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5 posters

    Adrift in a sea of stars

    Chris
    Chris


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    Post  Chris Fri Oct 16, 2015 11:49 am


    The Wrenvenge continues through space at unprecedented speeds passing entire solar systems like city blocks....
    whit10
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    Post  whit10 Fri Oct 16, 2015 12:01 pm

    uh, I think Shivak is smart enough to try and stop the engines...

    "Hey, uh, you there, weird droid looking guy... what the hell did you do to the engines?!"
    Robyo
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    Post  Robyo Fri Oct 16, 2015 6:05 pm

    Sharn senses a great disturbance in the Force. No, wait... just a bit of indigestion.


    Note to self: no more bean curry before a rescue mission!
    whit10
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    Post  whit10 Fri Oct 16, 2015 9:43 pm

    lol
    MAS
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    Post  MAS Sun Oct 18, 2015 10:20 am

    HOLY CRAP, didn't see that coming! But its ok, because there was probably Gree there.

    Twisted Evil

    How many XPs is destroying an entire Republic fleet and capital planet worth?!?!?!?!

    LEVEL UP!!! ROFL!!!!!!!




    "The engines are now functioning at greatly increased levels of efficiency. We must now proceed to locate advanced warp field communications arrays."

    SDX makes careful notes regarding the nature and results of his experimental tinkering with the primitive technology. It has not escaped him that he has discovered both a means of propulsion, and a powerful weapon to be used against the Gree...




    Out of curiosity, is all of the matter (that was formerly Corsucant) that got sucked through the quantum-collapse tunnel rocketing towards us from behind the ship? Because perhaps we best get out of the way!!!
    Robyo
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    Post  Robyo Sun Oct 18, 2015 11:14 am

    Strange tidings of late, Sharn wonders. We were supposed to rescue Rakhu, and yet there was no sign of him. And who is this peculiar red mandalorian anyways? The wookie must know...

    While Red is busy checking the starcharts and plotting a course in this faraway sector of the Delta Quadrant, Sharn sneaks up behind and--- quickly unmasks him!
    Chris
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    Post  Chris Sun Oct 18, 2015 1:38 pm

    MAS wrote:HOLY CRAP, didn't see that coming!




    "The engines are now functioning at greatly increased levels of efficiency. We must now proceed to locate advanced warp field communications arrays."

    SDX makes careful notes regarding the nature and results of his experimental tinkering with the primitive technology. It has not escaped him that he has discovered both a means of propulsion, and a powerful weapon to be used against the Gree...




    Out of curiosity, is all of the matter (that was formerly Corsucant) that got sucked through the quantum-collapse tunnel rocketing towards us from behind the ship? Because perhaps we best get out of the way!!!

    You all asked for a sandbox, here ya go Cool

    Not so fast....

    SDX will have to look

    Robyo wrote:Strange tidings of late, Sharn wonders. We were supposed to rescue Rakhu, and yet there was no sign of him. And who is this peculiar red mandalorian anyways? The wookie must know...

    While Red is busy checking the starcharts and plotting a course in this faraway sector of the Delta Quadrant, Sharn sneaks up behind and--- quickly unmasks him!

    Rakhu wore the Red Mando armor at the end of your last adventure.  Sharn has no reason to think it is not Rakhu.

    just saying....

    whit10 wrote:uh, I think Shivak is smart enough to try and stop the engines...

    Shivak throttles the engines down.  The loud hum goes quiet.  As the engine noise fades, so too do the rest of the ship's systems.  The crew finds itself aboard a dark ship.  There are no lights, no active systems, even the air processors have gone quiet.

    The silence is eerie.  The blackness of space is all around you.  You cannot see any nearby stars or planets.

    You are adrift in a sea of stars.

