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Chris
Robyo
MAS
7 posters

    Siege of Bhornalduhr

    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Wed Jun 05, 2019 2:31 pm

    Oh yeah, that's hella handy. Grappled will have to do.

    Renda still on the clock for today. WisSV before turn.
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Wed Jun 05, 2019 6:45 pm

    Matt has asked that someone take control of Renda until he sorts out his data issues. Volunteers? First to make his SV gets to take his current turn.
    Chris
    Chris


    Posts : 9473
    Join date : 2011-10-26

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue35/35Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (35/35)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Chris Thu Jun 06, 2019 10:42 am

    Josef909 wrote:Flayer 1 comes around the corner and instead of seeing the dragonborn who splashed him with fire, he sees the fake wounded bird the pets told him about.  He advances to I-28 and reaches out to Kruhl with his tentacles.  Kruhl's incredble AC of 20 keeps the the Mind Flayer's tentacles from ensnaring him as Kruhl expertly evades the grasping appendages.



    Renda forfeits his action from last round and is on a 24 hour clock to take his turn (after resolving a WisSV I believe) or be on delay again.  



    Initiative Order
    Abagail
    Walker 1 (-41)
    Walker 2 (-23)
    Renda
    Kruhl
    Sam
    Floating Bad Dude 4
    Hawkes
    Crispy

    am I ok to go? it has been 24hrs+ on Renda and Kruhl is up next
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Thu Jun 06, 2019 11:49 am

    Go for it. If someone wants to take Rendas delayed turn after making Rendas SV, that's fine as well.
    Chris
    Chris


    Posts : 9473
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    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue35/35Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (35/35)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Chris Thu Jun 06, 2019 12:15 pm

    Renda WISsave with +4 from proximity to Kruhl

    Result of the throw of dice "1d20 +6" :

    6 + 6 = 12
    Chris
    Chris


    Posts : 9473
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    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue35/35Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (35/35)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Chris Thu Jun 06, 2019 12:29 pm

    Chris wrote:Kruhl
    saves:  Cha +12, Wis +8, all +4 from aura.  Dex +9 (shield master)
    Passive Perception 14
    Auras:  Protection (cha to all saves 10ft) and Hatred (+cha damage fiends\undead 10ft)
    Spell\channel save DC = 16
    AC =  20   (breastplate +1, shield +1, dex +2)
    HP: 82/82
    Paladin Spells
    1st = 3/4
    2nd = 2/3
    Warlock 2/2
    Hexblade Curse 0/1
    HP: 65/87

    A hot, tingling sensation washes over Kruhl as he faces the Tentacle Flayer that stunned him last round.  He knows Nemesis' presence all too well.  Vengeance flows through him, quick to join him in a fight.

    Kruhl unleashes his revenge on the Flayer, first as a Hexblade Curse

    Hexblade's Curse

    Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:

      You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
      Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
      If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.

    You can't use this feature again until you finish a short or long rest.



    KRuhl will make 2 swings with his warhammer....

    attack 1
    Result of the throw of dice "1d20 +10" :

    15 + 10 = 25

    damage, if that hits
    Result of the throw of dice "1d8 +16" :

    7 + 16 = 23  m\b

    attack 2
    Result of the throw of dice "1d20 +10" :

    7 + 10 = 17

    damage if that hits
    Result of the throw of dice "1d8 +16" :

    3 + 16 = 19 m\b


    *Kruhl still has a Move, pending the results
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Thu Jun 06, 2019 1:00 pm

    At work, so this is bare basics.

    Kruhl smashes his foe twice, inflicting serious wounds, but it is not enough to kill the Flayer. You may proceed.

    I will resolve rendas save after Kruhls turn is done.
    Chris
    Chris


    Posts : 9473
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    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue35/35Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (35/35)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Chris Thu Jun 06, 2019 1:08 pm

    Josef909 wrote:At work, so this is bare basics.

    Kruhl smashes his foe twice, inflicting serious wounds, but it is not enough to kill the Flayer.  You may proceed.

    I will resolve rendas save after Kruhls turn is done.

    Kruhl will stay put then
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Thu Jun 06, 2019 6:59 pm

    Very good.  The Flayer next to Kruhl is severely injured.  The orange ray catches Renda off-guard and suddenly Renda is frightened of the floater to the north.

