We are not going to use grid movements - Players will describe what they are doing and the GM will place it. Hex grids are there for eyeballing calculation of distance.
For example "Bob Jumps out of the blue truck, and takes cover behind the boxes 20 ft away, then opens fire on the target atop the water tower". State your movements as usual so that you and the GM can eyeball the distance - can I make i there in 1 or 2 or 3 rounds, etc.
The GM will adjudicate movement, cover and concealment, LOS objectively. Movement and position will not be used to "screw" a player - though one should be careful to utilize every advantage offered. This is more of tracker than a playtable, a reference for the description of narrative rather than a game board. IE, dont get wrapped around the axle on movement, range, and distances.
Lets add the player's estimated range to target into declarations - that will ensure player and GM are on the same page.
PLEASE post OOG discussions in the OOG thread, to include questions about the map.
For example "Bob Jumps out of the blue truck, and takes cover behind the boxes 20 ft away, then opens fire on the target atop the water tower". State your movements as usual so that you and the GM can eyeball the distance - can I make i there in 1 or 2 or 3 rounds, etc.
The GM will adjudicate movement, cover and concealment, LOS objectively. Movement and position will not be used to "screw" a player - though one should be careful to utilize every advantage offered. This is more of tracker than a playtable, a reference for the description of narrative rather than a game board. IE, dont get wrapped around the axle on movement, range, and distances.
Lets add the player's estimated range to target into declarations - that will ensure player and GM are on the same page.
PLEASE post OOG discussions in the OOG thread, to include questions about the map.
Last edited by MAS on Mon Jan 18, 2021 9:02 am; edited 1 time in total