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5 posters
Tomb Robbers
whit10- Posts : 6731
Join date : 2012-03-27
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Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°1
Tomb Robbers
place holder
Chris- Posts : 9681
Join date : 2011-10-26
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Hit points:
(38/38)
Action Points:
(0/0)
Character Sheet:
- Post n°2
Re: Tomb Robbers
whit10- Posts : 6731
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°3
Re: Tomb Robbers
You approach the cemetery... it is now completely dark. You can see a faint light coming from what looks like the center of the cemetery.
Perception checks (map will follow later)
Perception checks (map will follow later)
Chris- Posts : 9681
Join date : 2011-10-26
Character Information
Hit points:
(38/38)
Action Points:
(0/0)
Character Sheet:
- Post n°4
Re: Tomb Robbers
Dok
Result of the throw of dice "1d20 +12" :
7 + 12 = 19
reminder: vision only to 60' with full darkvision
Result of the throw of dice "1d20 +12" :
7 + 12 = 19
reminder: vision only to 60' with full darkvision
whit10- Posts : 6731
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°5
Re: Tomb Robbers
navyik- Posts : 5125
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°6
Re: Tomb Robbers
Olistaff
AC 18 (mage armor)
Hp 88
Dkvis 1 hour
Atticus
AC 21
Hp 44
Dkvis 60'
Blind sense 60'
Perception:
Oli. 8+19=27
Atticus 19+14=34
Oli would have dispelled his light and applied some night drops as he neared the cemetery. He would also cast mage armor on the way. Upon arrival he will cast detect undead upon arrival.
AC 18 (mage armor)
Hp 88
Dkvis 1 hour
Atticus
AC 21
Hp 44
Dkvis 60'
Blind sense 60'
Perception:
Oli. 8+19=27
Atticus 19+14=34
Oli would have dispelled his light and applied some night drops as he neared the cemetery. He would also cast mage armor on the way. Upon arrival he will cast detect undead upon arrival.
Chris- Posts : 9681
Join date : 2011-10-26
Character Information
Hit points:
(38/38)
Action Points:
(0/0)
Character Sheet:
- Post n°7
Re: Tomb Robbers
Dok looks pleadingly at Trig, "God-born, are you sure you wish to remain outside of the Life Link? I will respect your desire." Dok bows his head
Preacher is still covered by Shield Other which lasts 1hr\level
+1 AC, +1 to saves and Dok takes 1/2 his damage
"May Hermes shield us from harm!"
Dok casts Bless
everyone gets +1 to attack and +1 saves vs fear (+5 if you are within 10ft of Dok)
Dok readies his meteor hammer
All other Life Links remain active on Oli, his Tanin and Preacher - I take 5 hp of damage on the start of my turn and you heal 5
Preacher is still covered by Shield Other which lasts 1hr\level
+1 AC, +1 to saves and Dok takes 1/2 his damage
"May Hermes shield us from harm!"
Dok casts Bless
everyone gets +1 to attack and +1 saves vs fear (+5 if you are within 10ft of Dok)
Dok readies his meteor hammer
All other Life Links remain active on Oli, his Tanin and Preacher - I take 5 hp of damage on the start of my turn and you heal 5
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
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(0/0)
Character Sheet:
- Post n°8
Re: Tomb Robbers
Preacher
FORT:+4
REF:+6
WILL:+7
Armor Class:17; Touch AC: 13
Hit Points: 71
BAB:+4
CMB:+4
CMD:18
Initiative:+5
Passive Perception: 20
Buffs: Shield Other, Bless, Lifelink
Perception check: 14 + 10 = 24
Preacher also has Darkvision 60'. He casts Detect Magic, which is a 60' cone.
I volunteer to go first in party order. Preacher is no rogue, but he has a Stealth of 9.
Spells used: 2-2nd
FORT:+4
REF:+6
WILL:+7
Armor Class:17; Touch AC: 13
Hit Points: 71
BAB:+4
CMB:+4
CMD:18
Initiative:+5
Passive Perception: 20
Buffs: Shield Other, Bless, Lifelink
Perception check: 14 + 10 = 24
Preacher also has Darkvision 60'. He casts Detect Magic, which is a 60' cone.
I volunteer to go first in party order. Preacher is no rogue, but he has a Stealth of 9.
Spells used: 2-2nd
whit10- Posts : 6731
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°9
Re: Tomb Robbers
I'll give Matt until the end of the day for his Perception check and then we'll move on.
navyik- Posts : 5125
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°10
Re: Tomb Robbers
Olistaff
AC 18 (mage armor)
Hp 88
Dkvis 1 hour
Detect undead
Atticus
AC 21
Hp 44
Dkvis 60'
Blind sense 60'
Perception:
Oli. 8+19=27
Atticus 19+14=34
Stealth
Oli 8+4=12
Atticus 4+19=23
AC 18 (mage armor)
Hp 88
Dkvis 1 hour
Detect undead
Atticus
AC 21
Hp 44
Dkvis 60'
Blind sense 60'
Perception:
Oli. 8+19=27
Atticus 19+14=34
Stealth
Oli 8+4=12
Atticus 4+19=23
whit10- Posts : 6731
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°11
Re: Tomb Robbers
Guys, I'm sorry. There is going to have to be a pause here. I'm having a bit of a depression crisis and I can't focus on this for right now.
