Chris Tue Aug 14, 2018 5:47 pm
Pirate Weapons for D&D 5th Edition
Name Cost Damage Weight Properties
Simple Melee Weapons
Bayonet 5 gp 1d6 piercing 1 lb. Special
Hook 5 gp 1d4 slashing 1 lb. Light, special
Belaying pin 2 sp 1d4 bludgeoning 2 lb. Light
Boarding axe 2 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Dirk 10 gp 1d4 piercing 1 lb. Finesse, light
Martial Melee Weapons
Cutlass * 15 gp 1d6 slashing 3 lb. Finesse, light
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Martial Ranged Weapons
Flintlock Pistol 125 gp 1d8 piercing 4 lb. Ammunition (range 30/90), loading
Dragon Pistol 250 gp 1d6 piercing 3 lb. Ammunition (range 20/60), loading, special
Blunderbuss 500 gp 1d8 piercing 8 lb. Ammunition (range 20/60), loading, two-handed, special
Flintlock Musket 250 gp 1d10 piercing 8 lb. Ammunition (range 40/120), loading, two-handed
Ammunition
Lead Balls (40) 5 gp – 1 lb. Special
Pellets (40 handfuls) 40 gp – 1 lb. Special
Gunpowder (40) 10 gp – 2 lb. –
* The cutlass is a blade traditionally associated with pirates and its damage through the editions has ranged from 1d6 to 1d8. For this list I went with 1d6.
Special
Bayonet: To attach or remove a bayonet from from a musket is a Use an Object action. Because bayonets are designed for use while attached to a musket. It counts as an improvised weapon that does 1d4 piercing damage (when used by itself).
Blunderbuss: This weapon can be fired normally or loaded to make a scattering shot, attacking all creatures within a 15 foot cone. Each creature in the cone must succeed on a DC 15 Dexterity saving throw or take 1d6 piercing damage. Using a scatter shot requires pellet ammunition.
Dragon Pistol: This weapon can be fired normally or loaded to make a scattering shot, attacking all creatures within a 15 foot cone. Each creature in the cone must succeed on a DC 15 Dexterity saving throw or take 1d4 piercing damage. Using a scatter shot requires pellet ammunition.
Hook: To attach or remove a hook from the wrist is a Use an Object action.
Lead Balls: This ammunition is destroyed when used. You do not get to find half of your expended ammunition.
Pellets: This ammunition is destroyed when used. You do not get to find half of your expended ammunition.