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    The Hunters Hunted

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    Chris

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    The Hunters Hunted

    Post  Chris on Wed Nov 13, 2013 8:06 pm



    As the heat of the day begins to wane, the heroes enter the desert canyon.  The steep walls offer some relief from the rays of the star M'dweshuu.  Large carrion birds fly overhead, surfing on the thermals from the canyon.


    navyik wrote:Prisoners, sharn, daxx, tson, thanna, rakhu.  Get the melee guys close enough to fight.  If u want we can swap tson and rakhu.
    The prisoners glare at their captors for being used as hobbled bait, but proceed without audible protest as if their fear of the Wookie is greater than that of the Tuskbeasts.  The canyon twists and turns and seems to be getting narrower as you proceed.



    As you come around the next bend, everyone make a Perception check please

    Duros  Roll(1d20)+4:
    15,+4
    Total:19

    HumanRoll(1d20)+4:
    3,+4
    Total:7
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    Re: The Hunters Hunted

    Post  whit10 on Wed Nov 13, 2013 8:14 pm

    Daxx Perception:

    Roll(1d20)+3:
    9,+3
    Total:12

    pfft... shocking
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    Re: The Hunters Hunted

    Post  Robyo on Wed Nov 13, 2013 9:14 pm

    Sharn perception check:
    7+18=25
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    Re: The Hunters Hunted

    Post  MAS on Thu Nov 14, 2013 12:01 am

    tson perception -

    Result of the throw of dice "1d20 +11" :

    9 + 11 = 20
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    Re: The Hunters Hunted

    Post  navyik on Thu Nov 14, 2013 12:54 am

    12+9=21

    cyclops 
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    Re: The Hunters Hunted

    Post  MAS on Thu Nov 14, 2013 1:53 am

    Tson is thinking to himself....

    (how "noble" to spare the prisoners their lives....to instead hobble them and use them as bait. A clean death would have been less cruel and more sane...)
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    Re: The Hunters Hunted

    Post  Chris on Thu Nov 14, 2013 12:24 pm

    Marching order:

    Revis, Human, hobbled  (yes Alan, THAT captured Revis)
    Talib, Duros, hobbled
    Sharn
    Daxx
    T'son
    Thana
    Rakhu


    As Revis and Talib round the bend, as seen above, all but Sharn lose line of sight on them.  Sharn spots 2 hidden Tuskbeasts crouching on the back side of the rocks as he rounds the bend.  The captives seem oblivious to the stealthy predators.  Rakhu perhaps hears a slight rustling of rocks or maybe smells something, though he has no line of sight.

    SURPRISE ROUND!

    Everyone can go ahead and roll initiative, but only Sharn and Rakhu will get a partial action during the surprise round, along with the Tuskbeasts.   Everyone else is effectively "off the map" until the bottleneck clears out.  The purple images are those same dark purple crystals that you saw in the desert with the Spine Dragon.  They are growing\sticking out of the sandy floor of the canyon or on the rocks themselves.



    study I am not 100% happy with the map, I have been trying to underlay letters\numbers, but it wasn't working right.  I will keep trying!
    Those white "v" you see are nothing, they are embedded on the desert canyon image and I can't get rid of them



    Tuskbeast initiative 16
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    Re: The Hunters Hunted

    Post  whit10 on Thu Nov 14, 2013 12:32 pm

    Daxx initiative:

    Roll(1d20)+3:
    4,+3
    Total:7

    pfft, guess I'm last. lol (thanks for jinxing my dice, Chris!)
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    Re: The Hunters Hunted

    Post  Robyo on Thu Nov 14, 2013 6:17 pm

    I thought Irwin was scouting ahead. He has wings and a comm-link. He didn't see anything or report?

    Sharn initiative:
    0+11=11

    Sharn will stay where he is, crouch down for Total Defense (+4).
    "Growllarr vandanoor Tusshamuuuhsra moghana!" {Everyone be ready, tuskbeasts are approaching!}
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    Re: The Hunters Hunted

    Post  Chris on Thu Nov 14, 2013 6:21 pm

    Robyo wrote:I thought Irwin was scouting ahead. He has wings and a comm-link. He didn't see anything or report?

