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    Cap'n Hawkes

    navyik
    navyik

    Posts : 3194
    Join date : 2012-03-22

    Character Information
    Hit points:
    Cap'n Hawkes Left_bar_bleue68/68Cap'n Hawkes Empty_bar_bleue  (68/68)
    Action Points:
    Cap'n Hawkes Left_bar_bleue0/0Cap'n Hawkes Empty_bar_bleue  (0/0)
    Character Sheet:

    Cap'n Hawkes Empty Cap'n Hawkes

    Post  navyik on Thu Aug 16, 2018 7:43 pm

    Sutter Hawkes was First Mate on a merchant ship.  He is a renowned pilot, shrewd negotiator, and not so bad with the ladies.  His first love is deep water sailing to chase monsters.  As a youth, Hawkes was educated and studied biology, particularly of the sea.  His hypotheses were largely discredited, provoking him out into the depths for proof.
     During a recent war, his ship was commandeered and he served as a conscripted privateer.  Their government appointed commander, however, went mad and murdered the ships captain.
     Hawkes led the crew in restoring order and assumed command, bringing the commander back in chains for court martial.   But the stories of other crewmen and Marines varied and the commander's counter-accusation of mutiny stuck. Hawkes slipped away due to the benevolence of fellow pirates during transport to a secret island prison.
     Hawkes, a villain to some and a symbol against tyranny for others, has done very little to earn his reputation.  None the less, he will do his best to live up to both until his name is cleared and the crooked judges that burned him are exposed. Somehow, his dues for the Merchants guild is always paid on time.


    Last edited by navyik on Sun Aug 19, 2018 9:52 pm; edited 3 times in total
    navyik
    navyik

    Posts : 3194
    Join date : 2012-03-22

    Character Information
    Hit points:
    Cap'n Hawkes Left_bar_bleue68/68Cap'n Hawkes Empty_bar_bleue  (68/68)
    Action Points:
    Cap'n Hawkes Left_bar_bleue0/0Cap'n Hawkes Empty_bar_bleue  (0/0)
    Character Sheet:

    Cap'n Hawkes Empty Re: Cap'n Hawkes

    Post  navyik on Thu Aug 16, 2018 7:43 pm

    Cap’n Hawkes
    Half elf merchant
    Chaotic Good
    F (battle master) 5 / Bd (Lore College) 5

    St 10.   save+4
    Dx 20.  Piloting +11
    Co 12   save +5
    In 10.
    W.12.   piloting +7
    Ch 16

    Hp. 74
    AC 18 Studded leather +1, dex

    +1 Rapier. +10. 1d8+6
    Cutlass +9. 1d6+5
    Dirk +9. 1d4+5
    Dragon pistol 1d4+5
    Brace of pistols +9 1d6+5?

    40 bullet loads
    40 pellet loads
    80 powder loads

    Two-weapon fighting
    Cannot be surprised
    Cannot be stunned

    Proficiency +4 (Jack of all trades = prof ÷2)
    Strength and Constitution saves
    History, nature, arcana +4
    Fiddle +7
    Water vehicles(x2) +8/+11
    perception +5
    insight(x2) +8
    persuasion/deception +7
    navigators tools +4
    Athletics +4
    survival +5
    Stealth Advantage

    Languages: Common, Elvish, Draconic, Celestial

    Superiority dice (d8): 4. (short rest)
    Maneuvers: Commanders strike, maneuvering attack, pushing attack Dc17

    Bardic inspiration: d8 3/short rest
        You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    Cutting Words
      Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability

    Song of rest 1d6



    Spells: 1:4. 2:3. 3:2
    Cantrip: Vicious Mockery 2d4, Message, xxxxxx
    1: charm person, bane, healing word, detect magic, identify
    2: suggestion, shatter
    3: fear
    Spell save 15

    Equipment:
    Diplomat's Pack (39 gp). Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
    Travel clothes
    Backpack
    Bedroll
    Block and tackle
    Caltrops
    Grappling hook
    Hemp rope
    Scale
    Signet ring
    Signal whistle
    Tinder box
    Water skin
    Whetstone
    3 sacks
    4 rations
    Pouch
    Mirror
    Fiddle
    Disguise kit
    Forgery kit

    Unwavering Diplomacy Ring (blue stone). (Attuned)
    Grants immunity to the Stunned condition.
    Once per day, you may grant yourself advantage on any Persuassion skill check.

    Studded Leather Armor of the Lion +1
     Advantage Con save 1/day

    IOun stone awareness (attuned)

    Boots of elven kind (no attunement needed)

    Wand of Enemy Detection

    Wand, rare (attuned)

    This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand.

    The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

    Pp 11
    Gp 63
    Sp 6
    Cp 12

    2 pale green zircon worth 50 gp
    2 pearl (100gp)


    Last edited by navyik on Sat Mar 09, 2019 2:49 am; edited 29 times in total
    navyik
    navyik

    Posts : 3194
    Join date : 2012-03-22

    Character Information
    Hit points:
    Cap'n Hawkes Left_bar_bleue68/68Cap'n Hawkes Empty_bar_bleue  (68/68)
    Action Points:
    Cap'n Hawkes Left_bar_bleue0/0Cap'n Hawkes Empty_bar_bleue  (0/0)
    Character Sheet:

    Cap'n Hawkes Empty Re: Cap'n Hawkes

    Post  navyik on Thu Aug 16, 2018 7:44 pm

    Ph
    navyik
    navyik

    Posts : 3194
    Join date : 2012-03-22

    Character Information
    Hit points:
    Cap'n Hawkes Left_bar_bleue68/68Cap'n Hawkes Empty_bar_bleue  (68/68)
    Action Points:
    Cap'n Hawkes Left_bar_bleue0/0Cap'n Hawkes Empty_bar_bleue  (0/0)
    Character Sheet:

    Cap'n Hawkes Empty Re: Cap'n Hawkes

    Post  navyik on Thu Aug 16, 2018 7:44 pm

    Captain Hawkes

    AC 18
    Hp 74/74

    Spell save 15
    Passive perception 14
    Passive insight 17
    Spell Resistance
    Cannot be surprised


    Last edited by navyik on Wed Mar 06, 2019 1:21 am; edited 2 times in total
    Chris
    Chris

    Posts : 6255
    Join date : 2011-10-26

    Character Information
    Hit points:
    Cap'n Hawkes Left_bar_bleue24/24Cap'n Hawkes Empty_bar_bleue  (24/24)
    Action Points:
    Cap'n Hawkes Left_bar_bleue0/0Cap'n Hawkes Empty_bar_bleue  (0/0)
    Character Sheet:

    Cap'n Hawkes Empty Re: Cap'n Hawkes

    Post  Chris on Sat Aug 18, 2018 1:52 pm

    You have a lot of buff/debuff/crowd control, well done. Plus he is a solid melee fighter to boot

    GM gonna have to up his game now....

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    Cap'n Hawkes Empty Re: Cap'n Hawkes

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      Current date/time is Wed Jun 26, 2019 1:44 am