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    Easy Peasy Lemon Squeezy

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    MAS
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    Easy Peasy Lemon Squeezy

    Post  MAS on Sun Oct 22, 2017 8:45 pm

    "You've been cryin' for a break, so here's an easy mission." said the Captain. "Head over to the Kobold trading camp south of Stone's View and pick up the Heeka clan's security payment. I'm sure they'll be good for a meal and some booze too, just make sure you get those gems back here by nightfall."

    It was a smooth patrol out and over. The jungle was quiet, and "Izzy" was nowhere to be seen. The Heeka trading camp was a ragtag collection of tents, crates, and merchandise that the clan had assembled not far from the entrance to their warrens. They greeted you enthusiastically and bid you sit down for a meal and drink, just as the Captain had said.

    Heeka Clan Kobolds:


    But something felt off. They were just slightly...too friendly. Maybe working too hard at seeming casual. Odd glances towards the jungle between wide grins. And then suddenly, it was oddly quiet in the forest. Almost as one, the squad realizes something is terribly wrong. At that exact moment, a mob of Izzy skirmishers rushes into the camp from all directions. YOU ARE SURROUNDED!

    Izzy (Lizardman) Skirmishers



    Blue Border: Allied forces/team
    Red Border: Enemy forces
    Green Border: Civilian forces/Unarmed

    Josh/ Ulric: 18 is up, location V/20
    Rob/Seth: 16 is on deck
    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Bottom Izzy: 14
    Top Izzy: 10
    Joe/Gaston: 7
    Heeka Clan Kobolds: 1


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    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Sun Oct 22, 2017 9:02 pm

    Grid squares 5’x5’?
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    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Mon Oct 23, 2017 12:13 am

    "Get in a circle, backs together." Ulric yells rather 'matter of fact'.  He has his halberd ready and will hold action for an enemy (it has Reach)

    Five foot step to W-21 (flanking Rip)

    Done


    Initiative: 18
    AC: 18
    HP: 36
    saves: str. and con.
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    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Mon Oct 23, 2017 9:09 am

    Sethrovax
    AC 18
    Hp 36
    Acid Resistance
    Passive Perception 12
    Initiative:+1
    Superiority dice: 4d8

    "Betrayersss! I told ye, never trussst a reptoid! (uh,waitaminute..)"

    Seth steps forward one square and takes a swing with his longsword at the kobold there.

    Attack: Result of the throw of dice "1d20" : 18 + 6 = 24;
    If that's a hit: Result of the throw of dice "1d8" : 7 + 6 = 13 Slashing damage.
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Mon Oct 23, 2017 9:32 am

    Whitey wrote:Grid squares 5’x5’?

    Yes. Diagonal moves are 1.5 cost.



    Josh - "Hold action" is not an option listed in the Combat section of the PHB. The action is "Ready" and requires you to state conditions and targets. Text copy/pasted below.

    Ready
    Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn so that you can act later in the round using your reaction. First, you decide what perceivable circumstance
    will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the goblin steps next to me, I move away.” When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore
    the trigger. Remember that you can take only one reaction per round. When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell’s magic requires concentration (explained in chapter 10). If your concentration is broken, the spell
    dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.

    Additional resolution holds, pending resolution of Josh's turn.

    Folks, lets please hold back on posting your turn actions until the "current" actions have been resolved. With 6 players, this is going to get crowded. Thanks.
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    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Mon Oct 23, 2017 11:29 am

    Readied action is fine. If anyone enters his 10' threat range, he swings
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Mon Oct 23, 2017 11:56 am

    whit10 wrote:Readied action is fine.  If anyone enters his 10' threat range, he swings

    I am interpreting that as "if an Izzy skirmisher (enemy marked in red) enters threat range, you will attack it".




    Seth steps forward casually and decapitates the unarmed Kobold nearest him. Its head thumbs to the table and rolls toward another Heeka clansmen who seems frozen in terror as he looks on, helpless.  "They have our YOUNG!" he shouts in Draconic.