    Frightened
    A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
    The creature can’t willingly move closer to the source of its fear.

    Chris, you can take the turn for Renda if you'd like, or you can pass and it'll be Sam's turn to act.

    Initiative Order
    Abagail
    Walker 1 (-41)
    Walker 2 (-65)
    Renda
    Kruhl
    Sam
    Floating Bad Dude 4
    Hawkes
    Crispy
    Chris
    Chris


    Posts : 9473
    Join date : 2011-10-26

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue35/35Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (35/35)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Chris Thu Jun 06, 2019 7:42 pm

    Sam can go

    If i remember, i will have Renda come help Kruhl tomorrow
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Robyo Thu Jun 06, 2019 8:30 pm

    Siege of Bhornalduhr - Page 6 Mindfl10
    whit10
    whit10


    Posts : 6598
    Join date : 2012-03-27

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue19/19Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (19/19)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue1/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (1/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  whit10 Thu Jun 06, 2019 10:18 pm

    I believe that Sam has Advantage on this attack unless the Mind Flayer saw where he was (which I don't think he did)

    Sneak attack on the one picking on Kruhl.

    Firebolt at target:

    Roll(1d20)+6:
    19,+6
    Total:25

    Should hit,

    Damage:

    Roll(2d10)+0:
    7,9,+0
    Total:16

    Sneak Attack damage:

    Roll(5d6)+0:
    1,1,6,6,5,+0
    Total:19

    35 total damage

    Assuming that kills the bugger Sam will move south to J-27 and attempt another hide roll with Cunning Action

    Stealth:

    Roll(1d20)+13:
    15,+13
    Total:28

    ...and I just realized that IF Sam has sneak attack, then he also has advantage on that attack, so there should have been two rolls: (just in case he gets a crit...)

    2nd attack roll (assuming Advantage and Sneak Attack)

    Roll(1d20)+6:
    3,+6
    Total: 9

    lol.. nevermind
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Sat Jun 08, 2019 12:06 am

    Sams first strike finds a vital organ and the Mind Flayer slouches to the ground.  Moving silently, he crouches among the meager garden rows.  He feels pretty good about it.

    The Mindwitness to the north fires off a yellow beam at Kruhl as it advances.  Please make an IntSV DC13, else take 27 psychic damage.  

    Hawkes, you may proceed.

    Siege of Bhornalduhr - Page 6 Map_0030
    Siege of Bhornalduhr - Page 6 Map_0031


    Initiative Order
    Abagail
    Walker 2 (-65)
    Renda
    Kruhl
    Sam
    Floating Bad Dude 4
    Hawkes
    Crispy
    navyik
    navyik


    Posts : 5020
    Join date : 2012-03-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue68/68Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (68/68)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  navyik Sat Jun 08, 2019 11:58 am

    AC 18
    Hp 74/42

    Spell save 15
    Passive perception 14
    Passive insight 17
    Spell Resistance
    Cannot be surprised
    Immune to stun

    Hawkes attacks his grappler. I’m not aware of any modifier against this...

    Rolling "1d20 +10" 2 times

    1: 18 + 10 = 28
    2: 4 + 10 = 14

    Damage
    Rolling "1d8 +6" 2 times

    1: 6 + 6 = 12
    2: 7 + 6 = 13

    Bonus action for bardic inspiration. “Renda lad, this one smells like calamari. Wonder how he tastes?!” He gains 1d8.

    Renda still has not used his turn, correct?

    whit10
    whit10


    Posts : 6598
    Join date : 2012-03-27

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue19/19Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (19/19)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue1/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (1/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  whit10 Sat Jun 08, 2019 12:08 pm

    Nope Alan, he has not gone. I was going to take care of him the other day but my cold-addled brain couldn't figure out how he does stuff (this week just sucked).

    Take a stab at him!
    Whitey
    Whitey


    Posts : 1741
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue30/30Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (30/30)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Whitey Sat Jun 08, 2019 12:10 pm

    I’ll take Renda’s turn for him after Hawkes’ is resolved. I’ve got a ton of downtime at swim meet this morning.
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Sat Jun 08, 2019 6:40 pm

    @Group: Renda can still act for his turn this round, whoever decides to take it.

