
Roll(2d6)+3:
2,6,+3
Total:11
Roll(2d6)+0:
1,4,+0
Total:5
Roll(2d6)+0:
2,5,+0
Total:7
Crispy will move back to his original Cover spot at L-24 and be done.
Whitey- Posts : 1741
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°269
Re: Siege of Bhornalduhr
Renda Mon
Renda has a Zealot ability to end a frightened condition as an Action, so he will do that and then advance on the floater to B-23, hopefully taking him out of the line of sight.
Renda has a Zealot ability to end a frightened condition as an Action, so he will do that and then advance on the floater to B-23, hopefully taking him out of the line of sight.
Chris- Posts : 9473
Join date : 2011-10-26
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Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°270
Re: Siege of Bhornalduhr
IntSV
Roll(1d20)+3:
2,+3
Total:5
Ouch -27 damage for Kruhl
But he does heal 6 when Sam kills his cursed flayer
44/87
Roll(1d20)+3:
2,+3
Total:5
Ouch -27 damage for Kruhl
But he does heal 6 when Sam kills his cursed flayer
44/87
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°271
Re: Siege of Bhornalduhr
2 of Crispy's 3 bolts pelt the Mindwitness (AC15) as he strafes from cover to cover. Renda finds resolve and advances to a covered position as well. Kruhl's curse pays off in the form of an adrenaline dump.
Abagail knows there is a foe ahead, but neither can see the other. It is her turn.
Initiative Order
Abagail
Renda
Kruhl
Sam
Floating Bad Dude 4 (-16)
Hawkes
Crispy
Abagail knows there is a foe ahead, but neither can see the other. It is her turn.
Initiative Order
Abagail
Renda
Kruhl
Sam
Floating Bad Dude 4 (-16)
Hawkes
Crispy
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°272
Re: Siege of Bhornalduhr
Hold action. Reaction Trigger: Any baddie enters LoS, Abi let's loose an arrow.
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°273
Re: Siege of Bhornalduhr
Abagail positions an arrow, ready to fly should she see her enemy. Renda? Kruhl? Should someone on a delayed turn be repositioned in Initiative, or resume their spot?
I could be persuaded either way.
I could be persuaded either way.
Chris- Posts : 9473
Join date : 2011-10-26
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Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°274
Re: Siege of Bhornalduhr
Double move Kruhl towards the Mindwitness, please
Josef909- Posts : 848
Join date : 2017-09-22
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Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°275
Re: Siege of Bhornalduhr
Very good. I will update the map after work today.
Sam?
Sam?
whit10- Posts : 6598
Join date : 2012-03-27
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Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°276
Re: Siege of Bhornalduhr
I think the last floater is in Sam's range for Fire Bolt (it looks like it's 100')
Not sure if Sam has Sneak Attack on this one or not....
Firebolt at the remaining floater:
Roll(1d20)+6:
12,+6
Total:18
Let me know if he has advantage or not (and needs a second attack roll, unless that hits)
Damage:
Roll(2d10)+0:
5,5,+0
Total:10
Sneak Attack Damage (if applicable)
Roll(5d6)+0:
6,4,6,1,2,+0
Total:19
29 total, 10 if no sneak attack.
Sam will stay put for the moment.
AC: 19
Immune to Magical Sleep and Advantage vs. Charm spells
HP: 84 -
Movement: 30’
Initiative: +5
Only used one 1st level spell slot
Not sure if Sam has Sneak Attack on this one or not....
Firebolt at the remaining floater:
Roll(1d20)+6:
12,+6
Total:18
Let me know if he has advantage or not (and needs a second attack roll, unless that hits)
Damage:
Roll(2d10)+0:
5,5,+0
Total:10
Sneak Attack Damage (if applicable)
Roll(5d6)+0:
6,4,6,1,2,+0
Total:19
29 total, 10 if no sneak attack.
Sam will stay put for the moment.
AC: 19
Immune to Magical Sleep and Advantage vs. Charm spells
HP: 84 -
Movement: 30’
Initiative: +5
Only used one 1st level spell slot
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°277
Re: Siege of Bhornalduhr
Sam is in range for his Fire Bolt, but the Mindwitness saw him squat down in the garden. No matter, as the smoldering mote smashes into the Floater with a shower of sparks. He stays put among the carrots.