    Map is current

    Rob/Seth: 16
    Alan/ Anchor: 16 is UP
    Chris/Derlyn/: 16 is ON DECK

    Whitey/ Rip: 15
    Bottom Izzy: 14
    Top Izzy: 10
    Joe/Gaston: 7
    Heeka Clan Kobolds: 1
    Josh/ Ulric: readied (enemy enters threat range)



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    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Mon Oct 23, 2017 12:23 pm

    whit10 wrote:
    Five foot step to W-21 (flanking Rip)

    does 5e have the 5ft step?
    just wondering since you can freely move\act
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Mon Oct 23, 2017 12:27 pm

    Chris wrote:
    whit10 wrote:
    Five foot step to W-21 (flanking Rip)

    does 5e have the 5ft step?
    just wondering since you can freely move\act

    No it doesn't. It'd be a good idea for folks new to 5e, or those who get easily confused between systems (umm, me!) to refer to the PHB when taking their turns. If I didn't keep the PHB open when resolving combat rounds, we'd be playing a half dozen rule sets at once, lol!
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Mon Oct 23, 2017 12:48 pm

    CURRENT MAP =


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    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Mon Oct 23, 2017 1:39 pm

    Disengage Action to get away out of Reach/OA.

    PHB raw is 5' diagonal. The DMG has an optional rule that allows for 1.5 movement diagonally.


    Seth thinks to himself: Kidnapped hatchlings? No wonder the kobold scum are going along with the lizards.
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Mon Oct 23, 2017 1:49 pm

    As advised previously, calculate diagonal moves at 1.5 movement cost.
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    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Mon Oct 23, 2017 2:59 pm

    Anchor Chain
    AC 18
    Hp 45
    Poison Resistance
    Passive perception 12

    Initiative +2. =16

    Anchor Chain is almost as angry about the weak reactions of his comrades as he is about the trap.

    "Why are we playing defense when we should attack their weak side?!?!". His rage seethes!

    Anchor chain moves North 5 squares and throws a javelin at the Izzy at O-9

    Result of the throw of dice "1d20 +5" :

    7 + 5 = 12 to hit. (I don't know if there is a modifier for flatfooted opponents)

    Result of the throw of dice "1d8 +5" :

    5 + 5 = 10 damage if it hits
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Tue Oct 24, 2017 4:19 pm

    Anchor growls in customary dissatisfaction with his comrade's lack of recklessness, and charges the Izzy troops, letting fly with a javelin.

    Unfortunately, the skirmisher is positioned just behind a crate of goods and is enjoying the protection of half cover. The missile buries itself in the crate harmlessly.  




    Map is current

    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn: 16 is UP
    Whitey/Rip: 15 is ON DECK

    Bottom Izzy: 14
    Top Izzy: 10
    Joe/Gaston: 7
    Heeka Clan Kobolds: 1
    Josh/ Ulric: readied (enemy enters threat range)


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    Re: Easy Peasy Lemon Squeezy

    Post  Bones on Tue Oct 24, 2017 4:44 pm

    AC 15
    HP 24/24
    Spell DC 13
    PP 15
    Shillelagh 10/10

    Derlyn taps his walking stick on the ground and spins it in the air. It glows faintly with sparkling purple light, much like faerie fire. It hums softly as it becomes a Shillelagh (bonus action).
    Derlyin uses the glowing stick as both wand and baton as he calls a Sleep upon the 3 lizardmen centered on *15, which should hit the other 2 in 20ft range
    "Oh, then, I see Queen Mab has been with you!
    Sometime she drive there o'er a soldier's neck
    And then dreams he of cutting foreign throats,
    Of beaches, of ambuscades, Elvish blades,
    Of heaths five-fathom deep; this is that very Mab!"

    A keen eye might catch a glimpse of a small fairy riding in an acorn, pulled by a grey bug buzzing around their heads for a moment.

    Sleep cast as 2nd level spell 7d8

    Result of the throw of dice "7d8" :

    7 + 5 + 3 + 3 + 3 + 3 + 5 = 29

    Derlyin bows with a flourish and slides back to V-21 nestled behind ulric and rip. Titania expects her servants to show both style and skill
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Tue Oct 24, 2017 5:33 pm

    Derlyn invokes the name of the ancient Fey Queen Mab to enchant his enemies. In the Kingdom colonies, a Parlanic lord might burn him alive for this kind of open heresy, but here in the Gwopish Jungle he is free to honor her without consequence.

