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+2
Arcturus2
Chris
6 posters

    The end of the line

    whit10
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    Post  whit10 Fri Jan 30, 2015 5:48 pm

    yep, that's what I mean. One each (if you succeed, no more will be needed)
    MAS
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    Post  MAS Fri Jan 30, 2015 6:01 pm

    CJC -
    Result of the throw of dice "1d20 +6" :

    15 + 6 = 21/23 (with +2 racial bonus on saving throws against poison, spells, and spell-like abilities)

    Hound -

    Result of the throw of dice "1d20 +1" :

    14 + 1 = 15
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    Post  whit10 Fri Jan 30, 2015 6:25 pm

    CJC is fine, the dog whimpers and is frozen in fright.

    I will update later on
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    Post  whit10 Sat Jan 31, 2015 2:38 am

    sorry dudes.. will update in the morning. Was out dancing with cute chicks all night cheers
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    Post  navyik Sat Jan 31, 2015 3:44 am

    Like button playuh!
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    Post  whit10 Sat Jan 31, 2015 12:03 pm

    each mummy will attack one pc - JT, CRIII and Elliot

    JT:

    Roll(1d20)+14:
    6,+14
    Total:20

    ...lucky bastard. Wink

    CRIII

    Roll(1d20)+14:
    18,+14
    Total:32

    Hit - 1d8+10 + Mummy Rot

    Roll(1d8)+10:
    2,+10
    Total:12

    Fort Save vs. disease needed please (just a level short of being Immune to Disease eh?)

    Attack on Elliot:

    Roll(1d20)+14:
    8,+14
    Total:22

    lol... another miss by one point.

    The mummies are done. After CRIII's Fort Save, round two begins and it is JT and then Olivia's turn.

    Map is updated

    The end of the line - Page 3 Thutmo18
    Chris
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    Post  Chris Sat Jan 31, 2015 1:13 pm

    unless the Fort save somehow affects the following action, this is what JT will do

    JT looks back and forth between the injured Queen and the greater threat of the King. JT's instinct is to finish off the Queen, but he is quickly becoming surrounded. CR3 is helping with the King, who is the stronger enemy....

    JT will swing the shocking sword w\ 2 hands at the King, flanking, sneak attack

    +2 flanking +2 favorite enemy

    Roll(1d20)+14:
    10,+14
    Total:24

    if that hits, damage
    Roll(1d8)+9:
    6,+9
    Total:15

    shock
    Roll(1d6)+0:
    3,+0
    Total:3

    sneak attack
    Roll(3d6)+0:
    3,5,4,+0
    Total:12

    30 total damage, 3 from electricity

    +3 AC for offensive Defense

    51\72 HP
    AC 23

    navyik
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    Post  navyik Sat Jan 31, 2015 5:02 pm

    9+6=16 fortitude for CR3

    Hp 66/54
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    Post  whit10 Sat Jan 31, 2015 5:45 pm

    Thank you for posting your HP.

    You barely make the save.

    CR III feels a wave of vile corruption move through him... but his body is strong, he will survive.

    Top of round 2. JT, then Olivia.
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    Post  Chris Sat Jan 31, 2015 6:50 pm

    whit10 wrote:Thank you for posting your HP.

    You barely make the save.

    CR III feels a wave of vile corruption move through him... but his body is strong, he will survive.

    Top of round 2.   JT, then Olivia.

    JT took his action 3 posts ago, awaiting results

    Olivia is up
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    Post  whit10 Sun Feb 01, 2015 10:55 am

    sorry Chris... still had insomnia issues yesterday.

    JT's axe barely misses the dead king... it glances off his armor.


    Olivia is up. (I will update the map after she goes since JT didn't move)
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    Post  Robyo Sun Feb 01, 2015 12:27 pm

    I should have time to update later today or tonight. Gotta go dig out the snow right now. I've got some insane gamer friends who are apparently wanting to make the trek over here.
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    Post  whit10 Sun Feb 01, 2015 12:40 pm

    no worries man.
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    Post  Robyo Sun Feb 01, 2015 7:34 pm

    Olivia takes a shot at the vampire queen.
    12 + 1 + 6 = 19
    if that hits,
    damage: 4 + 3 = 7
    bonus undead damage: 2 + 2 = 4
    11 total damage

    3 rounds remaining

    "Elliot, have you got another magazine handy?"


