Brick Rockman Intergalactic Space Wrestler
Brawler 5 / magus (Eldritch Scion) 5
Mythic Champion 1
Kladrmedan Zornelbluster
Size: Large. 8’ tall, 500 lbs.
Alignment: Neutral/Ego
Str. 26 (16. +4 race. +2 lev+4belt)
Dex 16. (16. +2/-2)
Con 15. (13. +2 race)
Int. 8. (
Wis. 5. (7. -2 race)
Cha. 17 (13. +4 race)
HP. 110
AC 21 (23 vs. Xenomorph)
F. 10. 8. 2
R. 8. 5. 3
W. 2. 5 -3
SR 21
BAB 8
Unarmed strike +17/+17/+12. 2d6+11 (3d6+12 huge)
+19/+14
CMB +17
Grapple +28
CMD 30 (41 grapple)
+1 when huge
Combat performance check +11(13)
Uncanny grapple
Sudden Attack
Mythic surge
Hard to kill
Space 10 / reach 10(15-blood rage reach)
15/15(20) when huge
Lift over head 1400 lbs (3600 huge)
Light load. 466 lbs. (1224 huge)
Improved unarmed strike
Flurry
+1 AC
Knockout 1/day (Fort 18 or 19)
Martial flexibility 5/day
Improved Bullrush +2/ no provoke
Improved Overrun
Improved disarm
Improved trip
Stand still
Deflect arrows
Improved sunder
Vital strike 1 attack, double damage
Throw anything
Catch off guard
Body shield
Maneuver mastery Grapple
Spells trike
Eldritch/arcane pool 6
+2 with improvised weapons
+2 caster level
Fast talker (+1 bluff is cl. All).
Drawback: pride
feats 5+2
Eschew materials
Improved grapple
Greater Grapple +2/maintain as move
Combat reflexes
Power attack
Dazzling display
Weapon focus unarmed strike
Savage display
Performing combatant
(M) extra mythic power
Skills: 24
Acrobatics (Dex). 10 4. 3. 3
Bluff (Cha). 13. 2. 4. 3. 1 3
Climb (Str). 12 1. 8. 3
Craft (Int)
Esc Artist (Dex). 7 1. 3. 3
Fly (Dex). 10 4. 3. 3
Hand Anml(Cha)
Intimidate (Cha). 13 3. 4. 3. 3
Know (dungn) (Int)
Know (local) (Int)
Know(arcana) (Int)
Know(planes) (Int)
Perception (Wis). 1. 1. -3. 3
Perform. 10 4 3. 3
Profession (Wis).
Pilot. (Dex). 7. 1. 3. 3
Sense Mot (Wis). 1. 1. -3. 3
Spellcraft (Int)
Swim (Str). 12 1. 8. 3
Use Mg Dv (Cha). 10. 1. 3. 3. 3
Spells:. -/4+1/2+1
Known:. 6/4/3
0.
Ghost sound
Light
Disrupt undead
Daze
Acid splash
Ray of frost
1.
Enlarge person
Shocking grasp
Flare burst
Shield
2.
Elemental touch
Mirror Image
Scorching ray
Winged boots. 16,000. (rocket boots) 5min 3x/day
Necklace of adaptation. 9,000 (platinum chain)
Armbands of the brawler +1. 500 (sequins sweatbands)
Quick runners shirt. 1000 (compression wrestling singlet)
Belt giant STR. +2 16000. (Championship belt)(+1 12000)
Mithral Shirt +1 brawling (sequins mesh half-shirt)
Xeno defiant (+2 and DR 2/-) 10000 (8000)
Fur cape
Feather boa
bodywrap of mighty strikes +1 xeno bane 12000
Sequins fingerless gloves
Aviator sunglasses
Headband of unshakable resolve 5600. reduces fear, negates shaken
Ring of protection +2 8000 (+1, 6000)
Ring of energy resistance (10). 12000
Gauntlets of the skilled mauverer. 4000
Circlet of persuasion. +3 4500
[size=30]Knockout (Ex): At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. The target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler's level + the brawler's Strength) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, 2x/day; at 16th level, 3x/day.[/size]
Brawler's Cunning (Ex): A brawler's Intelligence score counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level.
[size=30]Eldritch Pool (Su): An eldritch scion gains an eldritch pool of personal magical energy, equal to 1/2 his magus level (minimum 1) + his Charisma modifier. As a swift action, he can spend 1 point of eldritch energy to enter a state of mystical focus for 2 rounds. This allows him to use abilities from his bloodrager bloodline as though he were in a bloodrage, though he gains none of the other benefits or drawbacks of bloodraging. At 4th level, an eldritch scion can also use his eldritch pool as an arcane pool, gaining all the benefits of the magus's arcane pool class feature.[/size]
Arcane pool:
[size=30]At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
[/size]
Species: Andromedean Zornelbluster
15 RP
Ability mods Advanced. 4rp
+2 S/D/C
+4 CH
-2 W
Large 7rp
+2 S
+1 CM
-2 D
Great. Sp. Resist 11+. 3rp
Reach. 1 rp
+1 masterful display
Performance weapon mastery?