The sole floater makes a beeline towards Kruhl, attacking twice. Once with its beak, which snaps shut too early, and once with its tentacles, which slide right off of Kruhl as they find no purchase.
You are up, Cap'n.
Initiative Order
Abagail
Renda
Kruhl
Sam
Floating Bad Dude 4 (-26)
Hawkes
Crispy
The sole floater makes a beeline towards Kruhl, attacking twice. Once with its beak, which snaps shut too early, and once with its tentacles, which slide right off of Kruhl as they find no purchase.
You are up, Cap'n.
Initiative Order
Abagail
Renda
Kruhl
Sam
Floating Bad Dude 4 (-26)
Hawkes
Crispy
navyik- Posts : 5020
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°278
Re: Siege of Bhornalduhr
Hawkes dashes to h-23. “Renda, I wonder how THAT one tastes?”
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°279
Re: Siege of Bhornalduhr
Sutter Hawkes runs swiftly towards Kruhl and the seemingly lone floater.
Crispy's turn.
Crispy's turn.
Whitey- Posts : 1741
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°280
Re: Siege of Bhornalduhr
Pyriannix "Crispy"
HP: 59/59 (64/64)
AC: 17
Hit Dice 4d8/7d6
Ki: (3/3)
Sorcery Points: (5/7)
Spells:
1st: (3/4)
2nd: (1/3)
3rd: (2/3)
4th:(1/1)
Spell DC: 15
Crispy will advance to J-20 and zap the floater with a Fire Bolt
Attack:
Roll(1d20)+7:
18,+7
Total:25
Damage:
Roll(2d10)+3:
6,8,+3
Total:17
Crispy will then burn 2 Sorcery Points to quicken a sleep spell, centered on the floater:
Sleep
1 enchantment
Casting Time: 1 action
Range: 90 feet
Components: V S M (A pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
Classes: Bard, Sorcerer, Wizard
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
Roll(5d8)+0:
6,8,7,4,7,+0
Total:32
Should be enough to drop him?
Finished
HP: 59/59 (64/64)
AC: 17
Hit Dice 4d8/7d6
Ki: (3/3)
Sorcery Points: (5/7)
Spells:
1st: (3/4)
2nd: (1/3)
3rd: (2/3)
4th:(1/1)
Spell DC: 15
Crispy will advance to J-20 and zap the floater with a Fire Bolt
Attack:
Roll(1d20)+7:
18,+7
Total:25
Damage:
Roll(2d10)+3:
6,8,+3
Total:17
Crispy will then burn 2 Sorcery Points to quicken a sleep spell, centered on the floater:
Sleep
1 enchantment
Casting Time: 1 action
Range: 90 feet
Components: V S M (A pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
Classes: Bard, Sorcerer, Wizard
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
Roll(5d8)+0:
6,8,7,4,7,+0
Total:32
Should be enough to drop him?
Finished
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°281
Re: Siege of Bhornalduhr
Robyo- Posts : 3587
Join date : 2012-04-29
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Hit points:
(0/0)
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(0/0)
Character Sheet:
- Post n°282
Re: Siege of Bhornalduhr
Are we still in initiative? Then Abi waits (hold action) until she can gain LoS on a foe.
If we are out of combat, she will climb down.
If we are out of combat, she will climb down.
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°283
Re: Siege of Bhornalduhr
The party can be considered out of combat for the next 60 seconds. As it stands, there is one foe engaged who is sleeping for the time being.
