Chris wrote: MAS wrote:Clarification request- has the ship carrying the corpse been destroyed? Was that the ship that just got blasted?
That is a definite maybe
the party doesn't know which one had the corpse. it might have been that ship or the one that is south and off the map.
Well then.
SDX
AC =18
HP = 92 /92
SP = 21
Summon Monster SLA used: 1
Spell slots used: 2nd = 4, 3rd =1
"These archaic devices are insufficient. I will make adjustments to them when time permits. Augmenting vehicle crew speed is new priority."
I didn't build this character with the regular 'ol computer use skill, so he cant use the sensors "as they are". They are so low tech they don't make any sense to him. Rather than take the time to "upgrade them" to Prime-tech, he'll stand by until he can do something useful.
SDX casts HASTE.
HASTE
School transmutation; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
A cloud of red nano-dust floods the crew cabins, settling on the crew and boosting their speed.