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    Tyrael - Angel of Vengeance

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    whit10

    Posts : 3706
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    Tyrael - Angel of Vengeance

    Post  whit10 on Thu Jan 02, 2014 8:21 pm




    “Demons, I hate Demons.  The lies, the trickery, the loaded contracts, the possessions, the bloody messes they make among mortals… they really need to be destroyed with extreme prejudice.

    I’ve fought them on every battlefield that there is, from the fields to the cities, to the Abyss itself.  They get more devious, more destructive, but they must be fought.  Fortunately, there are enough victories to keep their influence in check… until now.  Something is happening.  My Divine Mistress Serenrae has revealed this to me.  She has charged me to defend the mortals no matter what… even if it brings about the death of her most favored champion.  

    So I will find the source of this new horror, and I will destroy it.  Demons?  Bah, I hope they’re involved!  So much sweeter the victory.

    …though, if they have those horrifying little four-legged things that eat metal, I’m going to have to come up with a plan B.”

    The legends say that Sarenrae, when she saw just how vile the Lords of Evil could be, decided to create a supreme champion.  A being of such incredible abilities and loyalty that all free people would be protected for many centuries.  To make this being, she took the metal from a fallen star that had landed in the primordial fire at the world’s creation and then breathed life into it and, like her other creations, he is one of the original Aasimar.  She named him Tyrale – Champion of the Sun.  But in her wisdom, she made him not quite immortal.  He lived amongst mortals for the first century of his life, learning to be both scholar and warrior.  For three centuries hence, he has been the champion of both good and the will of Sarenrae.  While possessed of humor and good will to all who are good or, at the very least, not diabolical or vicious; he gives no quarter to any demon, devil or minions of the dark forces.

    … While immune to fear, Tyrael REALLY doesn’t like Rust Monsters.


    Tyrael   Class: Paladin/Fighter (9th and 10th levels)   Alignment: LG
    Level: 14/2 –  Fav. Class: all points to Skills
    Race: Aasimar   Eyes: Sapphire Blue Skin: Metallic

    Abilties: Mod Increased
    Str      16 (20) 5 4th
    Dex    16(20) 5
    Con    14 (18) 4 12th
    Int      12 1 16th
    Wis    12 1
    Cha    18(24)   7 8th

    Skills: 62
    Ranks Abil. Mod. Misc. Mod. Total
    Climb 5 5
    Diplomacy 13 7   2 25
    Fly 15 5 23
    Hand. Anim.
    Heal
    Intimidate 12 7 22
    Know.
    Reli. 7 1 11
    Plane. 6 1   1 11
    Linguistics* 2
    Perc.* 7 1    2 10
    Ride
    Sense Motive
    Spellcraft
    Survival
    Swim
    *denotes non- class skill
    Languages: Celestial, Common, Sylvan.  Abyssal and Infernal (Linguistics)
    Aasimar Racial Abilities
    Darkvision: 60’
    Spell-Like Ability: Daylight – 1/day (caster level equal to class level).
    Celestial Resistance:
    Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
    +2 to Diplomacy and Perception

    Traits:
    Armor Expert: -1 to AC check penalty
    Scholar of the Great Beyond: Know. Planes becomes class skill and +1




    Paladin Class Abilities
    Detect Evil 60’ at will as spell
    Charisma bonus to saves
    Smite Evil – 5/day – Cha. Bonus to attack and Pal. Level to damage, double level in damage vs.
    Evil Outsiders, Dragons and Undead on 1st attack.
    Immune to: Fear, Disease, Charm and Charm like spells,
    All Allies within 10’ gain +4 to saves vs. Fear, Charm,
    Lay on Hands – 7d6 – 14 times/day
    Channel: as Cleric – 2 uses of Lay on Hands
    Mercies: Fatigued, Diseased, Exhausted and Paralyzed
    Sacred Bond – Weapon - +4 worth of bonus, 3/day
    Aura of Righteousness – Grant smite evil to allies within 10’
    Aura of Faith – Weapons are good aligned vs. damage reduction
    Spells: 1st - 5, 2nd - 4, 3rd - 3, 4th - 3

    Feats:
    1st: Angelic Blood - You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.
    3rd: Angelic Flesh – Steel - +1 to Nat. AC, unarmed/natural attacks count as cold iron
    5th: Selective Channel
    7th: Exotic Weapon – Bastard Sword
    9th: Angelic Wings, Vital Strike
    10th: Fly By Attack
    11th: Word of Healing – Lay on Hands for ½ normal pts. from 30’, all mercies apply
    13th: Improved Vital Strike
    15th: Metallic Wings – two wing attacks – natural attack, 1d4 damage

