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    Post  Chris Fri May 10, 2013 10:13 am

    I love all the questions and chatter, but now the 'house rules' thread is cluttered and it's purpose is for quick and easy access to rules. I don't want you to have to comb through pages of chatter, so please chatter here!

    king
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    Post  Chris Fri May 10, 2013 10:17 am

    I am deleting all the other posts in the House Rules thread, but I will save Alan's narrative Cool

    navyik wrote:I guess a rodian can be overly official and thick-headedly overbearing. The personality started developing kind of human in an unflatering way, but i will stick with rodian. "Agent rakhu, dox," announced the uniformed rodian. His cadence suggested he was not interested in the young beurocrats response.
    "What brings you to our pla..." the clerk began, but was cut off.
    "No point in kissing up, kid. The DOX hates kissups. Im here on official dox business. Youd best co-operate."
    "Yessir but..."
    "The only butt i wanna see is yours in that chair taking a letter," agent rakhu interrupted again. "Take a letter...eh..whats your name?"
    "Err... miller, sir..."
    "Okay johnson, take a letter: 'Official notice from the dox. It has come to our attention that an etraterrestrial species of dust mite is being introduced this ecosystem by freight transports. Heretofore, it is urgent that crew and passengers must wipe their filthy disgusting feet before disembarking.' Wait. Dont include that last part."
    "About filthy digusting..."
    " no the part about it being urgent."
    "Huh?"
    "Dont interrupt johnson!"
    "Miller..."
    "Stop it," smacking him on the back of the head. "Make it 'mandatory.'" With conviction: "'Violators will be swiftly punnished.' Good work johnson."
    Chris
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    Post  Chris Fri May 10, 2013 10:22 am

    navyik wrote:"Johnson!"
    "Err... miller, sir..."
    "Don't interrupt! Fly the ship for us."
    "But sir?"
    "Dont sass me kid, it doesn't become you, you sassy sasser you."
    "But sir i'm just a holonet clerk..."
    "Damnit johnson!"
    "Miller..."
    "What?"
    "Fuck..."
    Chris
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    Post  Chris Fri May 10, 2013 10:24 am

    Chris wrote:
    MAS wrote:Mmmmmmmm........maybe? Doesnt really mesh with my concept very well either.....I'll see how my skills shake out...

    remember, you get 1 Starship feat for free, 1 free skill (pilot) and 1 free knowledge (planetary sys).... so either of you can take all the pilot stuff and it wouldn't affect the rest of your build.

    but no worries either way, you can all ride in the back of dirty twilek taxis for all I care afro

    Rob's concept could easily include a pilot droid.

    If no one wants to participate in space combat, that is fine, we can just taxi about, but it is skipping a big part of what makes SW unique, in my opinion. Space combat can be fun and is a big part of the movies. But up to the party
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    Post  Chris Fri May 10, 2013 10:27 am

    House Rules thread is now locked study
    MAS
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    Post  MAS Fri May 10, 2013 12:37 pm

    Sorry for the chatter.

    If we ALL had ships we were piloting, which is often the case in the movies, space combat could be very exciting. If we decided as a party to ALL slot the skills to do it, that could generate potential for some serious action encounters....

    Alan - I could see a whole book with "Johnson" as the central character. Not told from his point of view...but he is constantly being railroaded, cajoled, and pigeon-holed into doing dangerous and epic things by the semi-oblivious people around him. Somehow, he becomes the pivotal player in a fast moving, monumental series of events of historical proportions. The accidental hero...
    whit10
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    Post  whit10 Fri May 10, 2013 1:30 pm

    Actually Matt, there's really only one skill and two feats for starships. There Pilot as a skill and Starship Operation (fighters, transports or capitol ships) There's also Starship Dodge for pilots but it's just a +1 dodge to evade fire. The ship thing is easily covered by the party regardless of how often we get involved in that sort of stuff
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    Post  Chris Fri May 10, 2013 1:43 pm

    Josh is correct, which is why I gave you all 1 starship feat for free (cuz it seems everyone in SW can fly a ship, heroes at least) and the 1 skill for pilot\repair\computer, if you so choose.

    I think Matt's point is whether or not everyone wants to pile into 1 transport class ship and act as gunners\crew\shield operator\repair or each pilot your own ship (whether that be starfighter or transport).

