Smoke and Thunder Gaming

Login or Register

Join the forum, it's quick and easy

Smoke and Thunder Gaming

Login or Register
Smoke and Thunder Gaming

Gaming Room

Dice - http://dicelog.com

D20 SRD - http://www.d20srd.org/index.htm

Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/

Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd

Pando - http://www.pando.com/

Dropbox - http://www.dropbox.com/

Open Office - http://www.openoffice.org/


3 posters

    Josh's character page

    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Josh's character page Left_bar_bleue19/19Josh's character page Empty_bar_bleue  (19/19)
    Action Points:
    Josh's character page Left_bar_bleue1/0Josh's character page Empty_bar_bleue  (1/0)
    Character Sheet:

    Josh's character page Empty Josh's character page

    Post  whit10 Sun Sep 18, 2022 4:07 pm

    Josh's character page Vasyli12

    (but without the gun, of course)



    Artificer – Armorer
    11th Level
    Vasyli Gregorovich
    Goliath
    Vasyli is great and brilliant armorer and weapon maker. When Vasyli works, he works hard. When Vasyli drinks he drinks hard. When Vasyli fights, HE FIGHTS HARD!! Ha ha ha.
    But Vasyli is also learned man, would you like some good tea and good nice book to read? Vasyli has many. (Smiles in full sincerity)

    Vasyli is a very gifted Artificer/Armorer due to mostly natural talent. He is almost 7’ tall.  His armor is exquisite, but obviously made for hard fighting. He takes pride in it and almost never takes it off. He only puts his helmet on for combat or when traveling in hostile territory. He will almost always be found at a forge or a tavern. Or passed out drunk later on…
    Vasyli learned his craft from his venerated grandfather; whom Vasyli loves to tell tall-tales about. His grandfather was the master armorer to his clan among the Goliaths (that live in an isolated part of the mountains in Koroth, not far from Alban). He wears a white tunic and cloak over his armor (counts as robes slot). He also has issues with speaking Common properly (he hasn't mastered the whole adjectives and pro-nouns thing)

    +1 Strength, +2 Int. -Tasha’s rules

    Str. 14 +2
    Dex. 12 +1
    Con. 16 +3
    Int. 20 +5/ +2 at 4th level and 8th level
    Wis. 12 +1
    Cha. 9 -1

    Goliath Traits:
    Little Giant:
    You have proficiency in the Athletics skill, and you count as one size larger when determining
    your carrying capacity and the weight you can push, drag, or lift.
    Mountain Born.
    You have resistance to cold damage. You also naturally acclimate to high altitudes,
    even if you've never been to one. This includes elevations above 20,000 feet.
    Stone's Endurance:
    You can supernaturally draw on unyielding stone to shrug off harm. When you take damage, you can use your reaction to roll a dl2. Add your Constitution modifier to the number rolled and reduce the damage by that total. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. (4)

    +4 Proficiency
    Background: Sage – Gains Arcana and History as skills and Researcher

    Skills:
    Athletics: 6
    Arcana 9
    History 9
    Investigation 9
    Perception 5
    Thieves Tools, Tinker’s Tools, Artisan’s Tools (Masons) and Smith’s Tools
    Proficient in all armor, shields and simple weapons

    Languages: Giant, Common (somewhat broken), Draconic and Dwarvish

    Spells: +9 Attack Bonus, Spell Save: DC 17
    Cantrips: Firebolt, Booming Blade, Ray of Frost
    1st: 4 slots: Absorb Elements, Cure Wounds, Faerie Fire, Tasha’s Caustic Brew: Bonus – Magic Missile, Thunder wave
    2nd: 3 slots: Lessor Restoration, Invisibility, See Invisibility; Bonus – Mirror Image, Shatter
    3rd: 3 slots: Dispel Magic, Fly, Haste; Bonus – Hypnotic Image, Lightning Bolt

    Artificer Abilities:
    8 Infusions – Helm of Awareness, Mind Sharpener - Robes, Enhanced Defense, Enhanced Weapon, Replicate Magic Item – Goggles of Night, Spell Recall Ring, Radiant Weapon, Enhanced Arcane Focus
    6 Items Infused (3 in armor) – Armor – Helm, Chest Piece, Weapon (Gauntlets) and Robes– gains 2 more item slots for infusion but must be in the armor. Ring and Goggles

    Magical Tinkering:
    Polished Stone - The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

    Spell Storing Item – Armor
    You can now store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn't have it prepared). While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires
    concentration, the creature must concentrate.
    The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.

    Artificer Specialist: Armorer

    Arcane Armor:
    Your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith's tools in hand.
    You gain the following benefits while wearing
    this armor:
    • If the armor normally has a Strength requirement, the arcane armor lacks this requirement for you.
    • You can use the arcane armor as a spellcasting focus for your artificer spells.
    • The armor attaches to you and can't be removed against your will. It also expands to cover your
    entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces.
    • You can doff or don the armor as an action. The armor continues to be Arcane Armor until
    you don another suit of armor or you die.

    Armor Model:
    You can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose gives you special benefits while you wear it. Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls.
    You can change the armor's model whenever you finish a short or long rest, provided you have smith's tools in hand.

    Guardian Option:
    Thunder Gauntlets: Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals ld8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.

