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5 posters

    Unknown Monk

    Arcturus
    Arcturus


    Posts : 130
    Join date : 2014-01-26
    Age : 41
    Location : Rockford, Illinois

    Character Information
    Hit points:
    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
    Action Points:
    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
    Character Sheet:

    Unknown Monk  Empty Unknown Monk

    Post  Arcturus Fri Mar 07, 2014 2:53 pm

    Player name: Dan      Character name:  Traveler     Class/Level:  Monk/9th
    Race: Rakasha     Size: Med      Sex: M      Age bracket. YA    Comeliness: 18
    Age: 37    Height: 6’1’’    Weight: 188     Skin: bronze tan   Hair: shaved    Eyes: green
    Vision: Low Light    Languages: Common

    Attributes:  STR 20 CON 14 DEX 16 INT 10  WIS 12  CHA 12
    Attribute Mods: STR +5 CON+2 DEX+3 INT+0 WIS+1 CHA+ 1

    Alignment: Lawful Good    Faith Pts: 4    Deity: Esmariah

    Class Prime Attribute: Strength  

    Attack Bonus: 9 =(½ lvl 4+ prime mod 5) Initiative Bonus: +2

    Hit Points:     Wounds: 8     Vitality: 49

    SAVES:
    Fort: 26 (10+ ½ lvl 4+ str 5+ 7 misc)
    Ref: 24 (10+ ½ lvl 4+ dex 3+ 7 misc)
    Will: 19 (10+ ½ lvl 4+ wis 1+ 3 misc)

    MOVEMENT:
    Speed: 45 (50 on 1st rnd/combat or chasing enemy)

    DAMAGE REDUCTION: 7 (+4 Protective Bracelet, +3 Walking Stick)

    PROFICIENCIES
    Light Armor, Crossbows, Hand-to-Hand Weapons, Light Blades, Polearms

    SKILLS:
    Acrobatics: 15 (20 once/day)
    Athletics:    17
    Bluff:          3
    Diplomacy: 1
    Disguise      3 (+13 1 hour/day)
    Endurance: 2
    Handle An: 3 (6/felines)
    Heal:           1
    Insight:       6
    Intimidate:  5
    Mechanics:  3
    Music:         1
    Nobility:      1
    Perception:  16
    Pilot:            3
    Religion:      1
    Stealth:        5
    Streetwise:   1
    Survival:      1
    Trick:           5

    WEAPONS:
    Jade Kukri   Weight: 2#
    Rating: L  Attack: +9   Damage: 1d4+5  Crit Range: 19-20   DR: 10    HP: 2

    +3 MWK Walking Stick of Defense  Weight: 1#

    This +3 Masterwork Walking Stick of Defense appears to be an ordinary walking stick. It is extremely lightweight and approximately 5 feet in length.
    However, it grants its carrier EITHER +3 bonus to DR in a round of combat, OR a +3 attack/damage bonus in a round of combat, but never both at once. It functions as a Polearm, dealing 1d6(+3 when used offensively) damage, plus strength modifier. It is a size medium weapon.

    Rating: M  Attack: +9/+12  Damage: 1d6+5/8 Crit Range: 20  DR: 5   HP: 5

    Throwing Stars (2x):
    Rating: L  Attack: +4(+9 to Disarm/Trip) Damage: 1d4+5 Crit Range: 20 Range: 10ft. DR: 10 HP: 2

    OTHER AVAILABLE ATTACKS:
    Sharp Nails           Attack +14   Damage 1d6+ 1d3+17 (5 Holy)
    Unarmed Strike      Attack: +14    Damage: 2d6+17 (5 Holy)
    Flurry of Blows     Attack: +12   Damage: 2d6+17/2d6+17  (5 Holy/5 Holy)


    THEME: Martialist   Background:   Orphan; Raised in Monastery by monks.
    MINOR AWARDS:
    Defensive Maneuver Training +5
    Enter the Fray (+5 speed)
    Trophy: Headband (+1 saves)
    Special Training: Acrobatics +5 (+10 1/day)
    MAJOR AWARDS:
    Offensive Maneuver Training: Grapple (+5 attack, resist)

    RAKASHA CORE:
    Disguise self (+10 1 hour/day)
    Feline Empathy
    Feral Senses
    Rakasha Skills
    Sharp Nails    Attack +12   Damage 1d6+ 1d3+12 (5 Holy)
    RAKASHA RACIAL:
    Cat Fall
    Jump
    Great Fortitude (+2 fort)
    Lightning Reflexes (+2 ref)

