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+3
Chris
navyik
Whitey
7 posters

    Amona Anha

    Chris
    Chris


    Posts : 9503
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    Amona Anha - Page 5 Left_bar_bleue35/35Amona Anha - Page 5 Empty_bar_bleue  (35/35)
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  Chris Mon Feb 25, 2019 12:49 pm

    Chris wrote:

    BOSS FIGHT Initiative - rd 6


    Azers and Lazers - always first in the round
    Sam and 3-YOR22  
    Sjon 22  
    Abigail  21
    Hawkes 21 *magic resistance*
    Sal 19
    Small+Medium+Large fire elementals 18

    Renda 17  *Rage, FG str pot  (on fire)
    Crispy 12  Buffs:1d6 Bardic Inspiration, Freedom of Movement (60 minutes), Haste (4 rounds) AC+2, Speedx2, Action +1, DexSaveAdv
    Firetail 11




    at 19, Sal moves and dashes after Crispy (in vein as Crispy is just too fast for him)

    at 18, the LFE moves towards Sam.

    3-YOR takes a swing at him as he goes, but misses

    LFE lashes at Sam twice

    Rolling "1d20 +6" 2 times

    1: 9 + 6 = 15
    2: 15 + 6 = 21

    hitting once!

    Result of the throw of dice "1d10 +2d6 +3" :

    5 + 5 + 6 + 3 = 19

    14 bludgeoning and 5 fire


    map updated

    Amona Anha - Page 5 1boss_59
    Amona Anha - Page 5 1boss_60


    Renda is up
    Crispy on deck
    whit10
    whit10


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    Amona Anha - Page 5 Left_bar_bleue1/0Amona Anha - Page 5 Empty_bar_bleue  (1/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  whit10 Mon Feb 25, 2019 1:58 pm

    Sam will use his Reaction to use Uncanny Dodge to halve that damage.

    Does it just halve the Bludgeoning damage or the whole thing?
    Chris
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Chris Mon Feb 25, 2019 2:38 pm

    whit10 wrote:Sam will use his Reaction to use Uncanny Dodge to halve that damage.

    Does it just halve the Bludgeoning damage or the whole thing?

    I think it is all 1 hit, so it halves all of it.

    for UD - it is 'an attack', Sam can see it, part of the damage is B and part is F, but it is all part of the same attack action
    whit10
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    Amona Anha - Page 5 Left_bar_bleue1/0Amona Anha - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Mon Feb 25, 2019 2:48 pm

    thanks for the clarification!

    he takes 9 damage then.
    Whitey
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Whitey Mon Feb 25, 2019 3:35 pm

    DM please confirm the levers at O-23 are destroyed. Thanks!
    Chris
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Chris Mon Feb 25, 2019 3:38 pm

    Whitey wrote:DM please confirm the levers at O-23 are destroyed. Thanks!

    Chris wrote:Crispy hops, skips and jumps like Frogger across the map and wrecks one of the remaining functional levers! cheers



    yes

    map fail drunken
    MAS
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  MAS Mon Feb 25, 2019 4:06 pm

    Renda' Mon
    HP: 54/102 (Pending fire dmg)
    Rages daily: 2/3
    AC: 18
    Prof: +4
    Ki pool: 0/6
    Fire giant strength potion, Strength score changes to 25 for 1 hour.
    Condition; RAGED; +2 strength-based melee attack dmg, resistance vs slash, pierce, bludge
    Unarmed attacks ignore resistance and immunity to nonmagical attacks and damage.
    Advantage on DEX saves vs things he can see.
    Add 1d6+1 necrotic to weapon attack dmg on the first hit of the round.
    ADVANTAGE ON STR BASED ATTACKS FOR THIS ROUND.
    ENEMIES HAVE ADVANTAGE ON ATTACKS AGAINST HIM THIS ROUND
    Venomblood Ring, Grants resistance to poison damage, Once per day, grant yourself an advantage on a Wisdom saving throw.
    Kracken dagger.
    Handaxe +6/ 1d6+2/+4 raged S
    Unarmed +7/ 1d6+3/+5 raged B
    Bite +6/ 1d6+3/+5 raged P
    Great Axe +6/ 1d12
    Standard round w/ bonus action max dmg, 3 bite attacks, 4d6 +21
    Flurry of blows round w/ bonus action max dmg, 4 bite attacks, 5d6 +26




