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4 posters

    chapter 3 - The Ranger's Request

    Chris
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    Post  Chris Mon Aug 21, 2023 1:05 pm

    After a hearty breakfast of turnip pancakes, the party's attention is drawn to a commotion outside.  
    From the sounds of it, the whole village has gathered in the street.
    The 4 adventurers go outside to see what the buzz is all about.  

    A woman shrouded in a heavy brown cloak trimmed with
    leaves marches up to you, pulling a simple wooden sledge
    behind her with one arm.  You notice that her other arm
    is held in a sling.  

    As she approaches, she brings the sledge to
    one side and uncovers her cargo, a pile of wolf carcasses.
    She turns to you, and despite having her cloak’s hood
    pulled low, you can make out weathered lips and a slender
    chin. In a pointed tone, she asks, “Is this your work?”


    chapter 3 - The Ranger's Request Elf_ra10
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    Post  MAS Mon Aug 21, 2023 1:31 pm

    Perception

    Result of the throw of dice "1d20 +5" :

    6 + 5 = 11

    Do they look familiar, are these the mangy muts we dispatched?
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    Post  Chris Mon Aug 21, 2023 2:38 pm

    MAS wrote:Perception

    Result of the throw of dice "1d20 +5" :

    6 + 5 = 11

    Do they look familiar, are these the mangy muts we dispatched?


    yes, they are the same
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    Post  navyik Mon Aug 21, 2023 3:41 pm

    Grim looks for evidence of the toxic alterations that had appeared on some of the wolves.

    Result of the throw of dice "1d20 +6" :

    12 + 6 = 18
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    Post  MAS Mon Aug 21, 2023 4:21 pm

    "Yes, Mezzain. Have you come to make recompense for your animal's attack on our perssons? Your beasts ruined my trousers!" declares Zontreaux, motioning to the rough stitchwork that repaired wolf-torn fabric from the encounter.
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    Post  Chris Mon Aug 21, 2023 4:51 pm

    Grim notices the caustic signs on the biggest wolf only, which matches what you encountered in the woods.  There were a few "mangy wolves" and the 1 leader, the Caustic Wolf.


    The woman tosses back her hood to reveal long, elven ears and deep, emerald eyes.


    chapter 3 - The Ranger's Request Elf_ra11

    "These are not my wolves." she replies to Zontreaux with no trace of patience in
    her voice.  “The forest itself is turning sour.  Plants and trees are withering, bearing
    bitter fruit that sickens and kills those who eat it.  These wolves aren’t the first, and I am
    afraid they won’t be the last. Worse still,”  she raises her voice so the gathered commoners
    can hear, "The blight is growing!  If you’ve been out to the old orchard, you’ve seen it."

    She levels a steady gaze at the party, "And I need your help to stop it.  But first,
    we must burn these bodies."
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    Post  whit10 Mon Aug 21, 2023 5:31 pm

    "poor creatures, they deserved a better fate"

    Herger will help burn the carcasses.
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    Post  MAS Mon Aug 21, 2023 5:59 pm

    "Very well, Mizzain."
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    Post  navyik Mon Aug 21, 2023 9:13 pm

    “Let’s do it clear of town, then. No sense in everyone breathing in the fumes from that one” Grim points at the caustic wolf. “Should we assume that one doesn’t just ‘happen?’”

    “Say, what’s yer name, stranger?  I’m Grim. This is Herger, Zontreaux, and Jace.”

    On the way to burning the wolves Grim will remind the group, “Er, there was that last loose end we needed to tie up:”

    Remember from last chapter:
    On the back of the transaction list is a crude map. It
    depicts a cave helpfully labeled “HIDEOUT,” next to
    a shape that might be a pond; from there, a winding
    path passes through a strange V-shaped chamber
    before ending at what appears to be a clearing with
    a tree stump labeled “DROP POINT.”
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    Post  Chris Tue Aug 22, 2023 10:06 am

    @Alan - good call!  I am glad someone picked up on the clue and remembered it.



    The mysterious woman leads you to a clearing in the
    woods, not far from the town itself, where a small fire
    is already burning in a carefully kept fire pit.

