“You must play along for the good of the Kingdom. The King is in great peril. He has many ambitious enemies within his gates. During the war, the nation was unified. But now… His ministers intend to embarrass him upon your arrival! They aim to undermine public faith in his authority.”
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4 posters
What is and Should Never Be
navyik- Posts : 5037
Join date : 2012-03-22
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- Post n°1
What is and Should Never Be
The special Envoy from Merciania did, in fact arrive, but not yet with news of a betrothal. Instead, a betrayal! Pleasantries continue, but once the party is back on the road home, the conversation takes a dark turn.
“You must play along for the good of the Kingdom. The King is in great peril. He has many ambitious enemies within his gates. During the war, the nation was unified. But now… His ministers intend to embarrass him upon your arrival! They aim to undermine public faith in his authority.”
“You must play along for the good of the Kingdom. The King is in great peril. He has many ambitious enemies within his gates. During the war, the nation was unified. But now… His ministers intend to embarrass him upon your arrival! They aim to undermine public faith in his authority.”
whit10- Posts : 6620
Join date : 2012-03-27
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- Post n°2
Re: What is and Should Never Be
"BAH, ministers! What do ministers have planned for wise King?" Vasyli asks
navyik- Posts : 5037
Join date : 2012-03-22
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- Post n°3
Re: What is and Should Never Be
whit10 wrote:"BAH, ministers! What do ministers have planned for wise King?" Vasyli asks
“You are not from Merciania, so I will do my best to explain. We are a constitutional monarchy. The king has chief executive discretion but can be influenced, and in some historical examples coerced by his cabinet or Lords.
His Majesty had broad support during the war, but peace has brought on complacency in his supporters and entitlement among his more ambitious rivals. The Monarchy must appear both strong and gracious simultaneously to navigate this climate.
Marvin and Gor’Zax have been summoned to testify at a hearing prompted by rumors in the highlands that they are rogue elements impersonating nobility and recruiting goblinoids to usurp the King. With Gor’Zax dead, Marvin must attend that hearing before suspicion and conspiracy theories can spread.”
Chris- Posts : 9514
Join date : 2011-10-26
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- Post n°4
Re: What is and Should Never Be
navyik- Posts : 5037
Join date : 2012-03-22
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- Post n°5
Re: What is and Should Never Be
Warhol is with the party now. Currently an NPC until further notice.
Whitey- Posts : 1761
Join date : 2017-09-17
Age : 48
Location : ColoRADo
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- Post n°6
Re: What is and Should Never Be
Hey guys, sorry I've been MIA. Much thanks to Alan for stepping in when I dropped the ball. Now, on with the story...
Marvin's eyes grow wide at the thought of taking the stand in his own defense. "Me!? Stand trial!? I'll crumple like an empty burlap sack. I don't even know any goblinerds...err...goblinopers...what did you call them? Anyway, this is a terrible idea."
Marvin's eyes grow wide at the thought of taking the stand in his own defense. "Me!? Stand trial!? I'll crumple like an empty burlap sack. I don't even know any goblinerds...err...goblinopers...what did you call them? Anyway, this is a terrible idea."
Chris- Posts : 9514
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- Post n°7
Re: What is and Should Never Be
Qhu chimes in with his high-pitched voice, "I am most fascinated to see this tribunal in person. Any wrong-doings in the Colony were quickly sorted out. Mother Brain would just read everyone's mind and kill the troublemakers. Besides, you couldn't possibly be guilty of the accusations as you have been in the Underdark securing your King's alliance with the Dawi, killing a beholder and freeing an enslaved Illithid colony." A new thought occurs to Qhu which is immediately voiced as he has no real understanding of internal vs external speaking. Every thought was instantly heard by the collective mind in the Colony, "Oooh.... perhaps we will go on an adventure to discover the true rebellious rogues and clear your name. How exciting!"
navyik- Posts : 5037
Join date : 2012-03-22
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- Post n°8
Re: What is and Should Never Be
Whitey wrote:Hey guys, sorry I've been MIA. Much thanks to Alan for stepping in when I dropped the ball. Now, on with the story...
