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2 posters

    turn 1

    whit10
    whit10


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    Post  whit10 Wed May 19, 2021 5:17 pm

    Germany begins - 30 IPCs

    Purchase phase (no damage to any facilities)

    30 IPCs - 2 tanks (6 each), 2 infantry (3 each) and 2 subs (6 each) purchased

    Combat Move -

    France - 3 infantry, 4 mechanized infantry, 1 artillery from W. Germany; 1 infantry, 1 artillery, 3 tanks from Holland/Belgium; 1 tact. bomber from Poland, 1 fighter from Slovakia/Hungary, 2 tanks from G. Southern Germ. (move through N. Italy) - both aircraft each have one remaining move

    Normandy/Bordeaux - 3 infantry, 1 artillery, 1 fighter from Holland Belgium - fighter has 3 remaining moves

    Yugoslavia - 2 infantry, 1 tank, 2 artillery from G. Southern Germ., 2 infantry, 1 tank from Slovakia/Hungary, 1 infantry, 1 tank from Romania, one tank from Poland (uses both moves)

    British fleet in sea space 111/no sub sneak attack - destroyers present, Scramble applies - 2 subs (as shown) 2 strategic bombers from Germany, 1 fighter from Norway, 1 tact. bomber from W. Germ - all aircraft except tact. bomb. have 2 remaining moves; tact. bomber has 3

    Allied fleet in sea space 110/ sneak attack applies, Scramble applies
    2 subs (as shown) 3 tact. bombers, 2 fighters from W. Germ. all fighters have 3 remaining moves (AB)

    turn 1 Attack10

    turn 1 Attack11
    whit10
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    turn 1 Empty Re: turn 1

    Post  whit10 Wed May 19, 2021 10:40 pm

    see above post as well...

    German attack moves done, Scramble applies before attacks commence, no changes to forces or moves by the attacker

    the board will now look like this as you get to allocate scrambled fighters, if you choose to do so with the Brits. Up to 3 total from any territories (with AB's) that border that sea zone. In this case 1 for Scotland and 3 for the English Channel.

    You can go ahead and make the two AA rolls at the Jerry aircraft coming to France. That will be my first attack.

    the battle board is the attack on France

    turn 1 Img_1225

    turn 1 Img_1226

    turn 1 Img_1227
    Chris
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    Post  Chris Sat May 22, 2021 10:34 pm

    whit10 wrote:

    British fleet in sea space 111/no sub sneak attack - destroyers present, Scramble applies - 2 subs (as shown) 2 strategic bombers from Germany, 1 fighter from Norway, 1 tact. bomber from W. Germ - all aircraft except tact. bomb. have 2 remaining moves; tact. bomber has 3

    Allied fleet in sea space 110/ sneak attack applies, Scramble applies
    2 subs (as shown) 3 tact. bombers, 2 fighters from W. Germ. all fighters have 3 remaining moves (AB)


    I can't tell which is 111 and which is 110 since ships cover the numbers

    can you tell me what type of naval units are present at both locations?  I can't differentiate the ships from above

    what is that Gerry sub doing going into 106?   I don't see a declaration for it but I see a movement arrow



    whit10 wrote:
    the board will now look like this as you get to allocate scrambled fighters, if you choose to do so with the Brits. Up to 3 total from any territories (with AB's) that border that sea zone. In this case 1 for Scotland and 3 for the English Channel.



    Maybe I am mis-reading your intention, but I don't think that is accurate.....  per page 16, EACH airbase can scramble up to 3 fighters\TBs.


    A quick reaction team of no more than 3 defending
    fighters and/or tactical bombers (strategic bombers can’t
    scramble) located on each island or coastal territory
    that has an operative air base can be scrambled to
    defend against attacks in the sea zones adjacent to those
    territories. These air units can be scrambled to help
    friendly units in adjacent sea zones that have come under
    attack.

    In situations where a sea zone is adjacent to more than one
    territory containing an air base (sea zone 109 and Scotland
    and United Kingdom, for example), each of the territories
    can scramble up to 3 fighters and/or tactical bombers



    as I read it, I can scramble all 4 of my available fighters from UK and Scottland, provided they only go to an adjacent sea zone.  is that correct, or am I missing something?
    Chris
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    Post  Chris Sat May 22, 2021 10:38 pm

    whit10 wrote:
    You can go ahead and make the two AA rolls at the Jerry aircraft coming to France. That will be my first attack.

    the battle board is the attack on France

    turn 1 Img_1225



    turn 1 Petain10

    "Mon Dieu, man zee guns and fiar!"