    With one hand, she begins to drag a mangy wolf
    corpse to the flame. She avoids the use of
    her right hand, which is entirely covered in an
    oddly shaped leather gauntlet.

    "Noala Kesrir is my name, I serve Oak Father."
    Noala grunts as she struggles to drag the body of the
    larger Caustic Wolf towards the fire.

    "I can take you to a nearby example of the Blight after we
    finish here.  But if you want to see a larger one, it is deeper
    in the forest."
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    Post  whit10 Tue Aug 22, 2023 10:13 am

    (not in character)

    should we investigate that hide out first and then have her take us to the blight or vice-versa?
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    Post  MAS Tue Aug 22, 2023 11:35 am

    whit10 wrote:(not in character)

    should we investigate that hide out first and then have her take us to the blight or vice-versa?

    Hide out first.
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    Post  Chris Tue Aug 22, 2023 11:37 am

    out of GM character... I don't believe anyone has told Noala what you have been up to or anything you have discovered
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    Post  whit10 Tue Aug 22, 2023 12:22 pm

    I don't see any problem clueing her in. Herger will tell her about the hide-out
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    Post  Chris Tue Aug 22, 2023 12:49 pm

    whit10 wrote:I don't see any problem clueing her in.  Herger will tell her about the hide-out

    just to make sure I understand what you mean....

    Hallod's hideout
    his involvement in the murder of Bort
    the mystery note with a "V"
    working at V's direction and supplied with
    lots of alchemical reagents and poison
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    Post  navyik Tue Aug 22, 2023 1:15 pm

    Grim helps with the wolf Noala is dragging. His eyes ask a silent question about the health of her arm.
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    Post  Chris Tue Aug 22, 2023 1:28 pm

    navyik wrote:Grim helps with the wolf Noala is dragging. His eyes ask a silent question about the health of her arm.



    Noala catches Grim's gaze and dismisses it, "just an old wound."

    She is very interested in Herger's tale of alchemical reagents, poisons
    and a plot against someone in Plaguestone.  "It seems unlikely to be
    coincidence that this mysterious "V" would be behind both the poisoning
    of Bort and the poisoning of the woods.  Perhaps the Blight will lead us to
    the source of both?  There is a smaller area of Blight nearby.  I can guide
    you there."
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    Post  whit10 Tue Aug 22, 2023 1:41 pm

    I'm fine with going to the small area of blight first and then to the hideout. Party members?
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    Post  MAS Tue Aug 22, 2023 2:56 pm

    sounds good
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    Post  Chris Tue Aug 22, 2023 3:39 pm


    chapter 3 - The Ranger's Request Elf_ra12

    Noala leads the party back to the site of the
    mangy wolf ambush of the caravan.  She
    points out the trail of the wolves into a
    thick copse of trees.  

    "It will take a us a few hours on foot to
    reach the Blighted area.  I suspect these
    wolves had a den there and were corrupted."

    Noala switches to hand signals and indicates
    that she will lead and for the party to form up
    behind her.


    Noala will Scout

    Everyone else needs to declare their exploration activity on the way to the Blight
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    Post  MAS Tue Aug 22, 2023 4:37 pm

    Scout
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    Post  whit10 Tue Aug 22, 2023 6:05 pm

    Herger will do something original. He will defend. lol
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    Post  navyik Tue Aug 22, 2023 9:15 pm

    Defending
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    Post  Chris Wed Aug 23, 2023 10:09 am

    Noala leads the party into the woods.  You are walking for
    several hours.  The ranger passes the time by quietly singing:


    chapter 3 - The Ranger's Request Pictur12


    Upon the hearth the fire is red,
    Beneath the roof there is a bed;
    But not yet weary are our feet,
    Still round the corner we may meet
    A sudden tree or standing stone
    That none have seen but we alone.

    Tree and flower and leaf and grass,
    Let them pass! Let them pass!
    Hill and water under sky,
    Pass them by! Pass them by!

    Still round the corner there may wait
    A new road or a secret gate,
    And though we pass them by today,
    Tomorrow we may come this way
    And take the hidden paths that run
    Towards the Moon or to the Sun.

