Fine, send the Firebolt at Rogan
"Eat fire you you son of a whore!"
same hit and damage
done (harumph)
whit10 wrote:Isn't there something in his way of attacking me? A mast or barrel or whatever that is?
Whitey wrote:
Flammable objects are also ignited if they are in range and aren't worn or carried.
Chris wrote:
initiative Round 3
Renda 23
Sjon 19 FLYINGStout Sgt (hat) = 19
ONE-EYED ROGAN 19
Hawkes 16
Sam 14
Crispy 13 FLYINGWitch 13bearded (1) 11
bard 8
ranger 4
Worgs 3
Tiefling whores 0
Chris wrote:
Round 4
Renda 23
Sjon 19 FLYINGStout Sgt (hat) = 19
ONE-EYED ROGAN 19
Hawkes 16
Sam 14
Crispy 13 FLYINGWitch 13bearded (1) 11
bard 8
ranger 4
Worgs 3
Tiefling whores 0
Whitey wrote:Deflect Missiles
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
Roll(1d10)+6:
3,+6
Total:9
Chris wrote:
Renda is up
Sjon on deck
whit10 wrote:Matt's in CO seeing a buddy of his in Delta. Just an FYI
Josef909 wrote:
The giant eagle flies from his perch on the mizzenmast to a similar elevation on the bowmast where he can find a safe landing point for his transformation (up to dm advice and using as much movement as necessary). Sjon then reverts to his human form using a bonus action.
He sees the fire on deck from Crispy's handiwork, as per usual, and reaches down to squeeze a bit of water from his shirt into the palm of his hand. As he stretches his hand down towards the anchor-wielding orc, his vocalizations mimic the sound of a crashing wave and he casts Tidal Wave (L3) atop Rogan. After the impact of the focused column of water lands upon their murderous adversary, it spreads out to quench the flames before vanishing.
Tidal wave damage roll:
Result of the throw of dice "4d8" : 6 + 7 + 5 + 6 = 24
Tidal Wave
A Elemental Evil spell
Conjuration
Level: 3
Casting time: 1 Action
Range: 120 feet
Components: V, S, M (a drop of water)
Duration: Instantaneous
You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.
Page: 22 from EE Players Companion
MAS wrote:
Renda' Mon
HP: 88/88
SPD: 45
AC: 18
Prof: +3
Ki pool: 6/6
Condition; RAGED; +2 strength-based melee attacks, resistance vs slash, pierce, bludge
Advantage on DEX saves vs things I can see.
ADVANTAGE ON STR BASED ATTACKS FOR THIS ROUND.
ENEMIES HAVE ADVANTAGE ON ATTACKS AGAINST HIM THIS ROUND.
Renda is covered in visecera and gore...pieces of wolf intestines dangle from his maw as what is left of the canine corpse hits the deck. The towering figure of ONE-EYED ROGAN is both the largest and closest item remaining on the menu...so Renda' launches himself towards his next victim!
*Renda' is spending 2 Chi points, 1 to activate "fury of blows" (two unarmed strikes for a bonus action).
*Activating "Fury of blows" grants an additional 10 ft of movement and a free disengage or dash, Renda' will disengage
*The 2nd Chi point will be used to force ONE-EYED ROGAN to make a CON save vs any attack that hits, failure will mean he is STUNNED for a full round. DC 13
* He will then use his remaining movement to get to a space as far from "threat" icons as possible while still being on the ship deck.
IF ANYBODY HAS A WAY TO BUFF/DEBUFF THIS STUN< PLEASE JUMP IN!
This adds up to a "drive-by" attack with 4 bites (at advantage), a possible stun, and a disengage, with 55 ft of move.
MAS wrote:
Renda' Mon
HP: 88/88
AC: 18
* He will then use his remaining movement to get to a space as far from "threat" icons as possible while still being on the ship deck.
Chris wrote:
initiative Round 3
Renda 23
Sjon 19 FLYINGStout Sgt (hat) = 19
ONE-EYED ROGAN 19
Hawkes 16
Sam 14
Crispy 13 FLYINGWitch 13bearded (1) 11
bard 8
ranger 4
Worgs 3
Tiefling whores 0
MAS wrote:Renda has resistance to slashing, so he takes 7 dmg. Play-by-post kinda sucks for this kind of thing I don't want to jam play up too much, but I'd really like to see if anyone has a bonus action buff/debuff that they are going to throw at this before we move forward...
and BTW, I'll be out in the backcountry of NM till Sunday night, so no internet. Please have another party member handle rolls I need done in the interim. Renda will fight as agressive as possible all toweards Rogan, here is current stat block -
Renda' Mon
HP: 66/88
SPD: 45
AC: 18
Prof: +3
Ki pool: 4/6
Condition; RAGED; +2 strength-based melee attacks, resistance vs slash, pierce, bludge
Advantage on DEX saves vs things I can see.
ADVANTAGE ON STR BASED ATTACKS FOR THIS ROUND.
ENEMIES HAVE ADVANTAGE ON ATTACKS AGAINST HIM THIS ROUND.
navyik wrote:Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability
Hawkes will reduce the damage of Rogans 3rd attack.
Result of the throw of dice "1d6" :
3
"Looks like you're getting a little tired there old orc..."
navyik wrote:
Assuming that the bowsprit is difficult terrain, Hawkes can still step or hip over it and trot to the starboard stairs.
“Rogan, it's time to settle up for what you did to Gundren!”
Maneuvering Attack. When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack’s damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.
Chris wrote:
initiative Round 3
Renda 23
Sjon 19 FLYINGStout Sgt (hat) = 19
ONE-EYED ROGAN 19
Hawkes 16
Sam 14
Crispy 13 FLYINGWitch 13bearded (1) 11
bard 8
ranger 4
Worgs 3
Tiefling whores 0
whit10 wrote:did I just get skipped?
Chris wrote:
initiative Round 3
Renda 23
Sjon 19 FLYINGStout Sgt (hat) = 19
ONE-EYED ROGAN 19
Hawkes 16
Sam 14
Crispy 13 FLYINGWitch 13bearded (1) 11
bard 8ranger 4
Worgs 3
Tiefling whores 0
Unfeathers 0
Chris wrote:
initiative Round 4
Renda 23
Sjon 19 (back to human form)Stout Sgt (hat) = 19
ONE-EYED ROGAN 19
Hawkes 16
Sam 14
Crispy 13 FLYINGWitch 13bearded (1) 11bard 8ranger 4
Worgs 3
Tiefling whores 0
Unfeathers 0
Tentacles 0
MAS wrote:
Renda lashes out at the escaping pirate, attempting to stun his prey before it can escape!
*Renda' is granted one attack action for AoO.
*If he hits, he spends 1 Chi point to force ONE-EYED ROGAN to make a CON save vs any attack that hits, failure will mean he is STUNNED for a full round. DC 13
IF ANYBODY HAS A WAY TO BUFF/DEBUFF THIS STUN< PLEASE JUMP IN!
Chris wrote:
initiative Round 4
Renda 23
Sjon 19 (back to human form)Stout Sgt (hat) = 19
ONE-EYED ROGAN 19
Hawkes 16
Sam 14
Crispy 13 FLYINGWitch 13bearded (1) 11bard 8ranger 4
Worgs 3
Tiefling whores 0
Unfeathers 0
Tentacles 0
navyik wrote:
I will take Hawkes turn after the resolution of the AoO
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