    Result of the throw of dice "2d6" :

    2 + 1 = 3
    whit10
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    Post  whit10 Sat May 22, 2021 10:52 pm

    was that two different dice rolls?? I don't get the + part...

    are you declaring for scramble or are you keeping aircraft for later use?
    Chris
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    Post  Chris Sat May 22, 2021 11:35 pm

    that is just how the dice roller does it, like in D&D
    so yes, that is the two dice, just ignore that it adds them together


    I haven't declared scramble yet, since (a) it doesn't matter for this fight and (b) you haven't answered the questions yet Wink
    whit10
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    Post  whit10 Sun May 23, 2021 12:25 am

    sorry, the sea zones don't actually border more than one territory. so it's one for the battle off the coast of Scotland, and it's 3 for lower England.

    It's always 3 or less, total per battle. It's in the rules under the scramble rules (which, I think, are just after the combat rules)
    Chris
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    Post  Chris Sun May 23, 2021 10:11 am

    whit10 wrote:

    It's always 3 or less, total per battle. It's in the rules under the scramble rules (which, I think, are just after the combat rules)

    I do not think you are correct, please see the parts I quoted above.  EACH air base can scramble  a total of 3 air units.  It never says there is a limit of 3 per battle.

    pg 16

    Chris wrote:
    In situations where a sea zone is adjacent to more than one
    territory containing an air base (sea zone 109 and Scotland
    and United Kingdom, for example), each of the territories
    can scramble up to 3 fighters and/or tactical bombers





    also, you haven't answered these questions

    Chris wrote:

    I can't tell which is 111 and which is 110 since ships cover the numbers

    can you tell me what type of naval units are present at both locations?  I can't differentiate the ships from above

    what is that Gerry sub doing going into 106?   I don't see a declaration for it but I see a movement arrow



    whit10
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    Post  whit10 Sun May 23, 2021 10:49 am

    well I'll be damned, you are correct on the Scramble rule... it never really came up before.

    ... anyway, I'm not attacking a space where that would apply.

    sea zone 110 - has the Brit battleship, a brit cruiser and a French cruiser (3 fighters can scramble)

    sea zone 111 - has a Brit battleship, destroyer and cruiser.  (one fighter can scramble)

    each space only borders one land zone

    the sub in 106 came from 117 and is attacking the destroyer.
    whit10
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    Post  whit10 Sun May 23, 2021 11:45 am

    we can sort the naval stuff as we go, in case there are other issues....


    German attack into France (now w/o one fighter, since the AA gun got a hit)

    4 infantry and 2 mech infantry at "1"

    Roll(6d6)+0:
    5,2,1,5,6,2,

    one hit only with the infantry.

    2 mech infantry and 2 artillery at "2"

    Roll(4d6)+0:
    5,2,3,2

    2 hits

    5 tanks at "3"

    Roll(5d6)+0:
    3,3,1,4,2

    German Panzers!! - 4 more hits

    one tact. bomber at 4

    Roll(1d6)+0:
    4,+0
    Total:4

    one more hit, so the Germans get 8 hits total against the French. Remember, the AA gun can be taken as a casualty (unlike previous games)

    France has 8 units that defend at 2, 2 units that defend at 3 and one that defends at 4

    your rolls monsieur....
    Chris
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    Post  Chris Mon May 24, 2021 11:40 am

    whit10 wrote:we can sort the naval stuff as we go, in case there are other issues....


    one more hit, so the Germans get 8 hits total against the French. Remember, the AA gun can be taken as a casualty (unlike previous games)

    France has 8 units that defend at 2, 2 units that defend at 3 and one that defends at 4

    your rolls monsieur....

    OUCH!  nice attack.  thank goodness I at least got 1 fighter, lol

    France will lose the AA gun + 6 inf + 1 gun

    turn 1 Petain10

    "Returnez vous la Morte!"  

    6 dudes + 2 guns

    Result of the throw of dice "8d6" :

    1 + 1 + 3 + 6 + 6 + 6 + 4 + 5

    2 hits


    2 tanks

    Result of the throw of dice "2d6" :

    2 + 3

    2 hits!

