Smoke and Thunder Gaming

Login or Register

Join the forum, it's quick and easy

Smoke and Thunder Gaming

Login or Register
Smoke and Thunder Gaming

Gaming Room

Dice - http://dicelog.com

D20 SRD - http://www.d20srd.org/index.htm

Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/

Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd

Pando - http://www.pando.com/

Dropbox - http://www.dropbox.com/

Open Office - http://www.openoffice.org/


2 posters

    SW Test Map

    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty SW Test Map

    Post  Chris Wed Jun 23, 2021 10:24 am

    SW Test Map Star_w10

    everything look ok?
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Sat Jun 26, 2021 6:05 pm

    Bob and Doug are walking down the street, just a Jedi and Bounty Hunter minding their own business.  They see a group of Imperial Remnant Troopers hassling some local Jawas who are trying to make an honest living as scavengers.  There is an older human with a beard complaining that he owns the junk pile and the Jawas are thieves, not scavengers.  It doesn't take the Force to know this is going sour quickly.....


    SW Test Map Star_w11


    PCs = green
    IMPs = red
    neutrals = yellow
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Sat Jun 26, 2021 6:34 pm

    Doug the Jedi will, of course, attempt to mediate.

    "my good people, this is not worth violence, I'm sure that a satisfactory outcome can be achieved."

    He's still ready for combat though....

    Bob will already have his hands ready on his rifle...
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Sun Jun 27, 2021 12:40 am

    One of the Jawas in the center is holding some kind of small turbine cyclinoid part. He jabbers in Jawese, which nobody present seems to speak.

    The bearded human yells, "put my alternator down, you little thieving vermin!"

    The two closest troopers turn when Doug speaks. One seems to notice Bob has a gun and looks ready for trouble. The other replies by pointing his thumb down the street, "This isn't your business. Move along, move along..."

    The other troopers are focused on the junk dispute.


    what do Bob and Doug do?
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Sun Jun 27, 2021 9:54 am

    Bob will get things moving by shooting the first trooper he can get a bead on....


    Initiative rolls first or is this considered surprise?
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Sun Jun 27, 2021 11:47 am

    The 3 Troopers watching the junk dispute would be surprised, but the 2 that turned around are not.

    Go ahead and roll initiative, the 3 won't get to act this first round. They didn't drink enough Jawa Juice this morning and are a little slow on the uptake.

    please post combat stat blocks, as usual


    Name
    current\max HP
    AC
    saves
    PP
    any modifiers from spells or effects

    I don't need everything

    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Sun Jun 27, 2021 12:51 pm

    Initiative:

    Bob:

    Roll(1d20)+3:
    14,+3
    Total:17

    AC: 16
    HP: 31
    Med Armor (Breastplate) and Dex, (+2)
    Movement: 30’
    Initiative: +3
    PP: 12
    Saves: Str. and Dex. 4 and 5

    Doug:

    Roll(1d20)+3:
    4,+3
    Total:7

    AC: 16
    HP: 31
    Med Armor (Breastplate) and Dex, (+2)
    Movement: 30’
    Initiative: +3
    PP: 13
    Saves: Wisdom and Charisma: 5 and 2
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Sun Jun 27, 2021 5:40 pm

    Initiative

    Bob 17
    Jawas 12
    Troopers 10
    Doug 7
    Bearded Dude 4



    Bob?
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Sun Jun 27, 2021 7:10 pm

    Bob moves up to I-12 (for some partial cover) and shoots at the ST at M-16.

    One shot and as a free action, his helmet targets that trooper (with Hunter's Mark)

    Roll(1d20)+8:
    15,+8
    Total:23

    If that hits:

    Roll(1d8)+4:
    7,+4
    Total:11

    Hunter's mark damage:

    Roll(1d6)+0:
    5,+0
    Total:5

    16 damage to that trooper.