    Sharn initiative:
    0+11=11

    Sharn will stay where he is, crouch down for Total Defense (+4).
    "Growllarr vandanoor Tusshamuuuhsra moghana!" {Everyone be ready, tuskbeasts are approaching!}
    There was no perception check for Irwin, but go ahead and make one now if you want him to act. The tuskbeasts are hiding in the rocks, so he would still need to beat their stealth checks to see them. Also, let me know where you want Irwin on the map and a relative height of how high he is flying.
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    Re: The Hunters Hunted

    Post  whit10 on Thu Nov 14, 2013 6:47 pm

    we could just drop a thermal detonator on them from Irwin?
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    Re: The Hunters Hunted

    Post  Chris on Thu Nov 14, 2013 6:56 pm

    whit10 wrote:we could just drop a thermal detonator on them from Irwin?
    and hope it doesn't bring the canyon walls down on your heads
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    Re: The Hunters Hunted

    Post  Robyo on Thu Nov 14, 2013 6:57 pm

    Irwin's perception:
    4+16=20

    It would be flying approx 10 meters forward of the party. And high over the canyon so as not to be pounced on by wild beasts. Tracking for movement with camera eyes.
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    Re: The Hunters Hunted

    Post  navyik on Thu Nov 14, 2013 7:16 pm

    Sounds like i have an action but cannot use it due to confined space? (Note to self, ask for passage dimensions before confirming marching order). If rakhu CAN move through friendly hexes, he will do so.
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    Re: The Hunters Hunted

    Post  whit10 on Thu Nov 14, 2013 7:23 pm

    Didn't know that thermal detonators were the same as seismic charges placed so that they could blow up rock... LMAO
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    Re: The Hunters Hunted

    Post  MAS on Thu Nov 14, 2013 11:39 pm

    Init -

    Result of the throw of dice "1d20 +2" :

    3 + 2 = 5
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    Re: The Hunters Hunted

    Post  whit10 on Fri Nov 15, 2013 11:45 am

    so, nothing says we actually have to fight these things... just get past them. Ideas as to how to just scare them off? (I'm trying to figure a way out of this with force powers)
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    Re: The Hunters Hunted

    Post  MAS on Fri Nov 15, 2013 12:13 pm

    Is there anything that eats tuskbeast? A natural predator? Would the spine dragon thing be appropriate for that?
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    Re: The Hunters Hunted

    Post  navyik on Fri Nov 15, 2013 12:26 pm

    " i have a jug of bantha piss..."scratch 
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    Re: The Hunters Hunted

    Post  Chris on Fri Nov 15, 2013 12:42 pm

    Robyo wrote:Irwin's perception:
    4+16=20
    It would be flying approx 10 meters forward of the party. And high over the canyon so as not to be pounced on by wild beasts. Tracking for movement with camera eyes.
    Ok, good that was what I had in mind too, so I wasn't misunderstanding you.  High over the canyon, looking down, Irwin can't see the tuskbeasts hiding in small caves until they pounce.

    navyik wrote:Sounds like i have an action but cannot use it due to confined space? (Note to self, ask for passage dimensions before confirming marching order).  If rakhu CAN move through friendly hexes, he will do so.
    The canyon just got narrower around this bend, which raises the question in Rakhu's mind of whether the TBs are intelligent enough or if its just coincidence that they chose this as their ambush spot.

    I believe that you can pass through friendly hexes, if the others are willing.  Each hex is 2m\6ft across, so there is room to run by someone.  Remember you have only a 1 standard action during the surprise round.

    whit10 wrote:Didn't know that thermal detonators were the same as seismic charges placed so that they could blow up rock... LMAO
    good grief, how many times do we go over this - they are not grenades, they create an expanding fusion-type reaction that destroys everything in a confined sphere, which is why I think they are more like demolitions, but they can be thrown.  So if you vaporize 8m of rocks somewhere down the wall, what do you think happens to the rock above it when there is nothing to support its weight?

    navyik wrote:" i have a jug of bantha piss..."scratch
    I have been waiting to see what you did with that....
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    Re: The Hunters Hunted