    1 fighter

    Result of the throw of dice "1d6" :

    6


    4 total hits


    Allez!
    Chris
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    Post  Chris Mon May 24, 2021 12:00 pm

    whit10 wrote:

    sea zone 110 - has the Brit battleship, a brit cruiser and a French cruiser (3 fighters can scramble)

    sea zone 111 - has a Brit battleship, destroyer and cruiser.  (one fighter can scramble)

    the sub in 106 came from 117 and is attacking the destroyer.

    full scramble, all available fighters will participate


    I thought some of them were transports initially, that's why I asked Wink
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    Post  whit10 Mon May 24, 2021 12:15 pm

    ok, Germany loses 4 infantry (lost a fighter to AA earlier).

    2 mech infantry at 1

    2,6 - misses

    2 mech inf. and two artillery at 2

    2,5,2,4 - two hits

    5 tanks at 3

    2,6,1,1,2 - 4 more hits.

    France is conquered but you still have the remaining parting shots with the 1 artillery, 2 tanks and 1 fighter


    all good regarding scramble. Just so you know, transports have no combat value now and are always the last to die in any naval battle
    Chris
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    Post  Chris Mon May 24, 2021 12:47 pm

    whit10 wrote:
    France is conquered but you still have the remaining parting shots with the 1 artillery, 2 tanks and 1 fighter


    all good regarding scramble.  Just so you know, transports have no combat value now and are always the last to die in any naval battle

    Yeah, I saw that about transports, that is why I asked. I couldn't count how many viable combat units I have vs transports (if any)

    France casualty shots

    gun at 2
    Result of the throw of dice "1d6" :

    1

    2 tanks at 3
    Result of the throw of dice "2d6" :

    2 + 6

    fighter at 4
    Result of the throw of dice "1d6" :

    6

    friggin worthless fighter, lol

    2 hits back

    whit10
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    Post  whit10 Mon May 24, 2021 1:05 pm

    yup... that part is a bit confusing vs. the old game.

    Ok, Jerry takes the loss of one artillery and one mech. inf.

    France is conquered and loses its 19 IPCs to Germany.

    I will get the next battle going around lunch - Normandy/Bordeaux
    whit10
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    Post  whit10 Mon May 24, 2021 1:15 pm

    have time now -

    Normandy Bordeaux

    2 inf. at 1

    3,2 - misses

    1 gun and 1 inf. at 2

    5,1 - 1 hit

    1 fighter at 3

    6 - miss, crap.

    You have two "2s" to return fire with (1 infantry and one artillery), Jerry only got one hit

    Chris
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    Post  Chris Mon May 24, 2021 3:06 pm

    defensive fire

    Result of the throw of dice "2d6" :

    6 + 2


    1 hit!

    whit10
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    Post  whit10 Mon May 24, 2021 3:17 pm

    ach, mein infantry! lol


    1 inf. left at 1

    3 - miss

    1 infantry and 1 gun at 2

    4,1 - hit! (whew, I've had this battle go badly before)

    one return shot for the French Artillery
    Chris
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    Post  Chris Mon May 24, 2021 3:21 pm

    whit10 wrote:

    one return shot for the French Artillery

    Result of the throw of dice "1d6" :

    5


    shooting blanks over here, you win
    whit10
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    Post  whit10 Mon May 24, 2021 3:37 pm

    ok, 2 infantry and 1 artillery occupy Norm./Bordeaux

    Attack into Yugoslavia (last land battle for Jerry)

    3 inf. at 1

    4,6,4 - zippo

    2 infantry and 2 guns at 2

    3,1,2,4 - 2 hits

    4 tanks at 3

    2,1,6,2 - 3 more hits.... damn, that almost never goes that well.

    Yugoslavia has 5 defending infantry at 2, go ahead and roll
    Chris
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    Post  Chris Mon May 24, 2021 4:30 pm

    whit10 wrote:

    Yugoslavia has 5 defending infantry at 2, go ahead and roll

    defense

    Result of the throw of dice "5d6" :

    3 + 4 + 6 + 3 + 3


    ouch
    whit10
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    Post  whit10 Mon May 24, 2021 4:44 pm

    heh... bad news for the Russkies....


    Yugoslavia is occupied by 5 infantry, 2 guns and 4 tanks.

    I will update the map later after the naval battles are done...

