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+4
Josef909
whit10
Bones
Robyo
8 posters
Easy Peasy Lemon Squeezy
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°51
Re: Easy Peasy Lemon Squeezy
navyik- Posts : 5033
Join date : 2012-03-22
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(68/68)
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(0/0)
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- Post n°52
Re: Easy Peasy Lemon Squeezy
Anchor Chain.
AC 18
Hp 45/29
Poison Resistance
Passive perception 12
AC attacks the Izzy at O-12 and then frenzies the one at q-13
Rolling "1d20 +5" 2 times
1: 4 + 5 = 9. Miss?
2: 10 + 5 = 15. Hit?
DMG:
Result of the throw of dice "1d8 +5" :
8 + 5 = 13
AC 18
Hp 45/29
Poison Resistance
Passive perception 12
AC attacks the Izzy at O-12 and then frenzies the one at q-13
Rolling "1d20 +5" 2 times
1: 4 + 5 = 9. Miss?
2: 10 + 5 = 15. Hit?
DMG:
Result of the throw of dice "1d8 +5" :
8 + 5 = 13
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°53
Re: Easy Peasy Lemon Squeezy
Chris- Posts : 9503
Join date : 2011-10-26
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Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°54
Re: Easy Peasy Lemon Squeezy
MAS wrote:CRIKEY! Whats with the lazy GM? Sorry for the delay guys, we'll get things back on track here this week.
Derlyn wonders to himself if some foul necromancer put a sleep jinx on the dungeon master?
HP: 24
AC: 15
PP: 14
Saves: CHA + WIS
advantage vs charm, no sleep
SPELL DC: 13
He surveys the field with grim satisfaction, even ambushed and outnumbered, the Burning Blades handled themselves well, especially our melee masters. Derlyn moves 15ft to !-25 directly north of 2 Izzy. He hurls another glittering blast of Eldritch energy at Izzy !-32
Roll(1d20)+6:
4,+6
Total:10
if that hits, damage
Roll(1d10)+4:
2,+4
Total:6
+ 10ft knockback into Izzy !-33
Derlyn crouches behind what looks like a tree stump? directly south of him
done
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°55
Re: Easy Peasy Lemon Squeezy
Whitey- Posts : 1758
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°56
Re: Easy Peasy Lemon Squeezy
Rip
Saves: INT (+4) WIS (+4)
(Advantage on all WIS, INT, CHR saves vs magic)
HP: 30 (1d8)
AC: 13
Proficiency Bonus: +2
Initiative: +1
Pass Percept: 12
Spell casting:
Spell Save DC: 12
Spell Attack: +4
Rip pops out from under the table at square S-22, tankard of ale in hand. "Beer is proof that Habukkuk loves me and wants me to be happy. Not too sure how feels about you though." With a touch to his necklace he blows some foam off the top of his flagon. As it leaves the rim it becomes a cloud of putrid yellow gas heading straight for the face of Izzy at Q-22.
Poison Spray
Cantrip
Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
Result of the throw of dice "1d12" :
12
With a quick gulp from his stein, Rip ducks back under the table to T-22
Saves: INT (+4) WIS (+4)
(Advantage on all WIS, INT, CHR saves vs magic)
HP: 30 (1d8)
AC: 13
Proficiency Bonus: +2
Initiative: +1
Pass Percept: 12
Spell casting:
Spell Save DC: 12
Spell Attack: +4
Rip pops out from under the table at square S-22, tankard of ale in hand. "Beer is proof that Habukkuk loves me and wants me to be happy. Not too sure how feels about you though." With a touch to his necklace he blows some foam off the top of his flagon. As it leaves the rim it becomes a cloud of putrid yellow gas heading straight for the face of Izzy at Q-22.
Poison Spray
Cantrip
Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
Result of the throw of dice "1d12" :
12
With a quick gulp from his stein, Rip ducks back under the table to T-22
MAS- Admin
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(0/0)
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- Post n°57
Re: Easy Peasy Lemon Squeezy
Rip's acid cloud seems unable to gather enough power to affect the skirmisher.
Two skirmishers attack Anchor but are unable to overcome his defenses.
In the camp's SW corner, a skirmisher breaks free of the entangling vines and moves forward along with another who is picking his way through the tangle. They form into a pack with two others to gain advantage and attack Seth!
Three Izzy's land javelin strikes on Seth, who takes 12 dmg.
Map is current
Josh/ Ulric: 18
Rob/Seth: 16 is
Alan/ Anchor: 16
Chris/Derlyn/: 16
Whitey/ Rip: 15
Izzy: 10
Joe/Gaston: 7 is UP
Two skirmishers attack Anchor but are unable to overcome his defenses.