    Adrift in a sea of stars  Deep_s10
    navyik
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    Post  navyik Sun Oct 18, 2015 2:11 pm

    "Where are we?" Tarro is pretty sure he just won the round, but not sure how he will prove it. "SDX, what just happened?"
    MAS
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    Post  MAS Sun Oct 18, 2015 10:04 pm

    "Red Creature, I am uncertain of our current coordinates. Critical tasks must be completed; Impending interference by hostile forces could not be allowed. Adjustments to the propulsion capabilities of this craft were required in order to solve for higher probability of success. Immediate need is spatial-dimensional-temporal integrity...priority recommendation is proceed to operate comprehensive sensory collection."

    SDX moves to any available window or port where he could see outside.




    whit10
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    Post  whit10 Sun Oct 18, 2015 10:30 pm

    "Just to state the obvious, we need to restore power, sensors and propulsion immediately"

    Can Shivak at least attempt a Repair check?
    navyik
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    Post  navyik Mon Oct 19, 2015 1:15 am

    "I think we could have taken them. We have a cloaking device. We're sitting ducks here." Tarro begins crawling into maintenence tubes and attempts to restore power.

    19+15=34
    Robyo
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    Post  Robyo Mon Oct 19, 2015 8:54 am

    Chris wrote:Rakhu wore the Red Mando armor at the end of your last adventure.  Sharn has no reason to think it is not Rakhu.

    Okay, then nevermind. I thought it was some big mystery.

    Sharn will help reroute power as needed. He is intrigued and excited by being so far deep into space. Memories of watching holo-vids of ST:Voyager and Lost in Space enter the wookie's mind.
    Chris
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    Post  Chris Mon Oct 19, 2015 10:35 am

    SDX - there are plenty of windows and turrets.  SDX does not see a wave of matter about to crash into the ship.  SDX theorizes that the matter was probably "crunched" into the collapsing field and the excess energy pushed out the other side, thus creating the wave which the ship rode.  Theoretically, anyways.  SDX is a master of Trigonometry (waves and energy) but he underestimated the reptilian's eagerness to "punch the engines" within the atmosphere.  Prime always engage Quanta-matter drives beyond a planet's gravity well, every kinder-primer knows that.  The Prime have land-based gates for movement inside gravity wells.  Without a fixed point on the other end... bad things can happen.

    Sharn - no worries, that was over 1 year ago Cool
    the red mando armor was what the real Tarro was wearing when you fought all the mandos in the canyon back on Kintan.  Tarro was the punk captain who was training his team for the Great Hunt.  You met his father, Ionus Jerr (old mando) afterwards.  He is the one that recruited your help to find Rakhu.  Rakhu had taken Tarro's armor and talked about impersonating Tarro in the great hunt (1 year ago).    Maybe Ionus thought this Tarro was Rakhu?  This is all you know, what he told you:

    Chris wrote:
    Ionus tells Sharn, Bos and T'son, "We don't have much time.  Rakhu is walking into a trap.  He is matched against an assassin droid designated C3PX"

    Ionus continues, "C3PX was always dangerous, when he was unique.  Recently he has gained the ability to control other Protocol (C3P) droids.  He must have received some kind of alien technology that is beyond our understanding.  Droids have unique processing cores and restraining hardware to prevent such control.  As a Mandolorian, I cannot directly interfere with the Great Hunt, but I can even the field.  C3PX has Rakhu's ships surrounded and his crew pinned down.  We can't risk a direct approach to the landing pad, but I can get you in behind it.  Rakhu is docked on an open-air platform in the Migrant Dock Workers Guild section of the lower levels."

    "You can sneak through the building and enter from the East.  Meet me back on Nar Shadda, with Rakhu and his trophy.  I shall await you at the Palace of Rakhu's sponsor, Zhu-jinn the Hutt."
     (my bolding for emphasis)


    Tarro, Shivak and Sharn all get to work on the ship.  Bos (NPC until if\when Bronson returns) will act as Commander and coordinate the repair efforts.

    After about 10 minutes of diagnostic checking which has to be done manually since there is no power, the crew comes to following conclusions - SDX rerouted the hyper matter through the ion engines.  Venting the hyper matter that way may have caused the singularity behind the ship, the resulting wave of energy flowed back into the engines (the wrong way) pushing the ship forward.  It completely burned out the ion engines.