    MONK CORE:
    Flurry of Blows     Attack: +12   Damage: 2d6+17/2d6+17  (5 Holy/5 Holy)
    Monk’s Prowess (+5 acrobatics & athletics)
    Unarmed Strike      Attack: +14    Damage: 2d6+17 (5 Holy)
    MONK BASIC:
    Action Ready (+5 athletics & perception)
    Dazing Fist
    Disarm (+5)
    Dodge
    Grapple (+15)
    Feint
    Hidden Eye (+5 Insight, +5 perception)
    Offensive Maneuver Training:  Disarm, Trip
    Sublime Fist (+1 attack & + 2 dmg on all unarmed attacks)
    Trip (+5)

    MONK INTERMEDIATE:
    Deflect Arrows
    Defensive Master (+2 fort & ref)
    Divine Path (+5 Holy damage to all unarmed strikes)
    Evasion
    Fleet of Foot (+10 speed)
    Improved Unarmed Strike (+ 2 attack, +5 damage to all unarmed strikes)
    Quick Trip
    Second Wind (recover 4d6 1/day)

    MONK ADVANCED:
    Amazing Dodge

    Total CMB from Monk & Martialist (+ Equipment bonuses):
    Disarm:     +5 attack  +10 resist
    Feint:         +5 attack, +10 resist
    Grapple:    +15 attack, +15 resist
    Sunder:      +5 attack, + 10 resist
    Trip:           +5 attack, +10 resist

    GEAR WORN:
    Monk’s Outfit                                                         Weight: --    Slot: 1
    Monk's Belt (+1 unarmed attack, +1d6 dmg)             weight:--      Slot:1
    Protective Bracelet (+4 DR 1 hour)                         Weight: --    Slot: 1
    Headband (+1 saves)                                            Weight: --    Slot: 1
    Grapplers Gauntlets (+5 grapple, +5 resist)                Weight:--     Slot: 1

    GEAR CARRIED:                                                                       
    Water Skin                                                          Weight: 4#   Slot: 1
    Bedroll                                                                Weight: 5#   Slot: 1
    Smoke Bomb 2x     (robe pocket)                             Weight: 2#   Slot: 1/3
    Throwing Star 2x   (robe pocket)                             Weight: 1.5# Slot  1/3
    Flint & Steel         (robe pocket)                              Weight: --   Slot: 1/3
    Divine Prayer Book (1 basic boon/day) (robe pocket)   Weight: 1#   Slot: 1/3
    Jade Kukri    (in bedroll)                                          Weight: 2#   Slot: 1
    +3 MWK Walking Stick of Def                                   Weight: 2#   Slot: 1

    Total Slots: 18 Slots Filled: 10 Max Slots: 36

    Wealth: $ 1,812
    Property: --
    Monthly Income: --
    Monthly Upkeep: 2-5gp  Scavenger/Meager


    Last edited by Arcturus on Tue Mar 11, 2014 1:05 pm; edited 9 times in total
    Arcturus
    Arcturus


    Posts : 130
    Join date : 2014-01-26
    Age : 41
    Location : Rockford, Illinois

    Character Information
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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
    Action Points:
    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Empty Re: Unknown Monk

    Post  Arcturus Fri Mar 07, 2014 2:58 pm

    [Only admins are allowed to see this image]
    Chirs2
    Chirs2


    Posts : 663
    Join date : 2012-03-25

    Unknown Monk  Empty Re: Unknown Monk

    Post  Chirs2 Fri Mar 07, 2014 6:33 pm

    solid!
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Post  Robyo Fri Mar 07, 2014 7:58 pm

    Saves only use the best of 2 attribute scores, not the sum of both. What other bonuses do you have for saves? They seem a bit high.

    I actually prefer to call them Defenses, as in 4e, which is really what they are (except no AC). There aren't any "saving throws" like older editions, but it's something we could houserule. A saving throw vs poison or dying makes perfect sense. Rules as they are, if the poison makes an attack on a character (GM rolls), it is versus Fort. Kind of the same difference, just switches the roll onto the GM, rather than the player. But I digress..

    Thanks for plotting out the bonuses for your various abilities! I don't have the book right by me. I'll give some more feedback later. Definitely liking the concept and powers you've chosen. Crunchy!
    Arcturus
    Arcturus


    Posts : 130
    Join date : 2014-01-26
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    Location : Rockford, Illinois

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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
    Action Points:
    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Empty Re: Unknown Monk

    Post  Arcturus Fri Mar 07, 2014 8:06 pm

    Robyo wrote:Saves only use the best of 2 attribute scores, not the sum of both. What other bonuses do you have for saves? They seem a bit high.

