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+2
Arcturus2
Chris
6 posters
The end of the line
whit10- Posts : 6622
Join date : 2012-03-27
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(1/0)
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- Post n°101
Re: The end of the line
yep, that's what I mean. One each (if you succeed, no more will be needed)
MAS- Admin
- Posts : 3602
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- Post n°102
Re: The end of the line
CJC -
Result of the throw of dice "1d20 +6" :
15 + 6 = 21/23 (with +2 racial bonus on saving throws against poison, spells, and spell-like abilities)
Hound -
Result of the throw of dice "1d20 +1" :
14 + 1 = 15
Result of the throw of dice "1d20 +6" :
15 + 6 = 21/23 (with +2 racial bonus on saving throws against poison, spells, and spell-like abilities)
Hound -
Result of the throw of dice "1d20 +1" :
14 + 1 = 15
whit10- Posts : 6622
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(1/0)
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- Post n°103
Re: The end of the line
CJC is fine, the dog whimpers and is frozen in fright.
I will update later on
I will update later on
whit10- Posts : 6622
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- Post n°104
Re: The end of the line
sorry dudes.. will update in the morning. Was out dancing with cute chicks all night
navyik- Posts : 5040
Join date : 2012-03-22
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- Post n°105
Re: The end of the line
Like button playuh!
whit10- Posts : 6622
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- Post n°106
Re: The end of the line
each mummy will attack one pc - JT, CRIII and Elliot
JT:
Roll(1d20)+14:
6,+14
Total:20
...lucky bastard.
CRIII
Roll(1d20)+14:
18,+14
Total:32
Hit - 1d8+10 + Mummy Rot
Roll(1d8)+10:
2,+10
Total:12
Fort Save vs. disease needed please (just a level short of being Immune to Disease eh?)
Attack on Elliot:
Roll(1d20)+14:
8,+14
Total:22
lol... another miss by one point.
The mummies are done. After CRIII's Fort Save, round two begins and it is JT and then Olivia's turn.
Map is updated
JT:
Roll(1d20)+14:
6,+14
Total:20
...lucky bastard.
CRIII
Roll(1d20)+14:
18,+14
Total:32
Hit - 1d8+10 + Mummy Rot
Roll(1d8)+10:
2,+10
Total:12
Fort Save vs. disease needed please (just a level short of being Immune to Disease eh?)
Attack on Elliot:
Roll(1d20)+14:
8,+14
Total:22
lol... another miss by one point.
The mummies are done. After CRIII's Fort Save, round two begins and it is JT and then Olivia's turn.
Map is updated
Chris- Posts : 9519
Join date : 2011-10-26
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(35/35)
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(0/0)
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- Post n°107
Re: The end of the line
unless the Fort save somehow affects the following action, this is what JT will do
JT looks back and forth between the injured Queen and the greater threat of the King. JT's instinct is to finish off the Queen, but he is quickly becoming surrounded. CR3 is helping with the King, who is the stronger enemy....
JT will swing the shocking sword w\ 2 hands at the King, flanking, sneak attack
+2 flanking +2 favorite enemy
Roll(1d20)+14:
10,+14
Total:24
if that hits, damage
Roll(1d8)+9:
6,+9
Total:15
shock
Roll(1d6)+0:
3,+0
Total:3
sneak attack
Roll(3d6)+0:
3,5,4,+0
Total:12
30 total damage, 3 from electricity
+3 AC for offensive Defense
51\72 HP
AC 23
JT looks back and forth between the injured Queen and the greater threat of the King. JT's instinct is to finish off the Queen, but he is quickly becoming surrounded. CR3 is helping with the King, who is the stronger enemy....
JT will swing the shocking sword w\ 2 hands at the King, flanking, sneak attack
+2 flanking +2 favorite enemy
Roll(1d20)+14:
10,+14
Total:24
if that hits, damage
Roll(1d8)+9:
6,+9
Total:15
shock
Roll(1d6)+0:
3,+0
Total:3
sneak attack
Roll(3d6)+0:
3,5,4,+0
Total:12
30 total damage, 3 from electricity
+3 AC for offensive Defense
51\72 HP
AC 23
navyik- Posts : 5040
Join date : 2012-03-22
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(68/68)
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(0/0)
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- Post n°108
Re: The end of the line
9+6=16 fortitude for CR3
Hp 66/54
Hp 66/54
whit10- Posts : 6622
Join date : 2012-03-27
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(19/19)
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- Post n°109
Re: The end of the line
Thank you for posting your HP.