In the camp's SW corner, a skirmisher breaks free of the entangling vines and moves forward along with another who is picking his way through the tangle. They form into a pack with two others to gain advantage and attack Seth!
Three Izzy's land javelin strikes on Seth, who takes 12 dmg.
Map is current
Josh/ Ulric: 18
Rob/Seth: 16 is
Alan/ Anchor: 16
Chris/Derlyn/: 16
Whitey/ Rip: 15
Izzy: 10
Joe/Gaston: 7 is UP
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°58
Re: Easy Peasy Lemon Squeezy
Gaston L'Vivre
HP:27/27
AC:16
PP:14
Bardic Insp: 2/3
Spell save DC:13
Spell attack bonus:+5
L1: 3/4 L2: 1/2
Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
SV: Dex(+5) Cha(+5)
Gaston notices the pack of mudbellies advancing on his cadre, weighing the potential for danger behind him against the success that Anchor Chain is having. "AC, after you finish those cretins off, leave the dozey ones be. They'll be dreaming of spoiled meat and ugly mates for a while yet" he shouts. He casts a well-practiced Vicious Mockery, cursing the foul scaleskin at S-12 before he turns and climbs over the tables, ending his movement at W-21 (or wherever he can get to on the east side of Rip if the tables are considered 'difficult terrain'. "Found something to wet our whistle, have we?" He asks his stout friend..
Vicious Mockery
Enchantment cantrip
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Result of the throw of dice "1d4" :
1
Perfect!
HP:27/27
AC:16
PP:14
Bardic Insp: 2/3
Spell save DC:13
Spell attack bonus:+5
L1: 3/4 L2: 1/2
Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
SV: Dex(+5) Cha(+5)
Gaston notices the pack of mudbellies advancing on his cadre, weighing the potential for danger behind him against the success that Anchor Chain is having. "AC, after you finish those cretins off, leave the dozey ones be. They'll be dreaming of spoiled meat and ugly mates for a while yet" he shouts. He casts a well-practiced Vicious Mockery, cursing the foul scaleskin at S-12 before he turns and climbs over the tables, ending his movement at W-21 (or wherever he can get to on the east side of Rip if the tables are considered 'difficult terrain'. "Found something to wet our whistle, have we?" He asks his stout friend..
Vicious Mockery
Enchantment cantrip
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Result of the throw of dice "1d4" :
1
Perfect!
Whitey- Posts : 1758
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°59
Re: Easy Peasy Lemon Squeezy
DM, please adjust Rip's position on the map to T-22 as declared. Thanks!
Robyo- Posts : 3587
Join date : 2012-04-29
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(0/0)
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(0/0)
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- Post n°60
Re: Easy Peasy Lemon Squeezy
MAS wrote:In the camp's SW corner, a skirmisher breaks free of the entangling vines and moves forward along with another who is picking his way through the tangle. They form into a pack with two others to gain advantage and attack Seth!
Three Izzy's land javelin strikes on Seth, who takes 12 dmg.
Sethrovax
AC 18
Hp 24/36
Acid Resistance
Passive Perception 12
Initiative:+1
Superiority dice: 3d8
The black dragonborn smiles at the sight of his own blood running freely. Revealing rows of jagged sharp teeth, dripping with acid. "Now you are my worthy opponentsss. I will eat your heartsss!"
MAS- Admin
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- Post n°61
Re: Easy Peasy Lemon Squeezy
The Izzys also attacked Ulric during their turn but failed to land any blows.
Gaston leaps onto the table runs down its length, ending on top of it near where he intended. His insults seem to sting their target.
ROUND 4
Map is current.
Josh/ Ulric: 18 is UP
Rob/Seth: 16 is ON DECK
Alan/ Anchor: 16
Chris/Derlyn/: 16
Whitey/ Rip: 15
Izzy: 10
Joe/Gaston: 7
Gaston leaps onto the table runs down its length, ending on top of it near where he intended. His insults seem to sting their target.
ROUND 4
Map is current.
Josh/ Ulric: 18 is UP
Rob/Seth: 16 is ON DECK
Alan/ Anchor: 16
Chris/Derlyn/: 16
Whitey/ Rip: 15
Izzy: 10
Joe/Gaston: 7
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°62
Re: Easy Peasy Lemon Squeezy
screw it, these two are getting annoying...
Sweeping attack again (1 use left after this) 1st attack at guy !-32
Roll(1d20)+5:
12,+5
Total:17
Not sure if that hits;
Damage to the first guy -
Roll(1d10)+3:
10,+3
Total:13
Damage to the second - (guy right next to him)
Roll(1d8)+0:
4,+0
Total:4
Done
AC:18
Saves - Str. and dex.
