Zangulor
Mechan Druid–10(Saurian Shaman), True Neutral
Mythic Hierophant-1
Current World: Ssyssyx
Homeworld: Zyr
Deity: Matron Paraxia,jungle spirit goddess of Ssyssyx
Languages: Common, Mech, Lizardfolk
Size: Medium; Move: 30', Fly 30'
Hero Points: 9
STR: 12 +1
DEX: 14 +2
CON: 11 0
INT: 12 +1
WIS: 18(22) +4(+6)
CHA: 10 0
FORT: +7
REF: +7
WILL: +13
Spell Resistance: 21
Armor Class: 21
Hit Points: 93 (HD:10d8+9fc+4m)
BAB: +7/+2
CMB: +8
CMD: 20
Initiative: +4
Passive Perception: 23
WEAPON_ATK_DMG_CRIT_RANGE
~Long Bow*(+2)_+10/+5_1d8+2_x3_100' (x40 arrows)
~Scimitar*(+2 Flame Tongue)_+9/+4_1d6+3_18-20x2_-
~Sickle_+7/+2_1d6+1+Trip_x2_-
~Dagger_+7/+2(+8/+3Thrown)_1d4+1_19-20x2_10' (x3 daggers)
~Scythe_+7+2_2d4+1+Trip)_x4_-
Skills (*Trained):
*Climb: +6
*Craft Arms and Armor: +8
*Fly: +11
*Handle Animal: +7
*Heal: +13
*Knowledge(Geography): +6
*Knowledge(Nature): +8
*Perception: +13
*Profession(Xenobiologist):+11
*Ride: +7
*Spellcraft: +9
*Survival: +15
*Swim: +6
Stealth: +12
Race: Mechan(Half-Construct/Half-Human)(15 RP)
Half-construct: 7 (+2 saves vs disease, mind-affecting effects, poison and effects that cause exhaustion or fatigue; cannot be raised/resurrected; doesn't need to breathe, eat, sleep unless to gain some benefits)
Human Heritage: 0
Standard Languages: 0
Greater Spell Resistance: 3 (SR 11 + level)
Negative Energy Affinity: -1
Flight: 4 (30', clumsy maneuverability)
Darkvision: 2 (60')
Traits: Reactionary (+2 Initiative),
Worldly (Adv on any Untrained Skill 1/day)
Feats: Lightning Reflexes (+2 REF), Craft Magical Arms and Armor, Martial Weapon Proficiency-Longbow, Natural Spell, Vital Strike (1 attk @ hi BAB @ x2 damage dice), Stealthy (+2 stealth/escape artist checks)
Druid Class Abilities: Nature Bond, Nature Sense, Orisons, Spells, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (2/day standard @ 8th level; 6/day dino/reptile @ 12th level)
Saurian Shaman Archetype: Animal Companion(Nature Bond)_Velocirptor:Skree,
Wild Empathy (+4 W/Dinos&Repts as Full Rnd Action), Totem Trans, Totemic Summons, Wildshape variant, bonus Feat at 9th level: Vital Strike
Mythic Hero: Hierophant Path-1, Path Ability: Eldritch Breach, Hard To Kill, Mythic Power: 5, Surge +1d6, Mythic Feat: Mythic Spell Lore, x1 Mythic Spells: Flame Strike, Divine Surge: Beast's Fury
Spells(Memorized):
0-Know Direction, Detect Magic, Flare, Read Magic
1-Cure Lt Wnds, Goodberry, Entangle, Produce Flame, Speak w/ Animals, Shillelagh
2-Flame Blade, Flaming Sphere, Heat Metal, Fog Cloud, Owl's Wisdom, Cat's Grace
3-Cure Mod Wnds, Speak w/ Plants, Call Lightning, Poison
4-Flame Strike, Scrying, Cure Srs Wnds, Dispel Magic
5- Cure Crtcl Wnds, Call Lightning Storm, Insect Plague
Magic Items:
(Armor)-Leather Armor +2, Lite Wooden Shield +1, Amulet of Natural Armor
(Weapons)-Long Bow +2, Scimitar +2 Flame Tongue, x1 Slaying Arrow (greater): Aberration, x2 Slaying Arrows (standard): Aberration