You barely make the save.
CR III feels a wave of vile corruption move through him... but his body is strong, he will survive.
Top of round 2. JT, then Olivia.
You barely make the save.
CR III feels a wave of vile corruption move through him... but his body is strong, he will survive.
Top of round 2. JT, then Olivia.
Chris- Posts : 9519
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- Post n°110
Re: The end of the line
whit10 wrote:Thank you for posting your HP.
You barely make the save.
CR III feels a wave of vile corruption move through him... but his body is strong, he will survive.
Top of round 2. JT, then Olivia.
JT took his action 3 posts ago, awaiting results
Olivia is up
whit10- Posts : 6622
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- Post n°111
Re: The end of the line
sorry Chris... still had insomnia issues yesterday.
JT's axe barely misses the dead king... it glances off his armor.
Olivia is up. (I will update the map after she goes since JT didn't move)
JT's axe barely misses the dead king... it glances off his armor.
Olivia is up. (I will update the map after she goes since JT didn't move)
Robyo- Posts : 3587
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- Post n°112
Re: The end of the line
I should have time to update later today or tonight. Gotta go dig out the snow right now. I've got some insane gamer friends who are apparently wanting to make the trek over here.
whit10- Posts : 6622
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- Post n°113
Re: The end of the line
no worries man.
Robyo- Posts : 3587
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- Post n°114
Re: The end of the line
Olivia takes a shot at the vampire queen.
12 + 1 + 6 = 19
if that hits,
damage: 4 + 3 = 7
bonus undead damage: 2 + 2 = 4
11 total damage
3 rounds remaining
"Elliot, have you got another magazine handy?"
12 + 1 + 6 = 19
if that hits,
damage: 4 + 3 = 7
bonus undead damage: 2 + 2 = 4
11 total damage
3 rounds remaining
"Elliot, have you got another magazine handy?"
Arcturus2- Posts : 523
Join date : 2014-03-12
- Post n°115
Re: The end of the line
Robyo wrote:I should have time to update later today or tonight. Gotta go dig out the snow right now. I've got some insane gamer friends who are apparently wanting to make the trek over here.
Lol you could a told us to stay home.. at least we helped shovel your huge driveway!
Robyo- Posts : 3587
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- Post n°116
Re: The end of the line
Arcturus2 wrote:Robyo wrote:I should have time to update later today or tonight. Gotta go dig out the snow right now. I've got some insane gamer friends who are apparently wanting to make the trek over here.
Lol you could a told us to stay home.. at least we helped shovel your huge driveway!
It rocked!
whit10- Posts : 6622
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- Post n°117
Re: The end of the line
That was a miss... the bullet narrowly whizzes by her.
gaspard is up... I'll have to do this later today.
gaspard is up... I'll have to do this later today.
Arcturus2- Posts : 523
Join date : 2014-03-12
- Post n°118
Re: The end of the line
Hey Rob, which one is Olivia? wanna plan Elliot's move to get her some bullets and still hurt a baddie this round
Chris- Posts : 9519
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- Post n°119
Re: The end of the line
Arcturus2 wrote:Hey Rob, which one is Olivia? wanna plan Elliot's move to get her some bullets and still hurt a baddie this round
3 bullets is probably enough for this fight, that's 3 rounds of attacks
JT rolls his eyes at his friends lack of situational awareness, "Crazy witch should have asked for a reload instead of trying to take a nap.... ALWAYS reload out of combat" he thinks to himself. "If we survive, I will have to train my non-military friends.... so they don't get me killed!"
Arcturus2- Posts : 523
Join date : 2014-03-12
- Post n°120
Re: The end of the line
Chris wrote:Arcturus2 wrote:Hey Rob, which one is Olivia? wanna plan Elliot's move to get her some bullets and still hurt a baddie this round
3 bullets is probably enough for this fight, that's 3 rounds of attacks
JT rolls his eyes at his friends lack of situational awareness, "Crazy witch should have asked for a reload instead of trying to take a nap.... ALWAYS reload out of combat" he thinks to himself. "If we survive, I will have to train my non-military friends.... so they don't get me killed!"
..that's right.. didn't Elliot give her a fresh mag after the last fight? Now that JT mentions it, I'm almost positive he did.. so did she already load it, and needs another one?
whit10- Posts : 6622
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- Post n°121
Re: The end of the line
I believe that you did... just get it sorted please.
