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5 posters
Episode I, chapter 1
whit10- Posts : 6622
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- Post n°101
Re: Episode I, chapter 1
no doubt
Robyo- Posts : 3587
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- Post n°102
Re: Episode I, chapter 1
Chris wrote:
Initiative Order:
T'son 21
Daxx 16
Rakhu 15
Probe Droid 14
Sharn 6
Please reference the "Fighting for Flak" thread for the combat map
SHARN is up
Not sure which thread to respond in.
Sharn will hold his action. Trigger to action: if the droid approaches his hex.
What is Irwin doing? Hopefully hiding. Do I control him in combat?
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- Post n°103
Re: Episode I, chapter 1
T'son is holding his action, Ion pistol at the ready.
Trigger - scout/probe apears to react to any party members, signal, or attack. I'll let you know if/when Tson takes action.
Trigger - scout/probe apears to react to any party members, signal, or attack. I'll let you know if/when Tson takes action.
Chris- Posts : 9518
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- Post n°104
Re: Episode I, chapter 1
Chris wrote:
Initiative Order:
T'son 21
Daxx 16 *9 rds of EA*
Rakhu 15
Probe Droid 14
Sharn 6 *1 rd of EA*
Please reference the "Fighting for Flak" thread for the combat map
Please post here
Ok, since both Sharn and T'son are trying to use a special Delay\Ready, I think we need to briefly go over those rules, since neither were stated corrected, at least by SW rules
please check "house rules" thread for the copy\paste
it sounded like you both wanted to "Ready" an action, since you both listed the "trigger" condition, but neither of you stated specifically what action you would take when the "trigger" occured, which you must do in order to Ready.
If you want to be able to choose your new action, then there is no "trigger" needed, you just delay, but your action occurs AFTER someone else's, you can't interrupt, like with a Ready.
Remember Delay lowers your initiative permanently. Sharn cannot actually Delay, since he is already the end of the round, his action would simply be lost for this round. He can Ready, since he is spending the attack action to ready in rd 1, to possibly act at some point in rd 2 before his next action (at 6).
Matt and Rob, please adjust your stated intent for your action.
Since both sound like they are going to Ready or Delay - Daxx you can state your action as well.
Robyo- Posts : 3587
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- Post n°105
Re: Episode I, chapter 1
Sharn will be ready. If the droid approaches him, he will use the force: Enhance Ability. He is also ready to move if anything happens.
Chris- Posts : 9518
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- Post n°106
Re: Episode I, chapter 1
Robyo wrote:Sharn will be ready. If the droid approaches him, he will use the force: Enhance Ability. He is also ready to move if anything happens.
perfecto!
(but I think there can only be 1 trigger, the droid approaching, at which time he can use EA and move if you wish)
T'son is up
Daxx is on Deck
Rakhu in the hole
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- Post n°107
Re: Episode I, chapter 1
If I am reading this correctly, the "ready" acts as an interupt?
T'son will "ready" an attack action. Trigger - if the scout/probe acts towards any of the party members (appears to detect them, attacks them, etc)
Is this stated correctly?
T'son will "ready" an attack action. Trigger - if the scout/probe acts towards any of the party members (appears to detect them, attacks them, etc)
Is this stated correctly?
Chris- Posts : 9518
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- Post n°108
Re: Episode I, chapter 1
MAS wrote:If I am reading this correctly, the "ready" acts as an interupt?
T'son will "ready" an attack action. Trigger - if the scout/probe acts towards any of the party members (appears to detect them, attacks them, etc)
Is this stated correctly?
Correct.
A delay is a general type action, wait and see what happens, then I will decide. So you pay for that by moving down in Initiative order permanently, but you have more freedom to act. However you jump back into initiative only after someone has completed their action.
For instance, you don't want to provoke an AoO running past the Minotaur to get to the evil wizard behind him. So you wait for your friends to kill the Mino, then you take your full turn when you have a clear path.
A "readied" action is very specific and costs your attack action to set it. Yes, you can move and set a readied action.
For instance, all the rebel guys on Leia's ship set readied actions to blast whoever (Stormtroopers) came through the door of the blockade runner. So after the explosion, the rebels (in game terms) would have gotten to shoot as the Imps moved through the door - after their move (trigger action) but before their attack. I think of "cover fire" as a prime example of a readied action.
