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2 posters

    Arthern "Arty" Klaven

    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    Arthern "Arty" Klaven  Left_bar_bleue60/112Arthern "Arty" Klaven  Empty_bar_bleue  (60/112)
    Action Points:
    Arthern "Arty" Klaven  Left_bar_bleue0/0Arthern "Arty" Klaven  Empty_bar_bleue  (0/0)
    Character Sheet:

    Arthern "Arty" Klaven  Empty Arthern "Arty" Klaven

    Post  MAS Thu Apr 30, 2020 6:46 pm

    Arthern "Arty" Klaven  ?u=https%3A%2F%2Fpreview.ibb.co%2Fj0MXGT%2Fplaneswalker_manip

    Artificer lvl 9
    Initiative: +3
    HP: 75
    HD: 9d8
    Speed: 30
    AC: 20
    Prof: +4


    STR: 10/Mod: 0Save: 0
    DEX: 16/Mod: +3/Save: +3
    Acrobatics: +3
    Sleight of hand: +3
    Stealth: +3
    CON: 16/Mod: +3/Save: +8
    INT: 18/Mod: +4/Save: +8
    Arcana: +8
    History: +4
    Investigation: +8
    Nature: +4
    Relegion:+4
    WIS: 9/Mod: -1/Save: -1
    CHA: 8/Mod: -1/Save: -1


    Dagger, radiant, returning: +8 1d4+4 (20/60) Piercing


    Caster Lvl: 9
    Spell attack: +8
    -Cantrips
    Fire bolt, Guidance
    -1st Lvl
    Shield, Thunderwave, Cure wounds, Detect Magic (r), Identify (r), Sanctuary
    -2nd Lvl
    Scorching Ray, Shatter, Aid, Lesser restoration, Enhance Ability
    -3rd Lvl
    Fireball, Wind Wall, Dispel Magic, Haste


    Vedalken:
    Advantage on INT, WIS, and CHA saves.
    +1d4 Arcana checks
    1/day, for 1 hour breathe water.
    Guild Artisan:
    Access to politicians.
    Artificer:
    As an action, use tools to create visual, auditory, olfactory, etc
    Infusions Known and Loaded:
    Resistant armor, Fire (Half Plate)
    Enhanced Defense +1 (Half Plate)
    Returning weapon (Dagger)
    Radiant weapon +1 (Dagger)
    Take an hour to make tools
    Artificer archetype, Artillerist:
    Magic cannon (see rules) deals 1d8 and can explode (see rules)
    1d8 extra dmg for wand /wood focus (see rules)
    Double prof with tools
    Add INT mod to save or check within 30 feet (int mod per day, 4 per day)


    Equipage:
    Attunement = *
    *Wand of web, 7 charges (major unc)
    Broom of flying (major unc)
    Sentinel Shield (major unc)
    Goggles of night (minor com)
    x2 Elemental Air gems (minor com)
    x2 Healing potion, basic 2d4+2, (com)
    *Infused item +1: Half Plate
    *Infused Item #2: Dagger
    Prototype wand (class feature): Mending cantrip
    Smiths tools
    Thieves Tools
    Wood carver's supplies
    Dungeoneer's pack
    Tinker tools
    Deck of cars
    TRavelling clothes
    Belt pouch


    Last edited by MAS on Thu Apr 30, 2020 8:04 pm; edited 4 times in total
    Chris
    Chris


    Posts : 9515
    Join date : 2011-10-26

    Character Information
    Hit points:
    Arthern "Arty" Klaven  Left_bar_bleue35/35Arthern "Arty" Klaven  Empty_bar_bleue  (35/35)
    Action Points:
    Arthern "Arty" Klaven  Left_bar_bleue0/0Arthern "Arty" Klaven  Empty_bar_bleue  (0/0)
    Character Sheet:

    Arthern "Arty" Klaven  Empty Re: Arthern "Arty" Klaven

    Post  Chris Thu Apr 30, 2020 7:11 pm

    yes, we dropped the rare item, so no necklace of boom-boom, sorry

    otherwise looks great!


    please read the backstory info, so you know what's going on in the world and the dungeon and the history

    I don't care if you the dungeon so far, as the party could just tell you what happened.  if you don't want to read it, that's fine too, whatever
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    Arthern "Arty" Klaven  Left_bar_bleue60/112Arthern "Arty" Klaven  Empty_bar_bleue  (60/112)
    Action Points:
    Arthern "Arty" Klaven  Left_bar_bleue0/0Arthern "Arty" Klaven  Empty_bar_bleue  (0/0)
    Character Sheet:

    Arthern "Arty" Klaven  Empty Re: Arthern "Arty" Klaven

    Post  MAS Thu Apr 30, 2020 8:03 pm

    Chris wrote:yes, we dropped the rare item, so no necklace of boom-boom, sorry

    otherwise looks great!


    please read the backstory info, so you know what's going on in the world and the dungeon and the history

    I don't care if you the dungeon so far, as the party could just tell you what happened.  if you don't want to read it, that's fine too, whatever