    Hawkes creates enough space between himself and his attacker to take a couple stabs, one of which hits for enough to finish off the grappling flayer. The tentacles that had been latched on go limp and begin to slough off Hawkes' shoulders.

    Just the lonely midwitness remains. Crispy/Renda to go.

    Initiative Order
    Abagail
    Renda
    Kruhl
    Sam
    Floating Bad Dude 4 
    Hawkes
    Crispy
    Whitey
    Whitey


    Posts : 1741
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue30/30Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (30/30)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Whitey Sat Jun 08, 2019 7:09 pm

    Pyriannix "Crispy"

    HP: 59/59 (64/64)
    AC: 17
    Hit Dice 4d8/7d6
    Ki: (3/3)
    Sorcery Points: (5/7)
    Spells:
    1st: (3/4)
    2nd: (2/3)
    3rd: (2/3)
    4th:(1/1)
    Spell DC: 15

    Crispy will duck out of hiding to K—29 and uncork a Scorching Ray spell, aiming all three blasts at the remaining bad guy:
    Roll(1d20)+7:
    9,+7
    Total:16

    Roll(1d20)+7:
    8,+7
    Total:15

    Roll(1d20)+7:
    2,+7
    Total:9

    Damage:
    Roll(2d6)+3:
    2,6,+3
    Total:11

    Roll(2d6)+0:
    1,4,+0
    Total:5

    Roll(2d6)+0:
    2,5,+0
    Total:7

    Crispy will move back to his original Cover spot at L-24 and be done.






    Whitey
    Whitey


    Posts : 1741
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue30/30Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (30/30)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Whitey Sat Jun 08, 2019 7:13 pm

    Renda Mon

    Renda has a Zealot ability to end a frightened condition as an Action, so he will do that and then advance on the floater to B-23, hopefully taking him out of the line of sight.
    Chris
    Chris


    Posts : 9473
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    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue35/35Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (35/35)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Chris Sun Jun 09, 2019 12:23 am

    IntSV
    Roll(1d20)+3:
    2,+3
    Total:5

    Ouch -27 damage for Kruhl
    But he does heal 6 when Sam kills his cursed flayer
    44/87
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Sun Jun 09, 2019 3:51 pm

    2 of Crispy's 3 bolts pelt the Mindwitness (AC15) as he strafes from cover to cover.  Renda finds resolve and advances to a covered position as well.  Kruhl's curse pays off in the form of an adrenaline dump.

    Abagail knows there is a foe ahead, but neither can see the other.  It is her turn.

    Siege of Bhornalduhr - Page 6 Map_0032
    Siege of Bhornalduhr - Page 6 Map_0033

    Initiative Order
    Abagail
    Renda
    Kruhl
    Sam
    Floating Bad Dude 4 (-16)
    Hawkes
    Crispy
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Robyo Sun Jun 09, 2019 9:47 pm

    Hold action. Reaction Trigger: Any baddie enters LoS, Abi let's loose an arrow.
    Josef909
    Josef909


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    Character Information
    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Sun Jun 09, 2019 11:23 pm

    Abagail positions an arrow, ready to fly should she see her enemy. Renda? Kruhl? Should someone on a delayed turn be repositioned in Initiative, or resume their spot?

    I could be persuaded either way.
    Chris
    Chris


    Posts : 9473
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue35/35Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (35/35)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Chris Mon Jun 10, 2019 11:27 pm

    Double move Kruhl towards the Mindwitness, please
    Josef909
    Josef909


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    Hit points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Josef909 Tue Jun 11, 2019 12:41 pm

    Very good. I will update the map after work today.

    Sam?
    whit10
    whit10


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    Siege of Bhornalduhr - Page 6 Left_bar_bleue19/19Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (19/19)
    Action Points:
    Siege of Bhornalduhr - Page 6 Left_bar_bleue1/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (1/0)
    Character Sheet:

    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  whit10 Tue Jun 11, 2019 2:36 pm

    I think the last floater is in Sam's range for Fire Bolt (it looks like it's 100')

    Not sure if Sam has Sneak Attack on this one or not....

    Firebolt at the remaining floater:

    Roll(1d20)+6:
    12,+6
    Total:18

    Let me know if he has advantage or not (and needs a second attack roll, unless that hits)

    Damage:

    Roll(2d10)+0:
    5,5,+0
    Total:10

    Sneak Attack Damage (if applicable)

    Roll(5d6)+0:
    6,4,6,1,2,+0
    Total:19

    29 total, 10 if no sneak attack.