    Two of the skirmishers fall to ground in deep slumber, one shakes his head clear and manages to stay awake.

    PURPLE MOONS denote CONDITION: SLEEPING.




    Map is current

    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn: 16
    Whitey/Rip: 15 is UP
    Izzy Skirmeshers: 10 are NEXT
    Joe/Gaston: 7 is PLAYER ON DECK

    Heeka Clan Kobolds: 1
    Josh/ Ulric: readied (enemy enters threat range)


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    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Tue Oct 24, 2017 5:55 pm

    Rip Tumblediver
    HP: 30 (1d8)
    AC: 13
    Proficiency Bonus: +2
    Initiative: +1
    Pass Percept: 12

    Spell casting:
    Spell Save DC: 12
    Spell Attack: +4

    "So it's poems then, is it? Here's one for ya, Broet Laureate:
    Tidebottom was a fine druid indeed,
    his brave companions all agreed
    and when they got jumped
    Rip wasn't stumped
    he just trapped Izzy in Sea-WEED!"

    With one hand tugging at his puka shell necklace Rip reaches down and grasps a handful of leaves from the ground and tosses them in the direction of the lizardmen.

    Entangle:
    1 Action
    Range 90'
    Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
    A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
    When the spell ends, the conjured plants wilt away.

    Rip centers the spell on Izzy in map square #34. A 20' mass of soaking wet sea-weed sprouts from the ground as if high-tide had suddenly left the beach. The creeping tendrils grasp and suck at the legs of the 5 Lizardmen. Rip lets out a joyous whoop and ducks under the table to U22, barely needing to stoop his 3' frame, grabbing a hunk of hard bread from the table and shoving it into his mouth on the way under.
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Tue Oct 24, 2017 9:45 pm

    The Druid's spell catches three skirmishers in its clutches as the seaweed spill across the jungle floor.

    Rip dives under the table, where he enjoys 3/4 cover while munching on a piece of hard bread.




    Map is current

    Izzy Skirmeshers: 10 are NEXT tomorrow morning
    Joe/Gaston: 7 is PLAYER ON DECK

    Heeka Clan Kobolds: 1
    Josh/ Ulric: readied (enemy enters threat range)



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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Wed Oct 25, 2017 5:44 pm

    The Izzy skirmishers rush forward, making that familiar clicking sound in their throats that sounds like an angry rattlesnake.

    One of them breaks free of the entangling seaweed and slogs through the vines to advance with his comrades.

    Four reach engagement range to strike at Anchor! Three of them launch javelins. One misses, but two standing shoulder to shoulder land their blows. These bastards are always more accurate when they are close together and hunting in a pack.

    4+4 = 8 dmg

    The skirmisher that reached melee range delivers a wicked thrust with his spear - a critical strike!

    4x2 = 8 dmg

    ANCHOR takes 16 dmg total.


    The rest are out of attack range for their weapons but are closing fast...




    Map is current

    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Izzy skirmishers: 10
    Joe/Gaston: 7 is UP
    Heeka Clan Kobolds: 1
    Josh/ Ulric: readied (enemy enters threat range) is ON DECK


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    Re: Easy Peasy Lemon Squeezy

    Post  Josef909 on Wed Oct 25, 2017 7:20 pm

    Gaston L'Vivre

    HP:27/27
    AC:16    
    PP:14  
    Bardic Insp: 3/3
    Spell save DC:13
    Spell attack bonus:+5
    L1: 4/4     L2: 2/2
    Darkvision, Fey Ancestry (Adv vs charm, no magic sleep)
    SV: Dex(+5)  Cha(+5)

    Gaston reaches down to the rectangular stringed instrument strapped to his hip.  Deftly, he plucks a handful of notes before finishing off with a pair of dissonant chords layered on top of each other.  The sound is subtle, but years of practice have allowed him to focus the enchanted notes on his intended target, short-circuiting their central nervous system for a short time.

    Sleep cast at 2nd level, centered on lizzy @ N14
    Result of the throw of dice "7d8" :

    7 + 1 + 2 + 8 + 1 + 8 + 1 = 28

    As he finishes his fingerwork, Gaston shouts “Mind your flank, AC.  We don’t want a repeat of the Minkong incident, do we?”  As a bonus action, Gaston spends a point of Bardic Inspiration for Anchor to steel himself in battle.  Gaston stays put, not wanting to expose himself at ACs side, and chooses to keep near the bulk of his party.