    Post  whit10 on Fri Nov 15, 2013 12:47 pm

    Dude, I was KIDDING!! Sheesh, lighten up
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    Re: The Hunters Hunted

    Post  Chris on Fri Nov 15, 2013 1:05 pm

    Initiative:

    Tuskbeasts 16
    Sharn\Irwin 11
    Revis + Duros 8
    Daxx 7
    T'son 5

    still waiting on Rakhu
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    Re: The Hunters Hunted

    Post  MAS on Fri Nov 15, 2013 9:19 pm

    MAS wrote:Is there anything that eats tuskbeast? A natural predator? Would the spine dragon thing be appropriate for that?
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    Re: The Hunters Hunted

    Post  Chris on Fri Nov 15, 2013 9:27 pm

    MAS wrote:
    MAS wrote:Is there anything that eats tuskbeast? A natural predator? Would the spine dragon thing be appropriate for that?
    not really, that's why they are apex predators, spine dragons are super rare and only in the deep desert not rocky canyons (they can't sand-swim)
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    Re: The Hunters Hunted

    Post  MAS on Fri Nov 15, 2013 9:49 pm

    roger - thanks
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    Re: The Hunters Hunted

    Post  navyik on Sat Nov 16, 2013 9:49 am

    2+5=7
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    Re: The Hunters Hunted

    Post  Chris on Sat Nov 16, 2013 12:05 pm

    Chris wrote:Initiative:

    Tuskbeasts 16
    Sharn\Irwin 11
    Revis + Duros 8
    Rakhu 7 (dex)
    Daxx 7
    T'son 5

    Surprise round - partial actions

    As the party rounds the blind bend in the canyon, Sharn catches a quick flash of movement from behind some rocks to his right.  A Tuskbeast lunges (2m step) out of its ambush spot and bites down on the legs of the unsuspecting Revis!

    A second creature lunges at Duros, but somehow the techie's luck saves him.

    The human cries out in pain and there is an audible CRACK as his femurs collapse under the pressure of the beast's powerful jaws.  Revis is half the man he was a moment ago (never healed after the fight).

    Talib squeals in fear and tries to run.  Unfortunately, he forgot that he was hobbled by his captors and he falls over.  He squirms and crawls in a panic away from the monster eating his friend.  He makes it about 2m.

    Robyo wrote:
    Sharn initiative:
    0+11=11

    Sharn will stay where he is, crouch down for Total Defense (+4).
    "Growllarr vandanoor Tusshamuuuhsra moghana!" {Everyone be ready, tuskbeasts are approaching!}
    Sharn hunkers down at the sight of the Tuskbeasts (full defense).

    Rakhu has a partial action and can move through friendly hexes (unless anyone objects)

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    Re: The Hunters Hunted

    Post  whit10 on Sat Nov 16, 2013 1:48 pm

    a partial action is equal to one standard action, right?
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    Re: The Hunters Hunted

    Post  Chris on Sat Nov 16, 2013 2:29 pm

    whit10 wrote:a partial action is equal to one standard action, right?
    yeah, same thing
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    Re: The Hunters Hunted

    Post  Robyo on Sat Nov 16, 2013 2:37 pm

    Chris wrote:
    Surprise round - partial actions

    As the party rounds the blind bend in the canyon, Sharn catches a quick flash of movement from behind some rocks to his right.  A Tuskbeast lunges (2m step) out of its ambush spot and bites down on the legs of the unsuspecting Revis!

    A second creature lunges at Duros, but somehow the techie's luck saves him.

    The human cries out in pain and there is an audible CRACK as his femurs collapse under the pressure of the beast's powerful jaws.  Revis is half the man he was a moment ago (never healed after the fight).

    Talib squeals in fear and tries to run.  Unfortunately, he forgot that he was hobbled by his captors and he falls over.  He squirms and crawls in a panic away from the monster eating his friend.  He makes it about 2m.

    That sucks for Revis. I had asked earlier if anyone needed healing:

    Robyo wrote:Sharn hears his old master's voice from the past. He stops abruptly and sighs. Then he shoves the prisoners forward, letting them lead the way (bait).

    *He wasn't really going to slay unarmed prisoners, just more intimidation.

