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Robyo
MAS
Chris
navyik
8 posters
huh?
navyik- Posts : 5049
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- Post n°101
Re: huh?
Cool. I will finish the theurge, but i dont think you'll kill the bear...
MAS- Admin
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- Post n°102
Re: huh?
navyik- Posts : 5049
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- Post n°103
Re: huh?
Hee hee
Robyo- Posts : 3587
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- Post n°104
Re: huh?
Chris- Posts : 9534
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- Post n°105
Re: huh?
navyik wrote:Cool. I will finish the theurge, but i dont think you'll kill the bear...
Matt might invoke the wrath of his own totem-animal if he killed a druidic bear....
whit10- Posts : 6629
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- Post n°106
Re: huh?
So, to review, Chris is playing the goblin rogue, Rob is looking at an Arcane caster of some kind, Alan is undecided and I'm (probably) playing the Angel.
That about right?
That about right?
navyik- Posts : 5049
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- Post n°107
Re: huh?
whit10 wrote:So, to review, Chris is playing the goblin rogue, Rob is looking at an Arcane caster of some kind, Alan is undecided and I'm (probably) playing the Angel.
That about right?
Dude... I have a naked bear! (Those other ideas are just filler). Play your heavy metal angel.
Chris- Posts : 9534
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- Post n°108
Re: huh?
whit10- Posts : 6629
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- Post n°109
Re: huh?
dude! I looked all over for a pic that would look like my guy... forward that to me, please.
Chris- Posts : 9534
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- Post n°110
Re: huh?
whit10- Posts : 6629
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- Post n°111
Re: huh?
oh wait, I did see this one. It's awesome but also female. I was looking for one as a profile pic for that guy.
MAS- Admin
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- Post n°112
Re: huh?
Chris wrote:navyik wrote:Cool. I will finish the theurge, but i dont think you'll kill the bear...
Matt might invoke the wrath of his own totem-animal if he killed a druidic bear....
Indeed. Funny thing, Ive been dreaming of Bears again the last few months. Havnt done so in years. Strangely, they are usually polar instead of brown/grizzly these days.
AWESOME PARTY PICTURE!!!!!!!!!!
Chris- Posts : 9534
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- Post n°113
Re: huh?
MAS wrote:
Indeed. Funny thing, Ive been dreaming of Bears again the last few months. Havnt done so in years. Strangely, they are usually polar instead of brown/grizzly these days.
maybe trying to tell you something about a possible fork in your path ahead, like between fishing and police?
It must be important if you are receiving guidance again after such a long time. Or maybe you just more 'at peace with yourself' now than you have been in a long time...... a good sign either way!
Chris- Posts : 9534
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- Post n°114
Re: huh?
WOW! awesome visual story you have told in the Lore thread. Talk about writing a book..... I think you have one here. I love how you included Throne, I was kind of waiting for that. I also like the GW2 nods, good stuff.
I am guessing the Lore thread is not complete where it stops at Blight\Rise of the Champions? I am not sure if the threat is Throne or the Titans, at this point.
I am guessing the Lore thread is not complete where it stops at Blight\Rise of the Champions? I am not sure if the threat is Throne or the Titans, at this point.
Robyo- Posts : 3587
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- Post n°115
Re: huh?
thumbs up on the lore thread!
MAS- Admin
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- Post n°116
Re: huh?
Thanks Guys!
This Lore represents the incorporation of many camapigns we have played, and storylines Ive been working on since the Bloomington days.
No Spoliers here - but I will finish writing out the lore and getting the pictures posted next week. Ive got more to fill in / write yet. The Blight, the Destruction of Throne, and the current situation/campaign starting point.
This Lore represents the incorporation of many camapigns we have played, and storylines Ive been working on since the Bloomington days.
No Spoliers here - but I will finish writing out the lore and getting the pictures posted next week. Ive got more to fill in / write yet. The Blight, the Destruction of Throne, and the current situation/campaign starting point.
whit10- Posts : 6629
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- Post n°117
Re: huh?
Man, I am so sorry that I didn't see the updates to that page until today. Must've somehow missed it. Awesome stuff!!!