    Now to get the British!!!


    sea zone 110 first; no destroyer present, so sub sneak-attack applies (if they hit, the target doesn't get to shoot back, unless it can take damage - battleships and carriers)

    2 subs at 2

    5,2 - one hit (but can be taken on the Battleship, so everything British gets to shoot back now)

    2 fighters and 1 tact. bomber (only enough fighters to increase the attack value of 2 tact. bombers) at 3

    6,4,2 - one more hit

    2 tact. bombers at 4 (due to accompanying fighters)

    1,1 - 2 more hits = 4 total hits to the allies

    Allies have 2 cruisers (one of them French) at 3 and 3 fighters/1 battleship at 4. The fleet/air power is still present regardless

    Chris
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    Post  Chris Mon May 24, 2021 4:59 pm

    whit10 wrote:heh... bad news for the Russkies....


    1,1 - 2 more hits = 4 total hits to the allies

    Allies have 2 cruisers (one of them French) at 3 and 3 fighters/1 battleship at 4.  The fleet/air power is still present regardless


    bad news, indeed

    ok, all damage to the boats.  I think that is 4 hits, right?

    turn 1 Raf10

    "Take to the skies!"


    2 cruisers @3
    Result of the throw of dice "2d6" :

    4 + 2


    3 fighters @3
    Result of the throw of dice "3d6" :

    1 + 2 + 2

    SNAP!

    1 battleship @4
    Result of the throw of dice "1d6" :

    2

    2 hits anywhere
    3 hits vs air targets only
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    Post  whit10 Mon May 24, 2021 5:14 pm

    oh hell. Nice rolls dude! Damn Brits!!!!


    Ok, so, the subs are dead and so are three aircraft. Yikes!

    Attack is over, the Jerry's are going to fly back home with heavy losses.

    It didn't matter here but remember that fighters defend at a "4"

    Battle over, the Allied air-power on Britain is still intact.

    Just to make sure I read you right, you're using the fighter in Scotland for Scramble as well, correct?



    Attack into sea zone 111

    2 subs (destroyer present, so no sneak-attack)

    5,2 - one hit

    1 fighter at 3

    1 - one more hit

    2 strat. bombers and 1 tact. bomber at 4

    3,5,1 - 2 more hits = 4 total (you will have one unit remaining)

    British return fire of one destroyer, 1 cruiser, 1 battleship and 1 fighter
    Chris
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    Post  Chris Mon May 24, 2021 5:22 pm

    oh right, I mis-read your comment above and saw the fighters grouped with the cruisers, not the battleship. thanks for pointing that out.

    casualties - all boats dead

    destroyer @ ??
    Result of the throw of dice "1d6" :

    5

    cruiser @3
    Result of the throw of dice "1d6" :

    6

    battleship and fighter @4
    Result of the throw of dice "2d6" :

    5 + 6

    fuck a duck
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    Post  whit10 Mon May 24, 2021 6:10 pm

    ok, I'll press the attack, the subs cannot hit the fighter


    1 fighter at 3

    1 - DIE LIMEY!!!

    you have a remaining 4 to roll in reply
    Chris
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    Post  Chris Mon May 24, 2021 9:07 pm

    On my tablet now, different dice roller

    Roll(1d6)+0:
    1,+0
    Total:1
    whit10
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    Post  whit10 Mon May 24, 2021 9:30 pm

    ugh... you really hurt the Luftwaffe, to be fair. Good job!

    anyway... last battle for Germany.

    Sea zone 106

    1 sub at 2

    4

    missed.

    You have a destroyer at 2



    Chris
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    turn 1 Empty Re: turn 1

    Post  Chris Tue May 25, 2021 10:20 am

    Result of the throw of dice "1d6" :

    4

    whiff
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    turn 1 Empty Re: turn 1

    Post  whit10 Tue May 25, 2021 10:54 am

    second round of this fight...

    sub at 2

    1 - got him


    your return shot...
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    Post  Chris Tue May 25, 2021 11:03 am

    Result of the throw of dice "1d6" :

    4

    whiff x2
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    Post  whit10 Tue May 25, 2021 11:13 am

    ah, ok then. The destroyer and transport are gone, the sub occupies that space and will get a convoy raid shot at the end of Germany's turn.