I assume by attack action, you mean, you will fire your Ion pistol at the probe droid?
T'son is essentially setting a cover fire readied action, fire on probe droid if it alerts to anyone in the party.
whit10- Posts : 6622
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- Post n°109
Re: Episode I, chapter 1
Chris, does the foliage or whatever that's in front of my guy provide any cover?
Chris- Posts : 9518
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- Post n°110
Re: Episode I, chapter 1
whit10 wrote:Chris, does the foliage or whatever that's in front of my guy provide any cover?
no, you are the only one that did not take cover or hide last turn
whit10- Posts : 6622
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- Post n°111
Re: Episode I, chapter 1
in that case, I'll move up next to the sarge, quiet like.
Stealth check:
Roll(1d20)+7:
16,+7
Total:23
Stealth check:
Roll(1d20)+7:
16,+7
Total:23
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- Post n°112
Re: Episode I, chapter 1
"assume by attack action, you mean, you will fire your Ion pistol at the probe droid? T'son is essentially setting a cover fire readied action, fire on probe droid if it alerts to anyone in the party."
Correct.
Correct.
Chris- Posts : 9518
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- Post n°113
Re: Episode I, chapter 1
whit10 wrote:in that case, I'll move up next to the sarge, quiet like.
Stealth check:
Roll(1d20)+7:
16,+7
Total:23
Daxx appears to have made it next to Rakhu unnoticed. There was no visible reaction from the Probe droid.
Rakhu is up
navyik- Posts : 5040
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- Post n°114
Re: Episode I, chapter 1
Rakhu eases the silenced slug pistol out of its holster. Stealth 18. He will also ready an attack action in the event the probe gets jumpy.
Chris- Posts : 9518
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- Post n°115
Re: Episode I, chapter 1
navyik wrote:Rakhu eases the silenced slug pistol out of its holster. Stealth 18. He will also ready an attack action in the event the probe gets jumpy.
Rakhu's action also seems to go unnoticed. (sucky probot dice!!! I have rolled against EVERY stealth check, with a +7, couldn't beat ya all once.... need better droids)
The Probe moves another 20m off the map (to the right), its top spinning as it goes.
end of encounter, unless anyone wants to take an action?
*you get the same XP credit for successfully passing the Probe as you would have for killing it
T'son estimates that you are still 100m-200m down hill from your target destination. If anyone has macrobinoculars or a scope, you can make a Perception check to search for the bunker. The trees to thin out as it goes up in elevation.
Robyo- Posts : 3587
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- Post n°116
Re: Episode I, chapter 1
Perception check with electrobinoculars:
7+18 = 25
7+18 = 25
Chris- Posts : 9518
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- Post n°117
Re: Episode I, chapter 1
Robyo wrote:Perception check with electrobinoculars:
7+18 = 25
nice roll!
Sharn can see the following scene through his macros.
" />
Based on the terrain (not all realized in the picture) this is the general approach the heroes are going to have to use. It looks to Sharn like there is a possible path up the left side or the right side or middle, but the map represents the usable terrain. Off the map is steep, sharp rocks that are impassible. The big rock base that the gun sits on actually wraps around the mountain top and extends to both sides equally.
Sharn can focus in a bit more on the left and right sides and see the following
Left side - looks like a Garindan (lt) and a Trandoshan, the racial enemy of wookies (rt) standing near a speeder bike
Right side - looks like a human working on a downed droid, with another droid standing nearby
" />
In all images, the down trees look to represent about partial\half cover and the bushes 1/4 cover and the rocks would be full cover if you got behind them. No one seems to have been alerted at this time.
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- Post n°118
Re: Episode I, chapter 1
Question -
Does the Force power "illusion" work on Droids? Or would Force mind powers only work on the "living" ?
Does the Force power "illusion" work on Droids? Or would Force mind powers only work on the "living" ?
navyik- Posts : 5040
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- Post n°119
Re: Episode I, chapter 1
Rakhu signals to quietly group up in cover. He will get out his binoculars too. So he can intelligently discuss the options. 16+10=26 (-1 for every 20 meters beyond the first 20).