    Bardic Inspiration
    You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
    Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Wed Oct 25, 2017 9:58 pm

    Another two skirmishers drop into a deep slumber, as the Heeka clan Kobolds scramble for safety.

    Anchor feels a burst of inspiration, despite the mob of Izzys bearing down on him.




    Map is current.

    Josh is up to close the round.


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    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Thu Oct 26, 2017 12:08 am

    Can I get a GM ruling?

    Can you Dash and then attack? If so, can my guy use any sort of single attack? (meaning maneuvers)
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    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Thu Oct 26, 2017 5:06 am

    Disclaimer: I am not the DM.

    Dash is an Action, so typically no you can't. As a Fighter, you could Dash, then use your Action Surge to Attack.
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Thu Oct 26, 2017 10:13 am

    whit10 wrote:Can I get a GM ruling?

    Can you Dash and then attack?  If so, can my guy use any sort of single attack? (meaning maneuvers)

    From the PHB:

    "On your turn, you can move a distance up to your speed and take one action."

    As Rob correctly stated, "Dash" is an action which grants you an additional move, so that would burn your action leaving you without an attack. You'd need to use some additional mechanic to grant an attack in this round if you "Dash".
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    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Thu Oct 26, 2017 12:50 pm

    Just wanted to make sure I was reading it right.

    Ulric thinks to himself 'amateurs, always fighting on their own'

    Ok, Dash to Z-29,

    Action Surge on his attack

    Attack the baddie at 31-! and the guy next to him.

    Attack roll:

    Roll(1d20)+5:
    20,+5
    Total:25

    lol... let the fun begin.

    Critical on primary target:

    Roll(2d10)+3:
    7,10,+3
    Total:20

    20 damage to the first guy

    Superiority die for the guy on the Sweeping Attack:
    Roll(1d8)+0:
    8,+0
    Total:8

    8 damage to the second one.

    I don't know if that superiority die gets the strength bonus from damage or the critical damage. The explanation of Sweeping Attack implies that it does not.

    Done: 1 Superiority die used. 3 remaining
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Thu Oct 26, 2017 5:29 pm

    WHOAH there, Josh. All you had left was an action, you already used your movement earlier in the round - on your turn, then you readied your action. You dont get a whole 'nother full turn of "move+action" - all you had left was your action.
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    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Thu Oct 26, 2017 5:36 pm

    I think he gets the full amount of his movement in the turn regardless of how he splits it up?
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    Re: Easy Peasy Lemon Squeezy

    Post  Josef909 on Thu Oct 26, 2017 6:58 pm

    If he is acting on his turn, then yes, he could break up his movement however he wants according to Rules As Written. RAW, a player cannot hold his turn, only ready an action for a later trigger. Subject to DM ruling, but there is no 'hold turn' in 5e.

    If that was the first turn in round 2, that's how it should go. Josh's first round action was 'Ready', which was 'attack if someone comes into my range'. The action being 'attack' and the trigger being 'if someone comes into my range'. If in the case no enemy triggers the readied action, the turn goes to waste.

    If that is Josh's second round turn, then he should be able to break up his mvmt in and among his action or bonus action.
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Thu Oct 26, 2017 7:13 pm

    He is still resolving Round One activity. He used his movement to change location, then readied an action. If he wants to skip his Round one action, he can - and then he can use this declared "Dash and attack" as his Round 2 activity.
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    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Thu Oct 26, 2017 7:31 pm

    ok, obviously I messed up.

    Just take that as the round two action, nothing at the end of this round. Cool?
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    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Thu Oct 26, 2017 8:37 pm

    Josef909 wrote:If he is acting on his turn, then yes, he could break up his movement however he wants according to Rules As Written.  RAW, a player cannot hold his turn, only ready an action for a later trigger.  Subject to DM ruling, but there is no 'hold turn' in 5e.

    If that was the first turn in round 2, that's how it should go.  Josh's first round action was 'Ready', which was 'attack if someone comes into my range'.  The action being 'attack' and the trigger being 'if someone comes into my range'.  If in the case no enemy triggers the readied action, the turn goes to waste.