    Irwin scouts ahead. Reports back often on comm-link.

    Are we full Vitality again after a 5-minute rest? Or should I cast Heal Self?

    Anyone wounded and need healing?
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    Re: The Hunters Hunted

    Post  navyik on Sat Nov 16, 2013 5:28 pm

    Rakhu will move to the hex 2 o'clock of the duros. (Force pike in hand for now). "Try to combine attacks on one of them!"
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    Re: The Hunters Hunted

    Post  Chris on Sat Nov 16, 2013 6:13 pm

    Robyo wrote:
    That sucks for Revis. I had asked earlier if anyone needed healing:
    Ah, sorry I missed that, I just assumed you were asking the party. Both Mando's were out of vitality and wounded, which is part of the reason they surrendered. No worries, he wore a red shirt Wink
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    Re: The Hunters Hunted

    Post  navyik on Sat Nov 16, 2013 6:21 pm

    Didnt revis's thief (and his dog "slappy") meet a similar end in "golden dust"?
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    Re: The Hunters Hunted

    Post  Chris on Sat Nov 16, 2013 6:25 pm

    navyik wrote:Rakhu will move to the hex 2 o'clock of the duros.  (Force pike in hand for now).  "Try to combine attacks on one of them!"
    Ok  

    Chris wrote:Initiative:

    Tuskbeasts 16
    Sharn\Irwin 11
    Revis + Duros 8
    Rakhu 7 (dex)
    Daxx 7
    T'son 5

    TOP O THE ROUND!

    One Tuskbeast charges at Rakhu unconcerned with his Force tooth-pike.  - Force Pike is a reach wpn, so you can hit up to 2 hexes away and Rakhu gets an AoO as it rushes him

    The other Tuskbeast takes a 2m step and decides the wookie looks meatier than the scrawny Duros.  The TB will bite and gore at Sharn, who declared total defense.  Sharn's DC is 21?  

    The Tuskbeast misses with its bite, but gashes Sharn with it's tusks for 9 damage



    Sharn is up.  If you want Irwin to do something, let me know his current location and I will add him to the map.
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    Re: The Hunters Hunted

    Post  Chris on Sat Nov 16, 2013 6:26 pm

    navyik wrote:Didnt revis's thief (and his dog "slappy") meet a similar end in "golden dust"?
    I don't recall Revis being in Golden dust, but it figures he would play a thief Twisted Evil 
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    Re: The Hunters Hunted

    Post  navyik on Sat Nov 16, 2013 7:32 pm

    10+7=17 (not including tuskers charge).

    Dmg 9+3=12

    Do i get recieve charge?
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    Re: The Hunters Hunted

    Post  Chris on Sat Nov 16, 2013 7:58 pm

    navyik wrote:10+7=17 (not including tuskers charge).

    Dmg 9+3=12

    Do i get recieve charge?
    Yes that hits, but no you don't get double damage. You must "set" to receive the charge, which means you "ready" your action to get the bonus. ie, your action is to plant the back end of the spear in the ground and act like Braveheart.

    Tuskbeast's charge!

    Roll(1d20)+16:
    1,+16

    oh good grief!

    Rakhu's mighty pike thrust knocks the beast off it's feet. It falls to the ground in front of the Rodian. It is now prone.


    Sharn is up
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    Re: The Hunters Hunted

    Post  whit10 on Sat Nov 16, 2013 9:02 pm

    uh, I never got a turn Chris, during the ambush round, or did only some people get actions during that?
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    Re: The Hunters Hunted

    Post  navyik on Sat Nov 16, 2013 11:14 pm

    whit10 wrote:uh, I never got a turn Chris, during the ambush round, or did only some people get actions during that?
    Only those who succeeded perception got sutprize round action.
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    Re: The Hunters Hunted

    Post  whit10 on Sat Nov 16, 2013 11:25 pm

    oops. nevermind
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    Re: The Hunters Hunted

    Post  Robyo on Sat Nov 16, 2013 11:29 pm

    Sharn throws a net over the Tuskbeast adjacent to him:
    4+20=24

    Then he uses Move Object on the crystal directly across from the beast, attempting to bring it to his hand:
    12+4=16

    Vit: 37/48
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    Chris

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    Re: The Hunters Hunted

    Post  Chris on Sun Nov 17, 2013 12:31 am

    Robyo wrote:Sharn throws a net over the Tuskbeast adjacent to him:
    4+20=24

    Then he uses Move Object on the crystal directly across from the beast, attempting to bring it to his hand:
    12+4=16

    Vit: 37/48
    Ok.  In the future, please specify if you are starting combat with something unusual in your hands, since you don't have Quick Draw, it would be a move action to draw the net otherwise.  