Can you clarify for me one minor thing? Are Aasimar considered Celestial based in your world (therefor from a different plane)? Or are they just mortals descended from Celestials? Just wondered
I'll adjust my back story after you update things
Can you clarify for me one minor thing? Are Aasimar considered Celestial based in your world (therefor from a different plane)? Or are they just mortals descended from Celestials? Just wondered
I'll adjust my back story after you update things
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Re: huh?
Aasimar are a mortal race descedned from Celestials. The "True Celestials" have varying levels of involvment on the Thousand Worlds, and so there are enclaves of Aasimar scattered throughout the entire Plenary Prime.
whit10- Posts : 6629
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- Post n°119
Re: huh?
Word... I'm not sure why, but this page isn't showing that it has updates when I log in. weird
MAS- Admin
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- Post n°120
Re: huh?
I stopped getting updates of any kinf months ago, it simply no longer works for me. Chris and I were talking about looking for another home to host our forum on....
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°121
Re: huh?
initial tinkering with goblin engineer (alchemist)
though he might end up 'ratfolk' same look, better stat bonuses
though he might end up 'ratfolk' same look, better stat bonuses
whit10- Posts : 6629
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- Post n°122
Re: huh?
hey Matt, are we playing with massive damage? Just wondering
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- Post n°123
Re: huh?
whit10 wrote:hey Matt, are we playing with massive damage? Just wondering
Hell Yes.
whit10- Posts : 6629
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- Post n°124
Re: huh?
moving the Quick Draw, item thing here...
Your opinion matters dude, it's all good. I saw that feat earlier and I still think wands could be brought in w/o impacting that Mythic feat. That feat allows you to draw two of ANY item, which could be very damned useful on many occasions.
Arcturus wrote:Not to further obfuscate the issue, but in the mythic adventures book it states on page 58 that quick draw can be taken as a mythic feat, allowing the user to
'draw any item as a free action, expend mythic power to draw two items.'
The summary on page 71 reads:
Quick Draw (Mythic)
You can retrieve any items quickly, not just weapons.
Prerequisite: Quick Draw
Benefit: you can use Quick Draw to draw items of any kind, not just weapons, provided they are stored or concealed on your person. As a move action, you can spend one mythic power to retrieve up to two hidden items. You must have two free hands to do so.
Not that my opinion matters for a hill of beans, but I agree that a wand should be considered equivalent to a dagger or other weapon, regardless.
Your opinion matters dude, it's all good. I saw that feat earlier and I still think wands could be brought in w/o impacting that Mythic feat. That feat allows you to draw two of ANY item, which could be very damned useful on many occasions.
Chirs2- Posts : 663
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- Post n°125
Re: huh?
Josh, good call moving it off the story thread
I have to agree with Rob about it being a tax. I don't know that is specifically anti-arcane, as much as pro-melee. You can swing a dagger 3 times, but not throw 3 daggers w\o an additional feat (QD).
This is going a bit off topic, but as I have been looking at CR16-20 mobs recently, trying to see if my Spell Penetration and Spell DCs at my current build are at all viable, I have noticed a distinct pattern in upper level PF monsters.
The defensive abilities of the monsters is heavily, in my opinion, slanted against anything other than direct damage melee characters.
AC is by far a monster's weakest measurement of defense. The number looks nice and high, but the sheer number of bonuses (wpns, feats, buffs, etc) that a character can put on a "to hit" roll are massive.
However, AC is usually the lowest defense compared to CMD, Save bonuses and SR. Conversely, it is much harder to stack up the multiple bonuses to increase spell DC or CMB. There are a few more options for Spell Penetration. Monsters also have lots of outright immunities or strong resistances, in particular to types of magic damage and often directly to 1 or more combat maneuvers. Josh can attest to how easily he can bypass a monster's DR with a melee attack.
I am not saying it is impossible to apply conditions via spells or combat maneuvers, just that doing direct damage is much easier. PF has tilted the game a certain direction to favor their "vision" of how encounters\characters should be built.
I think this railroading is also evident in "minor" issues like Quick Draw. PF has no problem with a character using QD to pull out a 6ft Greatsword, but restricts the ability to draw a 12inch wand or a potion or a piece of rolled up paper with magical scribblings on it.