    Non- combat phase for Germany... will update at lunch
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    Post  Chris Tue May 25, 2021 11:17 am

    sounds good. the sub can do convoy raiding and regular combat in the same round?
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    Post  whit10 Tue May 25, 2021 11:19 am

    that's how it's always looked to me...

    it states that any subs that remain on a convoy space (w/o warships) can take shots at the end of the turn. It never states otherwise that I can find (I've looked, but if you find where it says otherwise, please point that out to me)
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    Post  Chris Tue May 25, 2021 11:31 am

    reading page 24 and the examples in the 2 pictures below....

    the loss of income occurs on the target country's turn. the German sub doesn't take a convoy attack on Germany's turn, it can only attack the convoy (if it is still there) on America's turn, when America collects its income at phase 6 "collect income".

    the example on the right clearly explains this concept by talking about how the British sub can cause loss of income to BOTH Italy (on Italy's turn) and Germany (on Germany's turn) from sea zone 97

    the German subs around GB can make convoy attacks, if they are still present, at the end of GB's turn phase 6.

    does this make sense?
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    Post  whit10 Tue May 25, 2021 11:39 am

    I know when the loss of income occurs (when the targeted nation collects it's income).

    but that doesn't make any sense at all.... the US can't even do anything to that sub this turn as it is.... The US isn't at war yet.

    this is one area where they didn't really explain things clearly IMHO.
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    Post  Chris Tue May 25, 2021 11:56 am

    if you know when the loss of income occurs, why were you talking about taking the shot now?

    don't look at 1 example, (the US isn't at war currently), as a guide for the general rule. maybe the US can't do anything about that sub now, but that doesn't change when the convoy roll happens.

    maybe GB or someone else can destroy it, whatever.

    I do agree that the rule is not clearly written. I had to read the example to actually understand it. drunken
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    Post  Chris Tue May 25, 2021 11:58 am

    besides, that is GB, not the US. GB is at war and could attack the sub
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    Post  whit10 Tue May 25, 2021 12:13 pm

    here is the issue though.... why the hell would you ever bother with convoy shots if they get a full turn to deny them? Subs only defend at a 1, so they are easier than shit to kill.

    A common sense reading of it is what I've been doing, if you don't kill the sub, then the damage occurs. But that brings up another issue... that example in the book about Italy and the UK sub is just wrong.... it has that sub costing 8 IPCs worth of damage.... no one sub can do more than 6 (two rolls of 3 on the dice, anything higher than a 3 is ignored).

    This rule has been really difficult to truly comprehend for me... I'll admit. You are reading it differently, yes??
    I'm not that fussed about it anyway, let's go with what your arguing for... I could have been wrong all this time. We'll nix the convoy shot for now, until Britain's turn... if I'm reading this right (and they don't kill it)
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    Post  whit10 Tue May 25, 2021 3:09 pm

    German non-combat moves:

    6 infantry, 3 artillery and one AA gun from Germany to Poland

    5 infantry and 1 AA gun from Germany to Slovakia/Hungary

    2 infantry from Greater S. Germany to Slovakia/Hungary

    2 infantry from Greater S. Germany to W. Germany

    1 infantry from Romania to Bulgaria (Axis friendly neutral) - gain 4 infantry from Bulgaria

    2 infantry from Norway to Finland (Axis friendly neutral) - gain 4 infantry from Finland

    1 AA gun from W. Germany to Holland/Belgium and one to newly conquered France (you can always send land units to reinforce conquests if those units weren't involved in the combat phase)

    German battleship, cruiser and transport move to sea zone 112 and the transport shuttles one infantry from Denmark to Norway

    that should be all.... please let me know if one of the images isn't clear enough or if you have questions...

    Germany collects 41 IPCs from it's possessions, 19 IPCs from France and 10 IPCs from controlling Norway and not being at war with Russia (5 per National objective) = 70 IPCs for Germany this turn.

    turn 1 Img_1228

    turn 1 Img_1229

    turn 1 Img_1230

    turn 1 Img_1231

    turn 1 Img_1232
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    Post  whit10 Tue May 25, 2021 3:42 pm

    almost forgot.... all surviving German planes landed in W. Germany.

    oops, two of the surviving tact. bombers landed in Holland/Belgium. All the surviving aircraft had 2 movement left anyway.

    and it might be a good idea to show the board after the German builds (all in W. Germ. and Germ. obviously)

    turn 1 Img_1233
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    Post  whit10 Wed Jun 09, 2021 11:24 am

    in case there are spectators - we are putting this on indefinite hold for now. We're both too busy

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