    Being a crew can be really helpful, it is very hard to be a starfighter pilot, without a good R2 (easy) but also ALL the skills - computer use, repair and pilot.

    read pages 224-225 for all the things a crew of heroes can do in space combat.

    Matt, I don't know how you link the adobe pictures, but maybe you can paste those pages here or in the House Rules section?

    A group of space ships would be lots of fun, though harder to do with a map. 1 ship with a crew is much lower maintenance.
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    Post  whit10 Fri May 10, 2013 5:20 pm

    damn! knew I was missing something, my comp score is garbage... gonna make systems checks kinda iffy
    MAS
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    Post  MAS Mon May 13, 2013 3:08 pm

    Chris - I'm not certain which "adobe picture" your referring to... If its the two pictures I posted on my new character's page, I'll whip up a quick "how to" guide for everybody.

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    Post  Chris Mon May 13, 2013 4:11 pm

    MAS wrote:Chris - I'm not certain which "adobe picture" your referring to... If its the two pictures I posted on my new character's page, I'll whip up a quick "how to" guide for everybody.


    yeah, those look like they are from a SW book. What is strange is that Radiance is an adobe file too and I can just directly copy\paste without any issues. I don't know why the SW books are different?

    I guess I could copy out of adobe, paste into word, then save as a jpeg, then insert into here.... but that seems like way too much work.
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    Post  MAS Mon May 13, 2013 4:14 pm

    I understand now......sorry!

    I used the stock "snipping tool" that comes with Windows 7 to cut out a targeted screen capture...it saves as jpg and then can be hosted/posted as normal.
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    Post  Chris Mon May 13, 2013 4:20 pm

    ah, still cruising with XP here
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    Post  MAS Mon May 13, 2013 4:29 pm

    Just downloaded this and ran it through the malware scans - looks clean

    Windows XP Snipping Tool http://xpsnipping.codeplex.com/
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    Post  Chris Mon May 13, 2013 6:00 pm

    [url=SW comments Sw_cap11]
    Chris
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    Post  Chris Mon May 13, 2013 6:01 pm

    MAS wrote:Just downloaded this and ran it through the malware scans - looks clean

    Windows XP Snipping Tool http://xpsnipping.codeplex.com/

    yup, that works!

    thanks
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    Post  whit10 Mon May 13, 2013 10:14 pm

    Very helpful... I'll take suggestions as to which function the Jedi should have
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    Post  Chris Mon May 13, 2013 10:30 pm

    here are the rest of the options

    [url=[url=https://servimg.com/view/17005246/99]SW comments Sw_cap13
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    Post  MAS Tue May 14, 2013 8:24 pm

    I want to see how the build works out, and I've never made a SW character before this, so I'd like to hold on claiming an aspect of crewing the ship.
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    Post  navyik Thu Jun 06, 2013 9:34 pm

    I think sgt. Rhaku is ready. I'm accepting constructive criticisms before i finalize. He is the military book end to your hocus pocus characters.
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    Post  Chris Thu Jun 06, 2013 9:55 pm

    navyik wrote:I think sgt. Rhaku is ready. I'm accepting constructive criticisms before i finalize. He is the military book end to your hocus pocus characters.

    Looks pretty solid. My only bit of constructive criticism would be in the choice of weapons. Why only slugthrowers?

    That is the equivalent of playing a modern earth game and rolling a 'soldier' that uses a black powder rifle.

    Blasters are superior in, almost, every way. I can think of a couple possible times a slugthrower is better, but not many.

    I mean, gunpowder weapons have so many problems in a space game -
    they don't work in space, underwater, in atmospheres without the right O2 content, etc etc. (blasters do)
    your fire makes a lot of noise, even when you don't want it to
    there is no stun setting
    blowing holes in a space ship tends to depressurize the ship and kill everyone Wink
    blasters just burn the surface, they have no penetration or solid projectile, just superheated plasma\gas

    they do 2dx instead of 3dx

    why not carry a slugthrower or 2 if you like, but at least carry a blaster too?

    I understand Hicks carrying a shotgun in Aliens. But as a soldier, he mostly used the best technology weapon available.
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    Post  navyik Fri Jun 07, 2013 12:13 am

    Chris wrote:
    navyik wrote:I think sgt. Rhaku is ready. I'm accepting constructive criticisms before i finalize. He is the military book end to your hocus pocus characters.

