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    Korvallus

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    whit10

    Posts : 3640
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    Korvallus

    Post  whit10 on Sat Dec 21, 2013 9:11 pm

    Korvallus – Blademaster of the inner circle.

    “The master always taught to keep your mind on the circle. As you walk the perimeter, with your weapons in your hands, you learn to focus your mind. Each weapon is both shield and sword. Each weapon is an extension of your arm. As you learn to master both blades, you learn that the circle tightens and tightens until You are in the center, able to handle twenty men with ease.

    What the master didn’t bother to mention, the reclusive old fool, is that the greater world doesn’t play by the rules. One must also master improvisation and the ole’ gut feeling. And frankly, most adversaries aren’t really capable of defeating me with my War blades… so that’s why you, my friend, are getting the wooden swords. If you can defeat me, you can go across this bridge, and your friends can go too. Let’s just say I’m bored and need a distraction for the day.

    …. Your move.”


    Last edited by whit10 on Fri Jan 03, 2014 10:35 pm; edited 1 time in total
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    whit10

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    Re: Korvallus

    Post  whit10 on Sat Dec 21, 2013 9:13 pm

    This will not necessarily be my guy... I also made a Magus that I'm toying around with.




    Name: Korvallus Level: 16 Class: Fighter (Fav. Class)
    Race: Human Alignment: CG        6 pts to HP, 5 to skills, 5 to CMD (Race abil.)
      Trip and Feint
    Abilities Bonus Raised at:
    Str:  20 (24)  +7   4th
    Dex:  16 (20)  +5  16th
    Con:  16 (20)  +5  8th
    Int:   13 (15)  +2  12th
    Wis: 12 (14)  +2
    Cha: 10 (12) +1

    Skills: 85 pts
    Name: Ranks Ability Bonus Misc. Bonus Total
    Acrobatics*  12      +5 17
    Climb  13       +7 23
    Craft
    Han. Anim.
    Intim. 16    +1/+7 27
    Know. Dungeon 5     +2 10
    Know. Engine. 2     +2 7
    Perc* 16     +2 18
    Ride 8    +5 16
    Survival 8    +2 13
    Swim 5   +7 15
    Use Magic Dev. 16   +1   +1 18
    *denotes non-class skill (no +3 bonus for class skill)
    Feats:
    1st: Exotic Weapon- Bast. Sword, Two Weapon Fight., Fast Lerner (Human Race Feat - +1 to HP and skills, each level of Favored Class
    2nd: Double Slice
    3rd: Weapon Focus – Bast. Sword
    4th: Weapon Specialization – Bast. Sword
    5th: Dodge
    6th: Mobility
    7th: Quick Draw
    8th: Power Attack
    9th: Greater Weapon Focus – Bast. Sword
    10th: Greater Weapon Specialization- Bast. Sword
    11th: Critical Focus
    12th: Combat Expertise
    13th: Bleeding Critical
    14th: Improved Sunder
    15th: Intimidating Prowess
    16th: Improved Disarm
    1st Mythic:  Two Weapon Fighting (Mythic) – negate penalties for round per Mythic Tier

    Fighter Class Powers:
    Bravery +4 to Will Saves vs. Fear
    Armor Training:  +4 to Max. Dex. of Armor and -4 to Armor Check penalty
    Weapon Training: 3
    Heavy Blades +3
    Hammers +2
    Bows +1

    Mythic Powers: Champion:  Surge 1d6, Pierce the Night (Darkvision 60’), Hard to Kill

    Traits:  Armor Expert: -1 to AC penalty, Dangerously Curious:  UMD is class skill and +1

    Combat: CMB:  23,   CMD:  31

    BAB: +16 Movement: 30 ft. Initiative: +5

    Weapons: Attack Bonus     Damage/Crit mod.               Special
    +2 Bast. Srd (Adam.) +30/25/20/15   1d10 +15 +1d6 Shck./ 17-20 x2 Keen, Shocking
    +2 Bast. Sd (Adam.) +30/25/20/15    1d10 +15 +1d6 Acid / 19-20 x2 Corrosive,
    +1 Warhammer +26/21/16/11    1d8+10/ x3
    +1 Comp Long Bow +22/17/12/7         1d8+8+1d6 fire /x3 Flaming


    AC: 29
    Touch Attack:   18 Flat Footed: 23
    Armor: Dex. Bonus: +5
    +2 Mithral Full Plate  
    Max Dex: +7, Armor Check Pen. 0, Defense Bonus +9 (11)
    Special:  Spell Resistance 15, Counts as medium armor
    Saves:       Base: Abil. Misc. Total
    Fort:             10             5  3 18
    Reflex:          5              5  3 13
    Will:          5  2  3 10

    Magic Items:
    Scabbard of Keen Edges
    Manual of Gainful Exercise - +2 to Strength
    Belt of Physical Perfection - +4 to all Phys. Abilities
    Glove of Storing
    Cloak of Resistance +3
    Handy Haversack
    Wand – Shield, 40 charges
    Boots of Speed – Haste, 10 total rounds/day
    Ring of Protection +2
    Ring of Evasion
    Headband of Mental Superiority - +2
    Periapt of Health – Immune to Disease (Neck)
    Wand – Enlarge Person 40 Charges
    Wand – Cure Serious Wounds 40 Charges
    Money:  7680 gp
    Attachments
    Korvallus.docx
    (20 Kb) Downloaded 17 times


    Last edited by whit10 on Fri Jan 03, 2014 10:36 pm; edited 2 times in total
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    whit10

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    Re: Korvallus

    Post  whit10 on Sat Dec 21, 2013 9:15 pm

    Since this never saves right... the last numbers for Skills are the total in the skill, same for Saving Throws

    ... look at the Word doc if you want the clearer version.

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    Chris

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    Re: Korvallus

    Post  Chris on Sat Dec 21, 2013 11:04 pm

    cheers very nice!

    I made a lot of the same choices for my rogue: high UMD to cover healing and magical buffs, belt to buff physical stats, as much resistence\protection\immunities as I could squeeze in, etc.

    I like that you took different elemental damage on each weapon!
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    whit10

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    Re: Korvallus

    Post  whit10 on Sat Dec 21, 2013 11:46 pm

    Yeah, UMD is an awesome skill if used right.

    The elements thing is a bit of a player knowledge thing. Fire and Cold resistance (if not outright immunity in the case of dragons) are rather common with shit at this high of a level. I figured I'd see if this worked.

    The Human stuff for Favored Class benefits is really cool. He has a +2 vs. Disarm and Sunder attempts and a +5 vs. Trip and Bluff added to CMD.
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    MAS
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    Re: Korvallus

    Post  MAS on Sun Dec 22, 2013 1:38 pm

    Nice build, SLAYA' !

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