    The power surge fried every system on the ship that was active at the time:  Life support, engines, hyperdrive, sensors and the Cloak.  Engines are the most damaged; they are physically burned out.

    The ship is out of hyper matter.

    Systems that are offline (no power) but appear undamaged: all weapons, shields

    Without shields the temperature is dropping quickly.  Without air, the crew will only last a few hours.

    Tarro's roll is enough to restore power to the shields, at least enough to block the radiation and keep the crew from freezing to death.

    Be creative and give me any knowledge\skill checks and your plan for fixing the ship.

    You have a couple hours of air to decide your priorities and effect repairs.
    whit10
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    Adrift in a sea of stars  Left_bar_bleue1/0Adrift in a sea of stars  Empty_bar_bleue  (1/0)
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    Post  whit10 Mon Oct 19, 2015 10:38 am

    can we re-route power from the weapons into life support? I would think that is the 1st priority now that the shields are back up...
    Chris
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    Post  Chris Mon Oct 19, 2015 10:44 am

    whit10 wrote:can we re-route power from the weapons into life support?  I would think that is the 1st priority now that the shields are back up...

    Chris wrote:

    The power surge fried every system on the ship that was active at the time:  Life support, engines, hyperdrive, sensors and the Cloak.  Engines are the most damaged; they are physically burned out.

    Systems that are offline (no power) but appear undamaged: all weapons, shields


    You need an actual repair-to-fix roll, not just a reroute power check for life support.

    Most systems are both damaged and without power.  The weapons and shields were just without power, but undamaged. Tarro restored the shields, which was easier than fixing a damaged system. It may take a group effort.
    whit10
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    Post  whit10 Mon Oct 19, 2015 1:27 pm

    ok then, I'll have to just help as there are folks with better repair skills
    Robyo
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    Post  Robyo Mon Oct 19, 2015 7:27 pm

    Sharn works on re-connecting life support and shields. We're not in combat, so Take 20?

    "Ruffgarr roogus muffrargar!" Sharn yells to Irwin from deep inside the access tube. {No Birdbrain, I need the hydrospanner!}
    navyik
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    Post  navyik Mon Oct 19, 2015 8:06 pm

    Tarro can work on engines outside the ship.  He will try to rob peter to pay paul and get one working engine.  The hyperdrive is empty, but undamagef?

    Oh, take 20 also.

    "We need sensors next so we can find a place to refill the hyperdrive."
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    Post  whit10 Mon Oct 19, 2015 9:01 pm

    Shivak will help repair what he can... he flies them, he doesn't know much about fixing them. Very Happy

    MAS
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    Post  MAS Mon Oct 19, 2015 10:15 pm

    "Calculations did not include variables for actualities of reduced primitive logic. Noted."




    Take 20 (for a total of 36) on repair/construct Prime devices.

    SDX hangs back and lets the creatures with knowledge of these systems take the lead in repairs, providing assistance when knowledge of higher science would be helpful.
    Chris
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    Post  Chris Tue Oct 20, 2015 10:32 am

    cheers  Taking 20!

    Sharn and Irwin set to work on repairing the Life Support systems.  It is no easy task as the power surge basically fried all the wiring that connects the various parts:  fans, air processors, temperature\humidity controls, waste management, urine recovery, CO2 removal, O2 production, N2 control, sanitation (showers, sinks), and venting.

    Adrift in a sea of stars  Recycl10

    There literally isn't enough spare wiring on the ship to rewire all the systems.  SDX assists by introducing nano-tech components that begin to fabricate their own wiring using scrap bits of laminoid and duraplast.  SDX is able to design nano-tech factories which used an Prime version of a 3D printer to manufacture the parts.

    This task takes many hours (x20), but they manage to get the air components online first and then the water systems later in the day.  Shivak acts as a helper and quality tester.