HP: 32
Sweeping attack again (1 use left after this) 1st attack at guy !-32
Roll(1d20)+5:
12,+5
Total:17
Not sure if that hits;
Damage to the first guy -
Roll(1d10)+3:
10,+3
Total:13
Damage to the second - (guy right next to him)
Roll(1d8)+0:
4,+0
Total:4
Done
AC:18
Saves - Str. and dex.
HP: 32
MAS- Admin
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- Post n°63
Re: Easy Peasy Lemon Squeezy
Robyo- Posts : 3587
Join date : 2012-04-29
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- Post n°64
Re: Easy Peasy Lemon Squeezy
Seth steps forward to fight the next lzzy. He brings his longsword down on the wounded one (previosly sprayed with acid).
Spends a Superiority die for Precision Attack.
Superiority die bonus roll: Result of the throw of dice "1d8" : 8
Attack roll: Result of the throw of dice "1d20" : 12 + 8 + 6 = 26
Damage roll: Result of the throw of dice "1d8" : 2 + 6 = 8 Slashing.
If the lz is dead, Seth takes a step north to confront the next one (he also doesn't want to get flanked).
Sethrovax
AC 18
Hp 24/36
Acid Resistance
Passive Perception 12
Initiative:+1
Superiority dice: 2d8
Spends a Superiority die for Precision Attack.
Superiority die bonus roll: Result of the throw of dice "1d8" : 8
Attack roll: Result of the throw of dice "1d20" : 12 + 8 + 6 = 26
Damage roll: Result of the throw of dice "1d8" : 2 + 6 = 8 Slashing.
If the lz is dead, Seth takes a step north to confront the next one (he also doesn't want to get flanked).
Sethrovax
AC 18
Hp 24/36
Acid Resistance
Passive Perception 12
Initiative:+1
Superiority dice: 2d8
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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- Post n°65
Re: Easy Peasy Lemon Squeezy
navyik- Posts : 5033
Join date : 2012-03-22
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Hit points:
(68/68)
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(0/0)
Character Sheet:
- Post n°66
Re: Easy Peasy Lemon Squeezy
Anchor Chain.
AC 18
Hp 45/29 (37 if damage resistance retcon is allowed)
Poison Resistance
Passive perception 12
Rage +2 damage
Advantage str check
DMG resistance slashing, bludgeoning, and piercing
Reckless Attack, advantage strength Attacks, enemies get advantage against him.
Anchor chain sees that he is needed urgently and Attacks recklessly, swinging wild at the adjacent Izzy at o-12.
Result of the throw of dice "2d20" :
16, 15
16+5=21 to Attack
Result of the throw of dice "2d6 +5" :
4 + 2 + 5 = 11 damage.
If it falls he will move to r-13use his frenzy Attack against the next nearest Izzy at s-12. If not, he will finish this one.
Result of the throw of dice "2d20" :
18, 12
Result of the throw of dice "2d6 +5" :
1 + 2 + 5 = 8
Please note that my stat block HP field is requesting an adjustment for my forgetting that I have the damage resistance class feature.
AC 18
Hp 45/29 (37 if damage resistance retcon is allowed)
Poison Resistance
Passive perception 12
Rage +2 damage
Advantage str check
DMG resistance slashing, bludgeoning, and piercing
Reckless Attack, advantage strength Attacks, enemies get advantage against him.
Anchor chain sees that he is needed urgently and Attacks recklessly, swinging wild at the adjacent Izzy at o-12.
Result of the throw of dice "2d20" :
16, 15
16+5=21 to Attack
Result of the throw of dice "2d6 +5" :
4 + 2 + 5 = 11 damage.
If it falls he will move to r-13use his frenzy Attack against the next nearest Izzy at s-12. If not, he will finish this one.
Result of the throw of dice "2d20" :
18, 12
Result of the throw of dice "2d6 +5" :
1 + 2 + 5 = 8
Please note that my stat block HP field is requesting an adjustment for my forgetting that I have the damage resistance class feature.
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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Hit points:
(60/112)
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(0/0)
Character Sheet:
- Post n°67
Re: Easy Peasy Lemon Squeezy
navyik- Posts : 5033
Join date : 2012-03-22
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(68/68)
Action Points:
(0/0)
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- Post n°68
Re: Easy Peasy Lemon Squeezy
MAS wrote:Anchor dispatches 2 more skirmishers in short order.
Get it?!?! SHORT?
