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2 posters

    Bru Zher- Barbarian tbd

    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Bru Zher- Barbarian tbd Left_bar_bleue86/98Bru Zher- Barbarian tbd Empty_bar_bleue  (86/98)
    Action Points:
    Bru Zher- Barbarian tbd Left_bar_bleue11/11Bru Zher- Barbarian tbd Empty_bar_bleue  (11/11)
    Character Sheet:

    Bru Zher- Barbarian tbd Empty Bru Zher- Barbarian tbd

    Post  Josef909 Sat Feb 10, 2018 2:24 pm

    Bru Zher - CN Half-Orc Male
    L4 Outlander Barbarian - Path of the Totem Warrior

    STR 15+2 (+3)
    DEX 14     (+2)
    CON 15+1 (+3)
    INT 8        (-1)
    WIS 10     (0)
    CHA 8       (-1)

    SV: STR (+5), CON (+5)

    Prof: +5 Athletics, +1 Intimidation, +1 Nature, +2 Perception, +2 Survival

    Passive Wisdom: 10
    Int bonus: +2
    Prof bonus: +2
    Speed: 30'
    AC: 15 (16 with +1 ring, 18 with mithril shield and ring)
    Max HP: 45
    HD: 4d12
    Rage: 3/long rest, +2 damage
    Languages: Orc, Common, Giant
    Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, flute

    Battleaxe: +5tohit, 1d8/1d10(2handed) + 3
    Handaxe: +5tohit (+4 if thrown), 1d6 + 3 (+2 if thrown), 20'/60'
    Javelin: +4tohit,  1d6 + 2, 30'120'
    +1 thundering maul: +6tohit, 2d6+4dmg, Once daily, when you hit with this weapon, deal an extra 1d8 thunder damage and push the target 5'. Requires Attunement.

    Eqpt: +1AC ring, +2 mithril shield (resists piercing and slashing dmg), staff, hunting trap, bear claw necklace, set of travelers clothes, battleaxe, 2 handaxes, explorers pack, 4 javelins, shield, pouch containing 68G 70S.

    Features & Traits:

    Darkvision
    Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Rage
    In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action. While raging, you gain the following benefits if you aren't wearing heavy armor:
    • You have advantage on Strength Checks and Strength saving throws.
    • When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
    • You have Resistance to bludgeoning, piercing, and slashing damage.

    If you are able to cast Spells, you can't cast them or concentrate on them while raging.

    Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.

    Once you have raged the maximum number of times for your barbarian level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

    Unarmored Defense
    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.

    Danger Sense
    At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.

    Reckless Attack
    Starting at 2nd level, you can throw aside all concern for defense to Attack with fierce desperation. When you make your first Attack on Your Turn, you can decide to Attack recklessly. Doing so gives you advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against you have advantage until your next turn.

    Primal Path
    At 3rd level, you choose a path that shapes the nature of your rage, such as the Path of the Berserker. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. Path of the Totem Warrior chosen

    Spirit Seeker
    Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in chapter 10.

    Beast Sense
    2nd-level divination (ritual)
    Casting time: 1 action
    Range: Touch
    Components: S
    Duration: Concentration, up to 1 hour
    You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses.
    While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are blinded and deafened to your own surroundings.  

    Speak with Animals
    1st-level divination (ritual)
    Casting Time: 1 action
    Range: Self
    Components: V, S
    Duration: 10 minutes
    You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.  

    Totem Spirit - Bear chosen
    At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object- an amulet or similar adornment—that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thickskinned, or if your totem is the eagle, your eyes turn bright yellow. Your totem animal might be an animal related to those listed here but more appropriate to your homeland.
    For example, you could choose a hawk or vulture in place of an eagle.

    Bear. While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.

    Meanacing
    You gain proficiency in the Intimidation skill.

    Relentless Endurance
    When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

    Savage Attacks
    When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

    Sentinel
    You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
    -When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
    -Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
    -When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.


    Last edited by Josef909 on Fri Jul 27, 2018 10:10 am; edited 11 times in total
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Bru Zher- Barbarian tbd Left_bar_bleue86/98Bru Zher- Barbarian tbd Empty_bar_bleue  (86/98)
    Action Points:
    Bru Zher- Barbarian tbd Left_bar_bleue11/11Bru Zher- Barbarian tbd Empty_bar_bleue  (11/11)
    Character Sheet:

    Bru Zher- Barbarian tbd Empty Re: Bru Zher- Barbarian tbd

    Post  Josef909 Mon Feb 12, 2018 7:30 pm

    STATBLOCK

    Bru Zher
    HP: 35/35
    AC: 15 (16 with +1 ring, 20 with mithril shield and ring)
    SV: STR (+5), CON (+5)
    Rage: 3/3, +2 damage, resistant to all damage but psychic

    Bru Zher- Barbarian tbd Bru210

    Bru had a fairly normal upbringing in an inclusive farming village. He received no schooling beyond what could be taught by one of the local mothers, but certainly nothing advanced. The life lessons learned by the local kids were focused on respect, honest work, protecting those who couldn't protect themselves, and making choices in the best interest of the community.