Marvin's eyes grow wide at the thought of taking the stand in his own defense. "Me!? Stand trial!? I'll crumple like an empty burlap sack. I don't even know any goblinerds...err...goblinopers...what did you call them? Anyway, this is a terrible idea."
“You only have to tell the truth. The Tribunal must find you to be loyal, and more importantly, obedient to the King.”
“Privately The King stands accused of tolerating impudence among his most trusted cohorts.”
whit10- Posts : 6620
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- Post n°9
Re: What is and Should Never Be
"Do not worry, little hero. Vasyli knows Marvin is honorable and will defend Marvin against anyone."
navyik- Posts : 5037
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- Post n°10
Re: What is and Should Never Be
“This must be handled delicately. And you, Marvin Vinmarvin, are His Majesty’s only hope. Whatever happens, the King must be able to make an unquestionable ruling in public. It must not be said that he has placed personal friendships over the best interests of the Nation.”
Chris- Posts : 9514
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- Post n°11
Re: What is and Should Never Be
Something smells fishy to Qhu. He psionically casts Detect Thoughts on the diplomat guy.
By using Sorc points, there are no verbal, somatic or material components, so there is nothing detectable that he is casting a spell at all. It happens as he is sitting still and listening.
Detect Thoughts
For the duration, you can read the thoughts of certain Creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
You initially learn the surface thoughts of the creature - what is most on its mind in that moment. As an Action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain Insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its Action on its turn to make an Intelligence check contested by your Intelligence check if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
You can also use this spell to detect the presence of thinking Creatures you can't see. When you cast the spell or as your Action during the Duration, you can Search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any Language.
Qhu innocently asks, "I am confused... you have said this is about 3 different things now. What's really going on here?"
By using Sorc points, there are no verbal, somatic or material components, so there is nothing detectable that he is casting a spell at all. It happens as he is sitting still and listening.
Detect Thoughts
For the duration, you can read the thoughts of certain Creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
You initially learn the surface thoughts of the creature - what is most on its mind in that moment. As an Action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain Insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its Action on its turn to make an Intelligence check contested by your Intelligence check if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
You can also use this spell to detect the presence of thinking Creatures you can't see. When you cast the spell or as your Action during the Duration, you can Search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any Language.
Qhu innocently asks, "I am confused... you have said this is about 3 different things now. What's really going on here?"
navyik- Posts : 5037
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- Post n°12
Re: What is and Should Never Be
The Emissary gives a very subtle facepalm. I will give his surface thoughts in (parentheses) as he speaks.
(His Majesty was right, this will be difficult without the Turtle). “It is about many things. It’s politics as usual, but His Majesty must do what is just and not what is easy.” (I don’t understand why he is trying to save them. This would be so much easier if he would throw them under the carriage wheels and be done). “The court will attempt to force the King to choose between publicly tolerating sedition or admitting that he is a fool whose trusted cohorts work against him.” (Or worse to be a do-gooder that employs other do-gooders to do good).
(His Majesty was right, this will be difficult without the Turtle). “It is about many things. It’s politics as usual, but His Majesty must do what is just and not what is easy.” (I don’t understand why he is trying to save them. This would be so much easier if he would throw them under the carriage wheels and be done). “The court will attempt to force the King to choose between publicly tolerating sedition or admitting that he is a fool whose trusted cohorts work against him.” (Or worse to be a do-gooder that employs other do-gooders to do good).
Whitey- Posts : 1761
Join date : 2017-09-17
Age : 48
Location : ColoRADo
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- Post n°13
Re: What is and Should Never Be
“Me? Save the King!?” Marvin chuffs up a little at the thought of that. “Father and Uncle Vinny would be really proud of me…yeah, ok, I’ll do it…but what happens if we lose?”
Chris- Posts : 9514
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- Post n°14
Re: What is and Should Never Be
navyik wrote:The Emissary gives a very subtle facepalm. I will give his surface thoughts in (parentheses) as he speaks.
(His Majesty was right, this will be difficult without the Turtle). “It is about many things. It’s politics as usual, but His Majesty must do what is just and not what is easy.” (I don’t understand why he is trying to save them. This would be so much easier if he would throw them under the carriage wheels and be done). “The court will attempt to force the King to choose between publicly tolerating sedition or admitting that he is a fool whose trusted cohorts work against him.” (Or worse to be a do-gooder that employs other do-gooders to do good).
well done! I like how you handled that.