    Sharn hurls the net he was carrying at the nearby Tuskbeast!  The beast is "entangled" and struggles against the net.  

    Sharn reaches out with the Force and grabs the nearby dark purple crystal.  Though the crystal itself doesn't weight very much, it seems to resist Sharn's effort, as if it weighed as much as a medium sized person.  Sharn concentrates and remembers his master's teachings about the interchangeable nature of matter and energy..... the crystal wiggles free from the sand and flies into his hand!  Sharn can feel a slight "Force-buzz" in his hand.

    Is Sharn still holding the rope end of the net with his other hand or did he drop it?   (read about nets from PF).

    Talib continues to wiggle-worm away from the action



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    Robyo

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    Re: The Hunters Hunted

    Post  Robyo on Sun Nov 17, 2013 12:43 am

    Sharn is thrilled to have acquired a crystal souvenir from this dreary planet!

    Sharn isn't holding the net. He threw it and done.

    (I had in mind to be using net stats from SW book. Will have to look up differences in PF).
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    navyik

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    Re: The Hunters Hunted

    Post  navyik on Sun Nov 17, 2013 12:51 am

    5' step following his prisoner.

    Attack w/ pike 12+7=19

    Dmg 7+7+3+3=20
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    Chris

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    Re: The Hunters Hunted

    Post  Chris on Sun Nov 17, 2013 12:59 am

    Robyo wrote:Sharn is thrilled to have acquired a crystal souvenir from this dreary planet!

    Sharn isn't holding the net. He threw it and done.

    (I had in mind to be using net stats from SW book. Will have to look up differences in PF).
    Ok, they are basically the same, the PF just added a bit about holding the rope end for control, but otherwise the same.  (I honestly didn't even look in SW, figuring it wouldn't have nets)

    navyik wrote:5' step following his prisoner.

    Attack w/ pike  12+7=19

    Dmg  7+7+3+3=20
    Rakhu adjusts his position and again hits the creature!



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    whit10

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    Re: The Hunters Hunted

    Post  whit10 on Sun Nov 17, 2013 2:36 pm

    Enhance Ability:

    Roll(1d20)+9:
    19,+9
    Total:28

    Sweeeeeeet! +6 to Dex. -3 to Vitality: 58/66

    Move to the space directly north of Sharn.
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    Chris

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    Re: The Hunters Hunted

    Post  Chris on Sun Nov 17, 2013 2:43 pm

    whit10 wrote:Enhance Ability:

    Roll(1d20)+9:
    19,+9
    Total:28

    Sweeeeeeet! +6 to Dex.  -3 to Vitality:  58/66

    Move to the space directly north of Sharn.
    Ok, do you want to declare your deflect to increase your DC?
    The TB will get an AoO on you for moving 2 hexes (Sharn's and the 1 north of Sharn) in it's threat zone.

    T'son will be up after the resolution of the AoO
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    Re: The Hunters Hunted

    Post  whit10 on Sun Nov 17, 2013 2:53 pm

    isn't deflect only for blaster fire?  Don't really see a need at the moment

    ...and isn't the tuskbeast entangled?
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    Re: The Hunters Hunted

    Post  navyik on Sun Nov 17, 2013 3:01 pm

    whit10 wrote:isn't deflect only for blaster fire?  Don't really see a need at the moment

    ...and isn't the tuskbeast entangled?
    P. 288 core book in the dark blue caption: "entangled." Tb gets his AOO.
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    Re: The Hunters Hunted

    Post  whit10 on Sun Nov 17, 2013 3:46 pm

    that doesn't make a lick o' sense but whatever.

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