    If that is Josh's second round turn, then he should be able to break up his mvmt in and among his action or bonus action.

    whoa, we have another Rules Lawyer study

    huzzah!
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    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Thu Oct 26, 2017 9:14 pm

    "Hey Anchor, quit yanking my chain!" (sorry, I couldn't resist)

    -----------------------------------------------------------------------

    Seth barks out an order at the barbarian sailor. "Pick yourself up, sssoldier! We need to make 'em bleed!" He uses Commander's Strike.

    Commander’s Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.

    So, AC gets a free attack (using his Reaction, he only gets one Reaction per turn) and adds 1d8 to the damage roll. He still has Inspiration die too.

    "Men! Leave one or two of the lizardsss alive. They've ssstolen the Koboldsss' babiesss and we need to find out where they've hidden them!"

    Seth stays where he's at. His back to the table, facing the approaching enemies.
    Sethrovax
    AC 18
    Hp 36
    Acid Resistance
    Passive Perception 12
    Initiative:+1
    Superiority dice: 3d8
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    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Fri Oct 27, 2017 12:49 am

    Anchor Chain.
    AC 18
    Hp 45
    Poison Resistance
    Passive perception 12

    Initiative +2. =16

    "They did what?!" Then to Izzy, "You stole BABIES!!??!!??". AC is a softie for babies.  He snaps out!

    Reaction Attack:
    AC unleashes the hammer on the adjacent foe
    Result of the throw of dice "1d20 +1d6 +5" :

    9 + 3 + 5 = 17

    DMG:
    Result of the throw of dice "1d8 +2d6 +5" :

    1 + 2 + 4 + 5 = 12
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Fri Oct 27, 2017 12:50 pm

    Folks - We've got a record amount of players and a lot of details to track here. PLEASE help keep things smooth. Two big ways you can help -

    1) Please post out-of-play conversation elsewhere. I enjoy discussing other stuff too, but the extra posts make it harder to manage the game flow.

    2) Please do not "jump posts" with your declaration- wait for the GM to announce that your character "is up" to declare your action. This will allow updates to be clarified and tracked on the map, and help avoid any need for backtracking.

    Much appreciated!





    Ulric ironically rushes forward to fight on his own, as he curses under his breath about amateurs doing the same. His drops an enemy with ease and mauls another, who remains just barely on its feet.

    Seth takes command of the situation, calling out aid to Anchor, who savagely dispatches the closest threat with ease.

    Map is current

    Josh/ Ulric: 18
    Rob/Seth: 16
    Alan/ Anchor: 16 is UP
    Chris/Derlyn/: 16 is ON DECK

    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7
    Heeka Clan Kobolds: 1




    Last edited by MAS on Fri Oct 27, 2017 5:37 pm; edited 1 time in total
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    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Fri Oct 27, 2017 1:33 pm

    Sorry Matt

    Anchor Chain.
    AC 18
    Hp 45/29
    Poison Resistance
    Passive perception 12

    Initiative +2. =16

    "Taking babies is MEAN!!!". Begin Frenzy...
    Anchor Chain steps around the fire diagonally to p-12

    Result of the throw of dice "1d20" :

    5+5=10
    Damage if hit
    Result of the throw of dice "2d6" :

    6 + 1 = 7

    Bonus Frenzy Attack
    Result of the throw of dice "1d20" :

    8+5=13

    DMG if hit
    Result of the throw of dice "2d6" :

    4 + 5 = 9+5=14
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Fri Oct 27, 2017 1:44 pm

    navyik wrote:Sorry Matt

    Anchor Chain.
    AC 18
    Hp 45/29
    Poison Resistance
    Passive perception 12

    Initiative +2. =16

    "Taking babies is MEAN!!!". Begin Frenzy...
    Anchor Chain steps around the fire diagonally to p-12

    Result of the throw of dice "1d20" :

    5+5=10
    Damage if hit
    Result of the throw of dice "2d6" :

    6 + 1 = 7

    Bonus Frenzy Attack
    Result of the throw of dice "1d20" :

    8+5=13

    DMG if hit
    Result of the throw of dice "2d6" :

    4 + 5 = 9+5=14

    No worries! Can you specify what you are targeting, please?
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    Re: Easy Peasy Lemon Squeezy

    Post  navyik on Fri Oct 27, 2017 8:56 pm

    O-12 first, then 0-13
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Sun Oct 29, 2017 11:30 am

    Anchor moves deftly around the fire as his fury boils over. He misses the first skirmisher he swings at, but then kills the second without delay.