    Looks pretty solid. My only bit of constructive criticism would be in the choice of weapons. Why only slugthrowers?

    That is the equivalent of playing a modern earth game and rolling a 'soldier' that uses a black powder rifle.

    Blasters are superior in, almost, every way. I can think of a couple possible times a slugthrower is better, but not many.

    I mean, gunpowder weapons have so many problems in a space game -
    they don't work in space, underwater, in atmospheres without the right O2 content, etc etc. (blasters do)
    your fire makes a lot of noise, even when you don't want it to
    there is no stun setting
    blowing holes in a space ship tends to depressurize the ship and kill everyone Wink
    blasters just burn the surface, they have no penetration or solid projectile,

    Agreed. He has no problem with blasters but theyre loud. His guns have silencers. Limited budget was the problem. Figured id get the stuff that might be harder to find first. When he needs a blaster there will be fallen enemies to take one from. Besides, did you see the enforcer? 2d6+4! And btw, any rule for hollow points?
    The adventurer is his sniper rifle. May never use it. Will pick up a thumper carbine and a blaster cannon soon... ooh... and grenades! pig
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    Post  Chris Fri Jun 07, 2013 11:22 am

    sorry if I failed to mention this earlier, as far as budget goes, you can have any regular grade equipment you want. like you said, every dead guy will drop a blaster rifle.

    I don't really want to get into custom ammunition (another nice thing about blasters), but if you want to take something like a Crafting skill (maybe with your free skill?) and make your own bullets, then we can discuss things like Hollow Points, Explosive Rounds, Flechette, Ceramic Rounds (break into dust when they hit solid objects like a ships hull, but would penetrate flesh), etc etc.

    Grennades are plentiful as well, though not terribly effective against anything but trash mobs, due to Reflex save for half damage.

    I recall making good use of mini-missles, instead of grennades (think Over\Under mounted like in Aliens). You might look into those, better damage, better range, probably the BANG you are looking for with Fifi, oops wrong guy that likes to go boom.

    And before Josh chimes in..... you CANNOT throw thermal detonators. they are an explosive device, like C-4, but with an unstable liquid core that can detonate just from dropping them. study
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    Post  whit10 Fri Jun 07, 2013 11:30 am

    You just had to go there.... the rules state whatever they state, blah blah blah. Whatever.. no argument here.

    ... but since I can't let this go, if you can throw a satchel charge, you can throw a Thermal Detonator. Wink

    As for the "unstable core"... gee, that sound like the most worthless item ever made if they're that unstable.
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    Post  Chris Fri Jun 07, 2013 1:16 pm

    you run SW, you play with your rules. this is my sandbox and I make the rules king

    honestly, the damage is probably too low, given the power of the device. that is why it got such a big reaction when Leia pulled it out in Jabba's palace. that 1 TD could have leveled the whole palace.
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    Post  whit10 Fri Jun 07, 2013 1:18 pm

    lol... or you'll take your toys and go home?

    And its not like Lucas knows shit about explosives and ballistics anyway. I just love to needle ya about it
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    Post  navyik Fri Jun 07, 2013 1:55 pm

    I will load up. Blast cannon ok?
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    Post  whit10 Fri Jun 07, 2013 3:23 pm

    Now see... if Chris were a sporting man, he might allow you the "Safari Joe" gun that my bounty hunter wayyyyyy back in the day had in his old Rockford SW campaign. Smile
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    Post  Chris Fri Jun 07, 2013 7:14 pm

    whit10 wrote:Now see... if Chris were a sporting man, he might allow you the "Safari Joe" gun that my bounty hunter wayyyyyy back in the day had in his old Rockford SW campaign. Smile

    whoa Sherman, set the Way-back machine.

    what did that gun do again? have variable ammunition settings or something
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    Post  whit10 Fri Jun 07, 2013 7:28 pm

    uh... I think it was a blaster rifle barrel, a net barrel, a mini-proton torpedo barrel, a stun barrel and there were two more but I'll be damned if I remember what. lol

    cool weapon though
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    Post  Chris Fri Jun 07, 2013 9:14 pm

    yeah, that is what I meant by variable ammunition I guess. each barrel was a different wpn type. I think it also had a flamethrower cheers
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    Post  navyik Sat Jun 08, 2013 1:20 pm