    Bob is done

    AC: 16
    HP: 31
    Med Armor (Breastplate) and Dex, (+2)
    Movement: 30’
    Initiative: +3
    PP: 12
    Saves: Str. and Dex. 4 and 5

    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Mon Jun 28, 2021 9:44 am

    Chris wrote:Initiative

    Bob 17
    Jawas 12
    Troopers 10
    Doug 7
    Bearded Dude 4


    Bob takes cover in the corner of the cantina and sinks a blaster bolt into the nearest trooper. The trooper clutches his gut and almost drops.

    At 12, the Jawas all take the Dodge action and move for better cover. They want no part in a fire fight.

    At 10, the other 3 troopers realize they are being attacked and join initiative.

    The 2 active troopers run around behind the junk piles to enjoy some cover of their own before returning fire at Bob.


    A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.

    3/4 cover is like an arrow slit

    total cover cannot be targeted at all

    each trooper fires once at Bob, effective AC 18

    Rolling "1d20 +2" 2 times

    1: 8 + 2 = 10
    2: 14 + 2 = 16

    miss and miss


    SW Test Map Star_w12

    Doug is up

    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 10:02 am

    For now, Doug will cast Shield of Faith (+2 to AC) and ignite his lightsaber.

    He will then move to I-16

    Done for now, will use reaction to deflect blaster bolts if needed

    AC: 18 (temp)
    HP: 31
    Med Armor (Breastplate) and Dex, (+2)
    Movement: 30’
    PP:13
    Initiative: +3
    Saves: Wisdom and Charisma: 5 and 2
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Mon Jun 28, 2021 10:08 am

    ok

    just a quick technical note or two....

    Hunter's Mark is a BONUS action to cast. no such thing as a "free action" in 5e

    Shield of Faith is also a bonus action to cast, so Doug still has a main action if he wants to do anything. I would recommend using Dodge to give all attackers Disadvantage, if nothing else

    Bearded dude joins initiative

    go ahead and amend Doug's turn if you want, then Bob is up
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 10:17 am

    sorry, that's what I meant to put for Doug... Dodge. Sorry, still waking up
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Mon Jun 28, 2021 10:54 am

    whit10 wrote:sorry, that's what I meant to put for Doug... Dodge.  Sorry, still waking up

    ok, no problem


    Bob is up
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 11:02 am

    knew I forgot something.... Grenades!!!

    Give me a minute here. Busy morning
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 11:10 am

    let's try this....

    Bob calls out to Doug "let's do this like we did on Dantooine"

    Can you tell me where the guy is that Bob already shot?
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Mon Jun 28, 2021 11:12 am

    wounded trooper is N-19

    I changed his red boarder to a dotted line, instead of a solid line, but its hard to see
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 11:44 am

    ok... thanks!

    Bob will actually move to K-18, he should have a shot at the wounded guy (Colossus slayer in effect)

    shot at that guy

    Roll(1d20)+8:
    18,+8
    Total:26

    if that hits:

    Roll(1d8)+4:
    7,+4
    Total:11

    Colossus slayer damage:
    Roll(1d8)+0:
    6,+0
    Total:6

    Hunter's mark damage:
    Roll(1d6)+0:
    1,+0
    Total:1

    done for now, unless he drops, in which case the Hunter's Mark will move to the guy to his right (N-22)

    done

    AC: 16
    HP: 31
    Med Armor (Breastplate) and Dex, (+2)
    Movement: 30’
    Initiative: +3
    PP: 12
    Saves: Str. and Dex. 4 and 5
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Mon Jun 28, 2021 1:15 pm

    The wounded trooper still has partial cover, as it isn't a clean LoS, but Bob drops him anyways!

    I made a green reticule to represent the Hunter's Mark spell.

    Chris wrote:Initiative

    Bob 17
    Jawas 12
    Troopers 10
    Doug 7
    Bearded Dude 4



    at 12, Jawas continue to move and Dodge in an attempt to stay out of the fight

    at 10, the remaining 4 troopers are up!