Gaspard tries to size up his enemies... he will use his Grit ability to take Ranged touch attacks at the vampiress:
Roll(1d20)+8:
5,+8
Total:13
Roll(1d20)+8:
11,+8
Total:19
His second shot hits her square:
Roll(1d12)+5:
10,+5
Total:15
Roll(1d6)+0:
3,+0
Total:3
He does 18 points of damage to her with that shot.
I meant to post this earlier:
Initiative Order:
JT - 24
Olivia - 23
Gaspard - 19
Elliot - 17
Vamp - Anak Shep-sut - 14
Vamp - Thutmose - 13
CRIII and the Colonel - 12
Mummies - 3
Elliot is up. Map is current
Gaspard tries to size up his enemies... he will use his Grit ability to take Ranged touch attacks at the vampiress:
Roll(1d20)+8:
5,+8
Total:13
Roll(1d20)+8:
11,+8
Total:19
His second shot hits her square:
Roll(1d12)+5:
10,+5
Total:15
Roll(1d6)+0:
3,+0
Total:3
He does 18 points of damage to her with that shot.
I meant to post this earlier:
Initiative Order:
JT - 24
Olivia - 23
Gaspard - 19
Elliot - 17
Vamp - Anak Shep-sut - 14
Vamp - Thutmose - 13
CRIII and the Colonel - 12
Mummies - 3
Elliot is up. Map is current
Arcturus2- Posts : 523
Join date : 2014-03-12
- Post n°122
Re: The end of the line
Eh, she's either got another full mag or another partial, she'll get through the next couple rounds..
Elliot moves 30 ft to hex 0608 and raises his rifle for a shot at the big vampire king..
Since this takes him through a square threatened by a mummy who might get an AoO, I'll post his FORT save now..
Fort save: 1d20+8 (9+=17
Elliot arrives in position, and raises his rifle for a careful shot into melee..
(Make it a Vital Strike since he only gets the one shot, don't mean to spam that but we gotta drop this guy)
Attack roll: 1d20+13 (-4 for firing into melee) (16+13-4)=25
If that hits, damage roll:
2d12+7+1d6 Electric (10+9+3)= 22, 3 of which is electric.
Elliot HP 62/78
3 rounds remain in rifle
Elliot moves 30 ft to hex 0608 and raises his rifle for a shot at the big vampire king..
Since this takes him through a square threatened by a mummy who might get an AoO, I'll post his FORT save now..
Fort save: 1d20+8 (9+=17
Elliot arrives in position, and raises his rifle for a careful shot into melee..
(Make it a Vital Strike since he only gets the one shot, don't mean to spam that but we gotta drop this guy)
Attack roll: 1d20+13 (-4 for firing into melee) (16+13-4)=25
If that hits, damage roll:
2d12+7+1d6 Electric (10+9+3)= 22, 3 of which is electric.
Elliot HP 62/78
3 rounds remain in rifle
whit10- Posts : 6622
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- Post n°123
Re: The end of the line
he does get an attack of opportunity as you move by, but just one...
Mummy's slam attack:
Roll(1d20)+14:
3,+14
Total:17
lol, yeah... my dice just keep coming up Bears.
he misses and your shot hits the king square... he has an almost indignant look on his face as he feels the shot.
Anak Shep-sut gets to go:
She moves back out of melee range, to cast a spell... JT gets an attack of opportunity.
I will update and resolve everything after this.
Mummy's slam attack:
Roll(1d20)+14:
3,+14
Total:17
lol, yeah... my dice just keep coming up Bears.
he misses and your shot hits the king square... he has an almost indignant look on his face as he feels the shot.
Anak Shep-sut gets to go:
She moves back out of melee range, to cast a spell... JT gets an attack of opportunity.
I will update and resolve everything after this.
whit10- Posts : 6622
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- Post n°124
Re: The end of the line
one other thing... Alan, I can't seem to find where or IF you made a Will Save at any point vs. the fear effect of the mummies.
I know everyone else did... I just want to make sure that didn't get forgotten, if you didn't make a check yet, just do it at the beginning of your turn please.
I know everyone else did... I just want to make sure that didn't get forgotten, if you didn't make a check yet, just do it at the beginning of your turn please.
Chris- Posts : 9519
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- Post n°125
Re: The end of the line
whit10 wrote:
She moves back out of melee range, to cast a spell... JT gets an attack of opportunity.
