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    Roll the Bones PREGENS

    Chris
    Chris


    Posts : 9517
    Join date : 2011-10-26

    Character Information
    Hit points:
    Roll the Bones PREGENS Left_bar_bleue35/35Roll the Bones PREGENS Empty_bar_bleue  (35/35)
    Action Points:
    Roll the Bones PREGENS Left_bar_bleue0/0Roll the Bones PREGENS Empty_bar_bleue  (0/0)
    Character Sheet:

    Roll the Bones PREGENS Empty Roll the Bones PREGENS

    Post  Chris Sat Feb 04, 2023 10:42 pm

    Sorden Bordin

    Might +3
    Agility +1
    Endurance +2
    Speed -1

    Intellect -2
    Wits 0
    Willpower +2
    Charm +1

    AC:  14   (10 +AGI + WITS +2 shield +1 defense)
    HP:  14  (10 + End + Will)
    Spd:  20 + 1d20 -1  (for every 5 add 1 square, round down)

    Resolve
    Fortitude:  15  (5 from attributes, +10 armor)
    Grit:  3   (1 +2 armor)


    Ability Lines:  Melee, Defense

    Melee
    passive +1 to attack with melee wpns per level, access to martial melee wpns

    1d20 Trip - +4 to hit, damage d6 + Might, if Resolve is broken, apply Prone (use 1d20 to stand, lose AGI to AC) condition

    2d20 Rapid attack - 2 attack rolls at no penalty


    Defense
    passive +1 AC per level, access to shields and medium armor

    Rallying Cry - add 1d6 (per level) + Charm to both Fortitude and Grit (like temp hp, can go over max)
    1d20 self only
    2d20 10ft radius
    3d20 30ft radius

    Raise Shield - must have 1d20 to use as an Opportunity Action
    intercept 1 physical attack, reduce damage by half


    Basic Attack  (each extra attack applies -3 to all swings)
    Long Sword +4 to hit (3 might, 1 melee)   d8+3 dmg
    special - pommel smash (1d20)  d4 damage + apply Daze (if Resolve is broken) for 1 round (cannot take Opportunity Actions, -1 AC)

    Javelin +1 to hit (AGI) d6 +3 dmg (Might)
    (no special as its a basic wpn)

    Shield +2 AC
    special - negate critical hit - apply damaged condition to shield (-1 AC value.  at 0 it is destroyed)


    Chain (medium) armor
    +10 Fortitude
    +2 Grit


    Last edited by Chris on Sat Feb 04, 2023 11:36 pm; edited 4 times in total
    Chris
    Chris


    Posts : 9517
    Join date : 2011-10-26

    Character Information
    Hit points:
    Roll the Bones PREGENS Left_bar_bleue35/35Roll the Bones PREGENS Empty_bar_bleue  (35/35)
    Action Points:
    Roll the Bones PREGENS Left_bar_bleue0/0Roll the Bones PREGENS Empty_bar_bleue  (0/0)
    Character Sheet:

    Roll the Bones PREGENS Empty Re: Roll the Bones PREGENS

    Post  Chris Sat Feb 04, 2023 10:52 pm

    Ko Mando


    Might -1
    Agility +3
    Endurance +1
    Speed +2

    Intellect 0
    Wits +2
    Willpower +1
    Charm -2

    AC:  15   (10 + Agi + wits)
    HP:  12  (10 + End + Will)
    Spd:  20 + 1d20 +2  (for every 5 add 1 square, round down)

    Resolve
    Fortitude:  9  (5 from attributes, +4 armor)
    Grit:  5   (1 +4 armor)


    Ability Lines:  Ranged, Assassination

    Ranged
    passive +1 to attack with ranged wpns per level, access to martial ranged wpns

    1d20 Mark Target - add d6 per level to damage vs marked target

    2d20 Rapid shot - 2 attack rolls at no penalty at the same target


    Assassination
    passive +1 skill line abilities per level

    1d20 Vanish - disappear for 1 rd

    2d20 Sneak Attack - roll 2d20 taking the higher result, add d6 per level to damage, must be unseen or target flat footed (denied AGI bonus to AC)




    Basic Attack  (each extra attack applies -3 to all swings)
    Long Bow +4 to hit (3 AGI, 1 ranged)   d8 dmg
    special - Hamstring shot +4 to hit d6 damage, if Resolve is broken, reduce speed by 1d20 ft

    Dagger melee +3 to hit  d4 +3 dmg (Agi)
    thrown +4 to hit  d4 dmg
    special - backstab, roll 2d4 if used as part of a Sneak Attack


    Studded Leather
    +4 Fort
    +4 Grit


    Last edited by Chris on Sat Feb 04, 2023 11:39 pm; edited 2 times in total
    Chris
    Chris


    Posts : 9517
    Join date : 2011-10-26

    Character Information
    Hit points:
    Roll the Bones PREGENS Left_bar_bleue35/35Roll the Bones PREGENS Empty_bar_bleue  (35/35)
    Action Points:
    Roll the Bones PREGENS Left_bar_bleue0/0Roll the Bones PREGENS Empty_bar_bleue  (0/0)
    Character Sheet:

    Roll the Bones PREGENS Empty Re: Roll the Bones PREGENS

    Post  Chris Sat Feb 04, 2023 11:04 pm

    Masta Casta

    Might -2
    Agility +1
    Endurance +1
    Speed 0

    Intellect +3
    Wits +2
    Willpower +2
    Charm -1

    AC:  13   (10 + AGI + Wits)
    HP:  13  (10 + End + Will)
    Spd:  20 + 1d20   (for every 5 add 1 square, round down)

    Resolve
    Fortitude:  2  (0 from attributes, +2 armor)
    Grit:  14 (6 +8 armor)


    Ability Lines:  Arcane Aeromancy, Divine

    Arcane Aeromancy
    passive +1 to attack with arcane wpns (wand, staff), access to Arcane Robes

    Lightning - apply Shock if Resolve is broken (-1d20 refresh per round) for 1 turn
    1d20 - touch attack +4 1d8 + INT  (mental\magical)
    2d20 - single target range 30ft
    3d20 - 30ft line all targets in line

    1d20 Gust of Wind - apply Prone or Shove 5ft per level if Resolve is broken, range 60ft
    d6 + INT physical damage


    Divine
    passive +1 to attack with Divine wpns (staff, rod), access to Divine Robes

    Heal d8 + willpower
    1d20 touch
    2d20 range 30ft
    3d20 AoE, all targets in 30fts

    Awe  +4 to hit (INT + Divine) range 30ft
    d12 + Willpower mental attack
    if Resolve is broken, apply Fear for 1 turn, target must use all dice to flee in opposite direction


    Basic Attack  (each extra attack applies -3 to all attacks)

    Arcane wand  +4 to hit (INT + arcane)
    d4 + INT mental\magical damage, range 120ft

    special - Opportunity Action - Arcane Ward.  add WITS to AC until start of your next turn


    Divine Rod  +2 to hit (AGI\MIGHT + Divine)
    d8 radiant (mental\magical) melee +2 willpower

    special - Opportunity Action - absorb elements, 1/2 dmg from 1 elemental or magical attack


    Divine Robes
    +2 Fort
    +8 Grit

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