"Looks like a fight no matter how we approach. Stealth can make a frontal assault look mighty clever," he whispers. "I could draw fire while... uh... daxx? Daxx gets close enough to make the cut." Then to t'son and sharn," who is better with a rifle," offering the firelance/grenade combo.
"Looks like a fight no matter how we approach. Stealth can make a frontal assault look mighty clever," he whispers. "I could draw fire while... uh... daxx? Daxx gets close enough to make the cut." Then to t'son and sharn," who is better with a rifle," offering the firelance/grenade combo.
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- Post n°120
Re: Episode I, chapter 1
"I agree, we can lay down some serious cover, keep them occupied while Dax disables the guns. I humbly reccomend we spread out, attempt to move into throwing range, and initate with a wave of consuion grenades. From there, we use our weapons and.....other talents to remove the threat to Dax."
"I am moederately skilled with rifles, and would gladly borrow one should you be able to spare it"
"I am moederately skilled with rifles, and would gladly borrow one should you be able to spare it"
whit10- Posts : 6622
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- Post n°121
Re: Episode I, chapter 1
"sounds like a plan... and they said being a Jedi wasn't supposed to be fun"
Chris- Posts : 9518
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- Post n°122
Re: Episode I, chapter 1
MAS wrote:Question -
Does the Force power "illusion" work on Droids? Or would Force mind powers only work on the "living" ?
I am at work, so I will need to dig a little bit into the rule books when I get home, but my initial reaction is that Illusion\Affect Mind does not affect droids. Most notable movie reference is that Qui-gonn couldn't get past the lowest level Trade Federation droids in Ep1, trying to get Amidala to Courscant. "where are you taking them? uh, wait, that does not compute"
Remember, i am not giving DS points for damage dealing use of force powers, but in the traditional rule-set, that was always a nice counter balance - you didn't get DS points for using the Force against droids, since they are not living things. thus they explain all the Force Strike usage by Qui-gonn and Obi Wan in Ep1, which would have otherwise drawn DS points.
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Re: Episode I, chapter 1
Roger, that sounds reasonable.
Chris- Posts : 9518
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- Post n°124
Re: Episode I, chapter 1
I will update a new battle map when I get home, but it is roughly 20-25 hexes from the bottom of the map to the doors (40-50m), going uphill.
It sounds like you guys have a rough plan, when you see the map, think of it like a Close Combat game - you can make your initial deployment anywhere along the bottom of the map, within. If you want to start "in stealth", I will need an initial Stealth check along with your initiative roll. I will give them all a Perception check to see if they are surprised or not. If no one notices you all, you will all get a surprise attack action to start, then go into regular initiative.
It sounds like you guys have a rough plan, when you see the map, think of it like a Close Combat game - you can make your initial deployment anywhere along the bottom of the map, within. If you want to start "in stealth", I will need an initial Stealth check along with your initiative roll. I will give them all a Perception check to see if they are surprised or not. If no one notices you all, you will all get a surprise attack action to start, then go into regular initiative.
whit10- Posts : 6622
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- Post n°125
Re: Episode I, chapter 1
the rule book states that only Alter skills affect droids and only these skills in particular: Drain Energy, Force Strike, Force Lightning and Move Object.
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- Post n°126
Re: Episode I, chapter 1
whit10 wrote:the rule book states that only Alter skills affect droids and only these skills in particular: Drain Energy, Force Strike, Force Lightning and Move Object.
Thanks for looking it up Josh - I was otherwise occupied.
whit10- Posts : 6622
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- Post n°127
Re: Episode I, chapter 1
cool man, just sitting here transcribing an interview... one of the more monotonousness things that I occasionally have to do.
navyik- Posts : 5040
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- Post n°128
Re: Episode I, chapter 1
Launcher range is 30' if u can use it. "I will flank left and cover, t'son up center with grenades, the rest loop wide right to the gun."