Qhu feels right at home now. This is how he is used to communicating. Detect Thoughts only goes 1 way, so Qhu's (thoughts) are just in his own head, but I like the convention!
"(aha, the true villains are revealed!) I see... (time for a little butter) Thank you for your thoughtful explanation, Master Emissary. (perhaps a dash of humor) This seems like a very complicated social dance for the King to perform. I imagine many toes get stepped on, figuratively speaking of course. Ha ha. (must work on my social humor, time for a bit more butter) The King is lucky to have such a wise and patient advisor such as yourself."
navyik- Posts : 5037
Join date : 2012-03-22
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- Post n°15
Re: What is and Should Never Be
(If only you knew how unworthy I am). “I do what I must for the lesser evil.” (I suppose the King is right to save them. If I can serve him, anyone can). “Some men have large toes, Master Gnome. Marvin, you must be on time to Court.”
The emissary presents a summons document. “They are hoping that you will Flee. The King believes that you will not.” (This is all my fault. I should not have listened to the Prior).
The emissary presents a summons document. “They are hoping that you will Flee. The King believes that you will not.” (This is all my fault. I should not have listened to the Prior).
whit10- Posts : 6620
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- Post n°16
Re: What is and Should Never Be
"Ha, great heroes never flee! Let us go." (Vasyli is actually starting to learn Common a bit better)
Chris- Posts : 9514
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- Post n°17
Re: What is and Should Never Be
GM - quick clarification please:
where are we?
how long will it take to get to court?
how much time do we have to get there?
also - let me know when the emissary leaves our company
where are we?
how long will it take to get to court?
how much time do we have to get there?
also - let me know when the emissary leaves our company
navyik- Posts : 5037
Join date : 2012-03-22
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- Post n°18
Re: What is and Should Never Be
You are 3 days from the Capital city and you are due there in 3 days.
(Zax would already have agreed to this). “Marvin, if you lose you must demonstrate your faith in the King by accepting his judgement. (If the King is clever it will be a creative sentence). Otherwise the King will be labeled as weak and the Kingdom will devolve into civil war. Your family will become scapegoats for both sides. The peace with other nations will be broken and our new alliances will crumble.” (Surface thoughts match his words verbatim).
“There is yet one hope,” (I will be exposed, but to hell with that). “You see…”
Suddenly there is the whinny of a horse and the emissary doubles over with a crossbow bolt sticking out of his neck!
Behind him, the curtain curls in the window. You see that the emissaries guards and horses have been slaughtered and you’re surrounded.
Roll initiative!
Chris, can you put a grid on this?
(Zax would already have agreed to this). “Marvin, if you lose you must demonstrate your faith in the King by accepting his judgement. (If the King is clever it will be a creative sentence). Otherwise the King will be labeled as weak and the Kingdom will devolve into civil war. Your family will become scapegoats for both sides. The peace with other nations will be broken and our new alliances will crumble.” (Surface thoughts match his words verbatim).
“There is yet one hope,” (I will be exposed, but to hell with that). “You see…”
Suddenly there is the whinny of a horse and the emissary doubles over with a crossbow bolt sticking out of his neck!
Behind him, the curtain curls in the window. You see that the emissaries guards and horses have been slaughtered and you’re surrounded.
Roll initiative!
Chris, can you put a grid on this?
