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2 posters

    Nok Stumbletoe (Rogue 3)

    Chris
    Chris


    Posts : 9519
    Join date : 2011-10-26

    Character Information
    Hit points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue35/35Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (35/35)
    Action Points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue0/0Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (0/0)
    Character Sheet:

    Nok Stumbletoe (Rogue 3) Empty Nok Stumbletoe (Rogue 3)

    Post  Chris Fri Feb 09, 2018 6:53 pm

    Nok Stumbletoe (Rogue 3) Asurab10


    Rogue Swashbuckler

    Nok Stumbletoe

    Stout Halfling
    Rogue Urchin– 3  
    Dex +2, Con +1

    Str  12+1
    Dex 18+4
    Con 14+2
    Int 14 +2
    Wis  12+1
    Cha 8-1

    HP 31
    AC 17 (studded leather 12+4+1)
    PP: 13

    spd 25, resistance to poison, brave, lucky, nimble
    Saves:  dex, int  (Adv vs poison + fear)
    Prof +2
    initiative: +4

    Grievous dagger (main, finesse) +6 d4 +4 +d4
    Rapier (main, finesse) +6 d8 +4
    dagger (off, finesse) +5 d4
    dagger (thrown) +6 d4+4
    short bow +6 d6+4

    Skills: perception +3, athletics +3, investigation +4, acrobatics +6, Sleight of Hand +6, stealth +8*, thieves tools +8*, disguise kit
    Lang: common, halfling, thieves cant

    Cunning action - bonus Dash, disengage or Hide

    Halfling Nimbleness. You can move through the
    space of any creature that is of a size larger than yours.

    Lucky. When you roll a 1 on an attack roll, ability
    check, or saving throw, you can reroll the die and must
    use the new roll.

    Brave. You have advantage on saving throws against
    being frightened.

    Stout Resilience. You have advantage on saving
    throws against poison, and you have resistance
    against poison damage

    E x p e r t i s e
    At 1st level, choose two o f your skill proficiencies, or
    one o f your skill proficiencies and your proficiency with
    thieves’ tools. Your proficiency bonus is doubled for any
    ability check you make that uses either o f the chosen
    proficiencies.
    *stealth + *thieves tools

    S n e a k A t t a c k
    Beginning at 1st level, you know how to strike subtly
    and exploit a foe’s distraction. Once per turn, you can
    deal an extra 1d6 damage to one creature you hit with
    an attack if you have advantage on the attack roll. The
    attack must use a finesse or a ranged w eapon.
    You don’t need advantage on the attack roll if another
    enemy o f the target is within 5 feet o f it, that enemy
    isn’t incapacitated, and you don’t have disadvantage on
    the attack roll.
    The amount o f the extra damage increases as you
    gain levels in this class, as shown in the Sneak Attack
    column o f the Rogue table.
    +2d6

    T h i e v e s ’ C a n t

    F e a t u r e : C i t y Se c r e t s
    You know the secret patterns and flow to cities and can
    find passages through the urban sprawl that others would
    miss. When you are not in combat, you (and companions
    you lead) can travel between any two locations in the city
    twice as fast as your speed would normally allow

    FANCY FOOTWORK
    When you choose this archetype at 3rd level, you learn
    how to land a strike and then slip away without reprisal.
    During your turn, if you make a melee attack against a
    creature, that creature can’t make opportunity attacks
    against you for the rest ofyour turn.

    RAKISH AUDACITY
    Starting at 3rd level, your confidence propels you into
    battle. You can give yourself a bonus to your initiative
    rolls equal to your Charisma modifier.
    You also gain an additional way to use your Sneak At—
    tack; you don’t need advantage on the attack roll to use
    your Sneak Attack against a creature if you are within 5
    feet of it, no other creatures are within 5 feet of you, and
    you don’t have disadvantage on the attack roll. All the
    other rules for Sneak Attack still apply to you.


    Equipment:
    Rapier, short bow 20 arrows, burglar's pack, leather armor, 2 daggers, thieves' tools
    small knife, goblin warren token, no pet mouse
    Grievous Dagger (Orcish). +1d4 bonus to all damage rolls with this weapon. Critical hit also doubles the d4.
    Goggles of Night (Halfling). While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
    Ring +1 AC



    45gp70s


    Last edited by Chris on Mon Jul 23, 2018 12:16 pm; edited 21 times in total
    Chris
    Chris


    Posts : 9519
    Join date : 2011-10-26

    Character Information
    Hit points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue35/35Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (35/35)
    Action Points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue0/0Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (0/0)
    Character Sheet:

    Nok Stumbletoe (Rogue 3) Empty Re: Nok Stumbletoe (Rogue 3)

    Post  Chris Thu Feb 15, 2018 12:02 pm

    Robyo wrote:

    Hammerfast
    To the east lies Hammerfast, the largest and wealthiest town in the region. The Trade Road runs through the gates of Hammerfast and continues east to the Dawnforge Mountains. Hammerfast is a fortress and a necropolis, so there’s lots fun to be had here if you like ghosts or orc invasions.