    Renda focuses all of his efforts on eating Firetail, activating FoB for 4 attacks;

    First hit bonus necrotic dmg =
    Result of the throw of dice "1d6 +1" :

    2 + 1 = 3

    Atk#1 - includes Hawke's inspiration D6
    Result of the throw of dice "1d20 +1d6 +12" :

    13 + 5 + 12 = 30
    Result of the throw of dice "1d20 +1d6 +12" :

    15 + 5 + 12 = 32


    DMG-
    Result of the throw of dice "1d6 +8" :

    5 + 8 = 13 + 3 bonus dmg = 13 piercing/3 necrotic

    Atk#2:
    Result of the throw of dice "1d20 +12" :

    6 + 12 = 18

    Result of the throw of dice "1d20 +12" :

    5 + 12 = 17

    DMG:
    Result of the throw of dice "1d6 +8" :

    3 + 8 = 11

    Atk#3:
    Result of the throw of dice "1d20 +12" :

    18 + 12 = 30

    Result of the throw of dice "1d20 +12" :

    8 + 12 = 20


    DMG:
    Result of the throw of dice "1d6 +8" :

    2 + 8 = 10

    Atk#4:
    Result of the throw of dice "1d20 +12" :

    9 + 12 = 21
    Result of the throw of dice "1d20 +12" :

    7 + 12 = 19

    DMG:
    Result of the throw of dice "1d6 +8" :

    1 + 8 = 9

    He will stay in place - but use his "move" action combined with disengage, intending to put out the flames without drawing an AoO.
    Chris
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    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  Chris Mon Feb 25, 2019 4:37 pm

    Renda takes 3 fire damage at the start of his turn

    Renda tears into Firetail with great gusto doing 46 damage, nearly killing the boss
    HP 08/200

    MAS wrote:

    He will stay in place - but use his "move" action combined with disengage, intending to put out the flames without drawing an AoO.

    sorry, this is PF\3.x thinking.  Move is not any type of action in 5e.  it is simply a speed that the character can travel in a round

    Sp e e d
    Every character and monster has a speed, which is
    the distance in feet that the character or monster
    can walk in 1 round. This number assumes short
    bursts of energetic movement in the midst o f a lifethreatening
    situation.
    The following rules determine how far a character
    or monster can move in a minute, an hour, or a day.



    it further talks about this under combat



    Yo u r T u r n
    On your turn, you can move a distance up to your speed
    and take one action.



    the closest thing to a "move action" is DASH, which is an action and doubles your current speed, including any modifiers


    Da s h
    When you take the Dash action, you gain extra
    movement for the current turn. The increase equals
    your speed, after applying any m odifiers. With a speed
    o f 30 feet, for example, you can move up to 60 feet on your
    turn if you dash.
    Any increase or decrease to your speed changes this
    additional movement by the same amount. If your speed
    o f 30 feet is reduced to 15 feet, for instance, you can
    move up to 30 feet this turn if you dash.


    so you can't actually do anything with your speed, other than specific things like, "stand up from prone" which takes 1/2 your speed

    move isn't an action at all and cannot be substituted for something else

    sorry, Renda is still on fire


    Crispy is up
    navyik
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    Amona Anha - Page 5 Left_bar_bleue68/68Amona Anha - Page 5 Empty_bar_bleue  (68/68)
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  navyik Mon Feb 25, 2019 5:05 pm

    crispy can move half his move as a reaction without provoking AoO from Firetail per Hawkes manuvering strike.
    MAS
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  MAS Mon Feb 25, 2019 5:25 pm

    Chris wrote: Renda is still on fire


    Dig it, keep getting systems crossed.
    Chris
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Chris Mon Feb 25, 2019 5:57 pm

    MAS wrote:
    Chris wrote: Renda is still on fire


    Dig it, keep getting systems crossed.

    it's all good, you are teaching me the game lol!
    every time somebody asks a question, I have to go look it up study
    Whitey
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    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Whitey Mon Feb 25, 2019 5:57 pm

    By Crispy do you mean Renda? Crispy isnt engaged with Firetail
    Chris
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    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Chris Mon Feb 25, 2019 5:59 pm

    Whitey wrote:By Crispy do you mean Renda? Crispy isnt engaged with Firetail

    both got a bump

    navyik wrote:

    the second is a manuvering attack to give crispy half his movement as a reaction.