BECAUSE HE'S A DWARF?!?!?
"The ladies say I'm big for a dwarf..."
Chris- Posts : 9503
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°69
Re: Easy Peasy Lemon Squeezy
Chris wrote:
HP: 24
AC: 15
PP: 14
Saves: CHA + WIS
advantage vs charm, no sleep
SPELL DC: 13
*Sleep and Shillelagh 5\10
Derlyn steps 5ft north to !-24 and casts eldritch blast at the Izzy directly across from him at P-24
range 120ft, plus cha damage plus 10ft knockback
He cracks his Shillelagh like a whip at the Izzy trying to break up their proximity party, "By nature's hand, by craft, by art, what once was one - now fly apart!"
magical attack roll
Roll(1d20)+6:
9,+6
Total:15
if that hits, damage
Roll(1d10)+4:
8,+4
Total:12
+10 ft knockback to the left
Derlyn will finish his movement 25ft to the north !-20 to check on the 2 snoozing Izzy's in the NE corner of the map
MAS- Admin
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(60/112)
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(0/0)
Character Sheet:
- Post n°70
Re: Easy Peasy Lemon Squeezy
Whitey- Posts : 1758
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°71
Re: Easy Peasy Lemon Squeezy
Rip
Saves: INT (+4) WIS (+4)
(Advantage on all WIS, INT, CHR saves vs magic)
HP: 30 (1d8)
AC: 13
Proficiency Bonus: +2
Initiative: +1
Pass Percept: 12
Rip surveys the success of his squad-mates around the table and decides his talents might be best employed elsewhere. He sets down the ale tankard, takes a deep breath and stretches with a low growl. His arms and legs extend more than appears possible as his torso thickens beyond what the capacity of one breath should allow. Fur sprouts through his armor as a tail extends from under his tunic. Where a smiling fey once rested now lies a snarling sandy brown wolf, pelt flecked with white.
Wild Shape: Shape shift into any beast not flying or swimming and CR 1/4, 1/8, or 0. Sustain 1 hour
Wolf
Medium beast,unaligned
Armor Class13
Hit Points11(2d8+ 2)
Speed40 ft. ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Proficiency Bonus+2
SkillsPerception +3, Stealth +4
Sensespassive Perception 13
Challenge1/4(50 XP)
Keen Hearing and Smell..The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
The wolf darts out from under the table and pads over to W-26 next to Ulrhic.
Saves: INT (+4) WIS (+4)
(Advantage on all WIS, INT, CHR saves vs magic)
HP: 30 (1d8)
AC: 13
Proficiency Bonus: +2
Initiative: +1
Pass Percept: 12
Rip surveys the success of his squad-mates around the table and decides his talents might be best employed elsewhere. He sets down the ale tankard, takes a deep breath and stretches with a low growl. His arms and legs extend more than appears possible as his torso thickens beyond what the capacity of one breath should allow. Fur sprouts through his armor as a tail extends from under his tunic. Where a smiling fey once rested now lies a snarling sandy brown wolf, pelt flecked with white.
Wild Shape: Shape shift into any beast not flying or swimming and CR 1/4, 1/8, or 0. Sustain 1 hour
Wolf
Medium beast,unaligned
Armor Class13
Hit Points11(2d8+ 2)
Speed40 ft. ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Proficiency Bonus+2
SkillsPerception +3, Stealth +4
Sensespassive Perception 13
Challenge1/4(50 XP)
Keen Hearing and Smell..The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
The wolf darts out from under the table and pads over to W-26 next to Ulrhic.
MAS- Admin
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Join date : 2011-09-12
Character Information
Hit points:
(60/112)
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(0/0)
Character Sheet:
- Post n°72
Re: Easy Peasy Lemon Squeezy
Rip transforms and moves towards Ulric.
The two remaining skirmishers who are able to attack launch javelins at Seth with fanatic malice. Having repositioned to enjoy a pack advantage standing shoulder to shoulder, they both score hits.
Seth takes 8 dmg.
Map is current.
Josh/ Ulric: 18
Rob/Seth: 16
Alan/ Anchor: 16
Chris/Derlyn/: 16
Whitey/ Rip: 15
Izzy: 10
Joe/Gaston: 7 is UP
The two remaining skirmishers who are able to attack launch javelins at Seth with fanatic malice. Having repositioned to enjoy a pack advantage standing shoulder to shoulder, they both score hits.
Seth takes 8 dmg.
Map is current.