    Nok Stumbletoe (Rogue 3) Acs_lo10

    Nok raised himself on the streets of Hammerfast.  He never knew his parents.  His earliest memories are of fighting other urchins for food behind the market.  He was always small, though he never realized he was a halfling, he just thought he was a runt.  The merchants in the area took pity on many of the children.  The other urchins called him "Knock" because he was the most likely, most pitiful looking, to get handouts when he "knocked" on the backdoors of taverns.  

    Nok Stumbletoe (Rogue 3) Goblin10

    Nok was taken in by a warren of goblins that lived in the sewers.  They taught him their stealthy ways, though he was always clumsy compared to them.  The goblins nick-named him "Stumbletoe" because of his penchant for banging into things in the dark.  Nok doesn't have a goblin's darkvision, so he always had a harder time in the pitch black of the warrens.

    Nok behaves more like a goblin than a halfling.  He rarely bathes, has no table manners and figures that anything not being actively watched is fair game.  It's not that he is an evil criminal, that's just how he learned to survive on the streets as a child.  If you're hungry, find food and eat it.  If you're cold, find something warm.  Stay alive.

    Nok picked the pocket of a wealthy-looking high elf, but he tripped over his own feet as he was sneaking off.  Luckily, Leirthal took pity on him and decided the party could use his skills more than the local jail needed another street urchin.
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

    Character Information
    Hit points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue68/68Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (68/68)
    Action Points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue0/0Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (0/0)
    Character Sheet:

    Nok Stumbletoe (Rogue 3) Empty Re: Nok Stumbletoe (Rogue 3)

    Post  navyik Thu Feb 15, 2018 2:25 pm

    Nok may see it that way. If Leirthal has pitty, he will disguise it in some narcissistic ploy at legalism. What actually happened was that Leirthal dragged the little cuss to the constables. A judge, citing that children's workhouses were bursting at the seams, awarded Leirthal custody of Nok as an indentured servant for a period equal to what his jail sentence would have been. If that sentence has elapsed, you would never know it from how Leirthal treats Nok.
    Chris
    Chris


    Posts : 9519
    Join date : 2011-10-26

    Character Information
    Hit points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue35/35Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (35/35)
    Action Points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue0/0Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (0/0)
    Character Sheet:

    Nok Stumbletoe (Rogue 3) Empty Re: Nok Stumbletoe (Rogue 3)

    Post  Chris Thu Feb 15, 2018 3:09 pm

    navyik wrote:Nok may see it that way. If Leirthal has pitty, he will disguise it in some narcissistic ploy at legalism.  What actually happened was that Leirthal dragged the little cuss to the constables.  A judge, citing that children's workhouses were bursting at the seams, awarded Leirthal custody of Nok as an indentured servant for a period equal to what his jail sentence would have been.  If that sentence has elapsed, you would never know it from how Leirthal treats Nok.

    Is that what the guy in the funny wig said? Nok is sure he said that Leithral is responsible for Nok. That means Leithral has to feed him, provide him a place to sleep and Leithral would be liable for any criminal activity of his ward.

    As far as Nok is concerned, Leithral adopted him.
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

    Character Information
    Hit points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue68/68Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (68/68)
    Action Points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue0/0Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (0/0)
    Character Sheet:

    Nok Stumbletoe (Rogue 3) Empty Re: Nok Stumbletoe (Rogue 3)

    Post  navyik Thu Feb 15, 2018 4:07 pm

    Chris wrote:
    navyik wrote:Nok may see it that way. If Leirthal has pitty, he will disguise it in some narcissistic ploy at legalism.  What actually happened was that Leirthal dragged the little cuss to the constables.  A judge, citing that children's workhouses were bursting at the seams, awarded Leirthal custody of Nok as an indentured servant for a period equal to what his jail sentence would have been.  If that sentence has elapsed, you would never know it from how Leirthal treats Nok.

    Is that what the guy in the funny wig said?  Nok is sure he said that Leithral is responsible for Nok.  That means Leithral has to feed him, provide him a place to sleep and Leithral would be liable for any criminal activity of his ward.  

    As far as Nok is concerned, Leithral adopted him.  

    This is going to be rich...
    Chris
    Chris


    Posts : 9519
    Join date : 2011-10-26

    Character Information
    Hit points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue35/35Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (35/35)
    Action Points:
    Nok Stumbletoe (Rogue 3) Left_bar_bleue0/0Nok Stumbletoe (Rogue 3) Empty_bar_bleue  (0/0)
    Character Sheet:

    Nok Stumbletoe (Rogue 3) Empty Re: Nok Stumbletoe (Rogue 3)

    Post  Chris Mon Jul 23, 2018 10:16 am

    4th

    HP 5 + 2 CON = 7

    DEX +2

    I looked at some of the feats but this seemed an overall better choice, less situational

    Sponsored content


    Nok Stumbletoe (Rogue 3) Empty Re: Nok Stumbletoe (Rogue 3)

    Post  Sponsored content


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