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2 posters

    Raukus MacMairtain

    Chris
    Chris


    Posts : 9517
    Join date : 2011-10-26

    Character Information
    Hit points:
    Raukus MacMairtain Left_bar_bleue35/35Raukus MacMairtain Empty_bar_bleue  (35/35)
    Action Points:
    Raukus MacMairtain Left_bar_bleue0/0Raukus MacMairtain Empty_bar_bleue  (0/0)
    Character Sheet:

    Raukus MacMairtain Empty Raukus MacMairtain

    Post  Chris Fri Oct 27, 2023 4:33 pm

    Raukus MacMairtain 352ac910

    Raukus MacMairtain
    Ranger 4 (hunter)
    Renegade
    Soldier


    Str 12
    Dex 18
    Con 14
    Int. 10
    Wis  14
    Cha 10

    HP: 36
    AC:
    Saves: str +3 dex +7
    PP: 14


    Skills:
    Athletics
    Perception
    Deception
    Stealth
    Survival
    Insight


    Favored enemy: English
    +2 damage, adv survival to track

    Natural Explorer
    You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:

    You ignore difficult terrain.
    You have advantage on initiative rolls.
    On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
    In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:

    Difficult terrain doesn’t slow your group’s travel.
    Your group can’t become lost except by magical means.
    Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
    If you are traveling alone, you can move stealthily at a normal pace.
    When you forage, you find twice as much food as you normally would.
    While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.


    Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.


    Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

    Gambits: 3 known, 3 slots at 1st
    Hunters Mark, fog cloud, ensnaring strike, (fog of war, non sequitur)


    Ability Score Increase. Your Dexterity score
    increases by 2, and your Wisdom score increases by 1.

    Heritage:  Scottish Highlander

    Speed. Your walking speed is 30 feet.

    Darkvision. Accustomed to night fighting, you have
    superior vision in dark and dim conditions. You can see
    in dim light within 60 feet of you as if it were bright light,
    and in darkness as if it were dim light. You can’t discern
    color in darkness, only shades of gray.

    Scoundrel's Luck. When you would be reduced to 0
    hit points, you can instead cause that attack or effect to
    reduce you to 1 hit point. Perhaps the shot was deflected
    by a lucky coin in your pocket, or a convenient slip causes
    a slash to glance off your starched collar. After you use
    this trait, you can't use it again until you finish a long rest.

    Fast Talker. You have proficiency in the Deception skill.

    Tricks of the Trade. You can cast fog of war and non
    sequitur with this trait, using Wisdom as your casting ability.
    Once you cast either gambit, you can’t cast it again with
    this trait until you finish a long rest. You can also cast these
    gambits using any gambit slots you have.

    Renegade Training. You have proficiency with all
    simple and martial carbines.

    Languages. You can speak read, and write your
    heritage language, as well as one language of your choice.  Scottish\Gaelic and English


    Skill Proficiencies: Athletics, Perception

    Tool Proficiencies: Tinker’s tools, your choice of a
    gaming set or
    a musical instrument - BAGPIPE of course!



    Equipment: An old uniform belonging to the army you
    served in (traveler’s clothes in quality), 3 vent picks, a
    mess kit, a set of dice or cards, and a pouch containing
    $1 in Continental dollars.


    Tinkers Tools
    Bagpipe
    3 vent picks


    Last edited by Chris on Tue Oct 31, 2023 11:30 pm; edited 3 times in total
    Chris
    Chris


    Posts : 9517
    Join date : 2011-10-26

    Character Information
    Hit points:
    Raukus MacMairtain Left_bar_bleue35/35Raukus MacMairtain Empty_bar_bleue  (35/35)
    Action Points:
    Raukus MacMairtain Left_bar_bleue0/0Raukus MacMairtain Empty_bar_bleue  (0/0)
    Character Sheet:

    Raukus MacMairtain Empty Re: Raukus MacMairtain

    Post  Chris Fri Oct 27, 2023 4:49 pm

    Raukus really didn't have anything against the English....  until they banned all Highland dress, including kilts.  That was enough for Raukus.  Nobody tells him how to dress for a fight.  

    "Balls like these don't fit in trousers!"




    Historical note - this ban was lifted in 1782, and Highlanders were once again free to wear their traditional dress. Will Raukus live to see that day?
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

    Character Information
    Hit points:
    Raukus MacMairtain Left_bar_bleue68/68Raukus MacMairtain Empty_bar_bleue  (68/68)
    Action Points:
    Raukus MacMairtain Left_bar_bleue0/0Raukus MacMairtain Empty_bar_bleue  (0/0)
    Character Sheet:

    Raukus MacMairtain Empty Re: Raukus MacMairtain

    Post  navyik Fri Oct 27, 2023 9:49 pm

    😅 Jeaupear will certainly like this guy.

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    Raukus MacMairtain Empty Re: Raukus MacMairtain

    Post  Sponsored content


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