    Sam will stay put for the moment.

    AC: 19
    Immune to Magical Sleep and Advantage vs. Charm spells
    HP: 84 -
    Movement: 30’
    Initiative: +5

    Only used one 1st level spell slot
    Josef909
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue86/98Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (86/98)
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
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    Post  Josef909 Tue Jun 11, 2019 6:59 pm

    Sam is in range for his Fire Bolt, but the Mindwitness saw him squat down in the garden.  No matter, as the smoldering mote smashes into the Floater with a shower of sparks.  He stays put among the carrots.

    The sole floater makes a beeline towards Kruhl, attacking twice.  Once with its beak, which snaps shut too early, and once with its tentacles, which slide right off of Kruhl as they find no purchase.

    You are up, Cap'n.

    Siege of Bhornalduhr - Page 6 Map_0034
    Siege of Bhornalduhr - Page 6 Map_0035

    Initiative Order
    Abagail
    Renda
    Kruhl
    Sam
    Floating Bad Dude 4 (-26)
    Hawkes
    Crispy
    navyik
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue68/68Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (68/68)
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  navyik Thu Jun 13, 2019 10:59 am

    Hawkes dashes to h-23. “Renda, I wonder how THAT one tastes?”
    Josef909
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
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    Post  Josef909 Thu Jun 13, 2019 2:31 pm

    Sutter Hawkes runs swiftly towards Kruhl and the seemingly lone floater.

    Crispy's turn.
    Whitey
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Siege of Bhornalduhr - Page 6 Empty Re: Siege of Bhornalduhr

    Post  Whitey Fri Jun 14, 2019 9:35 am

    Pyriannix "Crispy"

    HP: 59/59 (64/64)
    AC: 17
    Hit Dice 4d8/7d6
    Ki: (3/3)
    Sorcery Points: (5/7)
    Spells:
    1st: (3/4)
    2nd: (1/3)
    3rd: (2/3)
    4th:(1/1)
    Spell DC: 15

    Crispy will advance to J-20 and zap the floater with a Fire Bolt
    Attack:
    Roll(1d20)+7:
    18,+7
    Total:25

    Damage:
    Roll(2d10)+3:
    6,8,+3
    Total:17

    Crispy will then burn 2 Sorcery Points to quicken a sleep spell, centered on the floater:
    Sleep
    1 enchantment
    Casting Time: 1 action
    Range: 90 feet
    Components: V S M (A pinch of fine sand, rose petals, or a cricket)
    Duration: 1 minute
    Classes: Bard, Sorcerer, Wizard
    This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

    Roll(5d8)+0:
    6,8,7,4,7,+0
    Total:32

    Should be enough to drop him?

    Finished





    Josef909
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
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    Post  Josef909 Sat Jun 15, 2019 3:09 pm

    Crispy hurls yet another bolt which strikes the floater. As it connects, Crispy casts another spell which puts the creature to sleep.

    Abagail is up.

    Siege of Bhornalduhr - Page 6 Map_0036
    Siege of Bhornalduhr - Page 6 Map_0037

    Initiative Order
    Abagail
    Renda
    Kruhl
    Sam
    Floating Bad Dude 4 (-43)
    Hawkes
    Crispy
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Post  Robyo Sat Jun 15, 2019 11:27 pm

    Are we still in initiative? Then Abi waits (hold action) until she can gain LoS on a foe.


    If we are out of combat, she will climb down.
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
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    Post  Josef909 Sun Jun 16, 2019 12:57 am

    The party can be considered out of combat for the next 60 seconds. As it stands, there is one foe engaged who is sleeping for the time being.
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Post  Robyo Mon Jun 17, 2019 5:31 pm

    Abi will climb down, then take a position at G-35. She has her bow out, arrow nocked, ready for trouble.
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue1/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (1/0)
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    Post  whit10 Mon Jun 17, 2019 5:40 pm

    Sam will move to G-18 (double move), rapier at the ready
    Chris
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Post  Chris Tue Jun 18, 2019 11:01 am

    Chris wrote:

    Ouch -27 damage for Kruhl
    But he does heal 6 when Sam kills his cursed flayer
    44/87

    Kruhl will use his Lay on Hands ability to heal 40 damage

    current HP 84/87
    navyik
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Post  navyik Tue Jun 18, 2019 11:01 am

    “They were in my head somehow.  Telepaths it seems. We should assume that we are compromised. I’m not sure there’s value in taking a prisoner. They seem like... drones?  We should keep moving.”  Hawkes quickly searches the mind Flayer that attacked him.