    Tarro works outside the ship cannibalizing the engines as best he can.  The ship is still drifting from momentum.

    Does Tarro have mag-boots or is he using a tether or some other way to avoid floating off into space?

    Perception check for Tarro
    navyik
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    Post  navyik Tue Oct 20, 2015 1:26 pm

    Tarro is tethered unless he finds mag boots on-board. Perception 10+18=28.
    Chris
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    Post  Chris Tue Oct 20, 2015 6:37 pm

    navyik wrote:Tarro is tethered unless he finds mag boots on-board.  Perception 10+18=28.

    mag boots = boots of spider climb

    Tarro feels no effects of deep space, his Adaptation item protects him well.  Tarro is tethered to the ship by a long cable from the outer hatch that stretches 10-12 meters back to the engines, with another 5-10m of slack, so Tarro can move around freely.

    Tarro begins ripping apart the engines, trying to piece together enough parts for 1.  Tarro is out in space for several hours and is getting tired (it was a long day already, big fight, no rest).  

    Tarro takes a moment to enjoy the view of deep space.  The stillness and quiet are unsettling.  Tarro blinks his eyes.... is that a flicker of movement?   How far away is it?

    Tarro isn't sure what, if anything, he is seeing.....


    Adrift in a sea of stars  Space_10
    Robyo
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    Post  Robyo Tue Oct 20, 2015 9:18 pm

    "Grumfar ruffarroo rargruff rarroo arrrggh!" {Whew, I'm beat! At least we have hot water again. Anyone for a cup of tea?} Sharn will check on the status of T'son, and add more healing if needed.

    After a long day and a cup of earl grey, the wookie passes out.
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    Post  navyik Tue Oct 20, 2015 9:21 pm

    "Hmmm... anyone else see this?" Rakhu would have doubted, knowing that his eyes can play tricks in the emptiness of deep space. Tarro is more confident and less pensive; if I see it, it is there.
    Chris
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    Post  Chris Wed Oct 21, 2015 9:54 am

    navyik wrote:"Hmmm... anyone else see this?"  Rakhu would have doubted, knowing that his eyes can play tricks in the emptiness of deep space.  Tarro is more confident and less pensive; if I see it, it is there.

    As Tarro watches, he sees more of them - hundreds, maybe thousands of those whispy filaments drifting towards the Wrenvenge. Tarro notices that they seem to be drifting from a particularly dark and star-less patch of space. Tarro wonders if they are some kind of space dust or debris.

    any actions by anyone?
    whit10
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    Adrift in a sea of stars  Left_bar_bleue19/19Adrift in a sea of stars  Empty_bar_bleue  (19/19)
    Action Points:
    Adrift in a sea of stars  Left_bar_bleue1/0Adrift in a sea of stars  Empty_bar_bleue  (1/0)
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    Adrift in a sea of stars  Empty Re: Adrift in a sea of stars

    Post  whit10 Wed Oct 21, 2015 10:52 am

    Shivak will try to reach out with the force and see if he can figure anything out.

    See Force?

    Roll(1d20)+11:
    12,+11
    Total:23
    Chris
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    Adrift in a sea of stars  Empty Re: Adrift in a sea of stars

    Post  Chris Wed Oct 21, 2015 11:37 am

    In response to Tarro, Shivak goes to a window and sees the approaching cloud of wispy particles.  Shivak calms his mind and reaches out with the Force.....

    Shivak can sense a very weak connection to the Force in the wisps individually.  

    Tarro and Shivak both see the closest wisp display some sort of luminescence.  

    Adrift in a sea of stars  Space_12

    The wisp, now more visible, is clearly moving like a life form.  It appears to be swimming in the vacuum of deep space. In a cascade, the other wisps begin to ignite their bio-luminescence too.  Soon, a swarm of thousands of glowing wisps, each no more than 1 meter are swirling around the ship.  They are not acting aggressively.  Shivak senses curiosity.