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    Post  Arcturus2 Sun Feb 01, 2015 7:41 pm

    Robyo wrote:I should have time to update later today or tonight. Gotta go dig out the snow right now. I've got some insane gamer friends who are apparently wanting to make the trek over here.

    Lol you could a told us to stay home.. at least we helped shovel your huge driveway! santa
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    Post  Robyo Sun Feb 01, 2015 8:14 pm

    Arcturus2 wrote:
    Robyo wrote:I should have time to update later today or tonight. Gotta go dig out the snow right now. I've got some insane gamer friends who are apparently wanting to make the trek over here.

    Lol you could a told us to stay home.. at least we helped shovel your huge driveway! santa

    It rocked! cheers
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    Post  whit10 Mon Feb 02, 2015 10:30 am

    That was a miss... the bullet narrowly whizzes by her.

    gaspard is up... I'll have to do this later today.
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    Post  Arcturus2 Mon Feb 02, 2015 10:44 am

    Hey Rob, which one is Olivia? wanna plan Elliot's move to get her some bullets and still hurt a baddie this round
    Chris
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    Post  Chris Mon Feb 02, 2015 11:06 am

    Arcturus2 wrote:Hey Rob,  which one is Olivia?  wanna plan Elliot's move to get her some bullets and still hurt a baddie this round

    3 bullets is probably enough for this fight, that's 3 rounds of attacks

    JT rolls his eyes at his friends lack of situational awareness,  "Crazy witch should have asked for a reload instead of trying to take a nap....  ALWAYS reload out of combat"  he thinks to himself.  "If we survive, I will have to train my non-military friends.... so they don't get me killed!"
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    Post  Arcturus2 Mon Feb 02, 2015 1:14 pm

    Chris wrote:
    Arcturus2 wrote:Hey Rob,  which one is Olivia?  wanna plan Elliot's move to get her some bullets and still hurt a baddie this round

    3 bullets is probably enough for this fight, that's 3 rounds of attacks

    JT rolls his eyes at his friends lack of situational awareness,  "Crazy witch should have asked for a reload instead of trying to take a nap....  ALWAYS reload out of combat"  he thinks to himself.  "If we survive, I will have to train my non-military friends.... so they don't get me killed!"

    ..that's right.. didn't Elliot give her a fresh mag after the last fight? Now that JT mentions it, I'm almost positive he did.. so did she already load it, and needs another one?
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    Post  whit10 Mon Feb 02, 2015 1:35 pm

    I believe that you did... just get it sorted please.

    Gaspard tries to size up his enemies... he will use his Grit ability to take Ranged touch attacks at the vampiress:

    Roll(1d20)+8:
    5,+8
    Total:13

    Roll(1d20)+8:
    11,+8
    Total:19

    His second shot hits her square:

    Roll(1d12)+5:
    10,+5
    Total:15

    Roll(1d6)+0:
    3,+0
    Total:3

    He does 18 points of damage to her with that shot.

    I meant to post this earlier:

    Initiative Order:
    JT - 24
    Olivia - 23
    Gaspard - 19
    Elliot - 17
    Vamp - Anak Shep-sut - 14
    Vamp - Thutmose - 13
    CRIII and the Colonel - 12
    Mummies - 3

    Elliot is up. Map is current

    The end of the line - Page 3 Thutmo19
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    Post  Arcturus2 Mon Feb 02, 2015 3:52 pm

    Eh, she's either got another full mag or another partial, she'll get through the next couple rounds..

    Elliot moves 30 ft to hex 0608 and raises his rifle for a shot at the big vampire king..

    Since this takes him through a square threatened by a mummy who might get an AoO, I'll post his FORT save now..

    Fort save: 1d20+8 (9+Cool=17

    Elliot arrives in position,  and raises his rifle for a careful shot into melee..

