I do ask for some patience as I'm still getting used to the damn map stuff.
...and we have an issue with the image uploading... stand by. Sorry
MAS wrote:That'll work. The green box straddling 304/305 is the rug crates, correct?
Having ridden the route we plan to return on the way here, CJC was analyzing the terrain for:
1) Most likely points of ambush
2) Alternate routes
3) Potential cover and concealment
How well lit is the route and the immediate area?
Are any of the doors/windows to the buildings open?
Do any of the buildings have ladders or likely ways to access the roof/higher levels from the outside?
whit10 wrote:I've seen two posts saying that you were taking one car.
MAS wrote:whit10 wrote:I've seen two posts saying that you were taking one car.
I must have missed that while I was trying to make my intimidate work. There is no reason to cram everyone into a single car, I really think we should be bringing both.
Splitting the rugs and shooters evenly between both vehicles would be best. Plus, I need room for my hound!
Party?
whit10 wrote:you actually bring a dog with you? Are you asking to get it killed?
Robyo wrote:
Olivia recalls that she has a magic tank in her purse.
Chris wrote:Robyo wrote:
Olivia recalls that she has a magic tank in her purse.
I thought you were just happy to see me
Chris wrote:JT slips into the shadow on the West side of the 1st building, NE from the car and the crate. I am not sure which hex you want, to me it looks like 0603 would be up against that building since it is partially open. JT is watching the wharf, the car and the crate.
Stealth check:
take 10 + 12 = 22
Perception check:
take 10 + 11 = 21
Darkvision 60ft
JT has his MW hvy pistol drawn and ready.
whit10 wrote:
Who is loading the crates into the car?
whit10 wrote:Animal Companions... yours would be 3rd level so that's three skill ranks plus any for really high intelligence. Yeah, they don't get shit for skills (honestly, they're just sniper bait. My buddy Mike had a leopard in our Charleston party and it got killed or nearly killed all the time).
Who is loading the crates into the car?
whit10 wrote:Certainly the GM tells you this...
All of you arrive at the docks, there are several men waiting for you with two crates. "are you here for Mr. Fadlalas' merchandise?"
whit10 wrote:Dog
Starting Statistics: Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.
these are the stats from the Druid Animal Companion page, just use these. (plus whatever adjustments are needed for it's 2 levels).
whit10 wrote:Look at the Druid page, all animal companion stuff is right there. If it's 2nd level, that's 3 HD
whit10 wrote:"yes sir, these go to the Blue Parrot... do you need us to load them?"
Perception check please Elliot
Chris wrote:JT initiative
Roll(1d20)+5:
12,+5
Total:17
JT thinks to himself, "We need to take an alternate route back"
whit10 wrote:...and yes, any bad guys will USUALLY go all at the same time. Quicker and easier IMO but this won't always apply
MAS wrote:
Corbett moves into shadowed cover - rifle in hand, hound at feet.
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