    Apple, thorn, and nut and sloe,
    Let them go! Let them go!
    Sand and stone and pool and dell,
    Fare you well! Fare you well!

    Home is behind, the world ahead,
    And there are many paths to tread
    Through shadows to the edge of night,
    Until the stars are all alight.
    Then world behind and home ahead,
    We’ll wander back to home and bed.

    Mist and twilight, cloud and shade,
    Away shall fade! Away shall fade!
    Fire and lamp, and meat and bread,
    And then to bed! And then to bed!

    chapter 3 - The Ranger's Request Woods10


    Soon, the forest smells of sweet
    rot, and the trees look entirely unhealthy, their bark
    peeling off in sticky black strips.

    chapter 3 - The Ranger's Request 320-9210


    The presence of rot increases with every step you take,
    and Noala slows to a stop, turns to look at you, saying,
    “This is where those wolves came from, I am sure of it.
    Somewhere ahead is their den, but I will leave that for
    you to explore.

    If you need my help, you will find me out
    here. I am going to set up snares and make sure nothing
    gets out of this rotten copse.”




    study does the party continue ahead or do something else?
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    Post  MAS Wed Aug 23, 2023 12:20 pm

    "Positively sickening. Mezzeen*, let us dispatch this rot with haste - put steel through its heart and be done. Shall we seek its lair?"

    * (Respected collective with both Mezzon ((sir))) and Mezzan ((madame)) present)




    Nice Tolkien easter egg, GM! My favorite JRRT poem.
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    Post  navyik Wed Aug 23, 2023 12:34 pm

    “Maybe we should use the snares to our advantage? If this lot hungers recklessly like the other ones, we should be able to draw them out.”
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    Post  Chris Wed Aug 23, 2023 12:43 pm

    MAS wrote:"
    Nice Tolkien easter egg, GM! My favorite JRRT poem.

    thanks for noticing!


    @Alan - sorry if it wasn't clear, but the snares are not set up yet and it will take her some time to do so.


    the party could wait, I suppose. I believe her idea was that the party might flush some of them out to the traps. it is up to you all how you want to proceed or wait or whatever
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    Post  navyik Wed Aug 23, 2023 1:31 pm

    “Should we scout a look at the lair,” Grim offers to Z.
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    Post  MAS Wed Aug 23, 2023 3:43 pm

    Zontreaux grins a toothy smile. "A prudent choice. Off we go..."

    SCOUT enroute

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    Post  navyik Wed Aug 23, 2023 4:00 pm

    Survival check to recommend natural cautions like approaching from down wind and avoiding natural hazards that give away our presence:
    Result of the throw of dice "1d20 +6" :

    20 + 6 = 26
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    Post  whit10 Wed Aug 23, 2023 4:42 pm

    damn! I was going to throw in a Survival check as well.. but Grim has it covered (nice roll dude!)
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    Post  Chris Wed Aug 23, 2023 5:09 pm

    noted cautious approach, but there is really only 1 trail to follow, so I will apply that roll forward since a Perception\Survival check was going to be called for, so thanks for thinking of it in advance  cheers


    As you travel, the ground softens and squelches
    underfoot due to the sticky runoff from all the dying plants.

    Soon after, the trail opens into an area with tall trees but little
    underbrush. The path continues toward the rotting
    remains of a truly titanic tree and, under its roots,
    there appears to be a small cave.

    In the center of the clearing is a trio of
    small, sickly-looking thorn bushes grouped together.

    Grim notices that there appears to be a wolf
    carcass on the ground between them, and the plants
    have wrapped their tendrils around the corpse.


    chapter 3 - The Ranger's Request 1cave26

    Everyone is really more like behind Zontreaux on the trail but I just wanted to get all the tokens on the map.
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    Post  MAS Thu Aug 24, 2023 9:03 am

    Stealth:
    Result of the throw of dice "1d20 +8" :

    15 + 8 = 23

    Perception:
    Result of the throw of dice "1d20 +5" :

    12 + 5 = 17

    Aiming to position at J1, Zontreaux sets out through the bushes (route: Start>O3>M1>J1).

