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    Test Subject 17 and The iPhone 178

    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue68/68Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (68/68)
    Action Points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue0/0Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (0/0)
    Character Sheet:

    Test Subject 17 and The  iPhone 178 Empty Test Subject 17 and The iPhone 178

    Post  navyik Thu Jan 25, 2024 2:23 pm

    Test Subject 17 
    aka “Tessie”
    Tabaxi
    Artificer 4
    Battle Smith
    Uthgardt Tribe (equivalent)

    Str 10
    Dex 14
    Con 12
    Int 18
    Wis 12
    Cha 8

    Initiative 2
    Ac 16
    Hp 27

    Attacks 
    Long Rifle    +7  3d10+5  90’ P. Inf. repeat shot
    Hglnd pistl   +4  2d8+2.  30’ P
    Claws          +4   d4+2.    M   S



    Skills:
    Athletics 2
    Acrobatics 2 np
    Arcana 6
    Computers 6
    Engineering 6
    Investigation 6 (11 passive)
    Perception 3 (8 passive)
    Stealth 4
    Survival 3
    Sciences 6

    Tools:
    Thieves tools  5+ (3+)
    Tinkers tools. 2+
    Smith’s tools. 2+
    Munitions kit 2+
    Herbalism kit 2+
    Gunsmith’s tools 2+

    Languages:
    Common
    Latin (Draconic)
    Chinese 

    Spells
    Cantrips 2
      Mending
      Guidance 

    1st  3
      Heroism
      Shield 
      Cure Wounds 
      Identify (r)
      Detect Magic (r)
      Tasha’s Caustic Brew
      Arcane Weapon 
      Alarm (r)


    Infusions:
    Repeating shot x
    Enhanced defense 
    Armor of tools x
    replicate bag of holding 

    Tabaxi Features:
    • Darkvision 60’
    • You can double your speed for a turn when you move but must spend a turn not moving before using this again
    • You can claw as an unarmed attack for 1d4 slashing damage and can climb with a 20 speed
    Outlander Feature:
    •  Feature: Uthgardt HERITAGE 
    You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North.
    ** You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there. Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle. 

    Artificer Features:
    • As an action, use tools to give a tiny object a visual, auditory, or olfactory effect (see rules).
    • You learn four infusions which you can use on two objects at once (see rules).
    • You can take an hour to make a set of artisan's tools (see rules)
    • Artificer Archetype: Battle Smith
    • Your magic weapon attacks can use Int for attack/damage
    • You can create a magical construct to protect you (see rules)

    • starting INT skills Arcana, History, computers, engineering

    • Observant: You gain +5 to passive perception and investigation, can read lips, and gain +1 to either Int or Wis

    • Lucky:
    You have inexplicable luck that can kick in at just the right moment, granting you the following benefits: Luck Points. You have a number of Luck Points equal to your Proficiency Bonus. You can spend the points on the benefits below, and you regain your expended Luck Points when you finish a Long Rest.* Advantage. Immediately after you roll a d20 for a d20 Test,* you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.


    Dolman and Pelisse (equivalent) 14
    Jaeger Rifle 41.5
    Highland pistol 5
    thieves' tools mw 2.5
    Tinkers tools 5
    Smiths tools 2
    Munitions kit 2.5
    Herbalism kit .5
    dungeoneer's pack 12
    set of traveler's clothes 2
    Cross belt 1
    Grenades (3) 6
    Ammunition (20) 1
    bullet starter 2.5
    Vent picks (2) 2
    Water skin .2
    Sacks (2) .02

    2 silver
    8 copper.


    Last edited by navyik on Wed Jan 31, 2024 11:20 pm; edited 18 times in total
    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue68/68Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (68/68)
    Action Points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue0/0Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (0/0)
    Character Sheet:

    Test Subject 17 and The  iPhone 178 Empty Re: Test Subject 17 and The iPhone 178

    Post  navyik Thu Jan 25, 2024 2:24 pm

    The iPhone 178
    Medium Construct
    Steel Defender
    Ac 15
    Hp 26
    HD 4d8

    Rend +6  d8+4  M  Force

    Deflect  disadvantage 5’





















    [th]STR[/th][th]DEX[/th][th]CON[/th][th]INT[/th][th]WIS[/th][th]CHA[/th][th]Actions[/th][th]Reactions[/th]
    Medium construct
    Armor Class: 15 (natural armor)
    Hit Points: 2 + your Intelligence modifier + 5 times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
    Speed: 40 ft.
    14 (+2)12 (+1)14 (+2)4 (−3)10 (+0)6 (−2)
    Saving Throws: Dex +1 plus PB, Con +2 plus PB
    Skills: Athletics +2 plus PB, Perception +0 plus PB x 2
    Damage Immunities: poison
    Condition Immunities: charmed, exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Vigilant. The defender can't be surprised.
    Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.
    Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
    Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
    By 3rd level, your tinkering has borne you a faithful companion, a steel defender. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics.
    In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge.
    If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.
    At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die.