    Bos calls out loudly enough for SDX and Sharn to hear, "Guys.... look at that!  In all my years as a spacer, I have never seen anything like it"
    whit10
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    Post  whit10 Wed Oct 21, 2015 12:43 pm

    "I do not sense hostility."

    Attempt Friendship:

    Roll(1d20)+12:
    18,+12
    Total:30
    Chris
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    Post  Chris Wed Oct 21, 2015 3:21 pm

    whit10 wrote:"I do not sense hostility."  

    Attempt Friendship:

    Roll(1d20)+12:
    18,+12
    Total:30

    noted, just giving everyone a chance
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    Post  whit10 Wed Oct 21, 2015 3:24 pm

    all good
    MAS
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    Post  MAS Wed Oct 21, 2015 4:24 pm

    SDX readies action, summon monster SLA, condition hostile action -

    and then moves towards the airlock, with the intent of positioning itself for a rapid exit or steady assist should the Red Creature need to help getting back inside.





    navyik
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    Post  navyik Wed Oct 21, 2015 4:28 pm

    Tarro will patiently drag himself to the hatch. "I've seen 'non-hostile' turn bad real quick. Don't do anything to spook them... Or it..."
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    Post  Chris Wed Oct 21, 2015 5:40 pm

    whit10 wrote:"I do not sense hostility."  
    Attempt Friendship:
    Roll(1d20)+12:
    18,+12
    Total:30

    In response to Shivak, the bio-luminescent wisps begin to scintillate their color patterns.  They swirl around the Wrenvenge in a wave of 1000s, maybe millions of wisps.

    Adrift in a sea of stars  Biolum10

    They vary in shape, size and color

    Adrift in a sea of stars  Biolum11

    One in particular seems curious about the movement of the red being outside the ship

    Adrift in a sea of stars  Biolum12

    With their collective light, it is as bright as daylight and they block out the blackness and loneliness of deep space
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    Post  whit10 Wed Oct 21, 2015 6:59 pm

    Shivak will try to convey that we are friends... I'll have to look through the description of the skill later tonight to see if I want to convey anything else.
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    Post  MAS Wed Oct 21, 2015 8:51 pm

    "Red Creature. Advise return to protective shell of travel container. Effects of proximity unknown."





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    Post  navyik Thu Oct 22, 2015 12:19 am

    MAS wrote:"Red Creature. Advise return to protective shell of travel container. Effects of proximity unknown."




    "Cpoy that SDX. I'm almost there."
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    Post  Chris Thu Oct 22, 2015 9:58 am

    whit10 wrote:"I do not sense hostility."  
    Attempt Friendship:
    Roll(1d20)+12:
    18,+12
    Total:30

    You can always look stuff up online, even if you don't have the book. Just Google the .pdf, like here

    http://www.scribd.com/doc/42947539/Star-Wars-RPG-Core-Rulebook#scribd

    Shivak sends calming emotions (no words) and feels like the curious, non-hostile, wisps have become "friendly".

    Tarro is able to get back into the outer hatch without incident, though the one watching him took interest in his passage through the ship's door.

    The swarm continue to ripple with colors and swirl around the Wrenvenge in a giant cloud.

    actions?
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    Post  navyik Thu Oct 22, 2015 10:16 am

    Tarro very gently closes the hatch behind him. "Those engines are a mess. We should be able to limp along now, but let's sit tight until whatever this is passes."
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    Post  whit10 Thu Oct 22, 2015 10:29 am

    I'm drawing a blank here for some reason. Is there a force skill that would allow Shivak to communicate with them? It could just be the insomnia
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    Post  Chris Thu Oct 22, 2015 10:39 am

    whit10 wrote: Is there a force skill that would allow Shivak to communicate with them?  It could just be the insomnia

    Telepathy?

    modified by distance and attitude (friendly), can convey emotions and single thought\ideas
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    Post  whit10 Thu Oct 22, 2015 10:55 am

    afraid you were going to say that... didn't have points for that skill. Nevermind then.