whit10- Posts : 6620
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- Post n°19
Re: What is and Should Never Be
Initiative for Vasyli:
Tue Mar 28 2023 20:24:31 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 1 to total : 10, + 1, TOTAL: 11
Tue Mar 28 2023 20:24:29 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 1 to total : 19, + 1, TOTAL: 20
taking the 20
stat block
AC: 23/ +2 Full Plate Armor, +1 Shield
HP: 91
Movement: 30’
Initiative: +1 w/ advantage
Passive Perception: 15
Saves: Int. +9, Con. +7, Str +2, Dex and Wis +1, Cha -1
Flash of Genius: +5 to any ability check or save (including allies within 30’)/ 5 uses
Shatter stored in Armor – 10 uses
Spell Refueling Ring – Unused
Mind Sharpener Robes – 4 charges
Tue Mar 28 2023 20:24:31 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 1 to total : 10, + 1, TOTAL: 11
Tue Mar 28 2023 20:24:29 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 1 to total : 19, + 1, TOTAL: 20
taking the 20
stat block
AC: 23/ +2 Full Plate Armor, +1 Shield
HP: 91
Movement: 30’
Initiative: +1 w/ advantage
Passive Perception: 15
Saves: Int. +9, Con. +7, Str +2, Dex and Wis +1, Cha -1
Flash of Genius: +5 to any ability check or save (including allies within 30’)/ 5 uses
Shatter stored in Armor – 10 uses
Spell Refueling Ring – Unused
Mind Sharpener Robes – 4 charges
Chris- Posts : 9514
Join date : 2011-10-26
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- Post n°20
Re: What is and Should Never Be
@Alan - the images are broken, if you look at the post it just shows a bunch of numbers. either try to repost or just email them to me or text or carrier pigeon
Whitey- Posts : 1761
Join date : 2017-09-17
Age : 48
Location : ColoRADo
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- Post n°21
Re: What is and Should Never Be
Marvin Initiative:
Wed Mar 29 2023 00:26:23 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 5, + 10, TOTAL: 15
Wed Mar 29 2023 00:26:22 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 20, + 10, TOTAL: 30
That’ll do.
Stat Block
HP:78/78
AC: 20
Attacks: 2
PP: 15
Saves:
STR +5
DEX +9
CON +1
INT +1
WIS +3
CHR +1
Spell Save: 15
Spell Attack: +6
Spell Slots:
1st: 4/4
2nd: 2/2
Arrows: 34/34
Wed Mar 29 2023 00:26:23 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 5, + 10, TOTAL: 15
Wed Mar 29 2023 00:26:22 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 20, + 10, TOTAL: 30
That’ll do.
Stat Block
HP:78/78
AC: 20
Attacks: 2
PP: 15
Saves:
STR +5
DEX +9
CON +1
INT +1
WIS +3
CHR +1
Spell Save: 15
Spell Attack: +6
Spell Slots:
1st: 4/4
2nd: 2/2
Arrows: 34/34
Chris- Posts : 9514
Join date : 2011-10-26
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(35/35)
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(0/0)
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- Post n°22
Re: What is and Should Never Be
initiative
Result of the throw of dice "1d20 +1" :
18 + 1 = 19
dang, I forgot to cast Gift of Alacrity for everyone, ooops. next time
Result of the throw of dice "1d20 +1" :
18 + 1 = 19
dang, I forgot to cast Gift of Alacrity for everyone, ooops. next time
Chris wrote:QHU's STAT BLOCK
HP: 79/79
AC: 20
PP: 15
Sorc pts: 9/9
saves: Cha +9 Con +7, ADV concentration, ADV all Int\Wis\Cha
resistant to psychic dmg
Spell DC = 8+cha+prof+1 = 18
Sorcerer Spell slots
4/4
2/3
3/3
3/3
1/1
Warlock spell slots
2/2
navyik- Posts : 5037
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- Post n°23
Re: What is and Should Never Be
Sorry guys. I’m on my way to an innocence project training. I’m going to be a police academy trainer. Illinois now requires every cadet to go through wrongful convictions awareness training.
I will get the map stuff to Chris and get situated over the weekend so the battle may resume Sunday night or Monday morning.
I will get the map stuff to Chris and get situated over the weekend so the battle may resume Sunday night or Monday morning.
Chris- Posts : 9514
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- Post n°24
Re: What is and Should Never Be
navyik wrote:Sorry guys. I’m on my way to an innocence project training. I’m going to be a police academy trainer. Illinois now requires every cadet to go through wrongful convictions awareness training.