    Last edited by navyik on Tue Jun 18, 2019 4:57 pm; edited 1 time in total
    Chris
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Post  Chris Tue Jun 18, 2019 11:04 am

    navyik wrote:“They were in my head somehow.  Telepaths it seems. We should assume that we are comprised. I’m not sure there’s value in taking a prisoner. They seem like... drones?  We should keep moving.”  Hawkes quickly searches the mind Frayer that attacked him.

    Kruhl looks down in disgust at the creatures, "Agreed. Perhaps next time we should ambush with surprise. The watch-dogs called their masters when they spotted me."
    Josef909
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
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    Post  Josef909 Tue Jun 18, 2019 7:19 pm

    Kruhl heals himself while Sam and Abagail take new positions and Hawkes rifles through the robes of the Mindflayers. He finds 2 set of bloodstained iron manacles, a vial of mucousy grey liquid, a set of long tweezer-like instruments with hooks on the ends, and a necklace with an amethyst pendant.
    Whitey
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue30/30Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (30/30)
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Post  Whitey Tue Jun 18, 2019 9:12 pm

    Crispy will advance to E-12 to scout the intersection the bad guys came from. He’ll stop along the way to run his short sword through the sleeping floater.

    Stealth or perception roll required at the intersection?
    Josef909
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
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    Post  Josef909 Tue Jun 18, 2019 9:40 pm

    Let's have a perception roll.
    Whitey
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Post  Whitey Tue Jun 18, 2019 9:50 pm

    Perception:

    Roll(1d20)+3:
    12,+3
    Total:15
    Josef909
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
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    Post  Josef909 Wed Jun 19, 2019 9:47 pm

    Crispy performs a coup de grace on the sleeping floater as he moves to the intersection. He looks to the right and sees a road heading N by NE towards the front courtyard of the keep entrance As he looks N by NW, he sees the road should take the group to the western side of the keep face, where he notices a flag being waved from an arrow slit on a higher floor.
    navyik
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue0/0Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (0/0)
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    Post  navyik Thu Jun 20, 2019 12:51 am

    Hawkes takes what he finds and will appraise later. “Trinkets and sinister tools. Not many clues... these foes are complicated but not stout. They must have numbers to have prevailed. Best keep moving.” Hawkes follows Crispy.
    Whitey
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    Post  Whitey Thu Jun 20, 2019 9:45 am

    Can Crispy decipher what’s on the flag or why it might be hanging out of the arrow slit?
    Josef909
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    Siege of Bhornalduhr - Page 6 Left_bar_bleue11/11Siege of Bhornalduhr - Page 6 Empty_bar_bleue  (11/11)
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    Post  Josef909 Thu Jun 20, 2019 11:28 am

    The flag is a mustard yellow piece of cloth with no discernible markings, but seems that it is being actively waved.
    Whitey
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    Post  Whitey Thu Jun 20, 2019 8:00 pm

    “Umm...Hawkes? I think that’s a uhhh distress signal..”
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    Post  navyik Fri Jun 21, 2019 12:48 am

    Whitey wrote:“Umm...Hawkes? I think that’s a uhhh distress signal..”

    “Or an invitation? Seems opportune. What says the crew?”
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    Post  Robyo Fri Jun 21, 2019 7:59 am

    Josef909 wrote:The flag is a mustard yellow piece of cloth with no discernible markings, but seems that it is being actively waved.  

    "It is clearly the universal sign of mustard in distress. We must go to them and convince them to try the wonder that is Gray Poupon."
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    Post  navyik Fri Jun 21, 2019 9:38 am

    Let’s make our way off the main road, between the houses. Quietly.”

    Stealth with advantage

    Rolling "1d20 +5" 2 times

    1: 7 + 5 = 12
    2: 18 + 5 = 23

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