    "Gundren would be proud, Renda," hawkes inspires as a bonus action. (Renda gets a d6 to add to an attack or check).
    navyik
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    Amona Anha - Page 5 Left_bar_bleue68/68Amona Anha - Page 5 Empty_bar_bleue  (68/68)
    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  navyik Mon Feb 25, 2019 7:02 pm

    Whitey wrote:By Crispy do you mean Renda? Crispy isnt engaged with Firetail

    doesn't matter how you use the movement, but you won't provoke from Firetail if you otherwise would have.
    Whitey
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    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Whitey Tue Feb 26, 2019 9:36 am

    Pyriannix "Crispy"

    HP: 36/59
    AC: 17 (19)
    Hit Dice 4d8/6d6
    Ki: (0/3)
    Sorcery Points: (4/6)
    Spells:
    1st: (4/4)
    2nd: (3/3)
    3rd: (3/3)
    Spell DC: 14

    Buffs:
    Freedom of Movement (60 minutes)
    Haste (5 rounds) AC+2, Speedx2, Action +1, DexSaveAdv

    "All right Sally, one dance, but then it's bed time for you."

    Athletics to cross the gap:
    Roll(1d20)+6:
    18,+6
    Total:24

    Crispy advances to M-15 and attacks Sally with his shortsword twice:

    Roll(1d20)+7:
    8,+7
    Total:15

    Roll(1d20)+7:
    8,+7
    Total:15

    Damage:
    Roll(1d6)+4:
    4,+4
    Total:8

    Roll(1d6)+4:
    5,+4
    Total:9

    Krispy will spend 2 sorcery points to quicken a Sleep spell's casting time to become a bonus action:

    Sleep
    1 enchantment
    Casting Time: 1 action
    Range: 90 feet
    Components: V S M (A pinch of fine sand, rose petals, or a cricket)
    Duration: 1 minute
    Classes: Bard, Sorcerer, Wizard
    This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

    Crispy will cast at 3rd level, granting him 9d8 of HP to affect. The spell will center on I-13, which will drop Firetail first and then start in on Sally:

    Roll(9d8)+0:
    8,1,4,6,8,7,7,6,4,+0
    Total:51

    Hmmm. Probably not enough to drop Sally too. He'll risk the AoO from Sally and nope out of there, crossing the gap again and landing at E-5

    Athletics:

    Roll(1d20)+6:
    16,+6
    Total:22

    Done.






    Chris
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    Amona Anha - Page 5 Left_bar_bleue35/35Amona Anha - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  Chris Tue Feb 26, 2019 2:09 pm

    impressive actions cheers

    Crispy finally plays with Sally, doing just enough damage with his sword! (he was damaged on the last map, didn't heal)

    Firetail only had 8 hp left, so he falls asleep easily.  He gives Renda one last bleary-eyed look before slouching to the ground  zzzzzzzz

    Sal sings gently to himself, as he paces around in a circle scratching at the floor, "Don't I know you... I waltzed with you once upon a (yawn)...."  zzzzzzz

    Amona Anha - Page 5 1boss_61
    Amona Anha - Page 5 1boss_62


    no more Azers\Lazers

    well done! the fight is effectively over, with just the 1 FE remaining

    unless you want to kill it for fun?

    otherwise we can move to the wrap up phase
    MAS
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    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  MAS Tue Feb 26, 2019 2:25 pm

    "Finish him, Cap-atan?" inquires Renda in a guttural hiss, looking to Hawkes for permission to end the slumbering Firetail's threat for good.
    whit10
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    Amona Anha - Page 5 Left_bar_bleue1/0Amona Anha - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Tue Feb 26, 2019 3:04 pm

    Sam will start looking for 'precious loot'

    "we may have to set you up as a Pirate King, Cap'n"
    Josef909
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    Amona Anha - Page 5 Left_bar_bleue11/11Amona Anha - Page 5 Empty_bar_bleue  (11/11)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  Josef909 Tue Feb 26, 2019 3:28 pm

    Sjon will regroup alongside Hawkes.