I will get the map stuff to Chris and get situated over the weekend so the battle may resume Sunday night or Monday morning.
wow, very cool! good for you and the State of IL
whit10- Posts : 6620
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- Post n°25
Re: What is and Should Never Be
all good bro! Good for you and IL! (to parrot Chris)
Chris- Posts : 9514
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- Post n°26
Re: What is and Should Never Be
Chris- Posts : 9514
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- Post n°27
Re: What is and Should Never Be
navyik- Posts : 5037
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- Post n°28
Re: What is and Should Never Be
Initiative:
30 Marvin
20. Vasily
19. Qhu
16. Assassins!
Everyone makes perception checks.
30 Marvin
20. Vasily
19. Qhu
16. Assassins!
Everyone makes perception checks.
Whitey- Posts : 1761
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Age : 48
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- Post n°29
Re: What is and Should Never Be
Marvin's Perception:
Tue Apr 04 2023 22:28:32 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 5, + 10, TOTAL: 15
IF that has no bearing on his turn:
Marvin will use his Bonus Action to Disengage from the chump that appeared in his face, then tumble out of the wagon and move to H-14 (DM let me know if that movement doesn't work) drawing his bow and knocking and arrow as he does so.
He'll snap off a shot a the assassin at E-16, with ADV since the assassin hasn't had a turn yet:
Tue Apr 04 2023 22:32:16 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 17, + 12, TOTAL: 29
Tue Apr 04 2023 22:32:16 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 15, + 12, TOTAL: 27
Assuming that's a hit. Damage, w/ Sneak Attack:
Tue Apr 04 2023 22:34:31 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 3d6 + 7 to total : 3, 2, 2, + 7, TOTAL: 14 (Piercing)
Rolling line 2 : 1d4 + 0 to total : 1, TOTAL: 1 (Acid)
Marvin will also unleash his newfound Arcane Archery powers, something he picked up along the way during the adventure in the Underdark:
Grasping Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.
Damage:
Tue Apr 04 2023 22:36:23 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 2d6 + 0 to total : 3, 2, TOTAL: 5 (Poison)
Strength Save DC 13 to remove the brambles
Marvin will feather him with another arrow for good measure, still with ADV:
Tue Apr 04 2023 22:43:33 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 2, + 12, TOTAL: 14
Tue Apr 04 2023 22:43:33 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 3, + 12, TOTAL: 15
Oof. On the chance that's a hit, Damage with Colossus Slayer:
Tue Apr 04 2023 22:44:51 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d6 + 7 to total : 3, + 7, TOTAL: 10 (piercing)
Rolling line 2 : 1d8 + 0 to total : 3, TOTAL: 3 (piercing)
Rolling line 3 : 1d4 + 0 to total : 3, TOTAL: 3 (acid)
27 piercing, 3 acid, 5 poison: 35 total
That's about all Marvin can do this turn.
Tue Apr 04 2023 22:28:32 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 5, + 10, TOTAL: 15
IF that has no bearing on his turn:
Marvin will use his Bonus Action to Disengage from the chump that appeared in his face, then tumble out of the wagon and move to H-14 (DM let me know if that movement doesn't work) drawing his bow and knocking and arrow as he does so.
He'll snap off a shot a the assassin at E-16, with ADV since the assassin hasn't had a turn yet:
Tue Apr 04 2023 22:32:16 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 17, + 12, TOTAL: 29
Tue Apr 04 2023 22:32:16 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 15, + 12, TOTAL: 27
Assuming that's a hit. Damage, w/ Sneak Attack:
Tue Apr 04 2023 22:34:31 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 3d6 + 7 to total : 3, 2, 2, + 7, TOTAL: 14 (Piercing)
Rolling line 2 : 1d4 + 0 to total : 1, TOTAL: 1 (Acid)
Marvin will also unleash his newfound Arcane Archery powers, something he picked up along the way during the adventure in the Underdark:
Grasping Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.
Damage:
Tue Apr 04 2023 22:36:23 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 2d6 + 0 to total : 3, 2, TOTAL: 5 (Poison)
Strength Save DC 13 to remove the brambles
Marvin will feather him with another arrow for good measure, still with ADV:
Tue Apr 04 2023 22:43:33 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 2, + 12, TOTAL: 14
Tue Apr 04 2023 22:43:33 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 3, + 12, TOTAL: 15
Oof. On the chance that's a hit, Damage with Colossus Slayer:
Tue Apr 04 2023 22:44:51 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d6 + 7 to total : 3, + 7, TOTAL: 10 (piercing)
Rolling line 2 : 1d8 + 0 to total : 3, TOTAL: 3 (piercing)
Rolling line 3 : 1d4 + 0 to total : 3, TOTAL: 3 (acid)
27 piercing, 3 acid, 5 poison: 35 total
That's about all Marvin can do this turn.
