tracking world ideas...
5e + N&C rules for guns (modified as needed)
Chris GM until June-ish, transition to Alan
post-apocalyptic world with a magic “awakening” ala Shadowrun
actual Earth
post apocalyptic world that is less dystopian and more like a Wild West - catastrophic environmental collapse, ill timed with some kind of solar electromagnetic disruption, has driven humanity away from centers of population into wilderness regions where most technology was unsalvageable
A rifts like world where any scape or scope can be encountered from one region to another.
actual magic, as per Shadow Run (not Tech magic)
awakening could be virus-based. A series of pandemics (which also contributed to the societal collapse) led to a massive decline in the population (shoutout to 12 Monkeys), but also uncovered a select few who developed magical acumen from a combination of experimental treatments and genetic mutations.
100 years past the breakdown is about right. Enough time for most (but not all) tech and machines to be destroyed and new tribes & communities to form, but still a generational connection to the before-times.
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suggestion for races
no elves, dwarves, halflings, gnome, orcs
human
mutant - Tiefling, Changeling, Shifter, Goliath, simic hybrid, firbolg (near human but with some racial differences)
awakened - tabaxi, kenku, lizardfolk, minotaur, harengon, tortle, leonin, loxodon, bugbear, etc
let me know if anyone has a problem with a specific race, ie it just ruins your fun to imagine sentient Rabbit-folk because you can't get Bugs Bunny out of your head. we can just scratch off objectionable races
5e + N&C rules for guns (modified as needed)
Chris GM until June-ish, transition to Alan
post-apocalyptic world with a magic “awakening” ala Shadowrun
actual Earth
post apocalyptic world that is less dystopian and more like a Wild West - catastrophic environmental collapse, ill timed with some kind of solar electromagnetic disruption, has driven humanity away from centers of population into wilderness regions where most technology was unsalvageable
A rifts like world where any scape or scope can be encountered from one region to another.
actual magic, as per Shadow Run (not Tech magic)
awakening could be virus-based. A series of pandemics (which also contributed to the societal collapse) led to a massive decline in the population (shoutout to 12 Monkeys), but also uncovered a select few who developed magical acumen from a combination of experimental treatments and genetic mutations.
100 years past the breakdown is about right. Enough time for most (but not all) tech and machines to be destroyed and new tribes & communities to form, but still a generational connection to the before-times.
_____________________________________________________________________
suggestion for races
no elves, dwarves, halflings, gnome, orcs
human
mutant - Tiefling, Changeling, Shifter, Goliath, simic hybrid, firbolg (near human but with some racial differences)
awakened - tabaxi, kenku, lizardfolk, minotaur, harengon, tortle, leonin, loxodon, bugbear, etc
let me know if anyone has a problem with a specific race, ie it just ruins your fun to imagine sentient Rabbit-folk because you can't get Bugs Bunny out of your head. we can just scratch off objectionable races