    (Make it a Vital Strike since he only gets the one shot, don't mean to spam that but we gotta drop this guy)

    Attack roll: 1d20+13 (-4 for firing into melee) (16+13-4)=25
    If that hits, damage roll:
    2d12+7+1d6 Electric (10+9+3)= 22, 3 of which is electric.

    Elliot HP 62/78
    3 rounds remain in rifle
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    Post  whit10 Mon Feb 02, 2015 8:47 pm

    he does get an attack of opportunity as you move by, but just one...

    Mummy's slam attack:

    Roll(1d20)+14:
    3,+14
    Total:17

    lol, yeah... my dice just keep coming up Bears.  

    he misses and your shot hits the king square... he has an almost indignant look on his face as he feels the shot.

    Anak Shep-sut gets to go:

    She moves back out of melee range, to cast a spell... JT gets an attack of opportunity.

    I will update and resolve everything after this.
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    Post  whit10 Mon Feb 02, 2015 8:56 pm

    one other thing... Alan, I can't seem to find where or IF you made a Will Save at any point vs. the fear effect of the mummies.

    I know everyone else did... I just want to make sure that didn't get forgotten, if you didn't make a check yet, just do it at the beginning of your turn please.
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    Post  Chris Tue Feb 03, 2015 12:22 am

    whit10 wrote:
    She moves back out of melee range, to cast a spell... JT gets an attack of opportunity.

    Happy to oblige!

    +2 vs favored enemy

    Roll(1d20)+12:
    14,+12
    Total:26

    if that hits
    Roll(1d8)+9:
    6,+9
    Total:15

    shocking
    Roll(1d6)+0:
    2,+0
    Total:2

    15 + 2 elec

    sadly, I don't think I have any conditions for a sneak attack here
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    Post  whit10 Tue Feb 03, 2015 6:07 pm

    you hit and did damage... she isn't looking too good.

    I will update tonight
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    Post  whit10 Tue Feb 03, 2015 10:26 pm

    Anak Shep-sut must make a check to see if her spell actually goes off (since JT hit her)..

    17 points added to 10 + the spell level (3)  so that's a 30 she needs to beat:

    Roll(1d20)+16:
    18,+16
    Total:34

    and she does (she has a REALLY high charisma) - something I keep meaning to mention; every male in the party would really, REALLY, want this woman... if she wasn't a monster and trying to kill you of course.

    ... Olivia could also be having the same feeling towards the King.. conceivably

    a blast of fire erupts on the ramp spreading outward... on 1406 (20' radius).  All within 10' (that's Olivia, Gaspard, CJC) must make a Reflex Save please.  The dog doesn't get a Reflex save.  My reading of Paralysis tells me that he can't move period, therefor no save  (but you are welcome to argue otherwise, I will certainly listen to you)

    Damage: Roll(8d6)+0:
    3,5,5,3,4,1,2,1,+0
    Total:24

    pfft, well that was a crap damage roll. lol.... 12 points of damage if you make your save (DC: 21), if you have Evasion and make your save, you take no damage.

    Gaspard's Ref. Save:

    Roll(1d20)+9:
    7,+9
    Total:16

    he fails and is badly burned (though the guy was the farthest away from the blast)




    The King takes a mighty swipe, almost faster than JT or CR III can track with their eyes, he swings his sword in an arc that will attack both JT and CR III:

    Swing at JT:

    Roll(1d20)+12:
    15,+12
    Total:27

    I believe that hits...

    Roll(1d8)+8:
    1,+8
    Total:9

    I can't believe how bad I am rolling during this dungeon.

    Electrical damage:
    Roll(1d6)+0:
    4,+0
    Total:4

    13 total to JT

    Attack on CR III:

    Roll(1d20)+7:
    14,+7
    Total:21

    miss.

    He will use an Anti-Hero point of his own and takes an extra move.... he moves directly in front of his queen and turns to face you with fangs bared waiting to be attacked...

    CR III can take an attack of opportunity, JT does not have Combat Reflexes and has taken his AoO.

    Map is updated.... waiting on CR III to take an AoO.