Chris- Posts : 9514
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- Post n°30
Re: What is and Should Never Be
Perception
Result of the throw of dice "1d20 +9" :
20 + 9 = 29
Result of the throw of dice "1d20 +9" :
20 + 9 = 29
whit10- Posts : 6620
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- Post n°31
Re: What is and Should Never Be
Vasyli's perception:
Wed Apr 05 2023 08:21:46 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 5 to total : 17, + 5, TOTAL: 22
Wed Apr 05 2023 08:21:46 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 5 to total : 17, + 5, TOTAL: 22
navyik- Posts : 5037
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- Post n°32
Re: What is and Should Never Be
Before exiting the carriage, Marvin notes that melee combat has taken place on the front of the carriage near the driver. It was quiet and it has ended. He also notes that the carriage listed briefly before stopping and that the front suspension has sagged.
Does Marvin want to continue his action as stated?
Does Marvin want to continue his action as stated?
Whitey- Posts : 1761
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- Post n°33
Re: What is and Should Never Be
Sure, proceed as written.
navyik- Posts : 5037
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- Post n°34
Re: What is and Should Never Be
Marvin is sure he saw where those baddies were when he glanced out the carriage window, but he was wrong. The baddie he is after is at I-16 in the bush.
Rolling "1d20 +6" 2 times
1: 16 + 6 = 22
2: 11 + 6 = 17
Result of the throw of dice "5d6 +3" :
4 + 3 + 4 + 5 + 2 + 3 = 21
Marvin takes 21 piercing damage and must make a Con save. I believe Marvin can continue with his turn and still change what he’s doing past this point.
Vasily saw the guy disappear and heard a rustling in the bush. Qhu knows where everyone is.
Rolling "1d20 +6" 2 times
1: 16 + 6 = 22
2: 11 + 6 = 17
Result of the throw of dice "5d6 +3" :
4 + 3 + 4 + 5 + 2 + 3 = 21
Marvin takes 21 piercing damage and must make a Con save. I believe Marvin can continue with his turn and still change what he’s doing past this point.
Vasily saw the guy disappear and heard a rustling in the bush. Qhu knows where everyone is.
Whitey- Posts : 1761
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- Post n°35
Re: What is and Should Never Be
So, was that an attack of opportunity? If so, Marvin started his turn with Disengage as a bonus action:
“Disengage
If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.”
“Disengage
If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.”
navyik- Posts : 5037
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- Post n°36
Re: What is and Should Never Be
It’s a readied action to attack the first person to come out the door.
But apparently Marvin can continue moving without provoking an opportunity attack.
But apparently Marvin can continue moving without provoking an opportunity attack.
Whitey- Posts : 1761
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- Post n°37
Re: What is and Should Never Be
So they readied the action during a Surprise round? Marvin is immune to Surprise.
navyik- Posts : 5037
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- Post n°38
Re: What is and Should Never Be
Okay, so Marvin gets a turn during the surprise round. Not sure how initiative works on that since nobody heard the creepers creeping until they struck.
I’m not a very good rules lawyer but I will try to correct things that would rob characters of the use of their special abilities. Otherwise I really need y’all to pick your battles because I barely have the energy to wing it here. We’ll get bogged down. My DM style is a bit fast and loose as a benevolent tyrant.
I’m not a very good rules lawyer but I will try to correct things that would rob characters of the use of their special abilities. Otherwise I really need y’all to pick your battles because I barely have the energy to wing it here. We’ll get bogged down. My DM style is a bit fast and loose as a benevolent tyrant.
Whitey- Posts : 1761
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- Post n°39
Re: What is and Should Never Be
Totally understandable bro. I couldn’t carve out the time to DM so I appreciate you making the effort to do so.