    Q-16 has a clear shot at Jedi Doug, at DIS

    Rolling "1d20 +2" 2 times

    1: 4 + 2 = 6
    2: 11 + 2 = 13

    miss!  and not really close

    the other 3 troopers can really only target Bob, sorry Bob

    1 will move adjacent his friend so they can both use Combined Fire (similar to pack tactics) to give himself and his buddy Advantage.  The other will just shoot at Bob

    Combined Fire w\ Auto attack
    Rolling "1d20 +2" 2 times

    1: 14 + 2 = 16
    2: 18 + 2 = 20

    Hit!

    damage  

    Result of the throw of dice "1d10" :

    5  radiant

    Rolling "1d20 +2" 2 times

    1: 8 + 2 = 10
    2: 20 + 2 = 22


    CRIT!

    Result of the throw of dice "2d10" :

    3 + 5 = 8 radiant

    R-21 takes his shot
    Result of the throw of dice "1d20 +2" :

    4 + 2 = 6

    miss!


    map update


    SW Test Map Star_w14

    Doug is up
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 1:27 pm

    so - 13 damage.... since he has DR 2 that's just 9, right??

    l'll take Doug's turn at lunch
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Mon Jun 28, 2021 1:30 pm

    whit10 wrote:so - 13 damage.... since he has DR 2 that's just 9, right??

    l'll take Doug's turn at lunch

    yes sir, 2 off each shot. They got really lucky, lol

    ok, no rush
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 2:39 pm

    Doug needs better spells....

    He will move up L-19 and attempt to deflect any blaster bolts that come towards Bob. Using Reaction/Dodge

    I'm still figuring out how this works with melee guy in a fight with all missile weapons....
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Mon Jun 28, 2021 3:39 pm

    map updated

    SW Test Map Star_w15


    that works, it would give Bob some cover

    or Doug could just advance into melee range with the trooper, say N-20, and take a swing?


    I think what you really want is the Fighting Style called Protection or Interception, available to Fighters and Paladins:


    Interception. When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

    Protection. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.


    Although, against multiple attackers, just acting like living cover, using Dodge might actually be the best option


    Bob is up - remember, he can move, shoot, move in any combination

    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 3:52 pm

    I didn't think he was in close enough range to close and actually attack. But I might have just misread it...


    I'll take Bob's action in just a moment
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 4:52 pm

    Bob will move around the junk pile to M-16 to shoot at the ST at Q-16 (switched HM to him as well)


    Roll(1d20)+8:
    20,+8
    Total:28

    hah! Crit the bastard....

    Damage:

    Roll(2d8)+4:
    6,6,+4
    Total:16

    HM damage:
    Roll(1d6)+0:
    2,+0
    Total:2

    total of 18 damage to that ST

    I forget, if you have movement left, can you move back to cover?
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Mon Jun 28, 2021 5:06 pm

    and oops, there should be another die in there for Hunter's Mark - for the crit....

    Roll(1d6)+0:
    2,+0
    Total:2

    lol... ok, it's 20 damage instead of 18
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Wed Jun 30, 2021 10:31 am

    sorry for the delay, yesterday got busy

    Yes - movement can be taken at any time in relation to actions.

    proper 5e action economy:

    Bonus action - move HM to Q16 target
    15 ft movement to M-16
    Action - attack
    15ft of movement back to K18

    SW Test Map Star_w16
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Wed Jun 30, 2021 10:45 am

    oops, I forgot to mention that 20 damage dropped that other trooper


    Please remember stat blocks!

