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5 posters

    Signals and Alarm

    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    Signals and Alarm - Page 2 Left_bar_bleue35/35Signals and Alarm - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Signals and Alarm - Page 2 Empty Re: Signals and Alarm

    Post  Chris Thu Sep 22, 2016 11:18 am

    Sorry, I have lost focus on this fight and haven't really been paying attention to the details.....

    MAS wrote:

    Simultaneously, two more orange kilt-clad warriors emerge from the tangled brush near 21 S/T. They raise a wicked, high-pitched howl - which is answered by many calls from farther north!


    MAS wrote:
    The cacophony of canine howls to the north grows...their howls echo through the trees and crash into the clearing like a rabid wave...


    MAS wrote:
    The Lantern continues it's song of righteous battle, and starts to climb higher in a spiraling ascent until it has risen above the tree tops. Suddenly it's song abruptly stops. It dives quickly back down into the clearing, and trumpets a clarion shout that the entire party can hear -

    "RUN, BEFORE ITS TOO LATE!"

    It then rockets southward in a blur of bright, clear light.


    Vozz snaps out of his daze.  Funny how a few seconds can seem like weeks, he thinks to himself.  Vozz pieces together what is happening.... the ambushers are being ambushed.  I am not sure I trust a singing ball of plasma, but I am not staying here!

    Vozz calls over his shoulder to Ronan, "Our position has been compromised, let's move this party!"

    1 move action (2 diagonals and 3 down) should take Vozz to the bush at N-3.  Double move action - x2 terrain across the stream + 5ft is to N-1 and the edge of the map is 15\30 ft.  Vozz will continue moving south for his remaining 15ft which is now off the map.  If Vozz sees anything that would provide cover or impede LoS like a bush or boulder, he would try to get south of it
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    Signals and Alarm - Page 2 Left_bar_bleue60/112Signals and Alarm - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Signals and Alarm - Page 2 Empty Re: Signals and Alarm

    Post  MAS Fri Sep 23, 2016 11:26 pm

    Vozz shouts out his intent to break contact and sprints south across the creek. North of the clearing, the forest reverberates with the roar of barking hounds and the chanting of Gnollish Highlanders -

    "SADUSU! SADUSU! SADUSU!"

    Signals and Alarm - Page 2 ?u=http%3A%2F%2Fimg2.wikia.nocookie.net%2F__cb20121221023903%2Fclockworksaga%2Fimages%2F1%2F13%2FGnolls




    Round ends. Descsion time, choose your own adventure style. Each party member gets one vote, majority wins.

    The situation is as follows. The party is in contact with Gnollish forces, about 6 hours from Milling, around noon. There is around 6 hours of daylight left. The Lantern has given warning to flee after observing something from an elevated position, and signs point towards a large force approaching, but the party holds a solid defensive position.

    What does the party do?

    A) Kill the mangy gits! The boulders make a fine defensive position. Rally up inside and hold off the incoming attackers.

    B) Make a break for it! Head south and stop for nothing. Having already made a trail one way, the party should be able to make good time heading back and outrun whatever is on their trail.

    C) Baited ambush! Fall back and look for a likely ambush point along the way, then turn give these bastards some steel. Maybe that will put them off any ideas of pursuit.

    D) Dash and duck! Move out quickly, then find a place to hide. Once the Gnolls are off the trail, it will be easier to make the trip back to Milling.

    Vote now, just post your choice of
    A or B or C or D !
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    Signals and Alarm - Page 2 Left_bar_bleue35/35Signals and Alarm - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Signals and Alarm - Page 2 Empty Re: Signals and Alarm

    Post  Chris Fri Sep 23, 2016 11:32 pm

    Vozz will stick with B. He's just a kid and never seen combat until a few hours ago.
    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    Signals and Alarm - Page 2 Left_bar_bleue68/68Signals and Alarm - Page 2 Empty_bar_bleue  (68/68)
    Action Points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Signals and Alarm - Page 2 Empty Re: Signals and Alarm

    Post  navyik Sat Sep 24, 2016 11:30 am

    With a parting shot to cover Tungo's exit, Ali Abbas Uz Amirr bravely runs away. "Mighty Tungo, I am thinking it is time to being not here! We fight another day, no?". B.

    MrBrownstone75
    MrBrownstone75


    Posts : 200
    Join date : 2015-01-05
    Age : 49
    Location : Stillman Valley, IL

    Character Information
    Hit points:
    Signals and Alarm - Page 2 Left_bar_bleue15/20Signals and Alarm - Page 2 Empty_bar_bleue  (15/20)
    Action Points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Signals and Alarm - Page 2 Empty Re: Signals and Alarm

    Post  MrBrownstone75 Sat Sep 24, 2016 7:06 pm

    Ronan hears Vozz and sees him turning to retreat. He yells out "Lets break from here and head for the woodline. We can ambush any of these bastards that try to follow us."

    Ronan votes C.
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Action Points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Signals and Alarm - Page 2 Empty Re: Signals and Alarm

    Post  Robyo Sat Sep 24, 2016 8:15 pm

    MAS wrote:

    Signals and Alarm - Page 2 Signal16

    Tungo chooses B, but could just as easily pick C. If there is terrain along the escape route that suggests advantage in halting pursuit, Tungo will search for it.

    Ali's arrow whizzes by and the barbarian lumbers out. He stays towards the the back of the party, fending off gnolls if need be.

    "Ronan or Ali take point! Vozz, stay close!" Tungo will don his great axe and guard Ronan and Vozz as they escape. Then the goliath follows.


    Last edited by Robyo on Sun Sep 25, 2016 10:20 am; edited 1 time in total
    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    Signals and Alarm - Page 2 Left_bar_bleue68/68Signals and Alarm - Page 2 Empty_bar_bleue  (68/68)
    Action Points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Signals and Alarm - Page 2 Empty Re: Signals and Alarm

    Post  navyik Sat Sep 24, 2016 10:24 pm

    Ali has not heard the giant bark an order before. This is not, however, like robbing merchants. The confidence doesn't seem to be arrogant. If Tungo and Ronan press for "c", Ali will agree.
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    Signals and Alarm - Page 2 Left_bar_bleue60/112Signals and Alarm - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    Signals and Alarm - Page 2 Left_bar_bleue0/0Signals and Alarm - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    Signals and Alarm - Page 2 Empty Re: Signals and Alarm

    Post  MAS Sun Sep 25, 2016 10:43 pm

    The party has chosen to -

    Make a break for it!




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