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    Post  whit10 Thu Oct 22, 2015 10:57 am

    We're going to need sensors at some point so we can figure out where the hell we are... or, if there is a planet nearby to land on and maybe do better repairs?
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    Post  Chris Thu Oct 22, 2015 4:18 pm

    whit10 wrote:We're going to need sensors at some point so we can figure out where the hell we are... or, if there is a planet nearby to land on and maybe do better repairs?

    Chris wrote:

    Shivak throttles the engines down. The loud hum goes quiet. As the engine noise fades, so too do the rest of the ship's systems. The crew finds itself aboard a dark ship. There are no lights, no active systems, even the air processors have gone quiet.

    The silence is eerie. The blackness of space is all around you. You cannot see any nearby stars or planets.

    You are adrift in a sea of stars.

    Adrift in a sea of stars  Deep_s10

    And don't forget to account for HP spent for your 2 Force Skill uses. No one has had a chance to rest (except Sharn for an hour or so), so HPs are where they were after the Coruscant fight
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    Post  MAS Thu Oct 22, 2015 4:55 pm

    "Piloting Creature. Is this container equipped with an external communication broadcaster?"
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    Post  whit10 Thu Oct 22, 2015 9:15 pm

    "My name is Shivak. To what do you refer? A communications array? Yes, we have one of those. Otherwise, I do not believe so."

    "And, if I might inquire, what are we to call you?"
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    Post  MAS Thu Oct 22, 2015 10:29 pm

    "Individual Designation Observer SDX. Individual Designation Piloting Creature Shivak. Contact formatted and Indexed."

    SDX moves towards the communications array. "Request activation, Shivak."

    SDX begins speaking the following message, in the following languages, in the following order.

    Auran (flying creatures, air-based creatures)
    Aquan (aquatic creatures, water-based creatures)
    Celestial (angels and other good outsiders)
    Ignan (fire-based creatures)
    Terran (earth-based creatures)

    "We are peaceful creatures happy to meet you. We are lost and looking for solid matter to rest on. Can you guide us towards a place that will be safe for us?"
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    Post  Chris Fri Oct 23, 2015 10:10 am

    MAS wrote:
    Celestial (angels and other good outsiders)

    "We are peaceful creatures happy to meet you. We are lost and looking for solid matter to rest on. Can you guide us towards a place that will be safe for us?"

    The wisps react to the harmonic, almost hymnal, chanting that represents Celestial.  They pulse and oscillate their luminescent lights in a definite pattern.  SDX is able to determine that they are understanding his request and responding as best as they are able.  

    The wisps form up into a long cylinder around the Wrenvenge.  They begin a cyclical pattern of movement where the lead wisps, at the front end of the cylinder, spin around in a circle and then retreat back down the inside of the cylinder.  Each wave repeats this pattern.  Much like air passing through a turbine, the Wrenvenge is being carried forward through space.  The crew can really only see 'forwards' (out the front opening of the turbine, where the fan would be located) because the cylinder of multicolored wisps have enveloped the ship.

    The ship is moving slowly, but steadily forward (about game speed 2).  This pace continues for about 20 minutes.  SDX notices a disturbance in the star pattern up ahead.  He can see what looks like a ribbon-shaped mirage.  The wisps appear to be guiding the ship towards it.

    Adrift in a sea of stars  Witchs10

    actions?
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    Post  navyik Fri Oct 23, 2015 1:30 pm

    Tarro will get to work on sensors, "we need to grt a better look ahead."

    Take 10=25 "gimme a hand" to anyone...

    "Flyboy, what do you sense ahead?"

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    Post  whit10 Fri Oct 23, 2015 7:42 pm

    uh... it doesn't really work like that. lol (player comment)

    "I still sense the creatures. I do not sense any actual destination yet."

    Or does he?

    See Force for a destination?

    See Force:

    Roll(1d20)+11:
    12,+11
    Total:23

    HP for shivak: 90/79

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