Chirs2 wrote:Rasso is feeling particularly powerful given that he almost single-handedly beat the last fight, by dazing and locking-down the lich guards.
Meh, Garth still had the best kill count!
I'm just funnin' with ya man, Rasso (and Peabody) did great. Couldn't have done it without them.
I actually wish the fight had gone longer, I don't feel like we got enough of a chance to test out what Griz can do. I don't think we saw everything Ignis is capable of either.
All in all, good fight. Garth forgives Jules for the sore spot on his head where he got wand-whapped.
I'd like to find a way where Garth can share space with Grizzle when he is huge sized. The Mythic feat Titan Bane maybe..
I like the tactic of using Peabody to handle some of Rasso' s utility type actions, leaving him free to spell cast. Nice roleplaying with the visuals on him retrieving golf clubs, etc.
Having him gather and activate the stones was a good idea. I know we quit playing it out when Rasso put em in checkmate with his rape vines, but if it had gone on longer that tactic may have been the difference between success and defeat.
Maybe in the future he can be used to bring potions, items, whatever to our DPS guys so we're not burning unnecessary move actions on that kind of thing. I dunno.
Jules was useful for negating a big part of the drain Garth suffered and keeping his damage bonuses and saves high. Also, having ranged support was nice. He actually dealt solid damage, and was able to spread it out.
I guess it doesn't matter so much since Josh isn't feeling like playing him in the next encounter but I wonder what kind of gunslinger deeds he could pull off to turn a battle? Sunder a weapon, use a bullet to knock a glow rock into a different square, shoot out/on a light, lever, etc..
I'd really like to get a better look at what Ignis has 'under the hood' .. looking at his character sheet, he's got a lot of high damage spells, ranged touch energy attacks, and generally some nifty stuff we just didn't get a chance to see.
As far as tactics, we had the right idea.. if we had gotten Grizzle in the room sooner or if we had gone longer, we could have taken advantage of flanking bonuses. I think that's gonna be big for us going forward. Garth I think did well positioning himself for AoOs, he got one off. Like someone said before, those are brutal freebies and we need to look to maximize those, IMO.
Using Rasso in the rear (no pun intended but still.. heh heh, it's funny cuz he's gay)
to counter spells and buff/ debuff was good.
So that's my .02 cents going forward.
Use our casters like we did to buff on the way in, we got that right. Rasso really nailed his performance. We can do better getting our DPS guys front and center, make sure they're flanking/setting up the AoO as much as possible.
Speaking to each other as PCs in game is good roleplaying, but also good for coordinating attacks. We could do that a bit better maybe.
Garth is pleased. He wants a +5 cold iron vorpal greatsword for Christmas, btw.