Search
Dice - http://dicelog.com
D20 SRD - http://www.d20srd.org/index.htm
Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/
Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd
Pando - http://www.pando.com/
Dropbox - http://www.dropbox.com/
Open Office - http://www.openoffice.org/
+4
Whitey
Josef909
MAS
whit10
8 posters
4: Tor's Hold
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°51
Re: 4: Tor's Hold
Drusus merely states "ale and beef" and leaves the gold sitting for her
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°52
Re: 4: Tor's Hold
Marya happily takes the gold. She applauds Cyc's performance, and a few other patrons do too. The barmaid goes to the kitchen and a few moments later, she returns to the companions' table, hands full of frothy mugs of ale. She follows up with some rolls and butter.
The companions settle back. Their food is being prepared, so they spend time talking, counting the loot, going over their map, whatever.
A sketchy looking man wanders close. He reeks of BO. A nervous smile reveals dental issues.
"I have a riddle for you fellas, heh.
Always hungry. I must always be fed,
The finger I lick Will soon be red.
Heh."
The companions settle back. Their food is being prepared, so they spend time talking, counting the loot, going over their map, whatever.
A sketchy looking man wanders close. He reeks of BO. A nervous smile reveals dental issues.
"I have a riddle for you fellas, heh.
Always hungry. I must always be fed,
The finger I lick Will soon be red.
Heh."
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°53
Re: 4: Tor's Hold
Nok chuckles, "I do love riddles! The first part sounds me... always hungry. But I dont lick my fingers... much... in public.
But I say it sounds like a fire. Fire is always hungry and must be fed wood. If fire "licks" your finger, it will be burned red."
But I say it sounds like a fire. Fire is always hungry and must be fed wood. If fire "licks" your finger, it will be burned red."
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°54
Re: 4: Tor's Hold
The man looks puzzled. "Uh, yeah. That is technically correct. Heh. Let's... try again." The man gives Nok the one-eyed stare, absently fondling something in his vest pocket.
"Who makes it, has no need of it. Who buys it, has no use for it. Who uses it can neither see nor feel it.
Heh."
"Who makes it, has no need of it. Who buys it, has no use for it. Who uses it can neither see nor feel it.
Heh."
Whitey- Posts : 1768
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°55
Re: 4: Tor's Hold
“The answer’s a coffin, friend. Somethin ya may be closer to than ya realize at the moment. How can we be of service to ya? And can it wait until after we’ve had our supper?” Cyc eyes the man suspiciously over the rim of his tankard as he takes a long drink.
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°56
Re: 4: Tor's Hold
Nok keeps an eye on the pocket.... he may have to check that closer later
navyik- Posts : 5048
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°57
Re: 4: Tor's Hold
In Elvish, "the boy has clearly been sent to us with some sort of message. The riddle is part of the pass code to verify our identity, but the proper answer to the riddle is not the answer to the code."
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°58
Re: 4: Tor's Hold
The smelly man grins again. "Heh. I had to be sure. It's obvious you fellas ain't with the IC." He pulls out what he'd been holding in his pocket: a whistle. The man runs away to the corner of the room blowing the whistle shrilly. A nanosecond later (having heard "the signal"), a stream of soldiers barge into the tavern. They wear black cloaks with a gray circle device. These brigands appear to be more heavily armed and armored than those the party encountered at Ilyana's.
"Now who the hades do you think you are," one of the soldiers snarls when he sees you. "No one in this miserable town's allowed to carry arms! Set 'em down if you know what's good for you!"
Roll initiative!
*Gold-ringed tokens are townies. Gray-ringed tokens are foes.
Here's the earlier map I posted (for reference). The 3 barrels to the side of the bar is actually a kitchenette. Also, streets run along the south and east sides of the building.
"Now who the hades do you think you are," one of the soldiers snarls when he sees you. "No one in this miserable town's allowed to carry arms! Set 'em down if you know what's good for you!"
Roll initiative!
*Gold-ringed tokens are townies. Gray-ringed tokens are foes.