How bout this: For Marvin’s Surprise round turn he will use his action to Disengage and his bonus action to Dodge. That would negate any AoO and cause the baddie in the bush to miss (assuming he keeps the same rolls at DISADV). Marvin’s attack and movement remain the same on his turn at the top of Initiative and he still has a bonus action.
Assuming that’s all cool, Marvin will use that bonus action to cast Hunters Mark and place it on the baddie in the bush if he’s still alive. If not, move it to the baddie at M-9
How bout this: For Marvin’s Surprise round turn he will use his action to Disengage and his bonus action to Dodge. That would negate any AoO and cause the baddie in the bush to miss (assuming he keeps the same rolls at DISADV). Marvin’s attack and movement remain the same on his turn at the top of Initiative and he still has a bonus action.
Assuming that’s all cool, Marvin will use that bonus action to cast Hunters Mark and place it on the baddie in the bush if he’s still alive. If not, move it to the baddie at M-9
Chris- Posts : 9514
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- Post n°40
Re: What is and Should Never Be
The surprise rules suck for dealing with a readied ambush. It isn't logical and immunity to surprise breaks the whole idea if you use RAW rules. It ends up something like a spidey-sense that lets him react to a threat he didn't even see.
However, if he didn't see the baddie that shot, then the baddie gets ADV for being "unseen" which negates the Dodge action benefit and he still gets hit.
I need Marvin's final position and whether he took damage (to update the initiative chart to track combat). If it is a surprise round, Vasily and Qhu get skipped, so its the Ass's turn anyways. He can just shoot instead of ready
also just a thought.... back in my day, we didn't use maps or minis. combat was done in the "theater of the mind". We could try it and it might even fit Alan's GM style better.
"You are ambushed in the wagon. There is one enemy on the wagon and 3 surrounding you, each is 30ft away in different directions."
Alan would need to keep track of the mental map in his head like a chess game though, since we will surely be asking "can I...." every round. But its potentially not slower than this already.
However, if he didn't see the baddie that shot, then the baddie gets ADV for being "unseen" which negates the Dodge action benefit and he still gets hit.
I need Marvin's final position and whether he took damage (to update the initiative chart to track combat). If it is a surprise round, Vasily and Qhu get skipped, so its the Ass's turn anyways. He can just shoot instead of ready
also just a thought.... back in my day, we didn't use maps or minis. combat was done in the "theater of the mind". We could try it and it might even fit Alan's GM style better.
"You are ambushed in the wagon. There is one enemy on the wagon and 3 surrounding you, each is 30ft away in different directions."
Alan would need to keep track of the mental map in his head like a chess game though, since we will surely be asking "can I...." every round. But its potentially not slower than this already.
whit10- Posts : 6620
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- Post n°41
Re: What is and Should Never Be
Just to say it, the Helm of Awareness that Vasyli has also makes him immune to surprise.
navyik- Posts : 5037
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- Post n°42
Re: What is and Should Never Be
The ability conflicts with the initiative rules. The opportunity to (not) be surprised doesn’t occur until the enemies action. But Marvin and V both go before the enemy. Marvin and V can’t go after the enemy because there’s no delayed action in 5e. So they are not surprised but they waived their actions by default due to the unique parameters of the initiative in the scenario. It’s an odd paradox in the game mechanic, but I think that is the RAW.
To move along, everyone who can’t be surprised should roll a retcon perception check at disadvantage to notice the Assassins further away before they struck. I really don’t give a crap about RAW, so if you succeed you can “ready” an action.
To move along, everyone who can’t be surprised should roll a retcon perception check at disadvantage to notice the Assassins further away before they struck. I really don’t give a crap about RAW, so if you succeed you can “ready” an action.
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- Post n°43
Re: What is and Should Never Be
Retcon perception:
Fri Apr 07 2023 05:53:30 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 8, + 10, TOTAL: 18
Fri Apr 07 2023 05:53:30 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 8, + 10, TOTAL: 18
Chris- Posts : 9514
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- Post n°44
Re: What is and Should Never Be
navyik wrote:
I really don’t give a crap about RAW
ok, that's fine. I won't bother trying to help with rules or argue. If you say something is one way or you describe an action that occurs.... that is what it is, unless it deprives a character of a unique ability, in which case we can mention it for your further review.