Josh/ Ulric: 18
Rob/Seth: 16
Alan/ Anchor: 16
Chris/Derlyn/: 16
Whitey/ Rip: 15
Izzy: 10
Joe/Gaston: 7 is UP
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°73
Re: Easy Peasy Lemon Squeezy
MAS wrote:The two remaining skirmishers who are able to attack launch javelins at Seth with fanatic malice. Having repositioned to enjoy a pack advantage standing shoulder to shoulder, they both score hits.
Seth takes 8 dmg.
Seth cusses in draconic and spits acid. He does his best Boromir impersonation.
Sethrovax
AC 18
Hp 16/36
Acid Resistance
Passive Perception 12
Initiative:+1
Superiority dice: 2d8
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°74
Re: Easy Peasy Lemon Squeezy
Gaston L'Vivre
HP:27/27
AC:16
PP:14
Bardic Insp: 2/3
Spell save DC:13
Spell attack bonus:+5
L1: 3/4 L2: 1/2
Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
SV: Dex(+5) Cha(+5)
Gaston saunters to the SE corner of the table, careful to avoid spilling any of the libations that had been provided before the ambush. He grabs his hand crossbow, casually fires a bolt off at P-23, and says to the guys "Looks like Anchor really... held it down." He then takes out a pair of sunglasses and puts them on.
Attack Roll:
Result of the throw of dice "1d20 +5" :
19 + 5 = 24
If that hits damage roll:
Result of the throw of dice "1d6 +3" :
5 + 3 = 8
HP:27/27
AC:16
PP:14
Bardic Insp: 2/3
Spell save DC:13
Spell attack bonus:+5
L1: 3/4 L2: 1/2
Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
SV: Dex(+5) Cha(+5)
Gaston saunters to the SE corner of the table, careful to avoid spilling any of the libations that had been provided before the ambush. He grabs his hand crossbow, casually fires a bolt off at P-23, and says to the guys "Looks like Anchor really... held it down." He then takes out a pair of sunglasses and puts them on.
Attack Roll:
Result of the throw of dice "1d20 +5" :
19 + 5 = 24
If that hits damage roll:
Result of the throw of dice "1d6 +3" :
5 + 3 = 8
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°75
Re: Easy Peasy Lemon Squeezy
Gaston puts a quarrel into a wounded skirmisher, killing it and leaving a single (non-sleeping) Izzy alive.
It drops its weapons, surrenders, and cowers on the ground.
"Mercy, mighty ones! I will serve you if you spare me!" it begs.
Combat is ended - but we will continue to take declarations in combat speed format; you have the same amount of time and actions as you would have for a single combat round right now.
All players may declare their single round's worth of action at this time.
Map is current
It drops its weapons, surrenders, and cowers on the ground.
"Mercy, mighty ones! I will serve you if you spare me!" it begs.
Combat is ended - but we will continue to take declarations in combat speed format; you have the same amount of time and actions as you would have for a single combat round right now.
All players may declare their single round's worth of action at this time.
Map is current
Robyo- Posts : 3587
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- Post n°76
Re: Easy Peasy Lemon Squeezy
MAS wrote:Gaston puts a quarrel into a wounded skirmisher, killing it and leaving a single (non-sleeping) Izzy alive.
It drops its weapons, surrenders, and cowers on the ground.
"Mercy, mighty ones! I will serve you if you spare me!" it begs.
Seth has 50' of hempen rope. He takes it out and moves in on the surrendering lzzy and binds it's hands behind it's back.
"A wissse decisssion lizardssscum. Now lead usss to the kobold'sss younglingsss. I may yet let you live"
Chris- Posts : 9503
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- Post n°77
Re: Easy Peasy Lemon Squeezy
"Disarm and bind the 4 sleeping Izzies too" Derlyn suggests as he looks about for the kobolds that fled
whit10- Posts : 6614
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- Post n°78
Re: Easy Peasy Lemon Squeezy
Aid in tying guys up..."who's the resident interrogator around here?" Ulric asks with very little emotion and a slight smile as he looks at the party.
He will also retrieve the halberd and put it on his horse (which should be somewhere nearby)
He will also retrieve the halberd and put it on his horse (which should be somewhere nearby)
Chris- Posts : 9503
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- Post n°79
Re: Easy Peasy Lemon Squeezy
whit10 wrote:Aid in tying guys up..."who's the resident interrogator around here?" Ulric asks with very little emotion and a slight smile as he looks at the party.
Derlyn nods at Gaston. They have played "good guard, bad guard" many times in the past together.