    I actually prefer to call them Defenses, as in 4e, which is really what they are (except no AC). There aren't any "saving throws" like older editions, but it's something we could houserule. A saving throw vs poison or dying makes perfect sense. Rules as they are, if the poison makes an attack on a character (GM rolls), it is versus Fort. Kind of the same difference, just switches the roll onto the GM, rather than the player. But I digress..

    Thanks for plotting out the bonuses for your various abilities! I don't have the book right by me. I'll give some more feedback later. Definitely liking the concept and powers you've chosen. Crunchy!

    Thanks. I'll fix the saves tonight. As you know the character sheet shows both attributes (such as str and dex in the case of the fort) and I missed where it said not to use both. I use the higher of the two listed for each? Easy fix. Cool

    Lots of my choices for abilities are defense driven. My deity doesn't allow me to pick fights, lol. I think I have 4 abilities that up my fortitude and reflex saves, and two that up my will. I'll look again.

    Thanks for the feedback, backstory is written. I'm only posting the abridged version since I'm a mysterious monk, but I'll email the full to you when it's typed. Smile
    Arcturus
    Arcturus


    Posts : 130
    Join date : 2014-01-26
    Age : 41
    Location : Rockford, Illinois

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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Empty Re: Unknown Monk

    Post  Arcturus Fri Mar 07, 2014 8:57 pm

    Just off the top of my head while I'm thinking about it-

    Martialist ability: trophy Headband +1 to all saves
    great fortitude: + 2 fort
    Lightning reflexes: + 2 ref
    Def master: + 2 fort & ref

    I don't remember what I'm forgetting (lol, funny sentence) but I remember I added it 5 times to be sure. There's another +2 to everything in there somewhere.

    Was that what you're asking?
    Robyo
    Robyo


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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Post  Robyo Fri Mar 07, 2014 10:40 pm

    oh yeah, cool. Most PC's are hitting around 24 at mid-level, so you're doing nicely.
    Arcturus
    Arcturus


    Posts : 130
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    Location : Rockford, Illinois

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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Post  Arcturus Fri Mar 07, 2014 11:26 pm

    Robyo wrote:oh yeah, cool. Most PC's are hitting around 24 at mid-level, so you're doing nicely.


    Awe man not really, I'm only saving will at 19..  Crying or Very sad 
    Chirs2
    Chirs2


    Posts : 663
    Join date : 2012-03-25

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    Post  Chirs2 Sat Mar 08, 2014 12:57 am

    Arcturus wrote:
    Robyo wrote:oh yeah, cool. Most PC's are hitting around 24 at mid-level, so you're doing nicely.


    Awe man not really,  I'm only saving will at 19..  Crying or Very sad 

    I think he means 24 in your main\best save, not all of them. it is really hard to get all 3 saves, from my limited experience

    my GS is
    F 19\22 poison
    R 23
    W 18

    though +2 more vs magic. you took Dodge (as did I) which can completely negate a melee attack, so that is better than having any amount of defense once per round.

    stuff hits HARD in Radiance given the low amount of vitality (hit points) compared to D&D, everyone only gets 5\lvl compared to 10-15 (including CON), but attacks do mostly the same amount of damage. so the pure avoidance abilities are really key
    Arcturus
    Arcturus


    Posts : 130
    Join date : 2014-01-26
    Age : 41
    Location : Rockford, Illinois

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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
    Action Points:
    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
    Character Sheet:

    Unknown Monk  Empty Re: Unknown Monk

    Post  Arcturus Sat Mar 08, 2014 1:26 am

    Chirs2 wrote:
    Arcturus wrote:
    Robyo wrote:oh yeah, cool. Most PC's are hitting around 24 at mid-level, so you're doing nicely.