Here's the earlier map I posted (for reference). The 3 barrels to the side of the bar is actually a kitchenette. Also, streets run along the south and east sides of the building.
navyik- Posts : 5048
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°59
Re: 4: Tor's Hold
Leirthal The Magnificent
AC 13 (15 arcane deflection)
Hp 26/26
Passive perception 13
Passive investigation 15
Passive insight 13
Spell save DC 13
1(4)✓✓✓✓
2(3)✓✓#
Initiative:
Result of the throw of dice "1d20 +6" :
9 + 6 = 15
AC 13 (15 arcane deflection)
Hp 26/26
Passive perception 13
Passive investigation 15
Passive insight 13
Spell save DC 13
1(4)✓✓✓✓
2(3)✓✓#
Initiative:
Result of the throw of dice "1d20 +6" :
9 + 6 = 15
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°60
Re: 4: Tor's Hold
Nok initiative:
Roll(1d20)+4:
11,+4
Total:15
"But.... but.... I haven't even had the roast goose with apple sauce yet!"
Nok glares at the armored buzzkills
Roll(1d20)+4:
11,+4
Total:15
"But.... but.... I haven't even had the roast goose with apple sauce yet!"
Nok glares at the armored buzzkills
Whitey- Posts : 1768
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°61
Re: 4: Tor's Hold
Cyclone Chinook
Level 4
Speed: 25
HP 32/29
HD: 4d8/4d8
AC: 19
Proficiency Bonus: +2
Initiative Bonus: +1
Passive Perception: 13
Saves:
WIS: (+5)
CHR: (+2)
Spell Casting Ability: +3
Spell Save DC: 13
Spell Attack Bonus: +5
Spell Capacity: 7
Spell Slots:
C:3/3
1:4/2
2:3/1
Healer's kit (10/10)
Feat: Healer
Initiative:
Result of the throw of dice "1d20 +1" :
19 + 1 = 20
Level 4
Speed: 25
HP 32/29
HD: 4d8/4d8
AC: 19
Proficiency Bonus: +2
Initiative Bonus: +1
Passive Perception: 13
Saves:
WIS: (+5)
CHR: (+2)
Spell Casting Ability: +3
Spell Save DC: 13
Spell Attack Bonus: +5
Spell Capacity: 7
Spell Slots:
C:3/3
1:4/2
2:3/1
Healer's kit (10/10)
Feat: Healer
Initiative:
Result of the throw of dice "1d20 +1" :
19 + 1 = 20
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°62
Re: 4: Tor's Hold
Drusus Initiative:
Roll(1d20)+2:
5,+2
Total:7
AC: 18, non-magical damage is reduced by 3
Initiative: +1
Prof. Bonus: +2
Movement: 30’
Saves: Strength and Constitution
HP: 36
Roll(1d20)+2:
5,+2
Total:7
AC: 18, non-magical damage is reduced by 3
Initiative: +1
Prof. Bonus: +2
Movement: 30’
Saves: Strength and Constitution
HP: 36
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°63
Re: 4: Tor's Hold
Robyo wrote:
Also, streets run along the south and east sides of the building.
@Rob
I am working on your digital tavern map. I did a c\p job to add the extra roads and outside space. Sorry the tiles a tad off on the bottom.
does this look OK so far?
@all - can everyone see the East road and columns 12 and 13?
I can see them in the preview but not in the forum. I am guessing it's just a format\resolution issue
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°64
Re: 4: Tor's Hold
looks pretty good so far!
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°65
Re: 4: Tor's Hold
I noticed a discrepancy. Looks like a couple PCs placement is off. It's difficult to tell with a top-down view.
Here's another perspective.
So Drusus, Quxx, and Bru and the west table; and Ara, Leirthal, Cyc, and Nok at the east table.
If it helps at all, here's the "official" tavern map (the one I posted is fan-made, but I actually like it better). This map shows the steps to the front door and the stone walkway around the outside of the building.
PCs can't see what's happening outside the walls of the tavern (naturally). There's a double window on the west side, next to Drusus (your guys don't notice anyone outside of it) and another window on the south side of the building, behind a townie (also don't see anyone outside it, from what you can see across the room, etc).