    Last edited by navyik on Wed Jan 31, 2024 11:17 pm; edited 7 times in total
    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue68/68Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (68/68)
    Action Points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue0/0Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (0/0)
    Character Sheet:

    Test Subject 17 and The  iPhone 178 Empty Re: Test Subject 17 and The iPhone 178

    Post  navyik Thu Jan 25, 2024 2:24 pm

    Consumables

    Spells:
    1st (3)

    Luck (2)

    Rations (10)


    Last edited by navyik on Wed Apr 17, 2024 10:33 pm; edited 7 times in total
    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue68/68Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (68/68)
    Action Points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue0/0Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (0/0)
    Character Sheet:

    Test Subject 17 and The  iPhone 178 Empty Re: Test Subject 17 and The iPhone 178

    Post  navyik Thu Jan 25, 2024 2:24 pm

    Stat Block

    TS-17 aka “Tessie”
    Ac 16
    Hp 27/27

    Darkvision 60’
    Passive perception 18

    Infusions active:
      Repeating Shot
      Armor of tools

    iPhone 178
    AC 15
    Hp 26/26

    Darkvision 60’
    Passive perception 14
    Vigilant (cannot be surprised)
    Immune to charm, poison, exhaustion


    Last edited by navyik on Thu Jan 25, 2024 11:54 pm; edited 2 times in total
    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue68/68Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (68/68)
    Action Points:
    Test Subject 17 and The  iPhone 178 Left_bar_bleue0/0Test Subject 17 and The  iPhone 178 Empty_bar_bleue  (0/0)
    Character Sheet:

    Test Subject 17 and The  iPhone 178 Empty Re: Test Subject 17 and The iPhone 178

    Post  navyik Thu Jan 25, 2024 10:39 pm

    Story

    Test Subject 17 had believed he was unique. But he found a home among a tribe of wild Tabaxi after wandering for many years. The current working hypothesis is that he was kidnapped as an infant. His tribe doesn’t remember him, but there were some oral traditions about things like this… a long time ago… He seems to be missing time, but he has no perspective on the time before. 

    This experience exposed “Tessie” to strange technology and lost knowledge. But he can’t make proper use of it all under these circumstances. When he attempted to trace back his steps to keep tabs on other victims he found only ruins with little evidence of recent activity. He searched and searched, piecing together clues. Red herring after dead end he wandered until finally he found one single circuit board. One confirmation that he wasn’t crazy. 

    Inspiration struck Tessie, he would build the iPhone 178 and use it to build a new world where starvation is a distant memory! He would invent a machine that with a dead rat, two dandelions, and some sawdust, one can replicate food that he would name “Taco Bell!”

    The iPhone 177 was largely responsible for the massive upheaval that led to the destruction of civilization as we once knew it. The iPhone 178, built partially from pieces of a 177 memory core, maintained some of the same functionality but with less autonomy, (and therefore less ability to destroy the world).

    The iPhone 178 uses the firebox from a primitive steam tractor used for farming applications to power the unit. A belt driven friction generator produces electricity which is resisted by axial carbide composition cylinders to power the tiny circuit board brain. iPhone 178 insists that she is a girl named Siri. Tessie intends to work out this bug but is humoring the machine for the moment because she insists that she doesn’t want to destroy the world again. 

    Siri also complains about having 3 legs because she can’t find anything to wear. Unfortunately her gyro-fuge is currently made from the flywheel of a 1935 John Deere and wasn’t really made for walking upright. She does have some domestic functions for which Siri labels Tessie a Chauvinist. A fold shelf can function as a heat press or hot plate for ironing or cooking. Tessie uses it to press tacos. 

    A capacitor of externaly housed openly vented coils provide a boost for more robust circuits and relays that let the iPhone 178 brain control its steam powered drivetrain. Under significant load from exertion, the coils tend to smoke and spark blue and gold. In combat, thy might even crackle and Siri can deliver a nasty spark (force empowered rend attack). 

    Siri is not always loud. Actually, most of the time she isn’t. A secondary pressure tank and a battery made from a ceramic pots, tubes of Copper, and a rods of iron maintain reserve potential energy to operate in a low power mode or an alternative stealth mode. Steam power can even be cut completely for approximately 8 hours if the 178 stands still in passive sensory power-saving mode. 

    Sponsored content


    Test Subject 17 and The  iPhone 178 Empty Re: Test Subject 17 and The iPhone 178

    Post  Sponsored content


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