Happy to oblige!
+2 vs favored enemy
Roll(1d20)+12:
14,+12
Total:26
if that hits
Roll(1d8)+9:
6,+9
Total:15
shocking
Roll(1d6)+0:
2,+0
Total:2
15 + 2 elec
sadly, I don't think I have any conditions for a sneak attack here
whit10- Posts : 6622
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- Post n°126
Re: The end of the line
you hit and did damage... she isn't looking too good.
I will update tonight
I will update tonight
whit10- Posts : 6622
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- Post n°127
Re: The end of the line
Anak Shep-sut must make a check to see if her spell actually goes off (since JT hit her)..
17 points added to 10 + the spell level (3) so that's a 30 she needs to beat:
Roll(1d20)+16:
18,+16
Total:34
and she does (she has a REALLY high charisma) - something I keep meaning to mention; every male in the party would really, REALLY, want this woman... if she wasn't a monster and trying to kill you of course.
... Olivia could also be having the same feeling towards the King.. conceivably
a blast of fire erupts on the ramp spreading outward... on 1406 (20' radius). All within 10' (that's Olivia, Gaspard, CJC) must make a Reflex Save please. The dog doesn't get a Reflex save. My reading of Paralysis tells me that he can't move period, therefor no save (but you are welcome to argue otherwise, I will certainly listen to you)
Damage: Roll(8d6)+0:
3,5,5,3,4,1,2,1,+0
Total:24
pfft, well that was a crap damage roll. lol.... 12 points of damage if you make your save (DC: 21), if you have Evasion and make your save, you take no damage.
Gaspard's Ref. Save:
Roll(1d20)+9:
7,+9
Total:16
he fails and is badly burned (though the guy was the farthest away from the blast)
The King takes a mighty swipe, almost faster than JT or CR III can track with their eyes, he swings his sword in an arc that will attack both JT and CR III:
Swing at JT:
Roll(1d20)+12:
15,+12
Total:27
I believe that hits...
Roll(1d8)+8:
1,+8
Total:9
I can't believe how bad I am rolling during this dungeon.
Electrical damage:
Roll(1d6)+0:
4,+0
Total:4
13 total to JT
Attack on CR III:
Roll(1d20)+7:
14,+7
Total:21
miss.
He will use an Anti-Hero point of his own and takes an extra move.... he moves directly in front of his queen and turns to face you with fangs bared waiting to be attacked...
CR III can take an attack of opportunity, JT does not have Combat Reflexes and has taken his AoO.
Map is updated.... waiting on CR III to take an AoO.
17 points added to 10 + the spell level (3) so that's a 30 she needs to beat:
Roll(1d20)+16:
18,+16
Total:34
and she does (she has a REALLY high charisma) - something I keep meaning to mention; every male in the party would really, REALLY, want this woman... if she wasn't a monster and trying to kill you of course.
... Olivia could also be having the same feeling towards the King.. conceivably
a blast of fire erupts on the ramp spreading outward... on 1406 (20' radius). All within 10' (that's Olivia, Gaspard, CJC) must make a Reflex Save please. The dog doesn't get a Reflex save. My reading of Paralysis tells me that he can't move period, therefor no save (but you are welcome to argue otherwise, I will certainly listen to you)
Damage: Roll(8d6)+0:
3,5,5,3,4,1,2,1,+0
Total:24
pfft, well that was a crap damage roll. lol.... 12 points of damage if you make your save (DC: 21), if you have Evasion and make your save, you take no damage.
Gaspard's Ref. Save:
Roll(1d20)+9:
7,+9
Total:16
he fails and is badly burned (though the guy was the farthest away from the blast)
The King takes a mighty swipe, almost faster than JT or CR III can track with their eyes, he swings his sword in an arc that will attack both JT and CR III:
Swing at JT:
Roll(1d20)+12:
15,+12
Total:27
I believe that hits...
Roll(1d8)+8:
1,+8
Total:9
I can't believe how bad I am rolling during this dungeon.
Electrical damage:
Roll(1d6)+0:
4,+0
Total:4
13 total to JT
Attack on CR III:
Roll(1d20)+7:
14,+7
Total:21
miss.
He will use an Anti-Hero point of his own and takes an extra move.... he moves directly in front of his queen and turns to face you with fangs bared waiting to be attacked...
CR III can take an attack of opportunity, JT does not have Combat Reflexes and has taken his AoO.