    Awe man not really,  I'm only saving will at 19..  Crying or Very sad 

    I think he means 24 in your main\best save, not all of them.  it is really hard to get all 3 saves, from my limited experience

    my GS is
    F 19\22 poison
    R 23
    W 18

    though +2 more vs magic.  you took Dodge (as did I) which can completely negate a melee attack, so that is better than having any amount of defense once per round.

    stuff hits HARD in Radiance given the low amount of vitality (hit points) compared to D&D, everyone only gets 5\lvl compared to 10-15 (including CON), but attacks do mostly the same amount of damage.  so the pure avoidance abilities are really key

    Yeah I suppose. I have Evasion as well. Was trying to get Rob to rule that deflect arrows would work against firearms..  Twisted Evil  but he didn't answer..
    Chirs2
    Chirs2


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    Post  Chirs2 Sat Mar 08, 2014 1:38 am

    Arcturus wrote:
    Yeah I suppose. I have Evasion as well. Was trying to get Rob to rule that deflect arrows would work against firearms..  Twisted Evil  but he didn't answer..

    Good luck with that! If Rob rules that firearms count as "ranged" wpns and not "firearms" I will switch my multiclass to Ranger  Twisted Evil 
    Arcturus
    Arcturus


    Posts : 130
    Join date : 2014-01-26
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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Post  Arcturus Sat Mar 08, 2014 2:20 am

    I thought it was a helluva stretch, but had to ask anyway!
    whit10
    whit10


    Posts : 6622
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    Unknown Monk  Left_bar_bleue19/19Unknown Monk  Empty_bar_bleue  (19/19)
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    Unknown Monk  Left_bar_bleue1/0Unknown Monk  Empty_bar_bleue  (1/0)
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    Post  whit10 Sat Mar 08, 2014 2:39 am

    lol.. yeah, that would be awesome but I kinda doubt he'll allow that.

    Don't worry, my werewolf can spend a minute each day engaging in some silly amusement or whatever to regain Vitality. He'll shoot arrows at you so you can practice your deflecting.  cheers 
    Arcturus
    Arcturus


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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Post  Arcturus Sat Mar 08, 2014 3:00 am

    whit10 wrote:lol.. yeah, that would be awesome but I kinda doubt he'll allow that.

    Don't worry, my werewolf can spend a minute each day engaging in some silly amusement or whatever to regain Vitality.  He'll shoot arrows at you so you can practice your deflecting.  cheers 

    That'd be great, but I didn't take deflect arrows since Rob won't let me deflect bullets  Suspect 
    whit10
    whit10


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    Unknown Monk  Left_bar_bleue19/19Unknown Monk  Empty_bar_bleue  (19/19)
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    Unknown Monk  Left_bar_bleue1/0Unknown Monk  Empty_bar_bleue  (1/0)
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    Post  whit10 Sat Mar 08, 2014 3:48 am

    nevermind then...
    Chirs2
    Chirs2


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    Post  Chirs2 Sat Mar 08, 2014 10:28 am

    Arcturus wrote:
    whit10 wrote:lol.. yeah, that would be awesome but I kinda doubt he'll allow that.

    Don't worry, my werewolf can spend a minute each day engaging in some silly amusement or whatever to regain Vitality.  He'll shoot arrows at you so you can practice your deflecting.  cheers 

    That'd be great, but I didn't take deflect arrows since Rob won't let me deflect bullets  Suspect 

    go read the other thread, you will be happy  cheers 
    Arcturus
    Arcturus


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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Post  Arcturus Sat Mar 08, 2014 10:43 am

    Chirs2 wrote:
    Arcturus wrote:
    whit10 wrote:lol.. yeah, that would be awesome but I kinda doubt he'll allow that.

    Don't worry, my werewolf can spend a minute each day engaging in some silly amusement or whatever to regain Vitality.  He'll shoot arrows at you so you can practice your deflecting.  cheers 

    That'd be great, but I didn't take deflect arrows since Rob won't let me deflect bullets  Suspect 

    go read the other thread, you will be happy  cheers 

    Which one?
    Chirs2
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    Post  Chirs2 Sat Mar 08, 2014 2:02 pm

    Robyo wrote:I emailed Dan twice about Deflect Arrows... I'm allowing it for bullets or any ranged weapon (that has mass). Basically, ranged attacks which target Reflex. Deflect Arrows also includes magic weapons, but not spell effects (magical abilities) that are weapons or rays or breath weapons and so on. It can only be used once-per-round and as an Intermediate tier ability, I don't think it's overpowered.
    Arcturus
    Arcturus


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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Unknown Monk  Left_bar_bleue0/0Unknown Monk  Empty_bar_bleue  (0/0)
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    Post  Arcturus Sat Mar 08, 2014 2:24 pm

    Chirs2 wrote:
    Robyo wrote:I emailed Dan twice about Deflect Arrows... I'm allowing it for bullets or any ranged weapon (that has mass). Basically, ranged attacks which target Reflex. Deflect Arrows also includes magic weapons, but not spell effects (magical abilities) that are weapons or rays or breath weapons and so on. It can only be used once-per-round and as an Intermediate tier ability, I don't think it's overpowered.