Gaston - persuasion, deception
Derlyin - intimidate, deception
Derlyn chants loudly and waves his arms, directed at the tied Izzy, as he casts Thaumaturgy
T h a u m a t u r g y
Transmutation cantrip
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute
You manifest a minor wonder, a sign o f supernatural
power, within range. You create one o f the following
magical effects within range:
• Your voice booms up to three times as loud as normal
for 1 minute.
• You cause flames to flicker, brighten, dim, or change
color for 1 minute.
0]]• You cause harmless tremors in the ground for 1
minute.[/b]
• You create an instantaneous sound that originates
from a point o f your choice within range, such as a
rumble o f thunder, the cry o f a raven, or ominous
whispers.
• You instantaneously cause an unlocked door or window
to fly open or slam shut.
• You alter the appearance o f your eyes for 1 minute.
If you cast this spell multiple times, you can have up to
three o f its 1-minute effects active at a time, and you can
dismiss such an effect as an action.
"I will sacrifice this one to the dark lord of the underverse! When the dark lord eats his soul, he will know all his secrets."
the ground beneath us tremors
Derlyn milks his performance, waiting for Gaston to step in and save the poor wretch
Last edited by Chris on Mon Nov 13, 2017 12:11 am; edited 1 time in total
whit10- Posts : 6614
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- Post n°80
Re: Easy Peasy Lemon Squeezy
Ulric will try and suppress his laughter as he leads Fritz over closer to the group (whenever this is possible anyway).
Josef909- Posts : 848
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- Post n°81
Re: Easy Peasy Lemon Squeezy
Gaston steps forward, arms outstretched as if to protect the captive from his imminent fate.
"There's no need for any more bloodshed here, Derlyn. I'm sure this helpless, simple lizardfolk wouldn't want to spend eternity trapped in the servitude of demonic darkness, forever flayed by the tips of a million whips."
He turns to the bound lizardman. "Would you? There must be some way to spare you this...torturous fate. Perhaps if you told us what you are doing here and where the kobold spawn are we could avoid any further unpleasantness."
Gaston flashes a smile to the captive in order to persuade him to talk. "What do you say?"
*not sure how you usually run these scenarios. Do we roll what skill we intend on using here? i.e. you might rule this to be deception or persuasion.
Persuasion roll:
Result of the throw of dice "1d20 +7" :
19 + 7 = 26
if this should be deception instead, please change my modifier to +5
"There's no need for any more bloodshed here, Derlyn. I'm sure this helpless, simple lizardfolk wouldn't want to spend eternity trapped in the servitude of demonic darkness, forever flayed by the tips of a million whips."
He turns to the bound lizardman. "Would you? There must be some way to spare you this...torturous fate. Perhaps if you told us what you are doing here and where the kobold spawn are we could avoid any further unpleasantness."
Gaston flashes a smile to the captive in order to persuade him to talk. "What do you say?"
*not sure how you usually run these scenarios. Do we roll what skill we intend on using here? i.e. you might rule this to be deception or persuasion.
Persuasion roll:
Result of the throw of dice "1d20 +7" :
19 + 7 = 26
if this should be deception instead, please change my modifier to +5
navyik- Posts : 5033
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- Post n°82
Re: Easy Peasy Lemon Squeezy
"Where are the BABIES!" Anchor chain falls on his face in the mud, exhausted.
Chris- Posts : 9503
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- Post n°83
Re: Easy Peasy Lemon Squeezy
I was just roleplaying it, but if you want an Intimidate check to go with the theatrics
Result of the throw of dice "1d20 +5" :
18 + 5 = 23
Result of the throw of dice "1d20 +5" :
18 + 5 = 23
Whitey- Posts : 1758
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- Post n°84
Re: Easy Peasy Lemon Squeezy
Rip, still in wolf form, tears a leg from the body of a fallen lizard man. He pads over to where the prisoners are bound and casually lays down with a low growl, severed limb in his jaws. With his gaze fixed deliberately on the captees, he begins to loudly tear the sinew and muscle from the bone.
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- Post n°85
Re: Easy Peasy Lemon Squeezy
MAS wrote: you have the same amount of time and actions as you would have for a single combat round right now.
All players may declare their single round's worth of action at this time. [/size]
If the instructions were unclear - you have the exact same movement and action options that you have during combat. Hence the request for declarations in the same format. This means I need locations for your movement, and you can do a limited amount of things in the 6-second time frame.
Seth: Ties up the surrendered Izzy skirmisher at Q-22.
Ulric: You have the same amount of movement that you have during a combat round to start towards helping to tie up prisoners, where do you end your move?
Derlyn: Casts thaumaturgy underneath the captured Izzy at Q-22. Cannot make Intimidation check in this "round". If he is moving, he needs to state an ending location.