Map is updated.... waiting on CR III to take an AoO.
Robyo- Posts : 3587
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- Post n°128
Re: The end of the line
Olivia REFLEX save: 3 + 6 = 9
24 damage recorded.
24 damage recorded.
MAS- Admin
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- Post n°129
Re: The end of the line
The hound takes 24. Never got clear answer on stats, copied abilties as per monster as directed bu that doesnt cover HD. Pretty sure hes dead, though.
CJC Save -
+2 reflex save
+1 for adjacent ally / Inquisitor bonus teamwork feat - Shake It Off (+1 to saves per adjacent ally up to +4)
+2 racial bonus vs spells (I think, subtract it if that doesnt count)
Result of the throw of dice "1d20 +5" :
13 + 5 = 18
CJC Save -
+2 reflex save
+1 for adjacent ally / Inquisitor bonus teamwork feat - Shake It Off (+1 to saves per adjacent ally up to +4)
+2 racial bonus vs spells (I think, subtract it if that doesnt count)
Result of the throw of dice "1d20 +5" :
13 + 5 = 18
whit10- Posts : 6622
Join date : 2012-03-27
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- Post n°130
Re: The end of the line
what clear answer did you need on stats? I'm pretty sure they're posted under the Animal Companion list under Druid
Actually, it should be alive by what you have posted on your sheet (3d8 +3 for Con.) It would be at 3 HP by my count.
CJC takes full damage.
Actually, it should be alive by what you have posted on your sheet (3d8 +3 for Con.) It would be at 3 HP by my count.
CJC takes full damage.
navyik- Posts : 5040
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- Post n°131
Re: The end of the line
Stake attack AoO:
10-4(non prof)+3(bane)+2(flank)=11
Roll of 20+11=31
Crit conf. 8+11=19
Dmg 3+3+4(snk)+8(holy)=18
10-4(non prof)+3(bane)+2(flank)=11
Roll of 20+11=31
Crit conf. 8+11=19
Dmg 3+3+4(snk)+8(holy)=18
whit10- Posts : 6622
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- Post n°132
Re: The end of the line
you didn't confirm the crit, sorry man...
is the 18 the non-crit number?
is the 18 the non-crit number?
navyik- Posts : 5040
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- Post n°133
Re: The end of the line
18 is non crit damage
Will save: 20+7=17
Coulda used that 2nd 20 a minute ago...
Will save: 20+7=17
Coulda used that 2nd 20 a minute ago...
navyik- Posts : 5040
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- Post n°134
Re: The end of the line
CR3 gives chase, stepping up on the sarcophagus and dropping down into 0204, driving the stake down on the queen.
Roll of 11+9=20 to hit
Do I get higher ground? (21)
Damage 8+6(holy)=14
Roll of 11+9=20 to hit
Do I get higher ground? (21)
Damage 8+6(holy)=14
whit10- Posts : 6622
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- Post n°135
Re: The end of the line
whit10- Posts : 6622
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- Post n°136
Re: The end of the line
...and it's doing the 'won't update the map' thing again for my work computer. ugh
hopefully you all can see it.
hopefully you all can see it.
Robyo- Posts : 3587
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- Post n°137
Re: The end of the line
Yeah I see it. Looks like a mummy moved into Olivia's reach. AoO?
whit10- Posts : 6622
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- Post n°138
Re: The end of the line
not really, it was there from last round and Elliot was in your way. Do you have reach? If it moves to attack you, you could get an AoO that way
Robyo- Posts : 3587
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- Post n°139
Re: The end of the line
whit10 wrote:not really, it was there from last round and Elliot was in your way. Do you have reach? If it moves to attack you, you could get an AoO that way
10 ft. with hair
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- Post n°140
Re: The end of the line
then, when he moves, yes... no problem on that.
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- Post n°141
Re: The end of the line
it's the Colonel's turn (in case that got lost in the reach discussion)
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- Post n°142
Re: The end of the line
Rifle is still Undead Bane from last encounter.
"Hold Steady, my friend" implores the Colonel as his will coalesces into healing energy...
Cure light wounds on the hound -
Result of the throw of dice "1d8 +5" :
3 + 5 = 8
Turn over.
"Hold Steady, my friend" implores the Colonel as his will coalesces into healing energy...
Cure light wounds on the hound -
Result of the throw of dice "1d8 +5" :
3 + 5 = 8
Turn over.