    Shit man sorry I missed it somehow Rolling Eyes 
    whit10
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    Unknown Monk  Left_bar_bleue19/19Unknown Monk  Empty_bar_bleue  (19/19)
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    Post  whit10 Sat Mar 08, 2014 2:33 pm

    wow
    Arcturus
    Arcturus


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    Post  Arcturus Sat Mar 08, 2014 2:37 pm

    whit10 wrote:wow

    Wow what?
    whit10
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    Post  whit10 Sat Mar 08, 2014 2:44 pm

    wow, you can deflect bullets!
    Arcturus
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    Post  Arcturus Sat Mar 08, 2014 2:51 pm

    Yeah pretty sweet!  Twisted Evil Only once/round though. Since I'm not really an offense focused character and have zero ranged attacks I think it shouldn't unbalance the game. But I'm the new guy so I don't really know anything lol
    Chirs2
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    Post  Chirs2 Sat Mar 08, 2014 3:05 pm

    I think given the WW setting and the prevalence of guns (compared to the few archers) it makes sense and isn't overpowered.

    just deflect them towards Josh and not me  Razz 
    Arcturus
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    Post  Arcturus Sat Mar 08, 2014 3:07 pm

    Chirs2 wrote:I think given the WW setting and the prevalence of guns (compared to the few archers) it makes sense and isn't overpowered.

    just deflect them towards Josh and not me  Razz 

    Oh just wait. Now that the precedent is set, I should be able to 'Snatch Arrows' as an advanced ability. Go read that one.  Twisted Evil 
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    Post  Arcturus Sat Mar 08, 2014 4:22 pm

    The Boy


    The Boy was born 37 years ago in a poor rural province of an eastern land.

    He never knew his parents because they left him in a basket on the doorstep of an orphanage in a small town. The kind brothers and sisters who ran the house were devotees of the Goddess Esmariah, Our Lady of Respite. They saw it as their sacred duty to take in the small, strange infant and raise him.

    At an early age, the caretakers of the House of Respite realized that the Boy was different from the other children. He always preferred to play alone; and the games he played with himself often seemed like he was stalking the other children. Almost as though he was hunting them. He was quiet and stealthy, sneaking here and there, always watching..  

    To the Brothers and Sisters who cared for him, he seemed somehow dangerous and not quite human. They recognized in the Boy a potential for great violence and evil, if he was not carefully guided down the right path. They feared for his future.

    After much prayer and discussion his caretakers at the House of Respite decided to send the Boy to live with the Peaceful Warrior Monks of their faith. They had a local monastery; an ancient citadel high in the cloudy peaks of the mountains overlooking their quiet valley.

    So it came to be that when the Boy was 6 or possibly 7 years of age, he was taken from the orphanage and led up the trails and thousands of stairs to the home of The Peaceful Warrior Monks. Their official title was ‘’The Order of The Peaceful Warrior Monks of Our Lady of Respite Esmariah’’. They preferred to be known simply as the Peaceful Brothers. Less pretentious that way. .

    Their home was a huge and quiet complex of structures, ancient and serene. It sat high on a misty peak where the forest was evergreen and the snow rarely melted. The air was thin and almost perpetually shrouded in clouds.

    [Only admins are allowed to see this image]

    The Peaceful Brothers of Cloud Hall welcomed the Boy. They were patient and kind, but very firm. The Monks saw the potential for greatness within the boy and they nurtured him.They guided the Boy in their ways, and under their tutelage he grew in stature of body and spirit.

    With the daily lessons, prayers, and hours of training both physical and mental, his mercurial temper and natural animal instincts began to calm. He learned to repress his violent nature. After years of meditation he learned to understand himself. He developed a deep respect for all life and compassion for his fellow beings.

    The Boy grew into a Young Man. When the time was right, he took the basic vows of his order. Love and tolerance of others was now his code. He swore to never initiate violence, remain chaste, provide aid to all who ask, and offer to those who commit evil a chance to redeem themselves, as he had been redeemed.

    He began a vow of silence that was to last years, or decades if need be, as his physical and mental training increased. Through much practice, he transformed his primal urges into great martial prowess. His mind and body learned to work in harmony and he became a finely honed weapon. He grew strong, and although still sometimes infected with the impetousness of youth, he began to develop his inner wisdom.