    "We've done a good thing here and, with any luck, saved the guardian of this place. That mounted beam would make a nice addition to our ship."

    "How is everyone feeling?"
    whit10
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    Amona Anha - Page 5 Left_bar_bleue1/0Amona Anha - Page 5 Empty_bar_bleue  (1/0)
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    Post  whit10 Tue Feb 26, 2019 3:32 pm

    "oh, I'm a bit banged up... not as bad as Renda though."


    Last edited by whit10 on Tue Feb 26, 2019 5:03 pm; edited 1 time in total
    MAS
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    Amona Anha - Page 5 Left_bar_bleue60/112Amona Anha - Page 5 Empty_bar_bleue  (60/112)
    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  MAS Tue Feb 26, 2019 4:03 pm

    whit10 wrote:"oh, I'm a big banged up... not as bad as Renda though."


    Renda hears this and realizes he is still on fire. He quickly puts the flames out - and waits for permission to finish off Firetail.
    Chris
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    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Chris Tue Feb 26, 2019 4:08 pm

    MAS wrote:
    whit10 wrote:"oh, I'm a big banged up... not as bad as Renda though."


    Renda hears this and realizes he is still on fire. He quickly puts the flames out - and waits for permission to finish off Firetail.

    lol!



    I will get a proper conclusion going here in a bit, busy at work.
    MAS
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    Amona Anha - Page 5 Left_bar_bleue60/112Amona Anha - Page 5 Empty_bar_bleue  (60/112)
    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Amona Anha - Page 5 Empty Re: Amona Anha

    Post  MAS Tue Feb 26, 2019 7:02 pm

    Chris wrote:
    MAS wrote:
    whit10 wrote:"oh, I'm a big banged up... not as bad as Renda though."


    Renda hears this and realizes he is still on fire. He quickly puts the flames out - and waits for permission to finish off Firetail.

    lol!  



    I will get a proper conclusion going here in a bit, busy at work.  

    If Firetail leaves a corpse, Renda is keeping it for an Elys-Yss sacrifice.
    Whitey
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    Action Points:
    Amona Anha - Page 5 Left_bar_bleue0/0Amona Anha - Page 5 Empty_bar_bleue  (0/0)
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    Post  Whitey Tue Feb 26, 2019 8:16 pm

    Crispy makes his way to the edge of the center chasm and has a longer look at the being trying to break through...
    Robyo
    Robyo


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    Action Points:
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    Post  Robyo Tue Feb 26, 2019 9:53 pm

    Abigail remains vigilant. She still has her longbow out, arrow nocked.

    "You said you got a ship? Hey fellas, I don't know much about these fire folk, or you lot either, actually, but THEY did just try to destroy the entire world. Do you really want them as prisoners? I'm certain we can't leave them here, or they'll get into more trouble."
    Chris
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    Post  Chris Wed Feb 27, 2019 8:20 pm

    Apologies fellas!
    I spent 3 hrs on the road and 4+ in the Grand county jail today.

    Je suis fatiguè!

    Pause here for a moment, I should be able to update tomorrow
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    Post  whit10 Wed Feb 27, 2019 9:45 pm

    slacker.... Very Happy
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    Post  MAS Thu Feb 28, 2019 11:13 am

    If anyone is able to contact Alan directly, he has been sending messages about being locked out of the forum - and not responding to the information we give him to get back in, on several platforms (email, FB, etc). The messages are all cut/paste similar. Feels like he got hacked. If someone can contact him to confirm what is going on, it would be helpful. I will continue trying to work the issue as well.
    Chris
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    Post  Chris Thu Feb 28, 2019 12:20 pm

    MAS wrote:If anyone is able to contact Alan directly, he has been sending messages about being locked out of the forum - and not responding to the information we give him to get back in, on several platforms (email, FB, etc). The messages are all cut/paste similar. Feels like he got hacked. If someone can contact him to confirm what is going on, it would be helpful. I will continue trying to work the issue as well.