    Mythic Powers: Champion
    Champion’s Strike – Fleet Charge: Swift action to move normal speed and attack
    Mythic Feat: Vital Strike (Mythic)
    Hard to Kill, Surge – 1d6, Mythic Power: 5
    Path Ability:  Mythic Smite – regain Smite Evil uses for 1 use of Mythic power

    Combat: Hero Points: 3
    Weapon: Attack Damage Crit Special
    +2 Mith. Bast. Swd. 23/18/13/8 1d10+7       19-20x2
    +2 Adam. Warham.     23/18/13/8 1d8+7 x3
    MW Comp. Lg. Bw. 21/16/11/6 1d8 +5 x3
    +1 Long Spear 22/17/12/7 1d8+8       19-20x3 Brace, Reach, Keen
    Initiative: +5   CMB: 20 CMD: 36 HP: 229

    Movement:  30’ (including flight – average maneuverability)
    AC: 34
    FF: 29 Touch AC: 17
    Armor Bonus: 10 Shield Bonus: 4
    Dex bonus: 5 Natural AC bonus: 3 Deflection: 2


    Armor:
    +4 Righteous Mithril Breast Plate Armor bonus: 6 (10) Max Dex: 5
    AC penalty: 0
    +2 Celestial Shield: AC bonus: 4 AC penalty: 0
    Special: Blinding, Feather Fall 1/day

    Saves
    Base Abil. Mod. Misc. Mod   Total
    Fort 12    4   10 26
    Reflex 4    5   10 19
    Will: 9   1   10 20
    +2 on all saves vs. effects with Evil descriptor

    Spell List: (Average listing but can be changed every day)
    Spells: 1st - 5, 2nd - 4, 3rd - 3, 4th - 3
    1st:  Hero’s Defiance, Protection from Evil (2), Lesser Restoration, Divine Favor
    2nd:  Shield Other, Resist Energy, Undetectable Alignment, Remove Paralysis
    3rd:  Remove Curse, Prayer, Cure Blindness/Deafness
    4th: King’s Castle, Death Ward, Restoration

    Magic Items:
    Celestial Shield – Aasimar item
    Ambrosia: 10 vials
    Celestial Censor – 2 – 5 Smokesticks
    Bag of Holding – Type 1
    Manual – Quickness of Action +1 to Dex  
    Headband – Alluring Charisma +6
    Belt – Physical Perfection: +4 to all phys. stats
    Glove of Storing
    Boots of Speed
    Ring of Evasion
    Ring of Protection +2
    Amulet – Natural AC bonus +2
    Cloak of Resistance - +3
    Scabbard of Keen Edges
    Blood Reservoir of Physical Prowess
    – See Ultimate Equip., Slotless Wond. Item (attached to sword and fully charged)


    Bag of Holding contents:
    Ambrosia, Censors, Smokesticks and Healing potions
    4 full quivers of arrows
    2 – 50’ sections of silk rope
    Rations for 6 for two weeks
    4 water skins
    2 wine skins
    10 vials of holy water
    4 flasks of oil
    4 blankets and one large tent
    Scroll:  Death Ward (2)
    2 Cure Serious Wounds potions
    50 gp
    Attachments
    Tyrael.docx
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    Last edited by whit10 on Mon Mar 03, 2014 11:22 pm; edited 18 times in total
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    whit10

    Posts : 3706
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    Character Information
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    Re: Tyrael - Angel of Vengeance

    Post  whit10 on Thu Jan 02, 2014 8:22 pm

    not done yet, of course. He's a freakin' steel skinned angel! (cue the bad 80's hair metal band references) lol
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    MAS
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    Re: Tyrael - Angel of Vengeance

    Post  MAS on Thu Jan 02, 2014 10:08 pm

    DUUUUUUUUUDE!


    Such an awesome visual!
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    whit10

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    Re: Tyrael - Angel of Vengeance

    Post  whit10 on Thu Jan 02, 2014 10:46 pm

    I stumbled across it by reading through the Aasimar stuff. They're awesome Clerics and Paladins, maybe sorcerers, but not much else. lol
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    whit10

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    Re: Tyrael - Angel of Vengeance

    Post  whit10 on Wed Feb 12, 2014 8:43 pm

    ok, everything should be done with this guy. I made several changes to the original build (feats changed a bit) and he actually has all his Mythic stuff now.
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    Re: Tyrael - Angel of Vengeance

    Post  MAS on Wed Feb 12, 2014 10:35 pm

    Nice build, good backstory!



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