Chris- Posts : 9518
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- Post n°129
Re: Episode I, chapter 1
whit10 wrote:cool man, just sitting here transcribing an interview... one of the more monotonousness things that I occasionally have to do.
ugh, me too..... 3 hrs of cop and client, with cop doing 90% of talking
Chris- Posts : 9518
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- Post n°130
Re: Episode I, chapter 1
navyik wrote:Launcher range is 30' if u can use it. "I will flank left and cover, t'son up center with grenades, the rest loop wide right to the gun."
I like it!
whit10- Posts : 6622
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Re: Episode I, chapter 1
and just so everyone knows, I have all the books (that I have anyway) on my external drive and I take it to work. Can usually look up most rule questions
Chris- Posts : 9518
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Re: Episode I, chapter 1
whit10- Posts : 6622
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Re: Episode I, chapter 1
lol... actually, it was done by accident. Normally, I only carry what's important on that drive: music!
navyik- Posts : 5040
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- Post n°134
Re: Episode I, chapter 1
Chris wrote:navyik wrote:Launcher range is 30' if u can use it. "I will flank left and cover, t'son up center with grenades, the rest loop wide right to the gun."
I like it!
Kind of a bootleg option pitch right.
I have the books on my smartphone. Intentionally...
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Re: Episode I, chapter 1
Hey guys - Just word that I travel out to VA tomorrow. I have to finsih packing and spend time with Nic tonight, and will be in the air all day tomorrow. I should be able yto post again after I get in to the hotel tomorrow night. Word.
whit10- Posts : 6622
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- Post n°136
Re: Episode I, chapter 1
They must've gotten the money then?
Chris- Posts : 9518
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Re: Episode I, chapter 1
MAS wrote:Hey guys - Just word that I travel out to VA tomorrow. I have to finsih packing and spend time with Nic tonight, and will be in the air all day tomorrow. I should be able yto post again after I get in to the hotel tomorrow night. Word.
why don't you give me an initiative roll before you go and confirm if you are going up the middle, as Rakhu suggested.
and whether or not you are taking the launcher
and if you want to start hidden, give me a stealth roll, I will find a suitable hiding spot on the overhead map at home for ya, somewhere in the middle
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- Post n°138
Re: Episode I, chapter 1
for that matter, everyone else can do that as well....
initiative
confirm side you want to start on
stealth roll if starting from hiding
any weapons drawn, ability enhancers used the rd before you start, etc
I am giving you a chance to start as you want, since you are going uphill, against superior numbers
remember Sharn and Daxx are already -3 vit for their EA buffs from the last fight, moments ago
initiative
confirm side you want to start on
stealth roll if starting from hiding
any weapons drawn, ability enhancers used the rd before you start, etc
I am giving you a chance to start as you want, since you are going uphill, against superior numbers
remember Sharn and Daxx are already -3 vit for their EA buffs from the last fight, moments ago
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- Post n°139
Re: Episode I, chapter 1
T'son will take the launcher (but I need to look it up so I know what it is, I am not seeing any "launcher" in the Core book, ALAN - where did you find it?) and go up the middle.
Initiative -
Result of the throw of dice "1d20 +6" :
17 + 6 = 23
Stealth -
Result of the throw of dice "1d20 +6" :
15 + 6 = 21
Carrying "launcher" slung - stun grenade in each hand. Until I find out what this "launcher" is.
Initiative -
Result of the throw of dice "1d20 +6" :
17 + 6 = 23
Stealth -
Result of the throw of dice "1d20 +6" :
15 + 6 = 21
Carrying "launcher" slung - stun grenade in each hand. Until I find out what this "launcher" is.
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- Post n°140
Re: Episode I, chapter 1
I think it is just a grenade launcher, that increases the effective range of grenades, to avoid the brutal range penalties
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Re: Episode I, chapter 1
Ok, cool - so does it require seperate ammo, or does it launch standard grenades? And if so, rate of fire, reload, etc?
Chris- Posts : 9518
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Re: Episode I, chapter 1
MAS wrote:Ok, cool - so does it require seperate ammo, or does it launch standard grenades? And if so, rate of fire, reload, etc?
probably just standard grenades, but not 100%
let's see if our guys with all the books can help. Rakhu probably has grenades to fit if it is not standard. Capacity would be good to know as well, I suppose
there is no RoF, that is based on your BAB and feats
reload is also a standard move action, unless you have any special feats
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Re: Episode I, chapter 1
Found them - p34 of Arms and EQ guide. Just need to know what model this one is.