    The end of the line - Page 3 Thutmo20
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    Post  Robyo Tue Feb 03, 2015 10:36 pm

    Olivia REFLEX save: 3 + 6 = 9

    24 damage recorded.

    The end of the line - Page 3 Wile-e_-coyote3
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    Post  MAS Wed Feb 04, 2015 12:15 am

    The hound takes 24. Never got clear answer on stats, copied abilties as per monster as directed bu that doesnt cover HD. Pretty sure hes dead, though.

    CJC Save -

    +2 reflex save
    +1 for adjacent ally / Inquisitor bonus teamwork feat - Shake It Off (+1 to saves per adjacent ally up to +4)
    +2 racial bonus vs spells (I think, subtract it if that doesnt count)

    Result of the throw of dice "1d20 +5" :

    13 + 5 = 18
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    Post  whit10 Wed Feb 04, 2015 12:18 am

    what clear answer did you need on stats? I'm pretty sure they're posted under the Animal Companion list under Druid

    Actually, it should be alive by what you have posted on your sheet (3d8 +3 for Con.) It would be at 3 HP by my count.

    CJC takes full damage.
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    Post  navyik Wed Feb 04, 2015 12:34 am

    Stake attack AoO:
    10-4(non prof)+3(bane)+2(flank)=11
    Roll of 20+11=31
    Crit conf. 8+11=19
    Dmg 3+3+4(snk)+8(holy)=18
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    Post  whit10 Wed Feb 04, 2015 12:40 am

    you didn't confirm the crit, sorry man...

    is the 18 the non-crit number?
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    Post  navyik Wed Feb 04, 2015 12:43 am

    18 is non crit damage

    Will save: 20+7=17

    Coulda used that 2nd 20 a minute ago...
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    Post  navyik Wed Feb 04, 2015 1:09 am

    CR3 gives chase, stepping up on the sarcophagus and dropping down into 0204, driving the stake down on the queen.

    Roll of 11+9=20 to hit

    Do I get higher ground? (21)

    Damage 8+6(holy)=14
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    Post  whit10 Wed Feb 04, 2015 11:44 am

    Higher ground is iffy here since you would still be at normal height when you attack (she's 5' away from the sarcoph.)

    miss either way.

    Map is updated, CJC is up.

    The end of the line - Page 3 Thutmo21
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    Post  whit10 Wed Feb 04, 2015 11:45 am

    ...and it's doing the 'won't update the map' thing again for my work computer. ugh

    hopefully you all can see it.
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    Post  Robyo Wed Feb 04, 2015 4:07 pm

    Yeah I see it. Looks like a mummy moved into Olivia's reach. AoO?
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    Post  whit10 Wed Feb 04, 2015 4:20 pm

    not really, it was there from last round and Elliot was in your way. Do you have reach? If it moves to attack you, you could get an AoO that way
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    Post  Robyo Wed Feb 04, 2015 6:13 pm

    whit10 wrote:not really, it was there from last round and Elliot was in your way.  Do you have reach?  If it moves to attack you, you could get an AoO that way

    10 ft. with hair
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    Post  whit10 Wed Feb 04, 2015 6:28 pm

    then, when he moves, yes... no problem on that.
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    Post  whit10 Wed Feb 04, 2015 11:16 pm

    it's the Colonel's turn (in case that got lost in the reach discussion)
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    Post  MAS Thu Feb 05, 2015 4:46 pm

    Rifle is still Undead Bane from last encounter.

    "Hold Steady, my friend" implores the Colonel as his will coalesces into healing energy...

    Cure light wounds on the hound -

    Result of the throw of dice "1d8 +5" :

    3 + 5 = 8

    Turn over.

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    Post  whit10 Thu Feb 05, 2015 6:11 pm

    ok, the dog has 11 HPs now.

    I'll update tonight.
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    Post  whit10 Thu Feb 05, 2015 8:39 pm

    Mummies get their attacks: one at Olivia (who gets an AoO as he moves in) and then one at Elliot and JT.