    After nearly three decades with the Peaceful Brothers, the Young Man was deemed ready to become a full Master of their order.

    But… should he? Was that the best destiny for the Young Man, a secluded life of peace at the top of a mountain? Or should he be allowed to venture into the world and take his unique potential where it may be of greater service?

    The Brother Monks gathered and took much counsel regarding the Young Man. After many days, it was decided that the choice would be the Young Man’s own to make.

    The Young Man was brought before his fellow Peaceful Brothers and given the choice. Stay there at Cloud Hall, take his final vows, and become a full Master? Or journey off into the world, and seek his own path? To carry his teachings to those who would hear, wherever fate and the winds may take him?

    The young man left his audience with the Masters of his order in silence. He fasted and prayed for seven days. On the 8th  day, he came back before his Masters and announced his decision.

    With their blessing, he decided to follow a path out into the world. He said his goodbyes. The Peaceful Brothers gave him several Holy Relics to help him on his way, and some gold pieces out of their slim treasury.

    He left through the front gate of Cloud Hall, heading west into the setting sun. He traveled west, following the sun until he reached the coast. When he arrived at a port city, he boarded a steamship and continued Due West.

    He would travel to America.



    Last edited by Arcturus on Sun Mar 09, 2014 2:08 am; edited 1 time in total
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    Post  Robyo Sat Mar 08, 2014 5:23 pm

    Looks good. Let us say he currently stays at Xim Lee's, the local Chinese laundromat and boarding house. There is another monk-psion (10th level) staying there named Orbyn.
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    Post  Arcturus Sat Mar 08, 2014 5:31 pm

    Robyo wrote:Looks good. Let us say he currently stays at Xim Lee's, the local Chinese laundromat and boarding house. There is another monk-psion (10th level) staying there named Orbyn.

    Sounds good.

    Is Orbyn anyone of consequence? PC or NPC? I don't think I looked at a character thread for him..

    I looked over Pestilence, Az and Bits of Aerth history. I think I'm mostly up to speed.
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    Post  Robyo Sat Mar 08, 2014 5:34 pm

    Orbyn is also a wandering monk. He came through one of the rifts, years ago. He's an NPC and part-time town deputy.

    He offers to teach Unknown Monk the secrets of the Thunder and Lighting unarmed fighting style. But it takes more than one lesson and requires great sacrifice from the student.
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    Post  Arcturus Sat Mar 08, 2014 6:26 pm

    The Unknown Monk begins every day with an hour of devotion to his Goddess Esmariah. This daily conscious contact with his Goddess is, he believes, the source of much of his power.

    [Only admins are allowed to see this image]

    This time includes prayer and meditation, and then a reading from a small book with the image of a white lotus on it's leather cover. The book is a volume of divine writings of his Order. When he finishes, he secrets it away in one of the folds of his robe.

    The Unknown Monk is honored by the offer from Orbyn. He has never heard of this fighting style and is very intrigued to know more...

    But he spent three decades in meditation at Cloud Hall. Two of those were spent observing a vow of silence. In that time he has learned great patience. He hopes his face and posture do not betray his curiosity.

    After consideration, he replies-

    ''Thank you, Master Orbyn, for the generous offer of tutelage.'' Arising fluidly from the Lotus Position, Unknown Monk continues ''It is wise for one such as I to maintain accountability to a Sensei. It would be easy to lose direction and faith in a strange land such as America. I accept your offer. I accept you as my Master on two conditions.''

    He turns to face Orbyn. His tall frame shows the signs of long years of training; his movement is fast but smooth, with a feline quality.

    ''First; If I am needed urgently elsewhere, should I have the chance to be of service to the forces of Greater Good- I ask you release me from my task.''

    He pauses thoughtfully, and gazes at Orbyn. His green eyes shine almost catlike in the sunlight of the boarding house room. Motes of desert dust swirl and play in the rays which pierce the small, dirty shaded window.

    Unknown Monk continues, his voice steady. ''Secondly, I ask that you never ask me to betray my four sacred vows to my Goddess Esmariah.The first vow is to initiate no violence. The second vow is to remain chaste. The third vow is to provide aid to all who ask. The fourth vow is to offer redemption and to forgive any who ask.''

    Unknown Monk bows deeply to Orbyn.

    ''If you will accept these conditions, then I am your student. You may call me Traveler.''