    Where do i find mini missles? Shocked
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    Post  Chris Sat Jun 08, 2013 2:48 pm

    navyik wrote:Where do i find mini missles? Shocked

    Arms and Equipment Guide, starting on page 21 with Projectile Weapons, goes from slugthrowers to dart\flechettes to Rockets et al.

    mini missles are often like self propelled grennades, longer range, sometimes with guidance systems. damage output is usually close to grennade damage given size of the device
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    Post  whit10 Sat Jun 08, 2013 3:04 pm

    I'm going to just take Starfighter piloting instead. Seems far more in line with the character.
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    Post  navyik Sun Jun 09, 2013 11:52 pm

    My guy is ready. Gunnery sgt. N'butu Rakhu. Do we not have a transport pilot now? How bout matt?
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    Post  MAS Tue Jun 11, 2013 12:35 pm

    Do we have anyone covering "treat injury"?

    I am not a dex centered build, I may not be the best choice for pilot...

    Hope to be done tonight!
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    Post  whit10 Tue Jun 11, 2013 12:46 pm

    Yes. I can heal the whole party, though it is not as easy as channeling or anything like that. I believe that Rob has some healing as well. Since no one else is taking pilot stuff (that I'm aware of) it looks like I've been defaulted into being the pilot.
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    Post  MAS Tue Jun 11, 2013 1:08 pm

    I took Starship Operation and have a Piloting skill of +8 total w/ dex.

    Will that do?

    Initial build (except for a few things) is posted. I will later after I take care of some obligations.
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    Post  whit10 Tue Jun 11, 2013 1:18 pm

    That's actually pretty good (mine's a bit higher but I have a good Dex). Ok, I'll stick with fighters then
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    Post  Chris Tue Jun 11, 2013 9:36 pm

    I have seen a couple stat tweaks, feel free to +\- away until the first dice are rolled hopefully in the next 24hrs
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    Post  navyik Tue Jun 11, 2013 11:22 pm

    Theres a mortar in the equip guide that shoots thermal detinators... Mad
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    Post  whit10 Tue Jun 11, 2013 11:34 pm

    LOL... of course there is!
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    Post  Chris Tue Jun 11, 2013 11:56 pm

    as Campbell said, "The HORROR, the HORROR!"

    [img]SW comments Mortar10[/img]

    after more than 20 years, I find myself in a highly uncomfortable and unfamiliar spot.... admitting Josh was RIGHT and I was..... less right....no, I guess I was wrong.

    Josh wins, you can throw, launch, toss, lob and juggle thermal detonators to your hearts content cheers


    just don't roll a 1 Evil or Very Mad
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    Post  whit10 Wed Jun 12, 2013 12:34 am

    June 11, 2013... hell froze over... Chris admitted he was wrong.... Victory!! 'cheers'

    Lol, the funny thing is Chris, they had already sort of agreed with me. Most of the video games (at least the ones that I've played over the years) allowed you to throw them. I swear some of the books had that happening too but I could be wrong.
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    Post  navyik Wed Jun 12, 2013 7:41 am

    time to update my equipment!!!cheers
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    Post  whit10 Wed Jun 12, 2013 9:09 am

    In all seriousness, how exactly are you going to carry a freakin' mortar around? Unless something has been significantly changed, it normally takes two or three guys to carry and operate one of those things
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    Post  navyik Wed Jun 12, 2013 10:10 am

    He doesn't carry everything he owns with him... but you never know when something may turn out very useful, (hoarder).  Actually, Overreaction man, I was talking about the thermal detonators...Rolling Eyes
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    Post  whit10 Wed Jun 12, 2013 10:30 am

    oh, well that makes a bit more sense. Wink

    And Alan, it ain't 1990, might want to come up with a different insult.
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    Post  Chris Wed Jun 12, 2013 10:33 am

    whit10 wrote:

    And Alan, it ain't 1990, might want to come up with a different insult.

    since I admitted I was wrong, I feel like I have an inch to agree with Alan, some things never change

    and the mortar listed in the A&E guide, just above the one I posted has a built in repulsorlift and can be fielded by 1 man
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    Post  whit10 Wed Jun 12, 2013 10:51 am

    yeah, yeah... some people just never let go of the past.   That's ok, I guess the middle aged should be cut some slack Wink

    ...a repulsorlift mortar?  Sweet!

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