Sorden Bordin
Might +3
Agility +1
Endurance +2
Speed -1
Intellect -2
Wits 0
Willpower +2
Charm +1
AC: 14 (10 +AGI + WITS +2 shield +1 defense)
HP: 14 (10 + End + Will)
Spd: 20 + 1d20 -1 (for every 5 add 1 square, round down)
Resolve
Fortitude: 15 (5 from attributes, +10 armor)
Grit: 3 (1 +2 armor)
Ability Lines: Melee, Defense
Melee
passive +1 to attack with melee wpns per level, access to martial melee wpns
1d20 Trip - +4 to hit, damage d6 + Might, if Resolve is broken, apply Prone (use 1d20 to stand, lose AGI to AC) condition
2d20 Rapid attack - 2 attack rolls at no penalty
Defense
passive +1 AC per level, access to shields and medium armor
Rallying Cry - add 1d6 (per level) + Charm to both Fortitude and Grit (like temp hp, can go over max)
1d20 self only
2d20 10ft radius
3d20 30ft radius
Raise Shield - must have 1d20 to use as an Opportunity Action
intercept 1 physical attack, reduce damage by half
Basic Attack (each extra attack applies -3 to all swings)
Long Sword +4 to hit (3 might, 1 melee) d8+3 dmg
special - pommel smash (1d20) d4 damage + apply Daze (if Resolve is broken) for 1 round (cannot take Opportunity Actions, -1 AC)
Javelin +1 to hit (AGI) d6 +3 dmg (Might)
(no special as its a basic wpn)
Shield +2 AC
special - negate critical hit - apply damaged condition to shield (-1 AC value. at 0 it is destroyed)
Chain (medium) armor
+10 Fortitude
+2 Grit
Might +3
Agility +1
Endurance +2
Speed -1
Intellect -2
Wits 0
Willpower +2
Charm +1
AC: 14 (10 +AGI + WITS +2 shield +1 defense)
HP: 14 (10 + End + Will)
Spd: 20 + 1d20 -1 (for every 5 add 1 square, round down)
Resolve
Fortitude: 15 (5 from attributes, +10 armor)
Grit: 3 (1 +2 armor)
Ability Lines: Melee, Defense
Melee
passive +1 to attack with melee wpns per level, access to martial melee wpns
1d20 Trip - +4 to hit, damage d6 + Might, if Resolve is broken, apply Prone (use 1d20 to stand, lose AGI to AC) condition
2d20 Rapid attack - 2 attack rolls at no penalty
Defense
passive +1 AC per level, access to shields and medium armor
Rallying Cry - add 1d6 (per level) + Charm to both Fortitude and Grit (like temp hp, can go over max)
1d20 self only
2d20 10ft radius
3d20 30ft radius
Raise Shield - must have 1d20 to use as an Opportunity Action
intercept 1 physical attack, reduce damage by half
Basic Attack (each extra attack applies -3 to all swings)
Long Sword +4 to hit (3 might, 1 melee) d8+3 dmg
special - pommel smash (1d20) d4 damage + apply Daze (if Resolve is broken) for 1 round (cannot take Opportunity Actions, -1 AC)
Javelin +1 to hit (AGI) d6 +3 dmg (Might)
(no special as its a basic wpn)
Shield +2 AC
special - negate critical hit - apply damaged condition to shield (-1 AC value. at 0 it is destroyed)
Chain (medium) armor
+10 Fortitude
+2 Grit
Last edited by Chris on Sat Feb 04, 2023 11:36 pm; edited 4 times in total