In all honesty, anything you house-rule won't be any more broken than the hot mess that 5e already is
old school
whit10- Posts : 6620
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- Post n°45
Re: What is and Should Never Be
Vasyli's retcon Perception:
Fri Apr 07 2023 08:14:50 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 5 to total : 13, + 5, TOTAL: 18
Fri Apr 07 2023 08:14:49 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 5 to total :10, + 5, TOTAL: 15
I guess that's a 15 for V then
Fri Apr 07 2023 08:14:50 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 5 to total : 13, + 5, TOTAL: 18
Fri Apr 07 2023 08:14:49 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 5 to total :10, + 5, TOTAL: 15
I guess that's a 15 for V then
navyik- Posts : 5037
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- Post n°46
Re: What is and Should Never Be
So, Marvin senses something wrong and is able to act preemptively one round earlier. He has no tactical position knowledge unless he searches but he does know something is up. The Assasin’s actions are not set in stone and may behave differently depending upon how Marvin affects them.
V is not surprised but he doesn’t know anything is up yet.
V is not surprised but he doesn’t know anything is up yet.
Whitey- Posts : 1761
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- Post n°47
Re: What is and Should Never Be
Marvin will draw his bow and nock an arrow and move to the rear of the wagon. he’ll peer out in an attempt to identify the danger. If an enemy presents itself he will ready an action to fire upon it.
I guess another Perception roll?
Sat Apr 08 2023 04:56:42 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 16, + 10, TOTAL: 26
I guess another Perception roll?
Sat Apr 08 2023 04:56:42 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 10 to total : 16, + 10, TOTAL: 26
navyik- Posts : 5037
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- Post n°48
Re: What is and Should Never Be
Marvin applies the original perception check here from before the retcon here.
The Emissary sees Marvin’s abrupt exit. “No, no , no!” He starts out after Marvin and thump. The crossbow bolt splits his forehead. All of the same internal monologue from before applies for Qhu.
Marvin doesn’t see the attacker until the whistle of the bolt gives away his position at M-9. Marvin can react.
The Emissary sees Marvin’s abrupt exit. “No, no , no!” He starts out after Marvin and thump. The crossbow bolt splits his forehead. All of the same internal monologue from before applies for Qhu.
Marvin doesn’t see the attacker until the whistle of the bolt gives away his position at M-9. Marvin can react.
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- Post n°49
Re: What is and Should Never Be
Very good. Marvin will let fly at the assassin at M-9 w/ ADV;
Sun Apr 09 2023 19:48:03 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 2, + 12, TOTAL: 14
Sun Apr 09 2023 19:48:03 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 6, + 12, TOTAL: 18
Gross. Assuming 18 hits:
Damage, w Sneak Attack :
Sun Apr 09 2023 19:49:53 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 3d6 + 7 to total : 5, 4, 6, + 7, TOTAL: 22
Rolling line 2 : 1d4 + 0 to total : 4, TOTAL: 4
Marvin will ask invoke his Arcane Shot, same as previous:
Grasping Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again. Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.
Sun Apr 09 2023 19:52:51 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 2d6 + 0 to total : 1, 6, TOTAL: 7
Str save DC 13.
Marvin’s done w/ surprise round
Sun Apr 09 2023 19:48:03 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 2, + 12, TOTAL: 14
Sun Apr 09 2023 19:48:03 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 1d20 + 12 to total : 6, + 12, TOTAL: 18
Gross. Assuming 18 hits:
Damage, w Sneak Attack :
Sun Apr 09 2023 19:49:53 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 3d6 + 7 to total : 5, 4, 6, + 7, TOTAL: 22
Rolling line 2 : 1d4 + 0 to total : 4, TOTAL: 4
Marvin will ask invoke his Arcane Shot, same as previous:
Grasping Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again. Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.
Sun Apr 09 2023 19:52:51 GMT-0600 (Mountain Daylight Time)
Rolling line 1 : 2d6 + 0 to total : 1, 6, TOTAL: 7
Str save DC 13.
Marvin’s done w/ surprise round
Chris- Posts : 9514
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- Post n°50
Re: What is and Should Never Be
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