    Defensive Field: As a bonus action, you can gain temporary hit points equal to your level in this
    class, replacing any temporary hit points you already have. You lose these temporary hit points if
    you doff the armor. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

    Armor Modifications:
    You learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor's special weapon. Each of those items can bear one of your infusions, and the infusions transfer over if you change your armor's model with the Armor Model feature. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Arcane Armor.

    Extra Attack: Attack twice on attack actions

    Infusions:

    Enhanced Defense:
    A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class.

    Enhanced Weapon:
    This magic weapon grants a +l bonus to attack and damage rolls made with it. The bonus increases to +2 when you reach 10th level in this class.

    Mind Sharpener – Robes - Attuned
    The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains ld4 expended charges daily at dawn.

    Helm of Awareness: Attuned
    While wearing this helmet, a creature has advantage on initiative rolls. In addition, the wearer can't be surprised, provided it isn't incapacitated.

    Spell Refueling Ring
    Prerequisite: 6th-level artificer
    Item: A ring (requires attunement)
    While wearing this ring, the creature can recover one expended spell slot as an action. The recovered slot can be of 3rd level or lower. Once used, the ring can't be used again until the next dawn.

    Goggles of Night – per magic item

    The Right Tool for the Job: You've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in
    an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.

    Flash of Genius:
    You've gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest; 5 total times.

    Magic Item Adept:
    You've achieved a profound understanding of how to
    use and make magic items:
    • You can attune to up to four magic items at once.
    • If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the
    normal time, and it costs you half as much of the usual gold.

    Combat:
    Gauntlet Attack: +11 to hit; 1d8 Thunder damage +1d4 Acid damage +1d6 Radiant damage, +7
    Javelins (3): +6 to hit, 1d6 +2 damage; Range: 30/120

    AC: 25/ +2 Full Plate Armor, +1 Shield - Hasted +2
    HP: 91/ -16
    Movement: 30’
    Initiative: +1 w/ advantage
    Passive Perception: 15
    Saves: Int. +9, Con. +7, Str +2, Dex and Wis +1, Cha -1
    Flash of Genius: +5 to any ability check or save (including allies within 30’)/ 5 uses
    Shatter stored in Armor – 10 uses
    Spell Refueling Ring – Unused
    Mind Sharpener Robes – 4 charges
    1 1st and 1 3rd level slot used


    Equipment – Explorer’s pack and below

    Magic Items (not created by him)
    Bag of Holding – contains all tools (Thieves’, Mason’s, Smith’s and Tinker’s), rope and food, water and vodka (plus a small ice chest); 100 lbs. so far. 400 available
    +1 Steel Shield
    Belt of Useful Items

    Vasyli is gifted a lantern of revealing

    A Lantern of Revealing can burn up to 6 hours with a pint of oil in it, shedding bright light in a 30-foot radius. While in this area, any invisible creatures or objects are rendered visible.

    Belt of Useful Items:

    This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an Action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

    The robe has two of each of the following patches:

    • Dagger

    • Steel mirror

    • 10-foot pole

    • Hempen rope (50 feet, coiled)

    • Sack

    16-22 — Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself

    31-44 — Wooden Ladder (24 feet long)

    69-75 — Rowboat (12 feet long)

    97-00 — Portable ram


    Last edited by whit10 on Fri Apr 28, 2023 12:18 am; edited 94 times in total
    Whitey
    Whitey


    Posts : 1759
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Josh's character page Left_bar_bleue30/30Josh's character page Empty_bar_bleue  (30/30)
    Action Points:
    Josh's character page Left_bar_bleue0/0Josh's character page Empty_bar_bleue  (0/0)
    Character Sheet:

    Josh's character page Empty Re: Josh's character page

    Post  Whitey Wed Jan 25, 2023 10:37 am

    Bro, why you gotta pick a name that is one letter different than another character? I autocorrected to Marvin three times 🙄
    Chris
    Chris


    Posts : 9506
    Join date : 2011-10-26

    Character Information
    Hit points:
    Josh's character page Left_bar_bleue35/35Josh's character page Empty_bar_bleue  (35/35)
    Action Points:
    Josh's character page Left_bar_bleue0/0Josh's character page Empty_bar_bleue  (0/0)
    Character Sheet:

    Josh's character page Empty Re: Josh's character page

    Post  Chris Wed Jan 25, 2023 10:53 am

    Whitey wrote:Bro, why you gotta pick a name that is one letter different than another character? I autocorrected to Marvin three times 🙄

    lol! I said the same thing in an email !


    how about Sarin?
    Barin?
    Yarin?
    Bob?
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Josh's character page Left_bar_bleue19/19Josh's character page Empty_bar_bleue  (19/19)
    Action Points:
    Josh's character page Left_bar_bleue1/0Josh's character page Empty_bar_bleue  (1/0)
    Character Sheet:

    Josh's character page Empty Re: Josh's character page

    Post  whit10 Wed Jan 25, 2023 11:11 am

    fine
    Whitey
    Whitey


    Posts : 1759
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Josh's character page Left_bar_bleue30/30Josh's character page Empty_bar_bleue  (30/30)
    Action Points:
    Josh's character page Left_bar_bleue0/0Josh's character page Empty_bar_bleue  (0/0)
    Character Sheet:

    Josh's character page Empty Re: Josh's character page

    Post  Whitey Wed Jan 25, 2023 11:18 am

    whit10 wrote:fine

    Your DM thanks you, kind sir.

    Sponsored content


    Josh's character page Empty Re: Josh's character page

    Post  Sponsored content


      Current date/time is Thu May 02, 2024 5:54 am