    Map is Current.

    Josh/ Ulric: 18
    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn/: 16 is UP
    Whitey/ Rip: 15 is ON DECK

    Izzy: 10
    Joe/Gaston: 7
    Heeka Clan Kobolds: 1


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    Re: Easy Peasy Lemon Squeezy

    Post  Chris on Sun Oct 29, 2017 11:49 am

    Derlyn moves to Y-24, trying to stay closer to the big guy with the halberd.  Derlyn twirls his glowing shillelagh over his head and cracks it like a whip at the Izzy @-30.  A blast of sparkling energy flies at the lizardman

    cast Eldritch blast
    range 120
    1d10 Force damage
    +agonizing blast invocation +cha damage
    + repelling blast invocation:  pushes 10ft away from me

    "Fill all thy bones with aches!"


    to hit:
    Roll(1d20)+5:
    10,+5
    Total:15
    *edit* actually 16, forgot the +1 trinket

    if that hits, damage:
    Roll(1d10)+3:
    7,+3
    Total:10
    *edit* 11 damage +1 from trinket

    if that hits, Izzy is pushed away from Derlyn which means he moves out of Ulric's threat zone and should grant Ulric an Opportunity attack from reaction

    O p p o r t u n i t y A t t a c k s
    You can make an opportunity attack when a hostile
    creature that you can see moves out o f your reach

    the direction also pushes him further back into the Entangling seaweed
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Sun Oct 29, 2017 1:03 pm

    Derlyn's blast blows the skirmisher's head clean off! Its corpse tumbles backward like a ragdoll. Ulric almost skewers it in midair, but stops himself when he notices it is lacking a head.




    Map is current.

    Josh/ Ulric: 18
    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15 is UP
    Izzy: 10 is NEXT
    Joe/Gaston: 7 is ON DECK

    Heeka Clan Kobolds: 1



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    Re: Easy Peasy Lemon Squeezy

    Post  Whitey on Sun Oct 29, 2017 1:37 pm

    Rip Tumblediver
    HP: 30/30 (1d8)
    AC: 13
    Proficiency Bonus: +2
    Initiative: +1
    Pass Percept: 12
    Spell casting:
    Spell Save DC: 12
    Spell Attack: +4
    Slots:
    1st: 4/3
    2nd: 2/2

    Rip surveys the scene from his sheltered spot under the table and whispers, "Habbbukuk, they know not what they do. Give them time to reflect on their pending return to your safe embrace." With a touch to his necklace Rip grasps another handful of leaves from the forest floor and tosses them in the the direction of the Lizardmen approaching form the southwest.


    Entangle:
    1 Action
    Range 90'
    Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
    A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
    When the spell ends, the conjured plants wilt away.

    Rip centers the spell on the Lizard Man at O-28. as before, a sloshy, squishy mass of seaweed spills from the forest floor, grasping at the legs of the advancing foes. He reaches up to the table top above him and grasps...a tankard of ale.

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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Mon Oct 30, 2017 6:28 pm

    Rip grabs a brew and drops another patch of entanglement on the skirmishers, catching a few. One breaks free just moments later.




    Three skirmishers use every ounce of energy to DASH through difficult terrain and nearly surround Seth. They are in a position to press him hard!

    Two skirmishers near Ulric play a more cautious game and skulk shoulder to shoulder just out of melee range, throwing javelins. One hits, once again demonstrating their uncanny accuracy when fighting close together in a pack...

    Ulric takes 4 DMG.

    Three Skirmishers attack Anchor, one with a missile and two with spears - none manage to land a blow.




    Map is current.