Here's another perspective.
So Drusus, Quxx, and Bru and the west table; and Ara, Leirthal, Cyc, and Nok at the east table.
If it helps at all, here's the "official" tavern map (the one I posted is fan-made, but I actually like it better). This map shows the steps to the front door and the stone walkway around the outside of the building.
PCs can't see what's happening outside the walls of the tavern (naturally). There's a double window on the west side, next to Drusus (your guys don't notice anyone outside of it) and another window on the south side of the building, behind a townie (also don't see anyone outside it, from what you can see across the room, etc).
Last edited by Robyo on Sun Aug 05, 2018 4:16 pm; edited 1 time in total
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°66
Re: 4: Tor's Hold
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°67
Re: 4: Tor's Hold
I'll wait until Monday to post the initiative roster.. You guys don't necessarily have to fight. You could try to talk, or try to flee. On your turn.
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°68
Re: 4: Tor's Hold
Bru Zher
HP: 37/45, 2 inspiration
AC: 15 [16 with +1 ring, 18 with mithril shield (resistant to slashing/piercing) and ring]
SV: STR (+5), CON (+5), danger sense for DEX (ADV)
Rage: 0/3 remaining, +2 damage, resistant to all damage but psychic (bear)
Battleaxe: +5tohit, 1d8/1d10(2handed) + 3
Handaxe: +5tohit (+4 if thrown), 1d6 + 3 (+2 if thrown), 20'/60'
Javelin: +4tohit, 1d6 + 2, 30'/120'
Initiative roll:
Result of the throw of dice "1d20 +2" : 11 + 2 = 13
DM: just to be clear, Bru gained 10 max HP during level up. he adds those 10, but is still missing the 8 that were missing before, yes?
HP: 37/45, 2 inspiration
AC: 15 [16 with +1 ring, 18 with mithril shield (resistant to slashing/piercing) and ring]
SV: STR (+5), CON (+5), danger sense for DEX (ADV)
Rage: 0/3 remaining, +2 damage, resistant to all damage but psychic (bear)
Battleaxe: +5tohit, 1d8/1d10(2handed) + 3
Handaxe: +5tohit (+4 if thrown), 1d6 + 3 (+2 if thrown), 20'/60'
Javelin: +4tohit, 1d6 + 2, 30'/120'
Initiative roll:
Result of the throw of dice "1d20 +2" : 11 + 2 = 13
DM: just to be clear, Bru gained 10 max HP during level up. he adds those 10, but is still missing the 8 that were missing before, yes?
Last edited by Josef909 on Sun Aug 05, 2018 10:35 pm; edited 1 time in total
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°69
Re: 4: Tor's Hold
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°70
Re: 4: Tor's Hold
Quxx init:
Result of the throw of dice "1d20 +1" :
5 + 1 = 6
Result of the throw of dice "1d20 +1" :
5 + 1 = 6
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°71
Re: 4: Tor's Hold
Ara initiative (mike asked me to roll for him):
Result of the throw of dice "1d20 +3" :
16 + 3 = 19
Result of the throw of dice "1d20 +3" :
16 + 3 = 19
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°72
Re: 4: Tor's Hold
Josef909 wrote:DM: just to be clear, Bru gained 10 max HP during level up. he adds those 10, but is still missing the 8 that were missing before, yes?
Correct. If your PC was damaged previous to level-up, you continue to be damaged until taking a long rest, or spend HD on a short rest, or popping a PoH or incur some other kind of magical or skill-based healing during combat..
Bar Brawl at the Blue Goblin, Round 1:
1) Cyc-20
2) Ara-19
3) ???-17
4) Nok-15
5) Bru-13
6) Brigands Squad A-12
7) Drusus-7
8 ) Quxx-6
9) Brigands Squad B-4
Cyc up first.
Ara on deck.
The brigands at the front door are Squad A and act on Initiative-6.
*The map view has expanded out since it was first posted, so I might as well include the other tokens in the revealed region. The PCs are unaware of Squad B at the back door.
