Map is current. Corpses are diffilcut terrain.
Round 1!
Whitey/ Rip: 14
Alan/ Anchor: 13
Lizards and Toads: 10
Joe/Gaston: 8
Chris/Derlyn/: 4
Josh/ Ulric: 3
Rob/Seth: 3
MAS wrote:Rip heals Seth and takes up cover under the table again.
navyik wrote:Anchor Chain.
AC 18
Hp 45/37
Poison Resistance
Passive perception 12
(Inactive) Rage +2 damage
Advantage str check
DMG resistance slashing, bludgeoning, and piercing
(Inactive) Reckless Attack, advantage strength Attacks, enemies get advantage against him.
Anchor chain stumbles to his feet and over to r-19 (dash). If he can "draw" an object on the way, he will pull out his shield. AC now 20. If he can interact with 2 objects, he will Stowe the great hammer.
I don't see a rule limiting rage due to exhaustion, so the fires are stirring in his heart.
Chris wrote:
HP: 24
AC: 15
PP: 14
Saves: CHA + WIS
advantage vs charm, no sleep
SPELL DC: 13
shillelagh 1\10
MAS wrote:Anchor charges forward and delivers a respectable blow with his axe.
Lizards and toads will take actions tonight.
trouble7332 wrote:
Is it just me, or has that marauder taken at least 24HP damage and is still walking?! (also didn't know if this should be done on the other thread...#learning!!)
Chris wrote:
HP: 24
AC: 15
PP: 14
Saves: CHA + WIS
advantage vs charm, no sleep
SPELL DC: 13
shillelagh 2\10
trouble7332 wrote:
After attack, ARA slides down off table to a crouch (V-23:5ft) and looks next to him..."Hello Derlyn...did I already miss the fun part?..."
whit10 wrote:Ulric will swing at the guy at Q-26 (two rolls for advantage) and use of Pushing Attack
whit10 wrote:Of course he would. I couldn't tell the colors. Sorry (remember, I can't see shades of colors very well)
re-target the big dude at O-26
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