    I texted him, will update with reply
    Chris
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    Post  Chris Thu Feb 28, 2019 12:49 pm

    searching the corpses reveals 2 sets of keys on iron rings, one held by Firetail and Sal each.  Perhaps there are other rooms?  scratch


    Whitey wrote:Crispy makes his way to the edge of the center chasm and has a longer look at the being trying to break through...

    Crispy can see through the thin veil into the Plane of Fire


    Amona Anha - Page 5 Plane_10

    it is a blasted land, scorched from constant heat and meteors.  Crispy suspects that a person couldn't even survive there without resistance to fire as their skin would be seared off their bones within seconds.

    Crispy sees an army standing in formation,  waiting for their marching orders.  There are phalanxes of Azers, disorganized salamander skirmishers and legions of fire giants behind them.  There are fire elementals of all sizes scattered throughout the ranks, passing harmlessly through the assembled ranks.

    At the head, a massive beast made of magma paces back and forth like a caged tiger ready to pounce through the rift if it ever opens again

    Amona Anha - Page 5 Red_dr10

    Charr addresses Crispy in a deep voice that rumbles like thunder and carries through across the worlds,  "You fought well.... brother.  A true paragon of fire!  Sacrificing yourself to protect your friends and defeat my minions.  You danced like a wildfire across the battlefield.  Ahhhh, such beauty to behold!  Now pierce the veil and take your rightful place at the head of my army.  I know your dreams.... you are consumed in flames.... it is your cornerstone.... it defines who you are.  You know this to be true.   Join us, my brother"

    Crispy feels that he might be able to pierce the veil and pass through it, if he wanted
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    Post  navyik Thu Feb 28, 2019 12:54 pm

    Chris wrote:
    MAS wrote:If anyone is able to contact Alan directly, he has been sending messages about being locked out of the forum - and not responding to the information we give him to get back in, on several platforms (email, FB, etc). The messages are all cut/paste similar. Feels like he got hacked. If someone can contact him to confirm what is going on, it would be helpful. I will continue trying to work the issue as well.

    I texted him, will update with reply

    I’m back. Sorry guys. I’m IT deficient...
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    Post  whit10 Thu Feb 28, 2019 2:14 pm

    Can any of us tell what's going on with Crispy?
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    Post  Chris Thu Feb 28, 2019 2:18 pm

    whit10 wrote:Can any of us tell what's going on with Crispy?

    He is staring into the abyss and the abyss is staring back at him Twisted Evil


    Chris wrote:searching the corpses reveals 2 sets of keys on iron rings, one held by Firetail and Sal each. Perhaps there are other rooms? scratch




    I should have made 2 separate posts, as this probably got lost
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    Post  whit10 Thu Feb 28, 2019 2:25 pm

    gotcha, nevermind then.

    Sam will certainly grab the keys and start looking for other entrances/doors.

    Perception?

    Roll(1d20)+9:
    9,+9
    Total:18

    Grrr... use of Luck (1 left for today)

    Roll(1d20)+9:
    14,+9
    Total:23

    That's more like it
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    Post  Chris Thu Feb 28, 2019 2:29 pm

    Sam finds 2 hidden doors. Both are locked
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    Post  whit10 Thu Feb 28, 2019 2:37 pm

    Is is Perception for traps or Investigate?? (sorry, neck deep in gang case crap today)
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    Post  Chris Thu Feb 28, 2019 2:43 pm

    whit10 wrote:Is is Perception for traps or Investigate?? (sorry, neck deep in gang case crap today)

    Investigation (INT)
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    Post  whit10 Thu Feb 28, 2019 2:46 pm

    Thank you good sir!