    Chris wrote:Initiative

    Bob 17
    Jawas 12
    Troopers 10
    Doug 7
    Bearded Dude 4


    Jawas are content in their safety

    Troopers fall back into a defensive position and to grant each other Adv

    They will fire at both Bob and Doug. 2 at Doug and 1 at Bob

    at Doug, he Dodged, so ADV and DIS cancel each other out

    1st trooper
    Rolling "1d20 +2"

    1: 16 + 2 = 18


    2nd trooper
    Rolling "1d20 +2"

    1: 11 + 2 = 13


    at Bob
    Rolling "1d20 +2" 2 times

    1: 3 + 2 = 5
    2: 6 + 2 = 8


    I think that 18 hits, but I can't find a stat block for Doug scratch

    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Wed Jun 30, 2021 11:37 am

    that does hit. It's on the character page but here it is again (sorry about that)

    Doug stat block

    AC: 16
    HP: 31
    Med Armor (Breastplate) and Dex, (+2)
    Movement: 30’
    Initiative: +3
    PP: 13
    Saves: Wisdom and Charisma: 5 and 2
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Wed Jun 30, 2021 11:51 am

    I think he cast SoF too for another +2?

    ok, damage then

    Result of the throw of dice "1d10" :

    5


    Reaction to Deflect\redirect?
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Wed Jun 30, 2021 12:03 pm

    ok, Deflection attempt:

    Roll(1d10)+7:
    7,+7
    Total:14

    so that reduces the damage to 0 and he can redirect it????

    (will note the spell SoF use on next stat block)
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Wed Jun 30, 2021 12:46 pm

    whit10 wrote:ok, Deflection attempt:

    Roll(1d10)+7:
    7,+7
    Total:14

    so that reduces the damage to 0 and he can redirect it????

    (will note the spell SoF use on next stat block)

    correct!
    deflection = d10 + dex + jedi\sith level (monk)
    it uses 1 KI point, hmmm, have to think about this, but I guess 1\level like a monk


    Deflect Missiles - only works against blaster bolts with an activated lightsaber

    Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk total Jedi\Sith level.

    If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki Force point to make a ranged attack with the weapon or piece of ammunition you just caught deflected, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

    Jedi\Sith get 1 Force point per level (just like a Monk gets 1 KI point per level).  These Force points can ONLY be spent on Redirecting blaster bolts, unless you have other classes that have abilities that require KI points

    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Wed Jun 30, 2021 1:22 pm

    ok then, he will use a Ki point (force point) to redirect it back at the guy that fired it.

    Roll(1d20)+5:
    12,+5
    Total:17

    if that hits:

    Roll(1d10)+3:
    8,+3
    Total:11
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Wed Jun 30, 2021 2:01 pm

    I forgot to update the map, doh

    SW Test Map Star_w17

    Doug plays tennis with the blaster bolt but it impacts harmlessly into the junk pile the troopers are using for cover


    Chris wrote:Initiative

    Bob 17
    Jawas 12
    Troopers 10
    Doug 7
    Bearded Dude 4



    Doug is up
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Wed Jun 30, 2021 3:10 pm

    ok, let's try this.... Doug will hold his full action for now and move and act in concert with Bob? I believe that can be done?
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Wed Jun 30, 2021 6:44 pm

    whit10 wrote:ok, let's try this.... Doug will hold his full action for now and move and act in concert with Bob?  I believe that can be done?

    well.... technically that is not really doable in 5e since there isn't a Delay action. You could Ready an Action for when Bob goes, then Doug would interrupt Bob and go ahead of him. I guess. But you can't Ready a Move, only an Action. So Doug would still have to use his Movement now.

    The Troopers go in between Bob and Doug, so effectively, if Doug goes now... only Bearded dude is in between Doug and Bob... so its basically Doug, then Bob anyways. I am not sure what you gain by the mess of Ready.
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Wed Jun 30, 2021 7:53 pm

    I see your point, I also thought that was how it worked but wanted confirmation. No worries

    Doug will move to L-24. He will gaze intently at the ST at Q-24 and shout "Drop!"

    Command - 1st level spell effect

    The target must succeed on a Wisdom saving throw or follow the command on its next turn.
    DC: 13

    Drop - The target drops whatever it is holding and then
    ends its turn.