Master combat performer
Brawler 5 / magus (Eldritch Scion) 5
Mythic Champion 1
Kladrmedan Zornelbluster
Size: Large. 8’ tall, 500 lbs.
Alignment: Neutral/Ego
Str. 26 (16. +4 race. +2 lev+4belt)
Dex 16. (16. +2/-2)
Con 15. (13. +2 race)
Int. 8. (
Wis. 5. (7. -2 race)
Cha. 17 (13. +4 race)
HP. 110
AC 21 (23 vs. Xenomorph)
F. 10. 8. 2
R. 8. 5. 3
W. 2. 5 -3
SR 21
BAB 8
Unarmed strike +17/+17/+12. 2d6+11 (3d6+12 huge)
+19/+14
CMB +17
Grapple +28
CMD 30 (41 grapple)
+1 when huge
Combat performance check +11(13)
Uncanny grapple
Sudden Attack
Mythic surge
Hard to kill
Space 10 / reach 10(15-blood rage reach)
15/15(20) when huge
Lift over head 1400 lbs (3600 huge)
Light load. 466 lbs. (1224 huge)
Improved unarmed strike
Flurry
+1 AC
Knockout 1/day (Fort 18 or 19)
Martial flexibility 5/day
Improved Bullrush +2/ no provoke
Improved Overrun
Improved disarm
Improved trip
Stand still
Deflect arrows
Improved sunder
Vital strike 1 attack, double damage
Throw anything
Catch off guard
Body shield
Maneuver mastery Grapple
Spells trike
Eldritch/arcane pool 6
+2 with improvised weapons
+2 caster level
Fast talker (+1 bluff is cl. All).
Drawback: pride
feats 5+2
Eschew materials
Improved grapple
Greater Grapple +2/maintain as move
Combat reflexes
Power attack
Dazzling display
Weapon focus unarmed strike
Savage display
Performing combatant
(M) extra mythic power
Skills: 24
Acrobatics (Dex). 10 4. 3. 3
Bluff (Cha). 13. 2. 4. 3. 1 3
Climb (Str). 12 1. 8. 3
Craft (Int)
Esc Artist (Dex). 7 1. 3. 3
Fly (Dex). 10 4. 3. 3
Hand Anml(Cha)
Intimidate (Cha). 13 3. 4. 3. 3
Know (dungn) (Int)
Know (local) (Int)
Know(arcana) (Int)
Know(planes) (Int)
Perception (Wis). 1. 1. -3. 3
Perform. 10 4 3. 3
Profession (Wis).
Pilot. (Dex). 7. 1. 3. 3
Sense Mot (Wis). 1. 1. -3. 3
Spellcraft (Int)
Swim (Str). 12 1. 8. 3
Use Mg Dv (Cha). 10. 1. 3. 3. 3
Spells:. -/4+1/2+1
Known:. 6/4/3
0.
Ghost sound
Light
Disrupt undead
Daze
Acid splash
Ray of frost
1.
Enlarge person
Shocking grasp
Flare burst
Shield
2.
Elemental touch
Mirror Image
Scorching ray
Winged boots. 16,000. (rocket boots) 5min 3x/day
Necklace of adaptation. 9,000 (platinum chain)
Armbands of the brawler +1. 500 (sequins sweatbands)
Quick runners shirt. 1000 (compression wrestling singlet)
Belt giant STR. +2 16000. (Championship belt)(+1 12000)
Mithral Shirt +1 brawling (sequins mesh half-shirt)
Xeno defiant (+2 and DR 2/-) 10000 (8000)
Fur cape
Feather boa
bodywrap of mighty strikes +1 xeno bane 12000
Sequins fingerless gloves
Aviator sunglasses
Headband of unshakable resolve 5600. reduces fear, negates shaken
Ring of protection +2 8000 (+1, 6000)
Ring of energy resistance (10). 12000
Gauntlets of the skilled mauverer. 4000
Circlet of persuasion. +3 4500
[size=30]Knockout (Ex): At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. The target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler's level + the brawler's Strength) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, 2x/day; at 16th level, 3x/day.[/size]
Brawler's Cunning (Ex): A brawler's Intelligence score counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level.
[size=30]Eldritch Pool (Su): An eldritch scion gains an eldritch pool of personal magical energy, equal to 1/2 his magus level (minimum 1) + his Charisma modifier. As a swift action, he can spend 1 point of eldritch energy to enter a state of mystical focus for 2 rounds. This allows him to use abilities from his bloodrager bloodline as though he were in a bloodrage, though he gains none of the other benefits or drawbacks of bloodraging. At 4th level, an eldritch scion can also use his eldritch pool as an arcane pool, gaining all the benefits of the magus's arcane pool class feature.[/size]
Arcane pool:
[size=30]At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
[/size]
Species: Andromedean Zornelbluster
15 RP
Ability mods Advanced. 4rp
+2 S/D/C
+4 CH
-2 W
Large 7rp
+2 S
+1 CM
-2 D
Great. Sp. Resist 11+. 3rp
Reach. 1 rp
+1 masterful display
Performance weapon mastery?
Master combat performer
Last edited by navyik on Wed May 17, 2017 10:37 am; edited 51 times in total