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    Post  Chirs2 Sat Mar 08, 2014 7:16 pm

    good story!
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    Post  Robyo Sat Mar 08, 2014 7:24 pm

    Orbyn smiles at the Unknown Monk. "It is plain you are wise beyond your years. The vows you have taken are sacred. There is no need to break your vows to learn the Thunder and Lightning fighting style. I will teach you the art of calling forth elemental forces into your fists, but it takes great concentration."

    Then he turns to go. "It is my shift in the laudromat, for I work for my room and board. Your conditions sound reasonable, Unknown One. I will not ask you to ever break your vows or to serve the greatest good. Tomorrow we will begin the training."
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    Post  Arcturus Sat Mar 08, 2014 7:27 pm

    Chirs2 wrote:good story!

    Thanks man!
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    Post  Arcturus Sat Mar 08, 2014 7:40 pm

    Robyo wrote:Orbyn smiles at the Unknown Monk. "It is plain you are wise beyond your years. The vows you have taken are sacred. There is no need to break your vows to learn the Thunder and Lightning fighting style. I will teach you the art of calling forth elemental forces into your fists, but it takes great concentration."

    Then he turns to go. "It is my shift in the laudromat, for I work for my room and board. Your conditions sound reasonable, Unknown One. I will not ask you to ever break your vows or to serve the greatest good. Tomorrow we will begin the training."


    ''Have a pleasant evening, Master Orbyn.''

    Traveler gives Orbyn the Martial Salute.

    [Only admins are allowed to see this image]

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    Post  Robyo Sat Mar 08, 2014 7:45 pm

    [Only admins are allowed to see this image]
    "Be well, Unknown."
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    Post  Arcturus Sun Mar 09, 2014 2:10 am

    So, I'm thinking that maybe unknown Monk Unwittingly passed through a rift in the fabric of space/time, possibly during a storm while traveling at sea?

    Traveling to a parallel, nearly identical plane may solve some minor issues. (and avoid a re-write for me)

    He's pretty obviously a Shaolin Buddhist monk. A slightly divergent parallel world might work with the mythos here and solve some minor issues such as why he knows the Buddha as Esmariah instead of Siddartha, etc.

    Because that's easier than a re-write. And... it's fantasy.

     Cool 
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    Post  Robyo Sun Mar 09, 2014 7:37 am

    I have no problem with Unknown or any PC's origin having come through a rift. It won't have any mechanical significance unless otherwise stated. JP for instance, had a mark that signified him as slider-blooded.

    Even on Aerth, the old gods have existed all along, only forgotten. With the appearance of rifts and many outlanders with ancient and divine knowledge, the old gods have made a resurgence. So in 1886, the time of the campaign world, there are many gods. In the weird west, Christianity is still the most popular.

    Shaolin monks, being insular and isolated from the general populace, could have kept the traditions of Esmariah alive and thriving. Or you could reskin her as Maya, mother of Siddhartha. Buddhism has deep myth. But feel free to reflavor or reskin, so long as it subscribes to the alignment system. There is also a Heretic Theme.
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    Post  Arcturus Sun Mar 09, 2014 8:44 am

    Robyo wrote:I have no problem with Unkncouldn't seemr any PC's origin having come through a rift. It won't have any mechanical significance unless otherwise stated. JP for instance, had a mark that signified him as slider-blooded.

    Even on Aerth, the old gods have existed all along, only forgotten. With the appearance of rifts and many outlanders with ancient and divine knowledge, the old gods have made a resurgence. So in 1886, the time of the campaign world, there are many gods. In the weird west, Christianity is still the most popular.

    Shaolin monks, being insular and isolated from the general populace, could have kept the traditions of Esmariah alive and thriving. Or you could reskin her as Maya, mother of Siddhartha. Buddhism has deep myth. But feel free to reflavor or reskin, so long as it subscribes to the alignment system. There is also a Heretic Theme.

    Awesome. Thanks. The more threads i read in WW, the cooler the premise seems. Awesome premise.

    Yeah, I looked at Mayia, because she'd grant some arcane abilities but i dont think it'd work, since monks have to be lawful to advance levels and she's true neutral, and I can't benefit from following a God more than one alignment away from my own.
    I didn't think to use Esmariah as a template and just write 'Buddha 50 times, and thought a slight dimensional drift might be a good patch to explain why a shaolin buddhist follows esmariah, lol. Also thought it'd fit well with the 1880s aerth plotline.