    Done

    AC: 16
    HP: 31
    Med Armor (Breastplate) and Dex, (+2)
    Movement: 30’
    Initiative: +3
    PP:13
    Saves: Wisdom and Charisma: 5 and 2
    Down 2 1st level spells
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Thu Jul 01, 2021 12:05 pm

    whit10 wrote:
    Command - 1st level spell effect

    The target must succeed on a Wisdom saving throw or follow the command on its next turn.
    DC: 13

    Drop - The target drops whatever it is holding and then
    ends its turn.



    Ok, that plays out on the ST's turn. I gave him a pink hat to remember.

    Bob can go

    SW Test Map Star_w18
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Thu Jul 01, 2021 3:00 pm

    Bob will move to N-24; he will shoot the defenseless trooper. Hehehe

    Roll(1d20)+8:
    5,+8
    Total:13

    ick... get the feeling that might miss.

    But if it doesn't...

    Roll(1d8)+4:
    2,+4
    Total:6

    AC: 16, DR 2
    Armor: Med. Armor w/helmet (same as Breast Plate)
    HP: 36
    Initiative: +4
    Movement: 30’
    PP: 12
    Saves: Dexterity and Strength, 4 and 5
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Fri Jul 02, 2021 1:02 pm

    there is no defenseless trooper

    Chris wrote:
    whit10 wrote:
    Command - 1st level spell effect

    The target must succeed on a Wisdom saving throw or follow the command on its next turn.
    DC: 13

    Drop - The target drops whatever it is holding and then
    ends its turn.



    Ok, that plays out on the ST's turn. I gave him a pink hat to remember.


    that wouldn't affect his AC either way, so its still a miss
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue35/35SW Test Map Empty_bar_bleue  (35/35)
    Action Points:
    SW Test Map Left_bar_bleue0/0SW Test Map Empty_bar_bleue  (0/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  Chris Fri Jul 02, 2021 1:11 pm

    ST that was mind tricked drops his rifle and looks really confused

    The other 2 shuffle around their junk pile to get better shots, 1 at Doug and 1 at Bob, both with ADV, both Auto fire for d10

    at Doug

    Rolling "1d20 +2" 2 times

    1: 5 + 2 = 7
    2: 15 + 2 = 17

    miss, right?  with his SoF he is AC 18 I think


    at Bob

    Rolling "1d20 +2" 2 times

    1: 7 + 2 = 9
    2: 17 + 2 = 19

    hit!

    damage

    Result of the throw of dice "1d10" :

    10 radiant, ouch!


    Bob needs to make a DC10 Concentration check CON SV to maintain his Hunters Mark spell


    If you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain concentration.

    The Difficulty Class (DC) for the concentration check equals 10 or half the damage you take, whichever is higher.













    map updated

    SW Test Map Star_w19

    back to Doug

    note for Bob - his HM does not have a target, I left the reticule out there as a reminder where it was on his last target.  Bonus Action to move it
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Fri Jul 02, 2021 1:42 pm

    right, I forgot to move it... I will take the next turn right around or after lunch. Kinda busy today (until the mid-afternoon, then it should get more relaxed, I hope)
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    SW Test Map Left_bar_bleue19/19SW Test Map Empty_bar_bleue  (19/19)
    Action Points:
    SW Test Map Left_bar_bleue1/0SW Test Map Empty_bar_bleue  (1/0)
    Character Sheet:

    SW Test Map Empty Re: SW Test Map

    Post  whit10 Fri Jul 02, 2021 3:41 pm

    Doug will move up the trooper that he used Command on....

    Lightsaber swing at him:

    Roll(1d20)+5:
    14,+5
    Total:19

    assuming that hits:

    Roll(1d8)+3:
    7,+3
    Total:10

    Doug should be at P-24

    AC: 16 (18 currently)
    HP: 31
    Med Armor (Breastplate) and Dex, (+2)
    Movement: 30’
    Initiative: +3
    PP: 13
    Saves: Wisdom and Charisma: 5 and 2
    down 2 1st level spells

    Sponsored content


    SW Test Map Empty Re: SW Test Map

    Post  Sponsored content


      Current date/time is Fri Apr 26, 2024 8:53 pm