(Buff)-Headband of Inspired Wisdom (+4 Wisdom)-Thaak's Headband
(Rings)-Invisibility, Major Image
(Potions)-x17 Cure Moderate Wounds
Equipment: walking stick(cudgel), robe, pouch, chalk, holy symbol (wood necklace made from the bark of Hector, the Great Tree), whetstone, oil flask, holy water, traveler's outfit
Treasure: 505 GP
KARMA: 632
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Skree – Velociraptor Animal Companion
Medium, Spd:60'
Low-light Vision, Scent
Passive Perception: 16
Str:18 (+4)
Dex:20 (+5)
Con:22 (+6)
Int:2 (-4)
Wis:12 (+1)
Cha:14 (+2)
AC:24 (+9 natural armor,+5 DEX)
HP: 126 (9d8+54 HD)
BAB: +6
CMB: +10
CMD: 25
Fort: +11
Ref: +10
Will: +4
Natural Attacks:
~2 talons_+10 ATK_2d6+3 DMG
~bite_+9 ATK_1d8+3 DMG
~2 claws_+9 ATK_1d6+3 DMG
Skills, (1 rank each, *=trained):
Acrobatics(*): +8
Climb(*): +7
Escape Artist: +8
Perception(*): +6
Survival: +2
Stealth(*): +12
Swim(*): +7
Feats: Weapon Finesse (Dex mod to Attk), Weapon Focus-Talons (+1 Attk), Stealthy (+2 Stealth and Escape Artist checks), Improved Natural Attack (one step higher damage dice, Improved Natural Armor (+1 AC)
Special Attk: Pounce (Charge and make a Full Attack)
Special: Link, Share Spells, Evasion, Devotion,
Ability Score Increase Option (+2 Dex, +2 Con), Multiattack
Bonus Tricks: Attack, Guard, Track
Taught Tricks: Come, Seek, Fetch
Mechan Druid–10(Saurian Shaman), True Neutral
Mythic Hierophant-1
Current World: Ssyssyx
Homeworld: Zyr
Deity: Matron Paraxia,jungle spirit goddess of Ssyssyx
Languages: Common, Mech, Lizardfolk
Size: Medium; Move: 30', Fly 30'
Hero Points: 9
STR: 12 +1
DEX: 14 +2
CON: 11 0
INT: 12 +1
WIS: 18(22) +4(+6)
CHA: 10 0
FORT: +7
REF: +7
WILL: +13
Spell Resistance: 21
Armor Class: 21
Hit Points: 93 (HD:10d8+9fc+4m)
BAB: +7/+2
CMB: +8
CMD: 20
Initiative: +4
Passive Perception: 23
WEAPON_ATK_DMG_CRIT_RANGE
~Long Bow*(+2)_+10/+5_1d8+2_x3_100' (x40 arrows)
~Scimitar*(+2 Flame Tongue)_+9/+4_1d6+3_18-20x2_-
~Sickle_+7/+2_1d6+1+Trip_x2_-
~Dagger_+7/+2(+8/+3Thrown)_1d4+1_19-20x2_10' (x3 daggers)
~Scythe_+7+2_2d4+1+Trip)_x4_-
Skills (*Trained):
*Climb: +6
*Craft Arms and Armor: +8
*Fly: +11
*Handle Animal: +7
*Heal: +13
*Knowledge(Geography): +6
*Knowledge(Nature): +8
*Perception: +13
*Profession(Xenobiologist):+11
*Ride: +7
*Spellcraft: +9
*Survival: +15
*Swim: +6
Stealth: +12
Race: Mechan(Half-Construct/Half-Human)(15 RP)
Half-construct: 7 (+2 saves vs disease, mind-affecting effects, poison and effects that cause exhaustion or fatigue; cannot be raised/resurrected; doesn't need to breathe, eat, sleep unless to gain some benefits)
Human Heritage: 0
Standard Languages: 0
Greater Spell Resistance: 3 (SR 11 + level)
Negative Energy Affinity: -1
Flight: 4 (30', clumsy maneuverability)
Darkvision: 2 (60')
Traits: Reactionary (+2 Initiative),
