whit10 wrote:oddly enough, now that I look at how the power is phrased, it's considered a Standard action and a spell, so, even if he moved (which he would have) there's at least one AoO in there.
Arcturus2 wrote:Mr. GM- don't forget Elliot took a 5 ft step to 0305 on his last turn
whit10 wrote:
The Colonel is up (though JT can still take his AoO... gonna take a mighty swing to knock him out)
Ok, we don't have 1 map that was actually correct during the King's turn. CR3, JT and Elliot were all surrounding him. So the issue is not an AoO based on his movement. The issue is that there are 3 AoO on the King as he "attempts" to cast his Spell as a Standard action. He didn't\couldn't use "cast defensively" so any damage that all 3 of us might do - would force a concentration check and possibly prevent him from turning into mist at all. This isn't about killing him before he flees - it is about stopping him from being able to flee at all.
**now if the GM just wants his main villain to escape, there are numerous ways to block the mechanics of combat, but technically speaking, there are 3 AoO that can interrupt the King's transformation into mist***
from PF:
An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity
Injury: If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect.
If something interrupts your concentration while you're casting, you must make a concentration check or lose the spell. When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type.
so his concentration would be 10 + total damage from 3 AoO + level of spell. If even 1-2 of us hit.... we have a chance to thwart his escape. This doesn't affect any other actions that have occured, so it isn't even a "retcon rewind". the only thing it affects is whether the King can turn into mist or not
JT's AoO
melee +10 +2 flanking +2 favored enemy +8 (last) Hero Point
Result of the throw of dice "1d20 +22" :
13 + 22 = 35
if that hits
Result of the throw of dice "1d8 +9" :
5 + 9 = 14
shock
Result of the throw of dice "1d6" :
4
sneak attack
Result of the throw of dice "3d6" :
4 + 5 + 2 = 11
29 (4 electric)
King's DC is currently 10 + 29 + spell level (39+spell level vs d20 + caster level + ability) to even turn into a mist, but I would hope that CR3 and Elliot all get their legal AoO and can stack some more damage and prevent his Mist spell ability, oh fair and lawful GM