Scout Trailblazer Homesteader 4
STR: 12 (+1)
DEX: 17 (+3)
CON: 14 (+2)
INT: 10 (+0)
WIS: 17 (+3)
CHA: 8 (-1)
Saves: STR, DEX
Speed: 30
AC 15
HP 36
Prof: +2
Gambit Save DC: 13
Pennsylvania Dutch (High German, English)
SCOUT (+2 Wis, +1 Dex, +1 Con)
Darkvision 60'
Recon
Swiftness ( +3 to Initiative)
Trailbreaker (Alarm & Find Traps 1/long rest)
Trad Weapons (+1 die step damage, +1 die crit)
Hit & Fade (Stealth Prof)
RANGER TRAILBLAZER 4
Coastal Terrain
Understrap Reactions
Re-roll Wis Check, take result
Reduce casting time 1 minute to 1 action
Free ritual casting (no slot spent, +10 minutes)
Favored Enemies
Red Coats
Six Nations
Skills
Animal Handling +5
Medicine +5
Survival +5
Nature +2
Perception +5
Stealth +5/+10
Water Vehicles +4
Carpenter's Tools +4
Fighting Style: Archery +2 Ranged Attacks
Gambits Known
C-Guidance
1-Fog Cloud, Jump, Snare, Fog of War, Warpaint
2-Portage, Rope Work
Weapons:
Calvary Carbine, Master Grip (+8/2d10), piercing Misfire 1 50/200
Coat Pistol (+8/1d12) piercing Misfire 2 20/80
Bootsheath: Long Knife, Sawtooth Edge (+3/1d4+1d6/2d6) slash
Equipment:
Fishing Skiff
Explorer's Pack
10 cartridge Rounds
2 dose hartshorn
1 vial wasp venom (DC10 CON 1d4)
Fishing Tackle
Carpenter's Tools
Healer's Kit
Hooded Lantern
3 lbs tallow
Traveler's Clothes
Broadcloth Coat & Woodland Cloak
Poultice of Greater Healing (4d4+4)
$1 Continental
27 Brit pounds
TO BE CONTINUED...
STR: 12 (+1)
DEX: 17 (+3)
CON: 14 (+2)
INT: 10 (+0)
WIS: 17 (+3)
CHA: 8 (-1)
Saves: STR, DEX
Speed: 30
AC 15
HP 36
Prof: +2
Gambit Save DC: 13
Pennsylvania Dutch (High German, English)
SCOUT (+2 Wis, +1 Dex, +1 Con)
Darkvision 60'
Recon
Swiftness ( +3 to Initiative)
Trailbreaker (Alarm & Find Traps 1/long rest)
Trad Weapons (+1 die step damage, +1 die crit)
Hit & Fade (Stealth Prof)
RANGER TRAILBLAZER 4
Coastal Terrain
Understrap Reactions
Re-roll Wis Check, take result
Reduce casting time 1 minute to 1 action
Free ritual casting (no slot spent, +10 minutes)
Favored Enemies
Red Coats
Six Nations
Skills
Animal Handling +5
Medicine +5
Survival +5
Nature +2
Perception +5
Stealth +5/+10
Water Vehicles +4
Carpenter's Tools +4
Fighting Style: Archery +2 Ranged Attacks
Gambits Known
C-Guidance
1-Fog Cloud, Jump, Snare, Fog of War, Warpaint
2-Portage, Rope Work
Weapons:
Calvary Carbine, Master Grip (+8/2d10), piercing Misfire 1 50/200
Coat Pistol (+8/1d12) piercing Misfire 2 20/80
Bootsheath: Long Knife, Sawtooth Edge (+3/1d4+1d6/2d6) slash
Equipment:
Fishing Skiff
Explorer's Pack
10 cartridge Rounds
2 dose hartshorn
1 vial wasp venom (DC10 CON 1d4)
Fishing Tackle
Carpenter's Tools
Healer's Kit
Hooded Lantern
3 lbs tallow
Traveler's Clothes
Broadcloth Coat & Woodland Cloak
Poultice of Greater Healing (4d4+4)
$1 Continental
27 Brit pounds
TO BE CONTINUED...
Last edited by Whitey on Tue Nov 07, 2023 9:14 pm; edited 3 times in total