    To be clear, Zontrauex is stealthy, but does not "sneak". Crawling about on the ground is uncivilized. He strolls, casually and confidently, as a gentleman does. So casually, so fluidly, in fact, that the eyes sense nothing amiss and send no alarms to the observer's mind.
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    Post  Chris Thu Aug 24, 2023 9:36 am

    Zontreaux steps gracefully through the underbrush without making a sound.

    study your description makes me think of how a Toreador would use Obfuscate in Vampire. He is just so damn cool, nobody even notices him


    He too can see the vines wrapped around the wolf's body.


    chapter 3 - The Ranger's Request 1cave27



    anyone else?
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    Post  whit10 Thu Aug 24, 2023 10:13 am

    well, as Herger is about as stealthy as a wagonload of pipes, he will stay put for the moment but with his eyes firmly fixed on Z for some sign of danger - a quick move, a sudden shift in his feet to a defensive stance, etc.
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    Post  MAS Thu Aug 24, 2023 11:44 am

    Zontreauxe slips a torch from his pack, looks towards the party, meets Herger's gaze. He points with the torch to the blighted corpse and bushes, then shrugs his shoulders in query.

    "Shall we burn it?"
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    Post  navyik Thu Aug 24, 2023 2:28 pm

    Do the plants appear to be DOING something to the wolf? Do they appear to be interacting with personal initiative like creatures?
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    Post  MAS Thu Aug 24, 2023 2:37 pm

    navyik wrote:Do the plants appear to be DOING something to the wolf? Do they appear to be interacting with personal initiative like creatures?

    Zontreuax is wary of the vines him and Grim have both seen growing onto/into the wolf corpse.
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    Post  Chris Thu Aug 24, 2023 4:29 pm

    How about a Recall Knowledge check?

    Knowledge Nature would be appropriate here.


    From the already provided Perception checks, you can see that the bushes have some kind of vines\tendrils wrapped around the corpse but nothing else is observable through your senses.  


    remember, this can be used in combat for 1 ap to learn something about your enemy like a vulnerability or resistance or special attack.




    Recall Knowledge
    Source Core Rulebook pg. 505 4.0
    On most topics, you can use simple DCs for checks to Recall Knowledge. For a check about a specific creature, trap, or other subject with a level, use a level-based DC (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed. Knowing simple tales about an infamous dragon’s exploits, for example, might be incredibly easy for the dragon’s level, or even just a simple trained DC.

    Creature Identification
    Source Core Rulebook pg. 506 4.0
    A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s tail spikes. On a critical success, the character also learns something subtler, like a demon’s weakness or the trigger for one of the creature’s reactions.

    The skill used to identify a creature usually depends on that creature’s trait, as shown on Table 10–7, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use Occultism to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).

    Table 10-7: Creature Identification Skills
    Creature Trait Skills
    Aberration Occultism
    Animal Nature
    Astral Occultism
    Beast Arcana, Nature
    Celestial Religion
    Construct Arcana, Crafting
    Dragon Arcana
    Elemental Arcana, Nature
    Ethereal Occultism
    Fey Nature
    Fiend Religion
    Fungus Nature
    Humanoid Society
    Monitor Religion
    Ooze Occultism
    Plant Nature
    Spirit Occultism
    Undead Religion
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    Post  whit10 Thu Aug 24, 2023 7:12 pm

    If Herger can see enough of this (he'll move up another 20 ft. if not) he will make a Nature check

    Thu Aug 24 2023 17:12:47 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 5 to total : 18, + 5, TOTAL: 23
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    Post  navyik Fri Aug 25, 2023 12:13 am

    Nature
    Result of the throw of dice "1d20 +2" :

    11 + 2 = 13
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    Post  Chris Fri Aug 25, 2023 10:46 am

    whit10 wrote:If Herger can see enough of this (he'll move up another 20 ft. if not) he will make a Nature check

    Thu Aug 24 2023 17:12:47 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 5 to total : 18, + 5, TOTAL: 23

    Nice roll!