    Roll(1d20)+6:
    19,+6
    Total:25

    ...assuming he needs to do this for both doors:

    Roll(1d20)+6:
    12,+6
    Total:18

    hmmm... not real confident on that second one (last use of Luck)

    Roll(1d20)+6:
    17,+6
    Total:23
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    Post  navyik Thu Feb 28, 2019 2:53 pm

    MAS wrote:
    whit10 wrote:"oh, I'm a big banged up... not as bad as Renda though."


    Renda hears this and realizes he is still on fire. He quickly puts the flames out - and waits for permission to finish off Firetail.

    “This is not our jurisdiction, Renda. The children of the island must decide. Though I fear that they will be a threat no matter what. Crispy, do you know about their realm? Can we send them back to their master? I suspect he will be no kinder and then we will not make them martyrs. Crispy... Crispy?”
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    Post  Chris Thu Feb 28, 2019 2:59 pm

    whit10 wrote:Thank you good sir!

    Roll(1d20)+6:
    19,+6
    Total:25

    ...assuming he needs to do this for both doors:

    Roll(1d20)+6:
    12,+6
    Total:18

    hmmm... not real confident on that second one (last use of Luck)

    Roll(1d20)+6:
    17,+6
    Total:23

    Sam easily spots a magical trap on one of the doors but he is sure there not a trap on the other door. it looks like it would explode with some kind of water or ice -based spell, so perhaps it is designed to keep other fire denizens out? scratch

    thief tools + dex + prof to disarm
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    Post  whit10 Thu Feb 28, 2019 3:09 pm

    I thought it was just the tools roll itself (which is the Prof. bonus and Dex. bonus); plus the Expertise.


    Disarm roll:

    Roll(1d20)+11:
    20,+11
    Total:31

    hell yeah!


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    Post  Chris Thu Feb 28, 2019 3:29 pm

    whit10 wrote:I thought it was just the tools roll itself (which is the Prof. bonus and Dex. bonus); plus the Expertise.


    Disarm roll:

    Roll(1d20)+11:
    20,+11
    Total:31

    hell yeah!



    nice roll cheers

    Sam easily disarms the booty-trap




    as for the rules

    T ools
    A tool helps you to do something you couldn't otherwise
    do, such as craft or repair an item, forge a document, or
    pick a lock. Your race, class, background, or feats give
    you proficiency with certain tools. Proficiency with a tool
    allows you to add your proficiency bonus to any ability
    check you make using that tool. Tool use is not tied to
    a single ability, since proficiency with a tool represents
    broader knowledge o f its use.
    For example, the DM
    might ask you to make a Dexterity check to carve a fine
    detail with your woodcarver’s tools, or a Strength check
    to make something out o f particularly hard wood.


    sorry if my post wasn't clearly written

    any tool check is prof bonus (if you are prof with it) + any attribute the GM decides for that particular check
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    Post  whit10 Thu Feb 28, 2019 3:32 pm

    ok, that's a weird wording. I'm pretty sure my math is right for that one though (although maybe it's off and too low?)

    Dex: +4
    Prof. Bonus + 4
    Expertise doubles something with this; I believe it's the Prof. Bonus... so that's actually a 12?
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    Post  whit10 Thu Feb 28, 2019 3:33 pm

    but anyhow....

    what do we have for precious, precious loot??? (I like playing a greedy character, lol)
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    Post  Whitey Thu Feb 28, 2019 4:23 pm

    Crispy ponders the offer laid before him. He says to the rumbling voice in his head “Nobody wants me to lead anything. The fire always wins and I always fail. It would be no different for you. I don’t want to hurt any more people anyway. I think you should stay in your world and I will stay in mine.”
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    Post  navyik Thu Feb 28, 2019 5:30 pm

    navyik wrote:
    MAS wrote:
    whit10 wrote:"oh, I'm a big banged up... not as bad as Renda though."


    Renda hears this and realizes he is still on fire. He quickly puts the flames out - and waits for permission to finish off Firetail.

