navyik wrote:Move action: rapid spell
Lightning bolt as previous.
15+12=27 vs reflex
33565321 Dmg=28
Oli vit: 30
The lightning strikes the swarm of horseflies and makes a sizzling sound. The swarm buzzes angrily.
navyik wrote:Move action: rapid spell
Lightning bolt as previous.
15+12=27 vs reflex
33565321 Dmg=28
Oli vit: 30
Robyo wrote:I'm not trying to nickle-and-dime Neraka's movement. From his position at S-20, it was 9 squares to the wall. I gave him the benefit of the doubt and let him reach it and begin his ascent.
Frankly, the grid breaks down once things go 3-D. That was part of the problem we had when Auren climbed up the ladder to the hot air balloon and Chris demanded an OA while he was still climbing a swinging rope ladder, But I digress...
And I didn't figure in Neraka's weight vs the structural integrity of the wooden wall. Let's just say one more Athletics (climb) check to reach the top. You still have a standard action. You can also make a stealth check as a swift action, if you wish.
Chirs2 wrote:I don't think a grid breaks down in 3-D as much as it is difficult to balance a casual style of play vs a technical style when it becomes a matter of inches. Josh didn't count his squares when he moved and neither did the GM, so that's how it goes.
I don't think the math is that hard, 9 squares = 45ft + 30ft vertical = 75ft last round. Neraka can move 80ft with 2 moves. He would have cleared the roof line and taken the readied spell if squares had been counted, but they weren't..... so it is what it is.
Like I said, I don't care that Virgil got hit either way. Hopefully the wolf can eat the mage this round
Robyo wrote:
I know you just like to argue.
Robyo wrote:navyik wrote:Arcanna 15+21=36
Does oli recognise the giant-to-swarm transformation from his studies?
The creature is probably of fiendish origin. Also possible it is tainted.
Chirs2 wrote:But it is a game with specific rules, for this exact reason. It shouldn't be arbitrary whether a character can reach and attack an NPC. It should be based on the specific map, specific movement values and specific abilities of the character. If Josh can't be bothered to count his squares or remember his abilities, I am not going to be his advocate anymore, it is only more arguing at this point.
I just don't get the whole "let's only be accurate some of the time" attitude.
whit10 wrote:well, I do have it posted that my speed is 40' to begin with when he's in wolf-form...I will say this though, I did not think that I had to specify that he moved 40' normally. It's part of being a size category larger, as far as I know. The Fast Climb thing is totally my mistake and I'm not arguing at all for that to be used here.
and just to let you know, if something magical is about to happen to Neraka, he's got +2 vs. magic abilities due to his amulet: 26 Fort, 18 Ref, 20 Will
whit10 wrote:let's just resolve this one way or the other.
Arcturus2 wrote:[Only admins are allowed to see this image]
Robyo wrote:Yes, there is a case marked "pesticide" full of poison and spayers.
And kudos on not acting on "player knowledge" that only Oli has gained!
(bonus XP's if you can say "only Oli" 20 times fast)
But Monk may roll a Dungeoneering (monster lore) check to see what he knows concerning the monstrous swarm.
Robyo wrote:
Virgil shakes off the damage from the disintegrate spell like a champ. There isn't a condition in Radiance that corresponds to characters taking wound damage. Closest is Fatigue or Exhaustion, but I won't do that to Virgil.
The Fates are with Virgil. He has a vision...
[Only admins are allowed to see this image]
In a fog appears Stolgar, the tough warrior of the cold northern lands. He points to a mountain in the distance.
"Find the road to the dark ones," the deity says. "There, your puzzle will be solved."
Then it all disappears and Virgil is back in combat. Virgil is granted either of the boons Farguard's Shield or Troll's Blood at half the price (1 FP), if he so chooses.
Virgil is up.
Arcturus2 wrote:Sorry for the delay in game- got busy.
I found out that I'm gonna be a father for the first time!
Rob- thanks for the details. I'll spend a faith point to gain a move action, should be able to get to O-10.. depending of course on where in the store room Monk picks up the sprayer. (Movement is rate of 40 while after a foe.) Unless I'm confused, and you're saying I need another standard action to pick up the sprayer.. whatever. I'm sure you understand.
So thrilled by my news I can't stand it.
whit10 wrote:
Neraka takes 13 elec. damage and is dazed and hey, 2 wound points too. The rest misses... Fucking hell dude
Robyo wrote:Neraka's DR for electrical damage, yes. The ravens cause direct wound damage, which bypasses DR (p.227).
Robyo wrote:Neraka's DR for electrical damage, yes. The ravens cause direct wound damage, which bypasses DR (p.227).
Nice flash back for Virgil!
Boons are varied in their actions, some are standards, some are immediate. The reduced-price granted boons are immediates and must be used this turn.
Virgil does have LOS on the evil mage.
Robyo wrote:Oli is up.
Chirs2 wrote:
2nd shot vs Reflex
Roll(1d20)+20:
1,+20
Total:21
oh bugger!
Chirs2 wrote:Chirs2 wrote:
2nd shot vs Reflex
Roll(1d20)+20:
1,+20
Total:21
oh bugger!
any negative effects from a 1 ?
Robyo wrote:
Page 156 says on a fumble, make an Acrobatics check DC 10 or suffer 1 wound damage.
Houserule (used last time): spend a move action to unjam your weapon.
navyik wrote:Oli sparks up another lightning bolt.
Save dc 31 reflex.
Dmg=27
Oli vit: 26
Arcturus2 wrote:+4 escalation, right?
Monk takes five foot step up (N-11) and takes aim at the dazed swarm with his insecticide sprayer. He sets the tank down and begins pumping furiously.
Attack roll: 1d20 +8 (13+8 )= 21
Not sure if that'll hit.
Hold other actions pending effect on swarm. If no obvious effect, swift action; drop sprayer.
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