Worldly (Adv on any Untrained Skill 1/day)
Feats: Lightning Reflexes (+2 REF), Craft Magical Arms and Armor, Martial Weapon Proficiency-Longbow, Natural Spell, Vital Strike (1 attk @ hi BAB @ x2 damage dice), Stealthy (+2 stealth/escape artist checks)
Druid Class Abilities: Nature Bond, Nature Sense, Orisons, Spells, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (2/day standard @ 8th level; 6/day dino/reptile @ 12th level)
Saurian Shaman Archetype: Animal Companion(Nature Bond)_Velocirptor:Skree,
Wild Empathy (+4 W/Dinos&Repts as Full Rnd Action), Totem Trans, Totemic Summons, Wildshape variant, bonus Feat at 9th level: Vital Strike
Mythic Hero: Hierophant Path-1, Path Ability: Eldritch Breach, Hard To Kill, Mythic Power: 5, Surge +1d6, Mythic Feat: Mythic Spell Lore, x1 Mythic Spells: Flame Strike, Divine Surge: Beast's Fury
Spells(Memorized):
0-Know Direction, Detect Magic, Flare, Read Magic
1-Cure Lt Wnds, Goodberry, Entangle, Produce Flame, Speak w/ Animals, Shillelagh
2-Flame Blade, Flaming Sphere, Heat Metal, Fog Cloud, Owl's Wisdom, Cat's Grace
3-Cure Mod Wnds, Speak w/ Plants, Call Lightning, Poison
4-Flame Strike, Scrying, Cure Srs Wnds, Dispel Magic
5- Cure Crtcl Wnds, Call Lightning Storm, Insect Plague
Magic Items:
(Armor)-Leather Armor +2, Lite Wooden Shield +1, Amulet of Natural Armor
(Weapons)-Long Bow +2, Scimitar +2 Flame Tongue, x1 Slaying Arrow (greater): Aberration, x2 Slaying Arrows (standard): Aberration
(Buff)-Headband of Inspired Wisdom (+4 Wisdom)-Thaak's Headband
(Rings)-Invisibility, Major Image
(Potions)-x17 Cure Moderate Wounds
Equipment: walking stick(cudgel), robe, pouch, chalk, holy symbol (wood necklace made from the bark of Hector, the Great Tree), whetstone, oil flask, holy water, traveler's outfit
Treasure: 505 GP
KARMA: 632
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Skree – Velociraptor Animal Companion
Medium, Spd:60'
Low-light Vision, Scent
Passive Perception: 16
Str:18 (+4)
Dex:20 (+5)
Con:22 (+6)
Int:2 (-4)
Wis:12 (+1)
Cha:14 (+2)
AC:24 (+9 natural armor,+5 DEX)
HP: 126 (9d8+54 HD)
BAB: +6
CMB: +10
CMD: 25
Fort: +11
Ref: +10
Will: +4
Natural Attacks:
~2 talons_+10 ATK_2d6+3 DMG
~bite_+9 ATK_1d8+3 DMG
~2 claws_+9 ATK_1d6+3 DMG
Skills, (1 rank each, *=trained):
Acrobatics(*): +8
Climb(*): +7
Escape Artist: +8
Perception(*): +6
Survival: +2
Stealth(*): +12
Swim(*): +7
Feats: Weapon Finesse (Dex mod to Attk), Weapon Focus-Talons (+1 Attk), Stealthy (+2 Stealth and Escape Artist checks), Improved Natural Attack (one step higher damage dice, Improved Natural Armor (+1 AC)
Special Attk: Pounce (Charge and make a Full Attack)
Special: Link, Share Spells, Evasion, Devotion,
Ability Score Increase Option (+2 Dex, +2 Con), Multiattack
Bonus Tricks: Attack, Guard, Track
Taught Tricks: Come, Seek, Fetch
Last edited by Robyo on Fri May 26, 2017 10:46 pm; edited 26 times in total