    In his later, more formative years, a druid passed through town who belonged to a group, the Emerald Enclave, whose beliefs were:
    -The natural order must be respected and preserved
    -Forces that seek to upset the natural balance must be destroyed
    -The wilderness can be harsh. Not everyone can survive in it without assistance

    If the group has any organized structure, it is much higher up than Bru would have ever seen. He was never even formally inducted, but the lessons taught by the travelling druid resonated in him and he took on the mantle of those teachings voluntarily and lives them through his actions.

    A keen eye might notice the scarring covering his back and fresher wounds that never quite heal near his right shoulderblade, but they never seem to bother him. His companions know that is how he induces his mighty rages, but a more casual acquaintance might be put off.


    Last edited by Josef909 on Thu Mar 01, 2018 4:40 pm; edited 4 times in total
    Chris
    Chris


    Posts : 9519
    Join date : 2011-10-26

    Character Information
    Hit points:
    Bru Zher- Barbarian tbd Left_bar_bleue35/35Bru Zher- Barbarian tbd Empty_bar_bleue  (35/35)
    Action Points:
    Bru Zher- Barbarian tbd Left_bar_bleue0/0Bru Zher- Barbarian tbd Empty_bar_bleue  (0/0)
    Character Sheet:

    Bru Zher- Barbarian tbd Empty Re: Bru Zher- Barbarian tbd

    Post  Chris Tue Feb 13, 2018 12:23 pm

    I am standing behind this guy
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Bru Zher- Barbarian tbd Left_bar_bleue86/98Bru Zher- Barbarian tbd Empty_bar_bleue  (86/98)
    Action Points:
    Bru Zher- Barbarian tbd Left_bar_bleue11/11Bru Zher- Barbarian tbd Empty_bar_bleue  (11/11)
    Character Sheet:

    Bru Zher- Barbarian tbd Empty Re: Bru Zher- Barbarian tbd

    Post  Josef909 Sat Jul 21, 2018 3:11 pm

    Bru Zher - CN Half-Orc Male
    L3 Outlander Barbarian - Path of the Totem Warrior

    STR 15+2 (+3)
    DEX 14 (+2)
    CON 15+1 (+3)
    INT 8 (-1)
    WIS 10 (0)
    CHA 8 (-1)

    SV: STR (+5), CON (+5)

    Prof: +5 Athletics, +1 Intimidation, +1 Nature, +2 Perception, +2 Survival

    Passive Wisdom: 10
    Int bonus: +2
    Prof bonus: +2
    Speed: 30'
    AC: 15 (16 with +1 ring, 20 with mithril shield and ring)
    Max HP: 35
    HD: 3d12
    Rage: 3/long rest, +2 damage
    Languages: Orc, Common, Giant
    Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, flute

    Battleaxe: +5tohit, 1d8/1d10(2handed) + 3
    Handaxe: +5tohit (+4 if thrown), 1d6 + 3 (+2 if thrown), 20'/60'
    Javelin: +4tohit, 1d6 + 2, 30'120'

    Eqpt: +1AC ring, +2 mithril shield, staff, hunting trap, bear claw necklace, set of travelers clothes, pouch containing 10GP (spend on a shield), battleaxe, 2 handaxes, explorers pack, 4 javelins, shield (bought with pouchgold), 35G 70S.



    Last edited by Josef909 on Sat Jul 21, 2018 3:12 pm; edited 1 time in total
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Bru Zher- Barbarian tbd Left_bar_bleue86/98Bru Zher- Barbarian tbd Empty_bar_bleue  (86/98)
    Action Points:
    Bru Zher- Barbarian tbd Left_bar_bleue11/11Bru Zher- Barbarian tbd Empty_bar_bleue  (11/11)
    Character Sheet:

    Bru Zher- Barbarian tbd Empty Re: Bru Zher- Barbarian tbd

    Post  Josef909 Sat Jul 21, 2018 3:12 pm

    Level 4 changes:

    +10 HP (+7 barbarian, +3 CON)

    Feat added - Sentinel
    You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
    -When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
    -Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
    -When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

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