Whitey- Posts : 1768
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°73
Re: 4: Tor's Hold
Cyclone Chinook
Level 4
Speed: 25
HP 32/29
HD: 4d8/4d8
AC: 19
Proficiency Bonus: +2
Initiative Bonus: +1
Passive Perception: 13
Saves:
WIS: (+5)
CHR: (+2)
Spell Casting Ability: +3
Spell Save DC: 13
Spell Attack Bonus: +5
Spell Capacity: 7
Spell Slots:
C:3/3
1:4/2
2:3/1
Healer's kit (10/10)
Feat: Healer
Cyc has had just about enough nonsense for one day. He roars "Kordammit now ya've ruined our dinner!" He leaps to his feet and slams his tankard down on the table, casting Shatter, centered on H-I.5-6, encompassing Circle Jerks 1-6:
Casting Time 1 action
Range 60 feet
Components V S M (Chip of mica)
Duration Instantaneous
Each creature in a 10-foot-radius sphere must make a Constitution save. A creature takes 3d8 thunder damage on a failed save or half as much on a success. A creature of inorganic material has disadvantage on the save.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Result of the throw of dice "3d8" :
7 + 5 + 6 = 18
"Bruzher! Block that door, lad!"
Cyc will move past Leirthal to E-7 to place himself between danger and the townsfolk at the bar.
Level 4
Speed: 25
HP 32/29
HD: 4d8/4d8
AC: 19
Proficiency Bonus: +2
Initiative Bonus: +1
Passive Perception: 13
Saves:
WIS: (+5)
CHR: (+2)
Spell Casting Ability: +3
Spell Save DC: 13
Spell Attack Bonus: +5
Spell Capacity: 7
Spell Slots:
C:3/3
1:4/2
2:3/1
Healer's kit (10/10)
Feat: Healer
Cyc has had just about enough nonsense for one day. He roars "Kordammit now ya've ruined our dinner!" He leaps to his feet and slams his tankard down on the table, casting Shatter, centered on H-I.5-6, encompassing Circle Jerks 1-6:
Casting Time 1 action
Range 60 feet
Components V S M (Chip of mica)
Duration Instantaneous
Each creature in a 10-foot-radius sphere must make a Constitution save. A creature takes 3d8 thunder damage on a failed save or half as much on a success. A creature of inorganic material has disadvantage on the save.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Result of the throw of dice "3d8" :
7 + 5 + 6 = 18
"Bruzher! Block that door, lad!"
Cyc will move past Leirthal to E-7 to place himself between danger and the townsfolk at the bar.
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°74
Re: 4: Tor's Hold
trouble7332- Admin
- Posts : 153
Join date : 2017-10-28
Character Information
Hit points:
(71/71)
Action Points:
(0/0)
Character Sheet:
- Post n°75
Re: 4: Tor's Hold
ARA
HP: 23/31 (1d10) + 2 inspiration points
AC: 14
Passive Percept: 14
Speed: 35 feet
Saves: STR (+3) DEX (+5) CON (+1) WIS (+2)
(Advantage on all saving throws against charm and no sleep spells)
Proficiency Bonus: +2
Initiative: +2
Archery: +2 all ranged weapons
Darkvision 60'
Spell save DC: 12
Spell attack bonus: +4
Slots: 2/3 L1
Ara nocks an arrow and eyes Brigand #4 through the doorway. As he does he whispers "Aeye en' Thourns, DUNA!!", (Hail of Thorns, rise!)
Hail of Thorns: 1 Bonus Action; Self; V; Concentration, up to 1min
The next time you hit a creature with a ranged weapon attack before spell ends, this creates a rain of thorns that sprout from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a DEX saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one
"Death’s Whisper", Longbow +1 Att: (+ Dam: (1d8+4) (150/600)
Attack on Brigand (#4) = 1d20 + 8 = 17 + 8 = 25
Damage = 1d8 + 4 = 4 + 4 = 8
Thorn damage to Brigands 2, 3, 4, 5, 6 = 1d10 = 7 (does half damage round up )
As soon as that hits he immediately looses another shot at Brigand #2 in the doorway in the hopes of jamming up the entrance.
