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2 posters

    Quain - High Elf Wizard

    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    Quain - High Elf Wizard  Left_bar_bleue60/112Quain - High Elf Wizard  Empty_bar_bleue  (60/112)
    Action Points:
    Quain - High Elf Wizard  Left_bar_bleue0/0Quain - High Elf Wizard  Empty_bar_bleue  (0/0)
    Character Sheet:

    Quain - High Elf Wizard  Empty Quain - High Elf Wizard

    Post  MAS Thu Jun 18, 2020 10:03 pm

    Quain: High Elf / Wizard 1 / "Only attack spells"

    Born on the 13th day of the 13th month, the 13th daughter of a mid-level Elven bureaucrat, Quain was sold to the Imperial Coven at the age of 13 for the price of 13 coppers, for 13 years of training, in accordance with the old Fey protocols, and with much delight to the well-honored Bureaucrat's family. Having earned the title of "Witch" - she was then sold to the 13th Independant Marine Regiment, for a price of 130 platinum, for 130 years of service, in accordance with the old fey protocols, and with much delight to the 13th Regiment. She served her regiment well, and having earned 1300 years of liberty, has set out upon her own business, a free Witch for hire.


    Quain - High Elf Wizard  ?u=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2Ffc%2F77%2Fc1%2Ffc77c19f6125599aafcf4de9317b047c

    HP: 6
    Initiative: 3
    Speed: 30
    AC:
    Prof Bonus: +2
    STR: 10 / 0 / 0
    Athletics: 0
    DEX: 16 / +3 / +3 save
    Acrobatics: 3
    Sleight of hand:  3
    Stealth: 3
    CON: 11 /0 / 0
    INT: 16 +3 / +3 save
    Arcana: 5
    History: 5
    Investigation: 5
    Nature: 3
    Religion: 3
    WIS: 11 / 0 / +2 save
    Animal handling: 0
    Insight: 2
    Medicine: 0
    Perception: 2
    Survival: 0
    CHA: 11/ 0 / 0
    All: 0

    Dagger: 20/60 Piercing +5 attack / 1d4+3

    Cantrips x4
    (x3 class, x1 High Elf)

    Fire Bolt
    Evocation cantrip
    Casting Time: 1 action
    Range: 120 feet
    Components: V, S
    Duration: Instantaneous
    You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
    This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

    Ray of Frost
    Evocation cantrip
    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous
    A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
    The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

    Acid Splash
    Conjuration cantrip
    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous
    You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
    This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

    Poison Spray
    Conjuration cantrip
    Casting Time: 1 action
    Range: 10 feet
    Components: V, S
    Duration: Instantaneous
    You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
    This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

    Lvl 1 Spells: x2
    Thunderwave
    1st-level evocation

    Casting Time: 1 action
    Range: Self (15-foot cube)
    Components: V, S
    Duration: Instantaneous
    A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
    In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

    Magic Missile

    1st-level evocation
    Casting Time: 1 action
    Range: 120 feet
    Components: V, S
    Duration: Instantaneous
    You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

    Scholar's pack
    bedroll
    backpack
    dagger
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    Quain - High Elf Wizard  Left_bar_bleue35/35Quain - High Elf Wizard  Empty_bar_bleue  (35/35)
    Action Points:
    Quain - High Elf Wizard  Left_bar_bleue0/0Quain - High Elf Wizard  Empty_bar_bleue  (0/0)
    Character Sheet:

    Quain - High Elf Wizard  Empty Re: Quain - High Elf Wizard

    Post  Chris Fri Jun 19, 2020 10:13 am


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