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- Post n°143
Re: The end of the line
ok, the dog has 11 HPs now.
I'll update tonight.
I'll update tonight.
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- Post n°144
Re: The end of the line
Mummies get their attacks: one at Olivia (who gets an AoO as he moves in) and then one at Elliot and JT.
Mummy attack on JT:
Roll(1d20)+14:
8,+14
Total:22
just missed... the stench of decay and death from this foul beast is offensive to your senses.
Mummy attack on Elliot:
Roll(1d20)+14:
1,+14
Total:15
(sigh, it continues)... fumble. He is done with any further actions.
Olivia has an AoO and then I'll roll for the last mummy's attack.
Map is updated
Mummy attack on JT:
Roll(1d20)+14:
8,+14
Total:22
just missed... the stench of decay and death from this foul beast is offensive to your senses.
Mummy attack on Elliot:
Roll(1d20)+14:
1,+14
Total:15
(sigh, it continues)... fumble. He is done with any further actions.
Olivia has an AoO and then I'll roll for the last mummy's attack.
Map is updated
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- Post n°145
Re: The end of the line
.whit10 wrote:Mummies get their attacks: one at Olivia (who gets an AoO as he moves in) and then one at Elliot and JT. Olivia has an AoO and then I'll roll for the last mummy's attack.
A tendril of hair lashes out at the approaching undead.
Attack: 14 + 9 = 23
Damage: 1 + 5 = 6
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- Post n°146
Re: The end of the line
Chris- Posts : 9519
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- Post n°147
Re: The end of the line
GM - question about legal hexes.... it looks like some people are standing (at least partially) on hexes occupied by the white bases of the statues.
I can't see the hex #, but it looks like 0202 would be due north of vamp chick, which would be flanking with CR3
is that a legal hex to move to?
is it higher ground if it is the base of a statue? (from the images)
would it require a jump (acro) check as part of my regular movement?
how high (DC) is it?
I can't see the hex #, but it looks like 0202 would be due north of vamp chick, which would be flanking with CR3
is that a legal hex to move to?
is it higher ground if it is the base of a statue? (from the images)
would it require a jump (acro) check as part of my regular movement?
how high (DC) is it?
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- Post n°148
Re: The end of the line
part of the reason for that is the map itself, it's easy for it to get re-positioned and it screws with the hexes...
as for your question: that space would essentially be up a few feet on a pedestal. Anak shep-sut is standing right next to it. I would allow a climb or jump check to get up there... I'd say the DC was roughly a 15
as for your question: that space would essentially be up a few feet on a pedestal. Anak shep-sut is standing right next to it. I would allow a climb or jump check to get up there... I'd say the DC was roughly a 15
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- Post n°149
Re: The end of the line
I'll have to check it but that might incur an AoO as well.
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- Post n°150
Re: The end of the line
whit10 wrote:part of the reason for that is the map itself, it's easy for it to get re-positioned and it screws with the hexes...
as for your question: that space would essentially be up a few feet on a pedestal. Anak shep-sut is standing right next to it. I would allow a climb or jump check to get up there... I'd say the DC was roughly a 15
JT has 30ft of movement available
Ok - then JT will tumble away from the Mummy and move due north to 0504
Acro check = mummy's CMD
Result of the throw of dice "1d20 +18" :
15 + 18 = 33
this costs 10ft of movement.
JT will then move to 0202 by the following path: 0503, 0402, 0302 and then jump up to 0202 for a total of 20ft of movement
Acro jump check
DC = 4x the height of the pedestal. JT always has a running start with Ki in his pool. a DC of 15 would mean the pedestal is between 3ft - 4ft tall
Acro check (can't fail)
Result of the throw of dice "1d20 +18" :
4 + 18 = 22
JT is not passing through anyone's threat zone until he reaches 0202, where he stops, which shouldn't provoke any AoO (I agree that climbing would).
Assuming he reaches 0202, JT will attack vamp chick from behind, +1 higher ground, +2 flanking with CR3, +2 favored enemy
Result of the throw of dice "1d20 +15" :
14 + 15 = 29
if that hits, damage +2 fav enemy, 2h swing with shocking sword
Result of the throw of dice "1d8 +9" :
6 + 9 = 15
shocking
Result of the throw of dice "1d6" :
5
sneak attack
Result of the throw of dice "3d6" :
1 + 4 + 1 = 6
26 total damage, 5 is elec
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