"Death’s Whisper", Longbow +1 Att: (+ Dam: (1d8+4) (150/600)
Attack on Brigand (#2) = 1d20 + 8 = 15 + 8 = 23
Damage = 1d8 + 4 = 5 + 4 = 9
Ara then hustles back and up onto the end of the bar at D6 so he can see as much of the room as possible. "Where did that foul faced little whistle blower go?!" Ara yells. "Anyone have him in their sights?"
HP: 23/31 (1d10) + 2 inspiration points
AC: 14
Passive Percept: 14
Speed: 35 feet
Saves: STR (+3) DEX (+5) CON (+1) WIS (+2)
(Advantage on all saving throws against charm and no sleep spells)
Proficiency Bonus: +2
Initiative: +2
Archery: +2 all ranged weapons
Darkvision 60'
Spell save DC: 12
Spell attack bonus: +4
Slots: 2/3 L1
Ara nocks an arrow and eyes Brigand #4 through the doorway. As he does he whispers "Aeye en' Thourns, DUNA!!", (Hail of Thorns, rise!)
Hail of Thorns: 1 Bonus Action; Self; V; Concentration, up to 1min
The next time you hit a creature with a ranged weapon attack before spell ends, this creates a rain of thorns that sprout from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a DEX saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one
"Death’s Whisper", Longbow +1 Att: (+ Dam: (1d8+4) (150/600)
Attack on Brigand (#4) = 1d20 + 8 = 17 + 8 = 25
Damage = 1d8 + 4 = 4 + 4 = 8
Thorn damage to Brigands 2, 3, 4, 5, 6 = 1d10 = 7 (does half damage round up )
As soon as that hits he immediately looses another shot at Brigand #2 in the doorway in the hopes of jamming up the entrance.
"Death’s Whisper", Longbow +1 Att: (+ Dam: (1d8+4) (150/600)
Attack on Brigand (#2) = 1d20 + 8 = 15 + 8 = 23
Damage = 1d8 + 4 = 5 + 4 = 9
Ara then hustles back and up onto the end of the bar at D6 so he can see as much of the room as possible. "Where did that foul faced little whistle blower go?!" Ara yells. "Anyone have him in their sights?"
Last edited by trouble7332 on Thu Aug 09, 2018 2:00 pm; edited 1 time in total
navyik- Posts : 5048
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°76
Re: 4: Tor's Hold
navyik wrote:Leirthal The Magnificent
AC 13 (15 arcane deflection)
Hp 26/26
Passive perception 13
Passive investigation 15
Passive insight 13
Spell save DC 13
1(4)✓✓✓✓
2(3)✓✓#
Initiative:
Result of the throw of dice "1d20 +6" :
9 + 6 = 15
Don't forget me.
trouble7332- Admin
- Posts : 153
Join date : 2017-10-28
Character Information
Hit points:
(71/71)
Action Points:
(0/0)
Character Sheet:
- Post n°77
Re: 4: Tor's Hold
Sorry, I forgot to put how I get to shoot a second time...
Horde Breaker: Once on each of your turns, you can make another attack with the same weapon against a different creature that is within 5ft of the original target and within range of your weapon
Horde Breaker: Once on each of your turns, you can make another attack with the same weapon against a different creature that is within 5ft of the original target and within range of your weapon
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°78
Re: 4: Tor's Hold
Bar Brawl at the Blue Goblin, Round 1:
1) Cyc-20
2) Ara-19
3) ???-17
4) Nok-15(+4)
5) Lerithal-15(+3)
6) Bru-13
7) Brigands Squad A-12
8 ) Drusus-7
9 ) Quxx-6
10) Brigands Squad B-4
Leirthal added to initiative roster. DM oversight.
Cyc damages a bunch of the brigand intruders. He manages to slay #5.
Ara kills #4 with his first arrow. Some more brigands suffer under the hail of thorns. The ranger's second arrow kills #2.