I think that the Mythic version of Quick Draw is how the actual Quick Draw feat should work. The Mythic version should allow you to put away items as a free action.
I don't mean this as any kind of attack on Matt for having chosen PF, I think it is the best system we have used. It is far superior to d20 3.x and seems more balanced than Radiance.
I have to agree with Rob about it being a tax. I don't know that is specifically anti-arcane, as much as pro-melee. You can swing a dagger 3 times, but not throw 3 daggers w\o an additional feat (QD).
This is going a bit off topic, but as I have been looking at CR16-20 mobs recently, trying to see if my Spell Penetration and Spell DCs at my current build are at all viable, I have noticed a distinct pattern in upper level PF monsters.
The defensive abilities of the monsters is heavily, in my opinion, slanted against anything other than direct damage melee characters.
AC is by far a monster's weakest measurement of defense. The number looks nice and high, but the sheer number of bonuses (wpns, feats, buffs, etc) that a character can put on a "to hit" roll are massive.
However, AC is usually the lowest defense compared to CMD, Save bonuses and SR. Conversely, it is much harder to stack up the multiple bonuses to increase spell DC or CMB. There are a few more options for Spell Penetration. Monsters also have lots of outright immunities or strong resistances, in particular to types of magic damage and often directly to 1 or more combat maneuvers. Josh can attest to how easily he can bypass a monster's DR with a melee attack.
I am not saying it is impossible to apply conditions via spells or combat maneuvers, just that doing direct damage is much easier. PF has tilted the game a certain direction to favor their "vision" of how encounters\characters should be built.
I think this railroading is also evident in "minor" issues like Quick Draw. PF has no problem with a character using QD to pull out a 6ft Greatsword, but restricts the ability to draw a 12inch wand or a potion or a piece of rolled up paper with magical scribblings on it.
I think that the Mythic version of Quick Draw is how the actual Quick Draw feat should work. The Mythic version should allow you to put away items as a free action.
I don't mean this as any kind of attack on Matt for having chosen PF, I think it is the best system we have used. It is far superior to d20 3.x and seems more balanced than Radiance.
Arcturus- Posts : 130
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- Post n°126
Re: huh?
All right, super basic question: if I'm playing a character who has multiple attacks available during a 'full action' of combat, can they be divided between multiple targets?
I haven't seen anything that would prohibit striking two foes in a single round where a character has multiple attacks available, as long as it's a full action without any move actions.
Obviously some feats such as cleave specifically permit this, but I mean as a normal full attack.
I haven't seen anything that would prohibit striking two foes in a single round where a character has multiple attacks available, as long as it's a full action without any move actions.
Obviously some feats such as cleave specifically permit this, but I mean as a normal full attack.
navyik- Posts : 5049
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- Post n°127
Re: huh?
Yes you can.
Chirs2- Posts : 663
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- Post n°128
Re: huh?
navyik wrote:Yes you can.
But also consider that a dead opponent can't swing back at you or anyone else. It is generally advisable to focus 1 down, before you start on the next one. This gets tricky with also trying to post everything all at once on a forum. If we were sitting around a table, you could just make 1 roll at a time, until the mob died.
One way we have handled this in the past is to say something like this:
"GM, I have 4 attacks this round. I will start attacking creature #3 and keep attacking him unless I kill him, at which point move my target to creature #4."
then just make your "to hit" and "damage" rolls and let the GM sort it out.
The GM knows the ACs and HPs and it keeps the action moving in a reasonable and legal manner.
whit10- Posts : 6629
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- Post n°129
Re: huh?
Chris, and Matt as well, since there is no Quick Sheath as a feat anymore (3.5 I think)... it's one of those things that you can house rule so that if you have Quick Draw, you can quick sheath as well. However, the fact that it is a free action to drop an item (or just use the Glove of Storing) I can see how someone might have an issue with this house rule.
whit10- Posts : 6629
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- Post n°130
Re: huh?
Before I totally forget... Matt, I assume we're playing with Hero Points?
If so, any of you that are unfamiliar, go look at the APG and look under New Rules. We used them in Star Wars but they are obviously different in PF.
