Test Subject 17
aka “Tessie”
Tabaxi
Artificer 4
Battle Smith
Uthgardt Tribe (equivalent)
Str 10
Dex 14
Con 12
Int 18
Wis 12
Cha 8
Initiative 2
Ac 16
Hp 27
Attacks
Long Rifle +7 3d10+5 90’ P. Inf. repeat shot
Hglnd pistl +4 2d8+2. 30’ P
Claws +4 d4+2. M S
Skills:
Athletics 2
Acrobatics 2 np
Arcana 6
Computers 6
Engineering 6
Investigation 6 (11 passive)
Perception 3 (8 passive)
Stealth 4
Survival 3
Sciences 6
Tools:
Thieves tools 5+ (3+)
Tinkers tools. 2+
Smith’s tools. 2+
Munitions kit 2+
Herbalism kit 2+
Gunsmith’s tools 2+
Languages:
Common
Latin (Draconic)
Chinese
Spells
Cantrips 2
Mending
Guidance
1st 3
Heroism
Shield
Cure Wounds
Identify (r)
Detect Magic (r)
Tasha’s Caustic Brew
Arcane Weapon
Alarm (r)
Infusions:
Repeating shot x
Enhanced defense
Armor of tools x
replicate bag of holding
Tabaxi Features:
• Darkvision 60’
• You can double your speed for a turn when you move but must spend a turn not moving before using this again
• You can claw as an unarmed attack for 1d4 slashing damage and can climb with a 20 speed
Outlander Feature:
• Feature: Uthgardt HERITAGE
You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North.
** You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there. Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Artificer Features:
• As an action, use tools to give a tiny object a visual, auditory, or olfactory effect (see rules).
• You learn four infusions which you can use on two objects at once (see rules).
• You can take an hour to make a set of artisan's tools (see rules)
• Artificer Archetype: Battle Smith
• Your magic weapon attacks can use Int for attack/damage
• You can create a magical construct to protect you (see rules)
• starting INT skills Arcana, History, computers, engineering
• Observant: You gain +5 to passive perception and investigation, can read lips, and gain +1 to either Int or Wis
• Lucky:
You have inexplicable luck that can kick in at just the right moment, granting you the following benefits: Luck Points. You have a number of Luck Points equal to your Proficiency Bonus. You can spend the points on the benefits below, and you regain your expended Luck Points when you finish a Long Rest.* Advantage. Immediately after you roll a d20 for a d20 Test,* you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
Dolman and Pelisse (equivalent) 14
Jaeger Rifle 41.5
Highland pistol 5
thieves' tools mw 2.5
Tinkers tools 5
Smiths tools 2
Munitions kit 2.5
Herbalism kit .5
dungeoneer's pack 12
set of traveler's clothes 2
Cross belt 1
Grenades (3) 6
Ammunition (20) 1
bullet starter 2.5
Vent picks (2) 2
Water skin .2
Sacks (2) .02
2 silver
8 copper.
aka “Tessie”
Tabaxi
Artificer 4
Battle Smith
Uthgardt Tribe (equivalent)
Str 10
Dex 14
Con 12
Int 18
Wis 12
Cha 8
Initiative 2
Ac 16
Hp 27
Attacks
Long Rifle +7 3d10+5 90’ P. Inf. repeat shot
Hglnd pistl +4 2d8+2. 30’ P
Claws +4 d4+2. M S
Skills:
Athletics 2
Acrobatics 2 np
Arcana 6
Computers 6
Engineering 6
Investigation 6 (11 passive)
Perception 3 (8 passive)
Stealth 4
Survival 3
Sciences 6
Tools:
Thieves tools 5+ (3+)
Tinkers tools. 2+
Smith’s tools. 2+
Munitions kit 2+
Herbalism kit 2+
Gunsmith’s tools 2+
Languages:
Common
Latin (Draconic)
Chinese
Spells
Cantrips 2
Mending
Guidance
1st 3
Heroism
Shield
Cure Wounds
Identify (r)
Detect Magic (r)
Tasha’s Caustic Brew
Arcane Weapon
Alarm (r)
Infusions:
Repeating shot x
Enhanced defense
Armor of tools x
replicate bag of holding
Tabaxi Features:
• Darkvision 60’
• You can double your speed for a turn when you move but must spend a turn not moving before using this again
• You can claw as an unarmed attack for 1d4 slashing damage and can climb with a 20 speed
Outlander Feature:
• Feature: Uthgardt HERITAGE
You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North.
** You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there. Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Artificer Features:
• As an action, use tools to give a tiny object a visual, auditory, or olfactory effect (see rules).
• You learn four infusions which you can use on two objects at once (see rules).
• You can take an hour to make a set of artisan's tools (see rules)
• Artificer Archetype: Battle Smith
• Your magic weapon attacks can use Int for attack/damage
• You can create a magical construct to protect you (see rules)
• starting INT skills Arcana, History, computers, engineering
• Observant: You gain +5 to passive perception and investigation, can read lips, and gain +1 to either Int or Wis
• Lucky:
You have inexplicable luck that can kick in at just the right moment, granting you the following benefits: Luck Points. You have a number of Luck Points equal to your Proficiency Bonus. You can spend the points on the benefits below, and you regain your expended Luck Points when you finish a Long Rest.* Advantage. Immediately after you roll a d20 for a d20 Test,* you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
Dolman and Pelisse (equivalent) 14
Jaeger Rifle 41.5
Highland pistol 5
thieves' tools mw 2.5
Tinkers tools 5
Smiths tools 2
Munitions kit 2.5
Herbalism kit .5
dungeoneer's pack 12
set of traveler's clothes 2
Cross belt 1
Grenades (3) 6
Ammunition (20) 1
bullet starter 2.5
Vent picks (2) 2
Water skin .2
Sacks (2) .02
2 silver
8 copper.
Last edited by navyik on Wed Jan 31, 2024 11:20 pm; edited 18 times in total