    Will read as much back as I can.
    Chris
    Chris


    Posts : 9515
    Join date : 2011-10-26

    Character Information
    Hit points:
    Arthern "Arty" Klaven  Left_bar_bleue35/35Arthern "Arty" Klaven  Empty_bar_bleue  (35/35)
    Action Points:
    Arthern "Arty" Klaven  Left_bar_bleue0/0Arthern "Arty" Klaven  Empty_bar_bleue  (0/0)
    Character Sheet:

    Arthern "Arty" Klaven  Empty Re: Arthern "Arty" Klaven

    Post  Chris Thu Apr 30, 2020 9:15 pm

    https://lodgestgaming.forumotion.com/t420-background-information-on-toa


    this is the most important stuff

    in addition, they have found 2 of the 9 tombs of the trickster gods, each tomb contained a magic item with the spirit of the trickster god within it. the first person to touch the item gets inhabited by that god which grants a special boon\power but also comes with the flaw of trying to roleplay the god's alignment and behavioral quirks

    for example, Alan's ranger can turn invisible at will as an action, unlimited times per day. he is inhabited by a LG god and must "always speak the truth"

    Josh's wizard made his save and refused inhabitation. that god is LN and would have granted the following abilities


    Always on the lookout for danger, you gain the following benefits:

    You can’t be surprised while you are conscious.

    You gain a +5 bonus to initiative.

    Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.



    but is Nervous and obsessive “I am risk-averse and a slave to routine.”


    the magic items and the gods are important to the plot. they cannot leave the dungeon, even if you decide to change characters at some point or somebody dies

    I told Josh and Alan that I don't care if they swap characters, if they want to playtest ideas or just as a change of pace, but only on death or at the completion of a level.

    other than that.... basically everything is a trap
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    Arthern "Arty" Klaven  Left_bar_bleue60/112Arthern "Arty" Klaven  Empty_bar_bleue  (60/112)
    Action Points:
    Arthern "Arty" Klaven  Left_bar_bleue0/0Arthern "Arty" Klaven  Empty_bar_bleue  (0/0)
    Character Sheet:

    Arthern "Arty" Klaven  Empty Re: Arthern "Arty" Klaven

    Post  MAS Fri May 01, 2020 2:00 pm

    Chris wrote:https://lodgestgaming.forumotion.com/t420-background-information-on-toa


    this is the most important stuff

    in addition, they have found 2 of the 9 tombs of the trickster gods, each tomb contained a magic item with the spirit of the trickster god within it.  the first person to touch the item gets inhabited by that god which grants a special boon\power but also comes with the flaw of trying to roleplay the god's alignment and behavioral quirks

    for example, Alan's ranger can turn invisible at will as an action, unlimited times per day.  he is inhabited by a LG god and must "always speak the truth"

    Josh's wizard made his save and refused inhabitation.  that god is LN and would have granted the following abilities


    Always on the lookout for danger, you gain the following benefits:

       You can’t be surprised while you are conscious.

       You gain a +5 bonus to initiative.

       Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.



    but is Nervous and obsessive “I am risk-averse and a slave to routine.”


    the magic items and the gods are important to the plot.  they cannot leave the dungeon, even if you decide to change characters at some point or somebody dies

    I told Josh and Alan that I don't care if they swap characters, if they want to playtest ideas or just as a change of pace, but only on death or at the completion of a level.

    other than that.... basically everything is a trap

    Too cool! Let me know when you want me to drop in.
    Chris
    Chris


    Posts : 9515
    Join date : 2011-10-26

    Character Information
    Hit points:
    Arthern "Arty" Klaven  Left_bar_bleue35/35Arthern "Arty" Klaven  Empty_bar_bleue  (35/35)
    Action Points:
    Arthern "Arty" Klaven  Left_bar_bleue0/0Arthern "Arty" Klaven  Empty_bar_bleue  (0/0)
    Character Sheet:

    Arthern "Arty" Klaven  Empty Re: Arthern "Arty" Klaven

    Post  Chris Sat May 02, 2020 6:40 pm

    the guys are mucking about in an underground river and playing with trapped chests
    as soon as they finish, they will pop back up right next to the front door, which would be a perfect time for you to join. I would guess by tonight or tomorrow morning

    I am just going to let your guy enter without dealing with all the traps (and there are several) to even get inside, since it was designed for a party, not a solo character.
    Chris
    Chris


    Posts : 9515
    Join date : 2011-10-26

    Character Information
    Hit points:
    Arthern "Arty" Klaven  Left_bar_bleue35/35Arthern "Arty" Klaven  Empty_bar_bleue  (35/35)
    Action Points:
    Arthern "Arty" Klaven  Left_bar_bleue0/0Arthern "Arty" Klaven  Empty_bar_bleue  (0/0)
    Character Sheet:

    Arthern "Arty" Klaven  Empty Re: Arthern "Arty" Klaven

    Post  Chris Sun May 03, 2020 7:08 pm

    hey, are you around?

    if you want to join, now is the time bounce

    Sponsored content


    Arthern "Arty" Klaven  Empty Re: Arthern "Arty" Klaven

    Post  Sponsored content


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