You can never have more than 3 at one time unless you take a feat that allows up to 5 (and I think there's a way to regain their use with a die roll as well)
If so, any of you that are unfamiliar, go look at the APG and look under New Rules. We used them in Star Wars but they are obviously different in PF.
You can never have more than 3 at one time unless you take a feat that allows up to 5 (and I think there's a way to regain their use with a die roll as well)
Robyo- Posts : 3587
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Re: huh?
I like the mook rules from 13th Age. They're kind of like Minions (from 4e), whereby Mooks are the lowest scale of a monster, equivalent to a fifth of a standard monster's threat (except at low levels). A horde of mooks has a single pool of hit points, letting powerful attacks cleave through them in twos and threes.
navyik- Posts : 5049
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- Post n°132
Re: huh?
Mmmmm... Fate deck...
MAS- Admin
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- Post n°133
Re: huh?
We are certainly using hero points. Max them out, within legality.
The mook rules sounds awesome Rob! I'll look into that.....may find it highly relevant for some epic encounters
The mook rules sounds awesome Rob! I'll look into that.....may find it highly relevant for some epic encounters
Chirs2- Posts : 663
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- Post n°134
Re: huh?
MAS wrote:
The mook rules sounds awesome Rob! I'll look into that.....may find it highly relevant for some epic encounters
just say no to goblin hordes.... I haven't forgotten you asking about horde rules a few months back
whit10- Posts : 6629
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- Post n°135
Re: huh?
Seconded!
Robyo- Posts : 3587
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- Post n°136
Re: huh?
Matt, you might want to look at swarm rules too. They can be adjusted for larger creatures. Ain't no fun being stuck inside a goblin horde!
Chirs2- Posts : 663
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- Post n°137
Re: huh?
Robyo wrote: Ain't no fun being stuck inside a goblin horde!
ain't no fun being stuck in a swarm of Mad Monkeys either, 2 can play those games
Mad Monkeys
School conjuration (summoning); Level bard 3, druid 3, sorcerer/wizard 3, summoner 3
Casting Time 1 round
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect swarm of monkeys
Duration 1 round/level
Saving Throw none; Spell Resistance no
You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeys' distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.
whit10- Posts : 6629
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- Post n°138
Re: huh?
LOL... why am I not surprised that you like that spell Chris? That's a LITTLE powerful for a 3rd level spell but yikes, I wouldn't want to be on the receiving end fo that spell
Chirs2- Posts : 663
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- Post n°139
Re: huh?
the actual monkey swarm is really weak - the only cool thing is the stealing and annoyance factor.
whit10- Posts : 6629
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- Post n°140
Re: huh?
yeah, that's the part I wouldn't want to have to deal with. lol
Chirs2- Posts : 663
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- Post n°141
Re: huh?
Question for both Rob and Matt....
Matt has said that the 1000 worlds are like a melting pot of all other gaming worlds
Rob - would you be ok if my human mage came from your Weird West world?
He is part of an order of obscure mages that are investigating the portals and crap coming through them in that world and that led him to the greater portal\planes hopping that is going on in Matt's game.
I will write more of a backstory, but I wanted to make sure both GMs were ok with the fusion.
Matt has said that the 1000 worlds are like a melting pot of all other gaming worlds
Rob - would you be ok if my human mage came from your Weird West world?
He is part of an order of obscure mages that are investigating the portals and crap coming through them in that world and that led him to the greater portal\planes hopping that is going on in Matt's game.
I will write more of a backstory, but I wanted to make sure both GMs were ok with the fusion.
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- Post n°142
Re: huh?
Im good with it!
Robyo- Posts : 3587
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- Post n°143
Re: huh?
Fine by me!
Robyo- Posts : 3587
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Re: huh?
I forget which thread was discussing crafting.. I want to reitierate that Ignis took crafting arms and armor as well as profession weaponsmith. He received his weapons at half-off because of this. I figure the feats and ranks make up for the discount. He doesn't really even need weapons, they're just back-up. He paid full price for all his other magic items.