Gaston: Need a square where you are ending your movement.
Anchor: Collapses in place. Conditions "exhausted" and "prone".
Rip: Needs to state ending location of movement. Calculate your path to pick up the limb you are chewing on.
BTW - I messed up allowing you to cast "Entangle" twice. The spell requires "concentration". You cannot have 2 spells requiring concentration active at once.
C o n c e n t r a t io n
Some spells require you to maintain concentration
in order to keep their m agic active. If you lose
concentration, such a spell ends.
If a spell must be maintained with concentration,
that fact appears in its Duration entry, and the spell
specifies how long you can concentrate on it. You can
end concentration at any time (no action required).
• Casting another spell that requires concentration.
You lose concentration on a spell if you cast another
spell that requires concentration. You can’t concentrate
on two spells at once.
• Taking damage. Whenever you take damage while
you are concentrating on a spell, you must make a
Constitution saving throw to maintain your concentration.
The DC equals 10 or half the damage you take,
whichever number is higher. If you take damage from
multiple sources, such as an arrow and a dragon’s
breath, you make a separate saving throw for each
source o f damage.
• Being incapacitated or killed. You lose concentration
on a spell if you are incapacitated or if you die.
The DM might also decide that certain environmental
phenomena, such as a wave crashing over you while
you’re on a storm-tossed ship, require you to succeed
on a DC 10 Constitution saving throw to maintain
concentration on a spell.
Whitey- Posts : 1758
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- Post n°86
Re: Easy Peasy Lemon Squeezy
To correct the concentration error, drop entangle centered at O-28. It was mostly ineffective anyway. Maintain concentration on entangle centered at #-34
Rip advances in wolf form to dead Izzy at R-23 and removes leg to begin gnawing in front of captured Izzy at Q-22
Rip advances in wolf form to dead Izzy at R-23 and removes leg to begin gnawing in front of captured Izzy at Q-22
Chris- Posts : 9503
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- Post n°87
Re: Easy Peasy Lemon Squeezy
Derlyn will end at V-20
whit10- Posts : 6614
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- Post n°88
Re: Easy Peasy Lemon Squeezy
Ulric will stop at V-24
Josef909- Posts : 848
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- Post n°89
Re: Easy Peasy Lemon Squeezy
Apologies, Matt.
Gaston end his turn at R-22, next to the captive
Gaston end his turn at R-22, next to the captive
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- Post n°90
Re: Easy Peasy Lemon Squeezy
No problem guys, communication hiccups happen.
Mike - in the interest of not having to retcon the entire encounter, we'll let the spells both stand, and state they are both expired as per the end that combat.
NOTE: Anyone who does not know the DRACONIC language is unable to communicate with the Izzy. The Heeka Kobolds speak common, poorly.
The surrendered/captured Izzy collapses in terror as he is bound and then surrounded. The earth quivers under him as the sentient wolf chews on his comrade while making eye contact. it is just too much. He begins to babble rapidly in Draconic -
"Mercy! God-lizard demands your hearts, we must do."
His eyes dart around the camp, seeming to scan the dense foliage...
The Heeka Kobold who is suddenly free from magical entanglement (M-26) begins to jump up and down in a rage.
"They capture our young, threat of death in our own warrens. Who knows if they live now!"
ALL PLAYERS - please roll initiative!
Mike - in the interest of not having to retcon the entire encounter, we'll let the spells both stand, and state they are both expired as per the end that combat.
NOTE: Anyone who does not know the DRACONIC language is unable to communicate with the Izzy. The Heeka Kobolds speak common, poorly.
The surrendered/captured Izzy collapses in terror as he is bound and then surrounded. The earth quivers under him as the sentient wolf chews on his comrade while making eye contact. it is just too much. He begins to babble rapidly in Draconic -
"Mercy! God-lizard demands your hearts, we must do."
His eyes dart around the camp, seeming to scan the dense foliage...
The Heeka Kobold who is suddenly free from magical entanglement (M-26) begins to jump up and down in a rage.
"They capture our young, threat of death in our own warrens. Who knows if they live now!"
ALL PLAYERS - please roll initiative!
Robyo- Posts : 3587
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- Post n°91
Re: Easy Peasy Lemon Squeezy
Seth initiative: 2 + 1 = 3
Sethrovax
AC 18
Hp 16/36
Acid Resistance
Passive Perception 12
Initiative:+1
Superiority dice: 2d8
Sethrovax
AC 18
Hp 16/36
Acid Resistance
Passive Perception 12
Initiative:+1
Superiority dice: 2d8
whit10- Posts : 6614
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- Post n°92
Re: Easy Peasy Lemon Squeezy
Ulric:
Initiative:
Roll(1d20)+2:
1,+2
Total:3
lol... I think I'm last.