An unknown force moves behind the scene at initiative-17.
Nok is up.
Leirthal is on deck.
Bru in the hole
1) Cyc-20
2) Ara-19
3) ???-17
4) Nok-15(+4)
5) Lerithal-15(+3)
6) Bru-13
7) Brigands Squad A-12
8 ) Drusus-7
9 ) Quxx-6
10) Brigands Squad B-4
Leirthal added to initiative roster. DM oversight.
Cyc damages a bunch of the brigand intruders. He manages to slay #5.
Ara kills #4 with his first arrow. Some more brigands suffer under the hail of thorns. The ranger's second arrow kills #2.
An unknown force moves behind the scene at initiative-17.
Nok is up.
Leirthal is on deck.
Bru in the hole
trouble7332- Admin
- Posts : 153
Join date : 2017-10-28
Character Information
Hit points:
(71/71)
Action Points:
(0/0)
Character Sheet:
- Post n°79
Re: 4: Tor's Hold
**Sorry for the happy faces...I keep forgetting that 8 ) right next to each other is **
:
:
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°80
Re: 4: Tor's Hold
Nok is still mad at the whistle-blower for spoiling his roast goose supper.
Nok moves 15ft to I-9 (drawing rapier as free move) and jabs at the Riddler with his rapier
Result of the throw of dice "1d20 +6" :
9 + 6 = 15
if that hits, damage with SA
Result of the throw of dice "1d8 +2d6 +4" :
4 + 6 + 3 + 4 = 17
pending results, Nok still has his Cunning action and 10ft of movement
Map updated
dead bodies just blacked out, not removed, for difficult terrain
Nok moves 15ft to I-9 (drawing rapier as free move) and jabs at the Riddler with his rapier
Result of the throw of dice "1d20 +6" :
9 + 6 = 15
if that hits, damage with SA
Result of the throw of dice "1d8 +2d6 +4" :
4 + 6 + 3 + 4 = 17
pending results, Nok still has his Cunning action and 10ft of movement
Map updated
dead bodies just blacked out, not removed, for difficult terrain
trouble7332- Admin
- Posts : 153
Join date : 2017-10-28
Character Information
Hit points:
(71/71)
Action Points:
(0/0)
Character Sheet:
- Post n°81
Re: 4: Tor's Hold
Just checking in w map maker that Ara should be standing on top of bar at D6. Thanks!
navyik- Posts : 5048
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°82
Re: 4: Tor's Hold
Does #3 have cover against Leirthal in the doorway?
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°83
Re: 4: Tor's Hold
Dead bodies as difficult terrain, sure. They are piling up!
Nok's attack on the riddler is a hit, however, I'm not seeing how he gets Sneak Attack? There isn't another enemy within 5' of target.
Need an Athetics check for Ara to jump onto the bar.
Leirthal can target #3 who is barging through the doorway.
Nok's attack on the riddler is a hit, however, I'm not seeing how he gets Sneak Attack? There isn't another enemy within 5' of target.
Need an Athetics check for Ara to jump onto the bar.
Leirthal can target #3 who is barging through the doorway.
Whitey- Posts : 1768
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°84
Re: 4: Tor's Hold
Rakish Audacity gives Nok Sneak Attack if no other creature is within 5’ of him. (Rogues are pretty sweet in 5e. I love the assassin I’m playing in Joe’s table top campaign.)
Edit: although maybe the townsfolk at the table negate that? This is why I’m not a DM...
Edit: although maybe the townsfolk at the table negate that? This is why I’m not a DM...
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°85
Re: 4: Tor's Hold
RAKISH AUDACITY
Starting at 3rd level, your confidence propels you into
battle. You can give yourself a bonus to your initiative
rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak At—
tack; you don’t need advantage on the attack roll to use
your Sneak Attack against a creature if you are within 5
feet of it, no other creatures are within 5 feet of you, and
you don’t have disadvantage on the attack roll. All the
other rules for Sneak Attack still apply to you.
