Robyo Wed Jul 22, 2015 9:23 am
As the guard turns the corner of the stairs, Horus11 surprises him and hurls an orb of energy. It impacts on the guard's helmet and the orb explodes in a gassy, poisonous cloud. The guard's powered armor and high-tech breathing apparatus does little to protect him. The guard coughs. If you could see his skin, it would be palish green. He has the Poisoned condition for one round.
Then Horus11 runs up to him and attacks barehanded...
Now Bronson, if you want Horus11 to try grabbing the guard's gun, instead of an Unarmed Strike, we can do that. In that case, I'll use your attack roll as an opposed Athletics (grapple) check with the guard. Then it would be a result of 14 (-1 in that skill). But the guard has disadvantage on his roll (poisoned).
Horus11 successfully grabs the automatic rifle from the spasmodically coughing guard!
On his turn, the guard attempts to grab his gun back. He is still Poisoned, so has Disadvantage on his roll. Fail.
Round 2:
Horus11 is up.
The rifle does 2d6 for one bullet, or 3d12 for a burst. It has a magazine of 20 rounds (x3 bursts). Horus11 is not proficient with the rifle.
If Horus11 tries to use the rifle point blank, or even he tries to move away from the guard and fire the gun at a distance, than it's an Opportunity Attack from the guard. I'll just take that now...
Guard is no longer Poisoned. He punches at Horus11.
21 vs AC
5 Damage
Okay, it's your turn...
*Map updated. You guys are in melee at the top of the stairs of the lower deck.
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Last edited by Robyo on Wed Jul 22, 2015 10:00 pm; edited 2 times in total