I hope to have this figured out soon. I'm very sorry about this
I hope to have this figured out soon. I'm very sorry about this
Chris- Posts : 9681
Join date : 2011-10-26
Character Information
Hit points:
(38/38)
Action Points:
(0/0)
Character Sheet:
- Post n°12
Re: Tomb Robbers
whit10 wrote:Guys, I'm sorry. There is going to have to be a pause here. I'm having a bit of a depression crisis and I can't focus on this for right now.
I hope to have this figured out soon. I'm very sorry about this
no worries, take care of yourself.
We have other games that were paused which we could resume or we could just take a week off or so.
I am fine with either option
Robyo- Posts : 3587
Join date : 2012-04-29
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(0/0)
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(0/0)
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- Post n°13
Re: Tomb Robbers
no problem Josh. I am free to talk if you want
MAS- Admin
- Posts : 3700
Join date : 2011-09-12
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(60/112)
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(0/0)
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- Post n°14
Re: Tomb Robbers
Sorry for my delay, guys.
Josh, take all the time you need. I'm going to be on the road most of Septemeber and really wont have time to game, anyway.
Perhaps someone can kickstart something easy for those who are able to play?
Josh, take all the time you need. I'm going to be on the road most of Septemeber and really wont have time to game, anyway.
Perhaps someone can kickstart something easy for those who are able to play?
Chris- Posts : 9681
Join date : 2011-10-26
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(38/38)
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(0/0)
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- Post n°15
Re: Tomb Robbers
Alan should GM something short and crazy
navyik- Posts : 5125
Join date : 2012-03-22
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(68/68)
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(0/0)
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- Post n°16
Re: Tomb Robbers
Maaaaybeee...
Chris- Posts : 9681
Join date : 2011-10-26
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- Post n°17
Re: Tomb Robbers
navyik wrote:Maaaaybeee...
5e for simplicity?
whit10- Posts : 6731
Join date : 2012-03-27
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- Post n°18
Re: Tomb Robbers
Given Matt's comment (and my forgetting that he will be on the road for a while) - would it be ok if we pick this up in October? I have a busy month ahead as well.
Just wanted to throw that out and see what folks say.
I MIGHT consider playing that abortion of a game (5 Ed).. lol
Just wanted to throw that out and see what folks say.
I MIGHT consider playing that abortion of a game (5 Ed).. lol
Chris- Posts : 9681
Join date : 2011-10-26
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(38/38)
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(0/0)
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- Post n°19
Re: Tomb Robbers
fine with me
my 3 week trial went away so I am free
my 3 week trial went away so I am free
navyik- Posts : 5125
Join date : 2012-03-22
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(68/68)
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(0/0)
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- Post n°20
Re: Tomb Robbers
So I'm running a 1 month 5e game? Sounds like I need a dungeon crawl classics module.
Chris- Posts : 9681
Join date : 2011-10-26
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- Post n°21
Re: Tomb Robbers
navyik wrote:So I'm running a 1 month 5e game? Sounds like I need a dungeon crawl classics module.
sounds good!
that would be the easiest, but I am up for whatever goblin-tops your brain spins up
navyik- Posts : 5125
Join date : 2012-03-22
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(68/68)
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(0/0)
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- Post n°22
Re: Tomb Robbers
Let's continue with the number crunchers anonymous, then. Ready? Go!
whit10- Posts : 6731
Join date : 2012-03-27
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- Post n°23
Re: Tomb Robbers
cool with me
Chris- Posts : 9681
Join date : 2011-10-26
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- Post n°24
Re: Tomb Robbers
navyik wrote:Let's continue with the number crunchers anonymous, then. Ready? Go!
so are we continuing with PF or switching to 5E?
and can we quickly role up something new? what level? etc
navyik- Posts : 5125
Join date : 2012-03-22
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- Post n°25
Re: Tomb Robbers
Might be quicker to just pick back up where we left off with PF...
Robyo- Posts : 3587
Join date : 2012-04-29
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- Post n°26
Re: Tomb Robbers
I just figured out Starfinder is abbreviated SF, which is the same abbreviation as Sci Fi. Nice one Paizo!
whit10- Posts : 6731
Join date : 2012-03-27
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- Post n°27
Re: Tomb Robbers
Is it out?
Chris- Posts : 9681
Join date : 2011-10-26
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- Post n°28
Re: Tomb Robbers
navyik wrote:Might be quicker to just pick back up where we left off with PF...
my pally is lvl 4, if that is correct, then I am ready to roll.... some heads!
Robyo- Posts : 3587
Join date : 2012-04-29
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- Post n°29
Re: Tomb Robbers
whit10 wrote:Is it out?
Since before GenCon. I browsed it at the FLGS and it is a pretty book. But I put it back since I don't see myself running it anytime soon. I wouldn't be opposed to play in a game sometime.
But if I ever ran it, I would use Dragonstar setting, or my own. Definitely would not touch the house setting. Absalom Station is cool, but The Gap. That is just stupid.
navyik- Posts : 5125
Join date : 2012-03-22
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(68/68)
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(0/0)
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- Post n°30
Re: Tomb Robbers
I have started a new chapter. "Which way did he go?". Please be quick about leveling up.
Robyo- Posts : 3587
Join date : 2012-04-29
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- Post n°31
Re: Tomb Robbers
No offense, but I'll hang back until Josh and Matt are ready to continue Josh's game.
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