AC:18
Saves - Str. and dex.
HP: 32
Initiative:
Roll(1d20)+2:
1,+2
Total:3
lol... I think I'm last.
AC:18
Saves - Str. and dex.
HP: 32
Josef909- Posts : 848
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- Post n°93
Re: Easy Peasy Lemon Squeezy
Gaston L'Vivre
HP:27/27
AC:16
PP:14
Bardic Insp: 2/3
Spell save DC:13
Spell attack bonus:+5
L1: 3/4 L2: 1/2
Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
SV: Dex(+5) Cha(+5)
Result of the throw of dice "1d20 +3" :
5 + 3 = 8
HP:27/27
AC:16
PP:14
Bardic Insp: 2/3
Spell save DC:13
Spell attack bonus:+5
L1: 3/4 L2: 1/2
Darkvision, Fey Ancestry (Adv vs charm, no magic sleep), 30' mvmt
SV: Dex(+5) Cha(+5)
Result of the throw of dice "1d20 +3" :
5 + 3 = 8
Whitey- Posts : 1758
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- Post n°94
Re: Easy Peasy Lemon Squeezy
Rip Tumblediver {Applicable Wolf Stats in bold and brackets.}
Saves: INT (+4) WIS (+4)
(Advantage on all WIS, INT, CHR saves vs magic)
HP: 30 (1d8) {11 (2d8+2)}}
AC: 13 {13}
Proficiency Bonus: +2
Initiative: +1 {+2}
Pass Percept: 12 {13}
Result of the throw of dice "1d20 +2" :
12 + 2 = 14
Saves: INT (+4) WIS (+4)
(Advantage on all WIS, INT, CHR saves vs magic)
HP: 30 (1d8) {11 (2d8+2)}}
AC: 13 {13}
Proficiency Bonus: +2
Initiative: +1 {+2}
Pass Percept: 12 {13}
Result of the throw of dice "1d20 +2" :
12 + 2 = 14
Chris- Posts : 9503
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- Post n°95
Re: Easy Peasy Lemon Squeezy
Chris wrote:
AC: 15
PP: 14
Saves: CHA + WIS
advantage vs charm, no sleep
SPELL DC: 13
initiative
Roll(1d20)+3:
1,+3
Total:4
navyik- Posts : 5033
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- Post n°96
Re: Easy Peasy Lemon Squeezy
Anchor Chain.
AC 18
Hp 45/37
Poison Resistance
Passive perception 12
(Inactive) Rage +2 damage
Advantage str check
DMG resistance slashing, bludgeoning, and piercing
(Inactive) Reckless Attack, advantage strength Attacks, enemies get advantage against him.
Result of the throw of dice "1d20" :
10+3=13 initiative
AC 18
Hp 45/37
Poison Resistance
Passive perception 12
(Inactive) Rage +2 damage
Advantage str check
DMG resistance slashing, bludgeoning, and piercing
(Inactive) Reckless Attack, advantage strength Attacks, enemies get advantage against him.
Result of the throw of dice "1d20" :
10+3=13 initiative
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- Post n°97
Re: Easy Peasy Lemon Squeezy
Distracted by combat, the party did not notice additional forces approaching through the thick jungle foliage!
Please move to the new thread
CHOP AND HOP
Please move to the new thread
CHOP AND HOP
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- Post n°98
Re: Easy Peasy Lemon Squeezy
MAS wrote:Distracted by combat, the party did not notice additional forces approaching through the thick jungle foliage!
Please move to the new thread
CHOP AND HOP
BUMP. It is Alan's turn since Wednesday. If he does not respond today we will move forward and slide "Anchor" down the initiative chain.
Chris- Posts : 9503
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- Post n°99
Re: Easy Peasy Lemon Squeezy
MAS wrote:
BUMP. It is Alan's turn since Wednesday. If he does not respond today we will move forward and slide "Anchor" down the initiative chain.
so next time the GM doesn't post for over 48hrs we can skip the enemy turns too right?
I'm a little girl with pretty flaxen locks...
navyik- Posts : 5033
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- Post n°100
Re: Easy Peasy Lemon Squeezy
Chris wrote:MAS wrote:
BUMP. It is Alan's turn since Wednesday. If he does not respond today we will move forward and slide "Anchor" down the initiative chain.
so next time the GM doesn't post for over 48hrs we can skip the enemy turns too right?
Don't anger the DM. He will sick the Demogorgon on us...
I have moved.
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