    “This is not our jurisdiction, Renda. The children of the island must decide.  Though I fear that they will be a threat no matter what.  Crispy, do you know about their realm?  Can we send them back to their master?  I suspect he will be no kinder and then we will not make them martyrs.  Crispy...  Crispy?”

    In slow Peanuts adult style: “Crrrrrriiiiiiiissssssspyyyyyyy?”
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    Post  Chris Thu Feb 28, 2019 5:34 pm

    Whitey wrote:Crispy ponders the offer laid before him. He says to the rumbling voice in his head “Nobody wants me to lead anything. The fire always wins and I always fail. It would be no different for you. I don’t want to hurt any more people anyway. I think you should stay in your world and I will stay in mine.”

    Charr nods in respect to the dragonborn, with a knowing look in his eye that suggests you will meet again. The rift between worlds seals itself, but not before a spark lands on Crispy.

    Charr gives his blessing to Crispy, as a worthy adversary and brother of fire, "You are your fire, and your fire is you."

    Heart of Fire
    Whenever you start casting any spell of 1st level or higher, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1).
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    Post  MAS Thu Feb 28, 2019 5:37 pm

    "Meal for mighty Ely-Yss..." hisses Renda while ensuring that Firetail is dead in a quick but savage way, then hefting the corpse over his shoulder to carry back to the sea.

    "Say again what, Cap-atan?" inquires Renda once he is finished.
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    Post  Chris Thu Feb 28, 2019 5:47 pm

    whit10 wrote:but anyhow....

    what do we have for precious, precious loot???  (I like playing a greedy character, lol)

    Amona Anha - Page 5 Index10

    Sam uses the keys taken from Firetail to open the treasury.  Inside he finds several chests with the following, which represents all the loot from the island (chapter) stored by Firetail:


    • 801 Gold
    • 70 Platinum

    • 4 set(s) of fine clothes (60 gp)
    • 1 lute (35 gp)
    • 1 bound script for a tragic play (25 gp)
    • 1 collected writings of a controversial druid (25 gp)
    • 44 gallon(s) of ale (8.8 gp)
    • 8 pale green zircon worth 50 gp each
    • exotic wood-plated sword with a gemmed hilt worth 750gp
    • gold bottle stopper set with gemstones worth 750gp
    • glass ornate gem-studded chalice worth 750gp
    •      1 hourglass (25 gp)
    •      1 book of bawdy gnomish stories (25 gp)
    •      1 hourglass (25 gp)




    •  Potion of supreme healing
    •  Potion of invisibility
    •  Potion of resistance (cold)
    •  Potion of diminution

    •  Bag of Holding

    •  Boots of elvenkind

    •  1 set of thieves' tools +1

    •  This Ring of resistance (thunder) has decorations of black iron and chased cloud motifs, and never becomes dirty or sullied. It is part of the regalia of an ancient high office; it occasionally changes its appearance slightly, entirely of its own accord.  

    •  This Ring of feather falling gleams bright and pure, with ivory and silver, and psychically encourages acts of Good. It is marked with a holy symbol.

    •  Wand of enemy detection

    • This Demon breastplate has a smooth flowing design and an inlay of blue semi-precious stone, and whispers warnings to you, granting +2 to Initiative.  +1 AC, speak Abyssal

    • Ioun stone (awareness)

    •  6x Magic +2 arrows

    • Cloak of protection +1

    • Pearl of Power

    • This Staff of the woodlands gleams black and wicked in the light, with a prominent decoration of a leering face, and can attune to you in only 1 minute.

    • This Magic +2 Warhammer has a rough and evil look about it, suggesting draconic handiwork. It is featured in a prophecy.

    • This Glamoured studded leather +2 is worked with dense draconic scales and precious metals, and floats on water, granting Advantage on checks to swim.  Change appearance of clothes



    **generated at random using the horde tables and online randomizer**


    Last edited by Chris on Thu Feb 28, 2019 5:51 pm; edited 2 times in total
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    Post  Chris Thu Feb 28, 2019 5:47 pm

    there is still the other door, it was not trapped but locked, presumably needing Sal's keys

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