    Josh/ Ulric: 18
    Rob/Seth: 16
    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7 is UP
    Heeka Clan Kobolds: 1 are next



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    Re: Easy Peasy Lemon Squeezy

    Post  Josef909 on Mon Oct 30, 2017 11:10 pm

    Gaston L'Vivre

    HP:27/27
    AC:16    
    PP:14  
    Bardic Insp: 2/3
    Spell save DC:13
    Spell attack bonus:+5
    L1: 4/4     L2: 1/2
    Darkvision, Fey Ancestry (Adv vs charm, no magic sleep)
    SV: Dex(+5)  Cha(+5)

    'If AC wont listen to me, as he never seems to, I may as well try to keep another one of these mud-bellies out of his hair' Gaston thinks to himself. Murmuring under his breath, he knocks the side of his plinquette with the first two fingers on his percussion glove with the intent of gaining the attention of his intended target.
    Gaston casts Dissonant Whispers on Izzy at T-13. WIS save of 13.

    Result of the throw of dice "3d6" :
    2 + 5 + 5 = 12

    Dissonant Whispers
    You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain.
    The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction , if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
     
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    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Tue Oct 31, 2017 4:57 am

    I see that DM is keeping dead bodies on the board as "X's." Do those squares impede movement in any way?
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Tue Oct 31, 2017 11:38 am

    Gaston strums a note so mystically off-key that his target convulses violently for a moment and then collapses, dead.

    The Heeka clan Kobolds (except for the poor soul entangled in the SW corner) DASH and disappear into the fringes of the camp and jungle.




    Dead enemies will remain on the board, and the space will be considered "difficult" terrain.

    FYI: Any space on the map that is not brown, bare ground will be counted as "difficult" terrain. Many of things on the map may provide cover, if you are curious about a space's potential value or specific characteristics, simply ask.

    ROUND 3

    Map is current.

    Josh/ Ulric: 18 is UP
    Rob/Seth: 16 is ON DECK

    Alan/ Anchor: 16
    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7


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    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Tue Oct 31, 2017 1:06 pm

    Ulric decides to end the threat from this corner (and get some payback for the javelin)

    Move to Z-31 and use sweeping attack on the two remaining baddies:

    one use of superiority dice (2 remaining)

    Roll(1d20)+5:
    16,+5
    Total:21

    if that hits:

    Damage:
    Roll(1d10)+3:
    5,+3
    Total:8

    on the first guy

    assuming a hit on the 1st guy, Superiority Die on the 2nd one

    Roll(1d8)+0:
    6,+0
    Total:6
    6 damage

    Ulrich
    AC: 18
    HP:32
    2 remaining superiority dice
    str. and con for saves
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Tue Oct 31, 2017 3:35 pm

    Please provide your stat block and coordinates for your targets.

    At least, whichever Target # 1 =
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    Re: Easy Peasy Lemon Squeezy

    Post  whit10 on Tue Oct 31, 2017 3:47 pm

    uh, the stat block is there. Unless I'm misunderstanding what you mean

    sorry, 1st attack was on !-32 guy, second attack was on the guy to his south.  My bad
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    Re: Easy Peasy Lemon Squeezy

    Post  MAS on Tue Oct 31, 2017 5:45 pm

    Didn't see it, hiding there at the end and all. Please make sure you add your passive perception when you post your stat block to the top of your next turn's post. Thanks!




    Ulric stalks into the grappling seaweed, and slashes mightily at two skirmishers. They take traumatic wounds but remain on their feet.




    Map is current

    Josh/ Ulric: 18
    Rob/Seth: 16 is UP
    Alan/ Anchor: 16 is ON DECK

    Chris/Derlyn/: 16
    Whitey/ Rip: 15
    Izzy: 10
    Joe/Gaston: 7


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    Re: Easy Peasy Lemon Squeezy

    Post  Robyo on Tue Oct 31, 2017 11:00 pm

    Seth steps one square down and breathes acid at the two lzzys standing in a row. He has a range of 5'x30' in a line effect. They get Dex saves DC 12 for half damage.
    5 + 4 = 9 Acid.

    Are either of them dead? I doubt it. Seth uses Action Surge for an extra attack at the nearest lizard..
    Attack: Result of the throw of dice "1d20" : 15 + 6 = 21
    Damage: 4 + 6 = 10 Slashing.

    Sethrovax
    AC 18
    Hp 36
    Acid Resistance
    Passive Perception 12
    Initiative:+1
    Superiority dice: 3d8

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    Re: Easy Peasy Lemon Squeezy

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