    But You're the GM, if you feel he doesn't eff up your timeline or Aerth mythologies as is, no biggie anyways.

    Thought about heretic theme as well, but really wanted the combat maneuver/CMD bonuses of martialist.

    I didn't dig the theme system in radiance at first really, but I do now. Subtle way to add some depth and flavor.

    I'll start bugging Matt and /or Chris for a fix re: images.

    Game on!
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    Post  Robyo Sun Mar 09, 2014 9:14 am

    I didn't mean Maiya from the Radiance book, I meant the Buddhist Maya...
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    But whatever you decide should work fine.
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    Post  Arcturus Sun Mar 09, 2014 9:20 am

    Robyo wrote:I didn't mean Maiya from the Radiance book, I meant the Buddhist Maya...


    But whatever you decide should work fine.

    *Slaps forehead*

    Sorry, temporarily got lost in pretend land Lol. Of course you did. Read Siddhartha and Milarepa before, but far from an expert on eastern religions..
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    Post  Robyo Sun Mar 09, 2014 9:24 am

    It's all good. I'm no expert either, but do find eastern religions interesting.

    You are, however, the expert on your character's religion. I like how Monk is playing out. It seems that his cat features are not so apparent.
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    Post  Chirs2 Sun Mar 09, 2014 12:52 pm

    great stuff, Dan! I had totally forgotten he wasn't human.... the Rakshasa was very subtle, like a cat.
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    Post  Arcturus Sun Mar 09, 2014 1:39 pm

    Thanks guys.

    My idea is his 30+ years of physical and mental training with the shaolin monks taught him great discipline and patience.

    His natural mental feline tendencies towards stealth and cunning were simultaneously honed to perfection and brought under tight control.

    And of course the martial training really worked well with his innate feline physical abilities of strength, dexterity, balance and natural grace.

    As far as his appearance,  my thoughts were that he probably has a bit of animal eyeshine at night, like in the light of a campfire, electric torch, etc..

    He keeps his head and face carefully shaved, because his hair coloration and pattern is distinctly similar to a bengal tiger, though not quite as bright or pronounced.

    Besides that, maybe his canines are a tiny bit longer than average, but not to the point of being abnormal.

    He has a few odd habits, such as washing his hands thoroughly after he eats, little subtle things like that. Nothing that a casual observer wouldn't just chalk up to being foreign and kinda strange.

    Historically speaking, there were plenty of asians in the American West in the latter half of the 19th century,  due to the railroad and the 1849 gold rush (I assume that still happened, even if San Fran wasn't the west coast hub of activity). So he wouldn't be very abnormal, except for being 6'1", a bit tall for a 'Chinaman' .

    Basically he's just a bit odd, but lawful good and very good looking (Comeliness 18 with decent Cha) so nobody pays much attention to his strangeness.

    The feeling about him is pretty much

    "Hey, at least he's not one of those damned Irish"
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    Post  Chirs2 Sun Mar 09, 2014 5:42 pm

    Arcturus wrote:
    He has a few odd habits, such as washing his.......

    [Only admins are allowed to see this link]
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    Post  Arcturus Sun Mar 09, 2014 5:46 pm

    Chirs2 wrote:
    Arcturus wrote:
    He has a few odd habits, such as washing his.......


    I'm sure this is great, too bad I still can't view it. Tried clearing history, cache, cookies, etc/resetting/ logging out & back in/rebooting on all my devices (galaxy s4, galaxy tab, and laptop) and still no luck. Champion thread images are still viewable. Any other suggestions?
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    Post  Chirs2 Sun Mar 09, 2014 5:52 pm

    I just made you a "moderator" for the WW sub-section. Log in\out and see if that does anything
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    Post  Arcturus Sun Mar 09, 2014 6:24 pm

    Chirs2 wrote:I just made you a "moderator" for the WW sub-section.  Log in\out and see if that does anything


    Nothin man. Oh well. We'll get it somehow.
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    Post  Arcturus2 Wed Mar 12, 2014 1:41 pm

    Chirs2 wrote:
    Arcturus wrote:
    He has a few odd habits, such as washing his.......

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    Just saw this. Very dignified.  Neutral 
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    Post  Chirs2 Wed Mar 12, 2014 5:44 pm

    GREAT!

    how did you get picture viewing to come back?

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    Post  Arcturus2 Thu Mar 13, 2014 11:02 pm

    Chirs2 wrote:GREAT!  

    how did you get picture viewing to come back?


    I activated a new account and pgraded firefox to the newest version.

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