T'son will be carrying the launcher as his main "in hand" weapon.
FYI - my intent is to open with a grenade (explosive, not stun) against the left flank elements. Reasoning - that is 2 red PAX (enemy personel, friendlies are blue) AND a speeder in one close clump. Itd be nice to neutralize the mobility in the first round, we dont want that speeder mobile.
Any objections?
Reading "Raku" sheet - is this the Firelance Rifle?
T'son will be carrying the launcher as his main "in hand" weapon.
FYI - my intent is to open with a grenade (explosive, not stun) against the left flank elements. Reasoning - that is 2 red PAX (enemy personel, friendlies are blue) AND a speeder in one close clump. Itd be nice to neutralize the mobility in the first round, we dont want that speeder mobile.
Any objections?
Reading "Raku" sheet - is this the Firelance Rifle?
navyik- Posts : 5040
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- Post n°144
Re: Episode I, chapter 1
MAS wrote:Found them - p34 of Arms and EQ guide. Just need to know what model this one is.
T'son will be carrying the launcher as his main "in hand" weapon.
FYI - my intent is to open with a grenade (explosive, not stun) against the left flank elements. Reasoning - that is 2 red PAX (enemy personel, friendlies are blue) AND a speeder in one close clump. Itd be nice to neutralize the mobility in the first round, we dont want that speeder mobile.
Any objections?
Reading "Raku" sheet - is this the Firelance Rifle?
Yes to firelance. There is only one grenade launcher in the book small enough to mount on it. I recall it is obvious... i think...
navyik- Posts : 5040
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- Post n°145
Re: Episode I, chapter 1
Initiative 14+5=19
Stealth 15+10=25
Stealth 15+10=25
whit10- Posts : 6622
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Re: Episode I, chapter 1
Initiative and Stealth checks for Daxx
Initiative:
Roll(1d20)+6:
15,+6
Total:21
Stealth:
Roll(1d20)+7:
17,+7
Total:24
Initiative:
Roll(1d20)+6:
15,+6
Total:21
Stealth:
Roll(1d20)+7:
17,+7
Total:24
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Re: Episode I, chapter 1
is this it? I imagine the launcher is fully loaded?
navyik- Posts : 5040
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Re: Episode I, chapter 1
Sorry. Frags. And yes, loaded.
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°149
Re: Episode I, chapter 1
Sharn will sneak his way up left towards the speeder bike. Hiding behind cover as he moves.
"...the Left side - looks like a Garindan (lt) and a Trandoshan, the racial enemy of wookies (rt) standing near a speeder bike"
Sharn's plan is to accompany Daxx , and assist where necessary to disable the tower. First though, he must deal with the hated Trandoshan. Perhaps the speeder bike will also come in handy? He still has on his combat gloves.
Enhance Ability (Dex): 7+16= 23... +4 DEX (+2 mod)
Initiative: 0+10+2= 12
Stealth Check: 2+9+2= 13
Spend a Force Point: 2d6= 5
Final Stealth: 2+9+2+5= 18
Sharn is behind the bush, waiting his turn to tear the Trandoshan a new one.
"...the Left side - looks like a Garindan (lt) and a Trandoshan, the racial enemy of wookies (rt) standing near a speeder bike"
Sharn's plan is to accompany Daxx , and assist where necessary to disable the tower. First though, he must deal with the hated Trandoshan. Perhaps the speeder bike will also come in handy? He still has on his combat gloves.
Enhance Ability (Dex): 7+16= 23... +4 DEX (+2 mod)
Initiative: 0+10+2= 12
Stealth Check: 2+9+2= 13
Spend a Force Point: 2d6= 5
Final Stealth: 2+9+2+5= 18
Sharn is behind the bush, waiting his turn to tear the Trandoshan a new one.
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°150
Re: Episode I, chapter 1
you read my mind. lol...
moving stealthily (moving in stealth is half normal movement btw) towards the speeder bike.
moving stealthily (moving in stealth is half normal movement btw) towards the speeder bike.
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