“…Klingons that show greater than normal science and engineering aptitude are enrolled in a special academy as they finish their first tour of duty. Located on Qo’noS, this academy has no name so that it may go mostly un-noticed. Science, for the Klingons, largely serves the military and the Empire itself.
Starfleet intelligence reports on this facility are vague but it is known that the Klingons tend to experiment with modern weapons, engines and technology with little regard for standard safety protocols. For example, the Klingons typically have 8-10 pads per Transporter system; some vessels can use as many as 12 pads. This is well over Starfleet safety regulations. It is assumed that the Klingons ignore the safety protocols and accept the incidental loss of personnel as a necessary sacrifice.
The Klingons are also known to experiment with banned weapons systems and dangerous biological and bio-genic pathogens.”
Korvaq had the standard life of an average Klingon warrior. Great battles, great victories, songs sung to empire’s glory. But when you’re a Klingon with a curious nature and a greater intellect, war becomes monotonous and glory fleeting. As a curious Klingon, something quite rare, Korvaq jumped at the chance to experiment with the Empire’s greatest resources at his disposal. As the 2nd son of Martoq, former Chancellor, Korvaq was expected to make something of himself, but without the burden of representing his family or name (though dishonor is STILL dishonor). Korvaq is by no means a typical Klingon, while he likes to perfect his Bat-leth skills, he is far more interested in science.. in all its forms
It was with great honor, and some slight trepidation, that Korvaq took his new position. In no time, he was promoted due to his work with Transporter systems. Korvaq, due to a brief trip to Terra, had learned a great deal from the Humans and he decided to build a hybrid Federation/Klingon Transporter….
…and that’s where it all went wrong. The first test was successful. He transported a chest of isolinear chips ten systems away. Farther than anything anyone had successfully transported before. In the typical act of Klingon arrogance (or bravery), Korvaq decided to transport himself next, to the very edge of the Empire. It must have been the new converters that he installed, or maybe it was the new containment field that he had made adjustments to.
… Korvaq isn’t on Qo’noS anymore… he was transported to something from beyond fantasy and fiction. Science is more like “magic” and it is far more powerful than he could dream. But here there are monsters, demons, sorcerers, great ships of strange configurations and warriors that cast shadows on any Klingon heroes. Korvaq has now ‘adjusted’ to his surroundings. Quantum physics and “magic” might be the same things here…it just takes a bit of getting used to. Korvaq has decided to adapt to his new surroundings… until such time as he can return home. If he can ever build a Transporter in this world that is…
…And the Federation always wonders why there aren’t more Klingon scientists…
Korvaq – Imperial Scientist, 5th squadron. - Klingon – 15 RPs for race
Flexible – 2 pts.; +2 to two stats (Con. and Str.)
Flexible Bonus Feat - 4 RPs
Skill Bonus – 2 RPs - +1 to Survival and Perception
Spell Resistance, lesser – 2 RPs (6 + Character level)
Natural Armor – 2 RP
Low-light vision -1 RP
Stubborn – 2 RP, +2 to Will Saves vs. Enchantment
Class – Fighter/Rogue – 2/8 (Rogue – Fav. Class), 1 Mythic Tier
Str 16/ +3
Dex 14/ +3 (16) - 8th level bonus
Con 16/ +3
Int 16/ +3 - 4th level bonus
Wis 12/ +2 (14)
Cha 8/ -1
Traits: Armor Expert, -1 to AC penalty
Scholar of the Great Beyond (+1 to Know. Planes and History, Planes is Class skill)
Skills: 105 pts.
Ranks Abil. Mod. Misc. Mod. Total
Acrobatics 7 3 13
Appraise
Climb 6 3 12
Craft (personal) 9 3 8 23
(Weapons) 3 3 9
Disable Dev. 10 3 2 18
Escape Artist 5 3 11
Intimidate
Knowledge:
-Arcana (Tech):* 9 3 15
-Engineering 8 3 14
-History 1 3 1 5
-Local 1 3 7
-Planes (Space-time) 8 3 1 15
Linguistics 2 3 8
Perception 10 2 1 16
Ride 1 3 7
Sleight of Hand 4 3 10
Stealth 9 3 15
Survival 1 2 1 7
Swim 1 3 7
UMD 10 -1 6 18
Feats:
1st: Point Blank Shot, Skill Focus: Craft- “personal items”, Weapon Focus: Bat’leth
2nd: Rapid Shot
3rd: Skill Focus: UMD
5th: Master Craftsman
7th: Craft Wondrous Item
9th: Vital Strike
10th: Dodge
Mythic Feat - Dodge
Rogue Abilities:
Sneak Attack – 4d6
Evasion, Uncanny Dodge, Trap Finding, Trap Sense +2, Improved Uncanny Dodge
Rogue Talents – Quick Disable, Offensive/Defensive (APG), Fast Stealth, Combat Trick
Fighter Abilities: Bravery 1, all weapon prof., 2 bonus Feats
Combat
BAB: 7/2
CMB: 11
CMD: 23
Initiative: +3
Move. 30’
HP: 114
Attacks:
+1 Disrupter: To Hit: 11/6 - 1d8+3 fire damage, Crit: x2
+1 Bat’leth: (use Great sword) To Hit: 12/7 - 2d6+5, 19-20, x2 Crit.
Dagger: 1d4+3
AC: 22
Armor: Light Klingon Battle Armor (use Mithril Breast Plate)
+6 to AC, No AC penalty, +6 Max Dex.
Dex Bonus: +3, Deflection +1, Dodge: +2
Saves:
Base Abil. Mod. Misc. Mod. Total
Fort 5 3 2 10
Reflex 6 3 2 11
Will 2 2 2, 2 vs. Enchant. 6/8
1 vs. Fear
SR: 15
Mythic Abilities: Mythic Power - 5
Trickster – Surprise Strike, Shadow Stealth
Hard to kill, mythic power, surge +1d6
Hero Points: 3
“Magic” Items:
Belt – Dex +2
Cloak of Resistance: +2
Glove of Storing (created)
Master Work “Thieves tools”
Necklace of adaptation
Vambraces of defense (These polished steel vambraces grant a +1 deflection bonus to AC. Once per day, as an immediate action, if the wearer has at least one hand free, when he would normally be hit with an attack from a ranged weapon, he may deflect it with the bracers, taking no damage from it, as if he had the Deflect Arrows feat.)
“Hypo spray” – 3 Cure Mod. Wounds – hypo spray must be reloaded
- Also now has Heroism (2 doses), Invisibility (1), Bull Strength (2), Resist Energy –Acid (1)
Headband - +2 to Wisdom
Wand of Fireballs (plasma launcher) – 6 charges, 5d6 damage – Save DC: 14
Boots of Speed
Ring of Energy Resistance (Major) – Fire – 20 pts.
Ring of Retribution
570 KARMA (gold with a new mechanic to be explained later)
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Last edited by whit10 on Tue May 16, 2017 2:19 pm; edited 14 times in total