I was just ignoring the townsfolk sorry. I took that to mean no other enemies (creatures) as I wouldn't consider a townie that is out of combat a "creature".
Let me know the outcome as he still has 10ft of movement and his bonus action left
Ara - awaiting ruling on Athletics check before updating the map
Starting at 3rd level, your confidence propels you into
battle. You can give yourself a bonus to your initiative
rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak At—
tack; you don’t need advantage on the attack roll to use
your Sneak Attack against a creature if you are within 5
feet of it, no other creatures are within 5 feet of you, and
you don’t have disadvantage on the attack roll. All the
other rules for Sneak Attack still apply to you.
I was just ignoring the townsfolk sorry. I took that to mean no other enemies (creatures) as I wouldn't consider a townie that is out of combat a "creature".
Let me know the outcome as he still has 10ft of movement and his bonus action left
Ara - awaiting ruling on Athletics check before updating the map
Whitey- Posts : 1768
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°86
Re: 4: Tor's Hold
Wasn’t trying to torpedo your extra dice, sorry. Joe and I have had a couple of intense rules battles over my assassin’s mechanics, which requires a pretty specific set of circumstances in order to max his damage. I’m interested to see how Rob rules on this.
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°87
Re: 4: Tor's Hold
No worries! I have been trying to stop being a rules lawyer and just go with whatever the GM says
having fun > being right
well... I know I am always right, but I don't need to argue about it
having fun > being right
well... I know I am always right, but I don't need to argue about it
trouble7332- Admin
- Posts : 153
Join date : 2017-10-28
Character Information
Hit points:
(71/71)
Action Points:
(0/0)
Character Sheet:
- Post n°88
Re: 4: Tor's Hold
Ara for jump on bar:
Proficient Skills:
(WIS) Animal Handling (+4)
(STR) Athletics (+3)
(INT) Investigation (+2)
(WIS) Perception (+4)
(DEX) Stealth (+5)
(WIS) Survival (+4)
Strength/Athletics check = 1d20 + 3 = 14 + 3 = 17
(Just an question, is it easier with the bar stool there? I should have been specific and probably said "steps up onto the bar with the stool", but would that have made a difference? Just for future reference. Thanks!)
Proficient Skills:
(WIS) Animal Handling (+4)
(STR) Athletics (+3)
(INT) Investigation (+2)
(WIS) Perception (+4)
(DEX) Stealth (+5)
(WIS) Survival (+4)
Strength/Athletics check = 1d20 + 3 = 14 + 3 = 17
(Just an question, is it easier with the bar stool there? I should have been specific and probably said "steps up onto the bar with the stool", but would that have made a difference? Just for future reference. Thanks!)
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°89
Re: 4: Tor's Hold
Ara deftly hops onto the bar.
My townie resents Nok (and Cyc) trying to exclude him from the creature catalog.
My townie resents Nok (and Cyc) trying to exclude him from the creature catalog.
Last edited by Robyo on Sat Sep 01, 2018 10:22 am; edited 1 time in total
navyik- Posts : 5048
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°90
Re: 4: Tor's Hold
Leirthal The Magnificent
AC 13 (15 arcane deflection)
Hp 26/26
Passive perception 13
Passive investigation 15
Passive insight 13
Spell save DC 13
1(4)✓✓✓✓
2(3)✓✓#
Leirthal shoots a firebolt at #3 but rolls a 2+6=8...
AC 13 (15 arcane deflection)
Hp 26/26
Passive perception 13
Passive investigation 15
Passive insight 13
Spell save DC 13
1(4)✓✓✓✓
2(3)✓✓#
Leirthal shoots a firebolt at #3 but rolls a 2+6=8...
Chris- Posts : 9531
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°91
Re: 4: Tor's Hold
Nok resents being resented
He uses his last 10ft of movement to duck under the table at I-8 and use his Cunning action to Hide
Stealth +8
Roll(1d20)+8:
17,+8
Total:25
He uses his last 10ft of movement to duck under the table at I-8 and use his Cunning action to Hide
Stealth +8
Roll(1d20)+8:
17,+8
Total:25