    So the rules say you have to be within 30ft to ID these, so I will advance everyone to within that range since Herger and Grim both rolled.  Jace will just follow and Z was already there.


    chapter 3 - The Ranger's Request 1cave28


    Herger recognizes the tendrils on the bushes as a sign that they are in fact a Bloodlash Bush, which is a violent and aggressive form of flora.  (ie its a creature, not just a bush)


    chapter 3 - The Ranger's Request Bloodl10



    seems like its initiative time!
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    Post  whit10 Fri Aug 25, 2023 11:09 am

    "It's a trap" (in his best Admiral Ackbar voice)

    Herger's initiative:

    Fri Aug 25 2023 09:08:45 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 7 to total : 19, + 7, TOTAL: 26

    hell yeah
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    Post  MAS Fri Aug 25, 2023 12:50 pm

    Zontreaux spends 1 AP to activate "After You" and declines the init roll to go last. This grants panache and leaves him with 2 AP for his turn.
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    Post  Chris Fri Aug 25, 2023 12:54 pm

    I am going to try a GM idea I was working on back in 5e, which is to try spreading out the baddies more in a fight, so its less one side, then the other.  

    each plant will roll initiative independently

    Rolling "1d20 +6" 3 times

    1: 10 + 6 = 16
    2: 1 + 6 = 7
    3: 15 + 6 = 21

    Initiative tracker

    Herger - 26
    bloodlash 1 - 21
    bloodlash 2 - 16
    bloodlash 3 - 7
    Zontreaux - 0*




    chapter 3 - The Ranger's Request 1cave29
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    Post  navyik Fri Aug 25, 2023 3:02 pm

    Grimgar
    Stat Block:
    HP: 28
    AC: 19 Breastplate (17 quilted)
    +2 with raised shield
    Fort: 7
    Reflex: 5
    Will: 8
    Move: 20’
    Initiative/Perception: +6

    Result of the throw of dice "1d20 +6" :

    12 + 6 = 18
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    Post  Chris Fri Aug 25, 2023 3:42 pm

    Chris wrote:

    Initiative tracker

    Herger - 26
    bloodlash 1 - 21
    Grim - 18
    bloodlash 2 - 16
    bloodlash 3 - 7
    Zontreaux - 0*




    chapter 3 - The Ranger's Request 1cave29



    Herger is up!
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    Post  whit10 Fri Aug 25, 2023 5:01 pm

    ok, Herger will move up, attack and raise his shield. Intimidating Strike takes too many APs to use right now.

    Fri Aug 25 2023 14:59:44 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 10 to total : 4, + 10, TOTAL: 14

    well crap.

    I doubt that hits but if it somehow does....

    Fri Aug 25 2023 15:00:14 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d8 + 4 to total : 5, + 4, TOTAL: 9

    Shield Raised and done

    Stat Block
    AC: 20
    HP: 32/32
    Fort: 8
    Ref: 8
    Will: 5
    Movement: 20'

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    Post  Chris Sat Aug 26, 2023 2:16 pm

    Herger rushes forward with a war cry but misses the Bloodlash in his haste.  


    BL1 is up (note the #s on the monster models) and it lashes a nasty vine at Herger

    Melee [one-action] vine +11 (agile, reach 10 feet), Damage 1d8+4 slashing plus weeping
    wounds

    Result of the throw of dice "1d20 +11" :

    17 + 11 = 28


    the vine slashes the warrior for

    Result of the throw of dice "1d8 +4" :

    7 + 4 = 11


    *shield block can reduce

    it also inflicts Weeping Wounds

    Weeping Wounds A bloodlash bush’s vines cause terrible lacerations that
    continue to bleed. A creature hit with a vine attack takes 1 persistent
    bleed damage (2 on a critical hit). Unlike other forms of persistent damage,
    this damage is cumulative, to a maximum of 5 persistent bleed damage
    but it can be stopped like any other persistent bleed damage.


    Herger takes 1 bleed damage on the start of his turn, cumlutive.


    chapter 3 - The Ranger's Request 1cave30


    Initiative tracker

    Herger - 15\26  (Bleed 1) *pending block
    bloodlash 1 - 21
    Grim - 18
    bloodlash 2 - 16
    bloodlash 3 - 7
    Zontreaux - 0*



    Grim is up
    Herger can react
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    Post  whit10 Sat Aug 26, 2023 7:12 pm

    yes, he will block

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