Robyo- Posts : 3587
Join date : 2012-04-29
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Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°284
Re: Siege of Bhornalduhr
Abi will climb down, then take a position at G-35. She has her bow out, arrow nocked, ready for trouble.
whit10- Posts : 6598
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°285
Re: Siege of Bhornalduhr
Sam will move to G-18 (double move), rapier at the ready
Chris- Posts : 9473
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°286
Re: Siege of Bhornalduhr
Chris wrote:
Ouch -27 damage for Kruhl
But he does heal 6 when Sam kills his cursed flayer
44/87
Kruhl will use his Lay on Hands ability to heal 40 damage
current HP 84/87
navyik- Posts : 5020
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°287
Re: Siege of Bhornalduhr
“They were in my head somehow. Telepaths it seems. We should assume that we are compromised. I’m not sure there’s value in taking a prisoner. They seem like... drones? We should keep moving.” Hawkes quickly searches the mind Flayer that attacked him.
Last edited by navyik on Tue Jun 18, 2019 4:57 pm; edited 1 time in total
Chris- Posts : 9473
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°288
Re: Siege of Bhornalduhr
navyik wrote:“They were in my head somehow. Telepaths it seems. We should assume that we are comprised. I’m not sure there’s value in taking a prisoner. They seem like... drones? We should keep moving.” Hawkes quickly searches the mind Frayer that attacked him.
Kruhl looks down in disgust at the creatures, "Agreed. Perhaps next time we should ambush with surprise. The watch-dogs called their masters when they spotted me."
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°289
Re: Siege of Bhornalduhr
Kruhl heals himself while Sam and Abagail take new positions and Hawkes rifles through the robes of the Mindflayers. He finds 2 set of bloodstained iron manacles, a vial of mucousy grey liquid, a set of long tweezer-like instruments with hooks on the ends, and a necklace with an amethyst pendant.
Whitey- Posts : 1741
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°290
Re: Siege of Bhornalduhr
Crispy will advance to E-12 to scout the intersection the bad guys came from. He’ll stop along the way to run his short sword through the sleeping floater.
Stealth or perception roll required at the intersection?
Stealth or perception roll required at the intersection?
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°291
Re: Siege of Bhornalduhr
Let's have a perception roll.
Whitey- Posts : 1741
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°292
Re: Siege of Bhornalduhr
Perception:
Roll(1d20)+3:
12,+3
Total:15
Roll(1d20)+3:
12,+3
Total:15
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°293
Re: Siege of Bhornalduhr
Crispy performs a coup de grace on the sleeping floater as he moves to the intersection. He looks to the right and sees a road heading N by NE towards the front courtyard of the keep entrance As he looks N by NW, he sees the road should take the group to the western side of the keep face, where he notices a flag being waved from an arrow slit on a higher floor.
navyik- Posts : 5020
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°294
Re: Siege of Bhornalduhr
Hawkes takes what he finds and will appraise later. “Trinkets and sinister tools. Not many clues... these foes are complicated but not stout. They must have numbers to have prevailed. Best keep moving.” Hawkes follows Crispy.
Whitey- Posts : 1741
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°295
Re: Siege of Bhornalduhr
Can Crispy decipher what’s on the flag or why it might be hanging out of the arrow slit?
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°296
Re: Siege of Bhornalduhr
The flag is a mustard yellow piece of cloth with no discernible markings, but seems that it is being actively waved.
Whitey- Posts : 1741
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°297
Re: Siege of Bhornalduhr
“Umm...Hawkes? I think that’s a uhhh distress signal..”
navyik- Posts : 5020
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°298
Re: Siege of Bhornalduhr
Whitey wrote:“Umm...Hawkes? I think that’s a uhhh distress signal..”
“Or an invitation? Seems opportune. What says the crew?”
Robyo- Posts : 3587
Join date : 2012-04-29
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Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°299
Re: Siege of Bhornalduhr
Josef909 wrote:The flag is a mustard yellow piece of cloth with no discernible markings, but seems that it is being actively waved.
"It is clearly the universal sign of mustard in distress. We must go to them and convince them to try the wonder that is Gray Poupon."
navyik- Posts : 5020
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°300
Re: Siege of Bhornalduhr
Let’s make our way off the main road, between the houses. Quietly.”
Stealth with advantage
Rolling "1d20 +5" 2 times
1: 7 + 5 = 12
2: 18 + 5 = 23
Stealth with advantage
Rolling "1d20 +5" 2 times
1: 7 + 5 = 12
2: 18 + 5 = 23
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