    Mummy attack on JT:

    Roll(1d20)+14:
    8,+14
    Total:22

    just missed... the stench of decay and death from this foul beast is offensive to your senses.

    Mummy attack on Elliot:

    Roll(1d20)+14:
    1,+14
    Total:15

    (sigh, it continues)... fumble. He is done with any further actions.

    Olivia has an AoO and then I'll roll for the last mummy's attack.

    Map is updated

    The end of the line - Page 3 Thutmo22
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    Post  Robyo Fri Feb 06, 2015 8:45 am

    whit10 wrote:Mummies get their attacks:  one at Olivia (who gets an AoO as he moves in) and then one at Elliot and JT. Olivia has an AoO and then I'll roll for the last mummy's attack.
    .

    A tendril of hair lashes out at the approaching undead.

    Attack: 14 + 9 = 23

    Damage: 1 + 5 = 6
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    Post  whit10 Fri Feb 06, 2015 10:16 am

    you hit him with your hair for minor damage.

    His turn against you:

    Roll(1d20)+14:
    3,+14
    Total:17

    and that's a miss.

    Map is updated, top of round 3

    Initiative Order:
    JT - 24
    Olivia - 23
    Gaspard - 19
    Elliot - 17
    Vamp - Anak Shep-sut - 14
    Vamp - Thutmose - 13
    CRIII and the Colonel - 12
    Mummies - 3

    The end of the line - Page 3 Thutmo23

    JT is up
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    Post  Chris Fri Feb 06, 2015 11:30 am

    GM - question about legal hexes.... it looks like some people are standing (at least partially) on hexes occupied by the white bases of the statues.

    I can't see the hex #, but it looks like 0202 would be due north of vamp chick, which would be flanking with CR3

    is that a legal hex to move to?
    is it higher ground if it is the base of a statue? (from the images)
    would it require a jump (acro) check as part of my regular movement?
    how high (DC) is it?

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    Post  whit10 Fri Feb 06, 2015 11:58 am

    part of the reason for that is the map itself, it's easy for it to get re-positioned and it screws with the hexes...

    as for your question: that space would essentially be up a few feet on a pedestal. Anak shep-sut is standing right next to it. I would allow a climb or jump check to get up there... I'd say the DC was roughly a 15
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    Post  whit10 Fri Feb 06, 2015 11:58 am

    I'll have to check it but that might incur an AoO as well.
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    Post  Chris Fri Feb 06, 2015 12:38 pm

    whit10 wrote:part of the reason for that is the map itself, it's easy for it to get re-positioned and it screws with the hexes...

    as for your question:  that space would essentially be up a few feet on a pedestal.  Anak shep-sut is standing right next to it.  I would allow a climb or jump check to get up there... I'd say the DC was roughly a 15

    JT has 30ft of movement available

    Ok - then JT will tumble away from the Mummy and move due north to 0504
    Acro check = mummy's CMD

    Result of the throw of dice "1d20 +18" :

    15 + 18 = 33

    this costs 10ft of movement.

    JT will then move to 0202 by the following path: 0503, 0402, 0302 and then jump up to 0202 for a total of 20ft of movement

    Acro jump check

    DC = 4x the height of the pedestal.  JT always has a running start with Ki in his pool.  a DC of 15 would mean the pedestal is between 3ft - 4ft tall
    Acro check (can't fail)
    Result of the throw of dice "1d20 +18" :

    4 + 18 = 22

    JT is not passing through anyone's threat zone until he reaches 0202, where he stops, which shouldn't provoke any AoO (I agree that climbing would).

    Assuming he reaches 0202, JT will attack vamp chick from behind, +1 higher ground, +2 flanking with CR3, +2 favored enemy

    Result of the throw of dice "1d20 +15" :

    14 + 15 = 29

    if that hits, damage +2 fav enemy, 2h swing with shocking sword

    Result of the throw of dice "1d8 +9" :

    6 + 9 = 15

    shocking
    Result of the throw of dice "1d6" :

    5

    sneak attack
    Result of the throw of dice "3d6" :

    1 + 4 + 1 = 6

    26 total damage, 5 is elec

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