Leirthal zaps the wolf with a ray of frost, causing minor frostbite and slowing the canine's movement, reduced it by 10 ft (until the start of Leirthal's next turn).
Brigand next to Bru (L-16) swings his scimitar and hits with a 22 to the barbarian's AC. Damage is 9 slashing.
Brigand at H-17 is pissed. He's had a bad day. This was supposed to be a cakewalk "burn the farmhouse and grab the spoils" run. Now he's been magically dosed with sleep, blown around, and deeply sliced. Then he sees Quxx crouching behind the wall and aims his crossbow at the tiefling. "You could have joined us! Asmodeus welcomes the fiendblooded!" He attempts to fire his crossbow, but fumbles! He spits in disgust and draws his scimitar, moving up to K-15.
Brigand being blown against the wall (B-14) fires his crossbow at Cyc, but fumbles! He immediately jumps the wall, and gains a "boost" since he is going downwind. He is expecting to "ride" the gust further beyond the wall, but the gust peters-out, since he's come to the maximum range of Cyc's spell. The brigand runs behind the house and out of LOS of any of the Companions. There are two tall trees near to and behind the house.
"Fight on, my Iron Circle comrades!" shouts the brigand near the farmhouse at G-18. "Even in death, we will make proud our Commander Redtho-UGH!" He takes damage from the thorny vines of Ara's spell. Bleeding profusely, the man savagely hacks at the vines with his scimitar.
The brigand inside the well tries to climb out and fails.
The wolf next to Cyc (K-12) makes an attack with it's bite and hits with a 19 to the cleric's AC. Damage is 7 piercing, and Cyc needs to STR save DC 11 or be knocked prone. He must also CON save DC 10 to continue his spell concentration.
Wolf at the doorway of the house (F-17) is slowed to 30' of movement, but easily makes the distance to K-16 and attacks Bru.
Pack Tactics.The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.Bite attack: 20, 2... crit! 3d4+2 piercing damage = 7P, and Bru must also make a STR save DC 11 or be knocked prone.
From behind the door where Nok stands, he hears the sounds of rummaging. Perhaps the barricade is being moved?
Features of the Area
Illumination: Bright light-this encounter takes place during daylight.
Burned Outbuilding: The thatch roof of this storage shed is burned away, and the walls are charred and weakened.
Farmhouse: The windows are shuttered, and the door is barred.
Embankment: This steep, dirt road embankment is difficult terrain.
Tree: The square occupied by the tree's trunk is impassable but provides cover.
Wall: The fieldstone wall stands 4 feet high and provides cover against attacks that cross it. It costs 10 ft. of movement to cross the wall.
Well: This 15-foot-deep well is surrounded by a low stone wall. Climbing out of the well is difficult.
Round 3
Initiative:
1-Leirthal (18)
2-DM (16)
3-Bru (14)+2
4-Quxx (14)+1
5-Nok (13)
6-Drusus (9)
7-Ara (8 )
8-Cyc (6)
*Cyc need tripping and concentration saves.
Bru is up... need tripping save too.
Quxx on deck.