Matt/GM, that's fine if the adventure doesn't allow crafting (which is a little odd, but hey, it's your campaign preference, though one could argue that crafting was done on Battlestar Galactica), but should we not get to do some crafting in the downtime, before it all begins?
How does the campaign begin? Have any of the PC's known each other for awhile? Then maybe Ignis crafted them weapons some while back, before whatever goes down.
Matt/GM, that's fine if the adventure doesn't allow crafting (which is a little odd, but hey, it's your campaign preference, though one could argue that crafting was done on Battlestar Galactica), but should we not get to do some crafting in the downtime, before it all begins?
How does the campaign begin? Have any of the PC's known each other for awhile? Then maybe Ignis crafted them weapons some while back, before whatever goes down.
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- Post n°145
Re: huh?
Hi Rob -
I didn't say crafting wasn't allowed, I said there may be times when the timeframe in between encounters doesn't allow for it - as the rules cover how long it takes to craft a particular item and there may not be that much time in between every encounter.
Also - to reiterate - crafting capabilities will be available through NPCs, so you may decide that it is redundant to spend those feats on it.
Its still an option that you can certainly choose to utilize, if you wish.
Anything you've crafted prior in character generation is, of course, in play.
I didn't say crafting wasn't allowed, I said there may be times when the timeframe in between encounters doesn't allow for it - as the rules cover how long it takes to craft a particular item and there may not be that much time in between every encounter.
Also - to reiterate - crafting capabilities will be available through NPCs, so you may decide that it is redundant to spend those feats on it.
Its still an option that you can certainly choose to utilize, if you wish.
Anything you've crafted prior in character generation is, of course, in play.
whit10- Posts : 6629
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- Post n°146
Re: huh?
Chris asked about this earlier (maybe I just didn't see your answer Matt)... if you take the item creation feats, can you pay 1/2 cost for any item that you START with if it's something you can actually build?
Doesn't affect my current character but it affects other characters.
Doesn't affect my current character but it affects other characters.
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- Post n°147
Re: huh?
yes, you can take them, and it would work that way - BUT -
1) Crafting services will be available through NPCs so you might be better off using those slots on something useful in a fight.
2) There may not be enough time in between encounters to craft. Call to mind the Allied pilots during the Battle of Britain, or the First episode of BattleStar Galactica SE1 - "33".
Yes - anything you could craft you get for 50% off to start with.
1) Crafting services will be available through NPCs so you might be better off using those slots on something useful in a fight.
2) There may not be enough time in between encounters to craft. Call to mind the Allied pilots during the Battle of Britain, or the First episode of BattleStar Galactica SE1 - "33".
Yes - anything you could craft you get for 50% off to start with.
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- Post n°148
Re: huh?
Robyo wrote: How does the campaign begin? Have any of the PC's known each other for awhile? Then maybe Ignis crafted them weapons some while back, before whatever goes down.
We are very close to seeing it begin, hang tight!
Yes, you can start with items you crafted, and therefore, you get the savings on cost.
There will likely be a chance to craft prior to the first formal encounter of the campaign.
whit10- Posts : 6629
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- Post n°149
Re: huh?
Thanks for clarifying. I kinda figured the part about there not being enough time in between encounters to make stuff. That is totally reasonable.
It helps Wizards and Clerics out considerably in the Magic Item dept, IMO. They kinda need the help.
It helps Wizards and Clerics out considerably in the Magic Item dept, IMO. They kinda need the help.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°150
Re: huh?
MAS wrote:yes, you can take them, and it would work that way - BUT -
1) Crafting services will be available through NPCs so you might be better off using those slots on something useful in a fight.
2) There may not be enough time in between encounters to craft. Call to mind the Allied pilots during the Battle of Britain, or the First episode of BattleStar Galactica SE1 - "33".
Yes - anything you could craft you get for 50% off to start with.
1) Will there be any limits to what an NPC is willing or able craft for us? (as opposed to what is possible to be crafted) for instance....
- we have to gain a certain level of "favor" with a crafting group
- they are limited by the spells they know, so can only craft items of certain levels
- limited by the Crafting Feats they posses
etc
2) I am thinking a mage on a flying carpet is more like the Battle of Dresden..... Flying-carpet Bombing
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